Yes, walking speeds. It's pretty hard to get a run of 4 :)
In response to Scotty's comment, "You will always be better off with a bigger 'Mech for the same warload, because you can mount identical armor to a smaller 'Mech and still come out ahead on durability." .. meh, it's a mixed bag. First, as you put in, "...for the same warload" ... as the charts show, sometimes the available warload goes down, as the mech's weight increases.
Second (and more importantly), you are "...better off with a bigger 'Mech" if you are talking 1:1 combat. This precludes factors like a force built on total tonnage (or even C-Bills). For 300 tons, at speed 3, you could have 3 100 ton monsters. Or 5 60 ton stringbeans. Comparitively, the 5 mechs have a combined IS+Armour (I'm hoping this is what you meant by 'points of health' ... if not, my apologies) of 557, vs 513 for the 100 ton force.
And the 60 tonners have a combined 147 tons for weapons, vs only 138 for the larger mechs.
Reducing the armour on the 100 ton mechs to match that of the 60 ton mechs changes the numbers: The total health points go down (493), although the warload goes up (157 tons, which is now more than the 60 ton force).
Then, finally, there is the Heat Sink consideration. Five mechs inherently start with more heat sinks than three. So while the 3 100 ton force - with matching armour - has slightly more warload (157 vs 147), each heat sink added to the behomoths (over what the stringbeans take) reduces that difference by 3 tons. Put three extra heat sinks on the big guys, the warload difference goes away, and you are left with only one point of comparison - health points - where they come out worse (in total), no matter how you slice it.