I'm starting the new year with a new campaign, using the Battletech Missions campaign by Jamez “Bootcamp” Kirtley.
First game will be Jan 4 at Game Depot AZ, starting at 1pm.
Campaign Synopsis: Similar to Shadowrun Missions, this campaign will be a series of shorter battles that string together to form a story arc. Players need not play in every game! Each battle will give participating players C-bills and XP, the amounts depending on mission success and damage taken. Spend XP and C-bills to upgrade your pilot and mech.
Mission 01-01: Pirate Defense
Shelby Drop Port, Memphis, Crucis March, Federated Suns
June 27, 3025
"Okay mechwarriors, listen up. Welcome to Memphis, a nowhere world at the far end of the Federated Suns. This part of the ‘suns is always having trouble with periphery pirates, but this time some local noble or another managed to dig up enough funds to hire us to come handle their problem for them. Fortunately for us, Memphis has a regular food shipment delivered around the end of every month, and it looks like the pirates have taken the bait. Last night at about 02:00 we got jump signature at a nearby pirate point.We expect them at the Lake Aswan drop port any minute now.Your job is simple: stop their attack, and make them regret coming here to Memphis. If you can capture one, great -- we’d love to know more about their operation. The good news? You’ve got the drop on them and have plenty of time to get into position. The bad news? These psychos look like a bunch of weirdos out of an early information age flatvid. Watch yourselves out there!"
Date & Time: Saturday, January 4th. We are scheduled to start at 1:00pm; last round will be called at about 6:00pm.
Campaign Rules:
https://bit.ly/35WSBYB Pre-generated pilots+mechs will be available.
Unit selection summary: Purchase a light mech from the list in the rules.
Pilot skills: G4/P5. Special abilities can be purchased at the start (or you can save the XP so you can improve skills sooner).
If we end up with too many players for a single game (7+) we'll split into two, with a player tapped to be GM. Being a GM earns C-bills and XP! (More than a losing player, less than a winning player.)
Terrain and setup description: The battle will be held on four mapsheets depicting a coastal drop port.
Special Rules: With a few exceptions, only Total Warfare rules will be used.
There is no “edge of the world.” If a mech is up against a map edge, the three hexes that would be surrounding the mech off the board are now legal hexes for movement; occupying any of those hexes opens up more hexes, etc.
The following rules from Tactical Operations will be used: Floating Crits, Sprinting, Evading, Crawling, Careful Stand, Firing When Down, ECCM, Expanded Backward Movement, Expanded Stacking, Gauss Shut Off, Active Probe Targeting, Retractable Blades.