SITUATION
Outer Gorge
Udibi, Federated Suns
19 August 3048
Striking at immediate border worlds along the Suns border has given inconclusive results regarding the readiness of the Federated Suns military. With such scant information, Daniel Sorenson has decided to strike a little deeper into the Suns’ Draconis March at Udibi—a world not necessarily known for its strategic importance. That fact, however, is exactly why the Tai-i wishes to hit it. The Fox is known for his cunning—and using out of-the-way worlds like Udibi as a staging base is right up his alley.
ATTACKER - 5th Sword of Light
Hatamoto-Chi
Daniel - Daniel Sorenson (2/2)
DRG-1G Dragon
Emory - Emory Wilk (3/3)
HBK-4G Hunchback
Shakir - Shakir Jerrar (3/3)
JR7-D Jenner
Grace - Grace Shiro (3/2)
Bulldog Medium Tank - Veteran (3/4)
Bulldog Medium Tank - Veteran (3/4)
Bulldog Medium Tank - Veteran (3/4)
Bulldog Medium Tank - Veteran (3/4)
SL-15 Slayer - Veteran (3/4)
SL-15 Slayer - Veteran (3/4)
DEFENDER - Fuchida's Fusiliers
RFL-3N Rifleman - Mercenary (4/4)
CN9-A Centurion - Mercenary (4/4)
ASN-21 Assassin - Mercenary (4/4)
CLNT-2-3T Clint - Mercenary (4/4)
Scorpion Light Tank - Mercenary (4/4)
Scorpion Light Tank - Mercenary (4/4)
Scorpion Light Tank - Mercenary (4/4)
Scorpion Light Tank - Mercenary (4/4)
TR-13 Transgressor - Mercenary (4/4)
TR-10 Transit - Mercenary (4/4)
OPTIONS
+100 Night Combat: A lack of ambient light degrades the ability of BattleMechs to target and hit an opposing unit. Apply a
+2 to-hit modifier to all weapon attacks.
+100 Prepared Defenders: Somehow, the Fusiliers knew the Sabres were coming. For the first five turns, the Fusiliers receive a
+2 modifier to their initiative rolls.
OBJECTIVES
1. Search and destroy. Cripple / destroy 3 of the Defender’s units. SUCCESSFUL
2. Survive! At least one of the Sabre’s forces must exit off the Defender’s home edge before turn twelve. SUCCESSFUL
SPECIAL RULES
1. Forced Withdrawal
2. Salvage
3. Off-Map Movement
TURN 1 (DCMS wins Initiative)
Daniel Sorenson leads his command lance along with a lance of Bulldog tanks towards his objective. Sorenson needs to figure out if he's going to be able to get through a heavily wooded countryside.
TURN 2 (Mercs win Initiative)
The Sword of Light (SoL) armor column moves into a small gorge. Radar and visual confirmation show that two enemy battlemechs are guarding the pass. Daniel Sorenson and Shakir Jerrar move south to escort the armor column.
The Mercenary and DCMS fighter aircraft move closer to the battle zone.
TURN 3 (Mercs win Initiative)
The SoL Bulldogs advance into the gorge, trading fire with the Fusilier Assassin and Clint. Bright explosions cover the earth and trees surrounding both the mechs and tanks, but somehow, neither side is injured.
Meanwhile... Grace Shiro and Emory Wilk advance through the northern gorge. A pair of Scorpion Light Tanks trade fire at long range, but cannot score a hit through the darkness.
TURN 4 (Mercs win Initiative)
The aerospace fighters move into the battle zone!
A DCMS Slayer hits with an AC/10 and several medium lasers on the Fusilier Centurion.
The Fusilier Transgressor and Transit team up against Emory Wilk's Dragon, but only a single medium laser hits.
Grace Shiro moves in to score a couple more laser strikes on the Centurion. It's too much for the Centurion pilot and he falls down, taking considerable damage to his right arm. There's only 1 point of armor left!
The DCMS Bulldogs continue to move through the gorge, while Daniel Sorenson and Shakir Jerrar round the corner.
