Hmm... that's two designs now without energy weapons. I'm thinking the Kowloonese would have at least SOME of them so they can keep shooting until they're utterly destroyed.
This perhaps?
Sampan II Jumpship
Mass: 99,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2470
Mass: 99,000
Battle Value: 22,008
Tech Rating/Availability: E/D-X-X-X
Cost: 3,838,130,000 C-bills
Fuel: 2,000 tons (20,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 3
KF Drive Integrity: 6
Jump Range: 15
Heat Sinks: 0
Structural Integrity: 20
Armor
Nose: 74
Fore Sides: 110/110
Aft Sides: 110/110
Aft: 74
Cargo
Bay 1: Small Craft (6) 2 Doors
Bay 2: Fighter (36) 6 Doors
Bay 3: Cargo (10589.0 tons) 1 Door
Ammunition:
240 rounds of Barracuda ammunition (60 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 15
Crew: 20 officers, 45 enlisted/non-rated, 19 gunners, 102 bay personnel
Notes: Mounts 1,100 tons of primitive aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (5 Heat)
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (21 Heat)
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) Point Defense
2 Large Laser 16 2(16) 2(16) 0(0) 0(0) Laser
RBS/LBS (60 Heat)
6 Capital Missile Launcher (Barracuda) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
Barracuda Ammo (120 shots)
ARS/ALS (21 Heat)
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) Point Defense
2 Large Laser 16 2(16) 2(16) 0(0) 0(0) Laser
Aft (5 Heat)
5 Small Laser 5 2(15) 0(0) 0(0) 0(0) Point Defense