TURN 5 (Mercs win Initiative)
The second DCMS Slayer moves in for a precision strike, while the other aerospace fighters leave the area.
The Slayer scores multiple hits on the Fusilier Rifleman, but it's not enough to bring the Rifleman down. The Rifleman fires everything, savaging the nose and wings of the Slayer. The Slayer pilot is unable to maintain control and drops too much altitude, crashing into the forest below. First blood to the Fusiliers!!!
The Fusilier Centurion stands up and fires its AC/10 and medium lasers at close range, savaging Grace Shiro's Jenner. Grace hits back, nearly taking the left arm off of the Centurion. Emory Wilk's Dragon fires on the Rifleman, pouring damage into the left arm and torso. The Assassin teams up against Grace Shiro.
The Bulldogs continue to move towards the objective. The Fusilier Clint is unable to slow them down.
TURN 6 (Mercs win Initiative)
Things are getting messy now! The Bulldogs have finally made their way in, and their combined fire savage the Fusilier Centurion, taking the right arm (and AC/10) off and bringing the 'mech down.
Grace Shiro's medium lasers and narc hit the Centurion, and she gives it a kick for good measure!
The Rifleman is running HOT after the last turn's alpha strike against the Slayer. Emory Wilk pours more fire into the Rifleman, while the Clint tries to sneak a few shots into the back of his Dragon. The Rifleman can only fire a pair of AC/5s in return.
TURN 7 (Mercs win Initiative)
The remaining ASFs turn around to set up another attack run.
The Slayer wants revenge for his wingman! More autocannons and lasers strip armor off. The Rifleman loses its left arm and nearly half his firepower. The Rifleman strikes back with a large laser, 2 AC/5s and a pair of medium lasers, forcing the Slayer pilot to make a piloting roll. Will he follow his wingman's fate?
The Slayer drops 2 altitude levels and barely avoids crashing into the mountain! He wizzes right over a hill, with a cliff face and a stand of trees to either side!
The Fusilier Transgressor strikes Grace Shiro's Jenner, vaporizing the right arm and torso with laser fire.
The Fusilier Transit strikes Shakir Jerrar's Hunchback, scoring an AC/20 hit! Where will the 20 points go?
Headshot! Shakir Jerrar is down!
Enraged at the apparent death of their fellow samurai, the Bulldogs pour fire into the Centurion as it tries to flee. One of the SRMs goes critical and touches off an ammo explosion! The Centurion is down!
The rest of the Bulldogs concentrate on the Rifleman, who is now so hot that it can hardly move!
The Fusilier Assassin and Clint team up against Grace Shiro, causing enough internal damage to core out the Jenner's center torso, taking her out of the fight.
TURN 8 (DCMS wins Initiative.... Finally!)
Sorenson's Sabres and the rest of the DCMS troops push their advantage, pushing the Scorpion tanks back into the cover of the treeline. Daniel Sorenson pursues a fleeing Assassin, stripping all the armor off its back with SRM fire.
Emory Wilk takes advantage of the initiative to finish off the Fusilier Rifleman. The medium laser touches off the Rifleman's remaining autocannon ammunition.
A pair of DCMS Bulldogs destroy the closest Scorpion.
TURN 9 (DCMS wins Initiative)
ASFs line up for another attack run...
The Fusilier Transit and Transgressor team up against Emory Wilk, but their fire misses for the most part.
The DCMS Slayer does more damage to the struggling Assassin, but the Assassin remains standing.
The DCMS forces close range with the Fusiliers, savaging armor and stunning the crew of one of the Scorpions.
TURN 10 (DCMS wins Initiative)
Daniel Sorenson and Emory Wilk take out the Assassin, which is now missing an arm, leg and a torso. Salvage!!!
The Bulldogs hunt down the remaining Scorpions...
TURN 11
With just a Clint remaining (and a Stunned Scorpion), the Fuchida's Fusiliers MechWarrior bugs out, handing victory to the Draconis Combine!!!