Author Topic: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2  (Read 115854 times)

Bosefius

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #60 on: 22 July 2019, 18:27:00 »
Having now read the $1,000,000 Stretch Goal, I have to wonder... does this mean those who select one of the ComStar Level IIs get 7 'mechs per "pack" selected as a reward (vice an add-on)??

No, they would receive the Comstar Box. The extra miniature for Inner Sphere boxes selected as a pledge level were to make up the difference between a lance (4 mechs) and a star (5 mechs). Since the Comstar boxes are 6 mechs, if you select them as a pledge reward you will receive 6 miniatures instead of 5 for each one.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #61 on: 22 July 2019, 18:27:19 »
"As another fantastic thank you for all you've done, you'll note that if you take either of the Level II Packs above as a reward, you're getting an extra miniature for free. Thank you!"

Does that mean that the Lvl II's count as Lance Packs for the purposes of the rando-pack 'Mech?

BYE

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #62 on: 22 July 2019, 18:31:25 »
"As another fantastic thank you for all you've done, you'll note that if you take either of the Level II Packs above as a reward, you're getting an extra miniature for free. Thank you!"

Does that mean that the Lvl II's count as Lance Packs for the purposes of the rando-pack 'Mech?
No, normally people get 5 Mechs per pack (5 or 4+1), the exception here is that you get 6 mechs in a pack.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #63 on: 22 July 2019, 18:34:41 »
No, they would receive the Comstar Box. The extra miniature for Inner Sphere boxes selected as a pledge level were to make up the difference between a lance (4 mechs) and a star (5 mechs). Since the Comstar boxes are 6 mechs, if you select them as a pledge reward you will receive 6 miniatures instead of 5 for each one.
And if your backer level doubles the forces, you get 12 instead of 10, with no chance of Clan Salvage. Not bad for IS Insurgents... (hint hint)

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #64 on: 22 July 2019, 18:39:58 »
No, normally people get 5 Mechs per pack (5 or 4+1), the exception here is that you get 6 mechs in a pack.
Ah, right. I get it now. Thanks for the explanation.

BYE

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #65 on: 22 July 2019, 18:44:14 »
OMG. Looks like I need me some Comguard.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #66 on: 22 July 2019, 18:46:46 »
$850K, $950K and $1M will still include miniatures. It means that after $1M there will be no more miniature packs.
I get that the $1M would have miniatures, the Comstar units. I was asking because, at least in my Kickstarter experiences, leapfrogging the descriptions on stretch goals is unusual. The $850K goal has been hit but has no definitive description yet, but we know with considerable detail what the $1M stretch goal will be*. That, coupled with the definitive number of new miniatures mentioned (which implies that either the contents of the other two stretch have already been determined, or that number is known, which could mean it is now 0) made me think it was worth asking for clarification.

* I get that this Kickstarter is blowing past stretch goals and the $1M goal might have already been in the works before the others as a capstone of sorts so I'm not concerned about that. Just noting that in my experience with past Kickstarters that that is somewhat unusual.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #67 on: 22 July 2019, 18:54:42 »
And if your backer level doubles the forces, you get 12 instead of 10, with no chance of Clan Salvage. Not bad for IS Insurgents... (hint hint)
I got the hint, but it limits you to those 12 'mechs...  :-\

Talen5000

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #68 on: 22 July 2019, 18:55:26 »
I have a question about the "Thank You" portion in the Kickstarter that comes after the description of the $1,000,000 stretch goal. It is stated that there will be no more miniatures stretch goals*. To clarify, will the $850,000 and $950,000 stretch goals still be miniatures sets of as of yet (I assume, unless I missed an announcement) undetermined compositions?

*Quite understandable. There's a lot of miniatures to be made already. Besides, there needs to be something for the FedCom Civil War Kickstarter, the Jihad Kickstarter, the Dark Age Kickstarter, etc.

Darn....that means no rework of the Stone Rhino. Unless it happens to be in the backer created sets.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #69 on: 22 July 2019, 18:56:05 »
I get that the $1M would have miniatures, the Comstar units. I was asking because, at least in my Kickstarter experiences, leapfrogging the descriptions on stretch goals is unusual. The $850K goal has been hit but has no definitive description yet, but we know with considerable detail what the $1M stretch goal will be*. That, coupled with the definitive number of new miniatures mentioned (which implies that either the contents of the other two stretch have already been determined, or that number is known, which could mean it is now 0) made me think it was worth asking for clarification.

* I get that this Kickstarter is blowing past stretch goals and the $1M goal might have already been in the works before the others as a capstone of sorts so I'm not concerned about that. Just noting that in my experience with past Kickstarters that that is somewhat unusual.
Because those forces will be influenced up by player suggestions in the backer-only update comments section. We’ve only begun to tally that.
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Talen5000

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #70 on: 22 July 2019, 18:56:54 »
I got the hint, but it limits you to those 12 'mechs...  :-\

Yes, but those 12 can be used for ComStar, the IS or Clan 2nd line
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Charlie 6

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #71 on: 22 July 2019, 18:57:00 »
Adrian or Cubby,

Are you exploring the option of allowing backers to pick boxes in lieu of receiving "Double Forces" at higher pledges?  There seems to be a consistent drum beat for it over on the KS comments.  Clarification might be in order.

Just curious, I happen to like the approach you are taking.


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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #72 on: 22 July 2019, 18:57:28 »
Comstar mechs would be appropriate considering the Battle of Tukayyid maps.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #73 on: 22 July 2019, 19:00:08 »
Is this the last of the stretch goals or just the last of additional new miniatures? Would be really nice to see another orbital drop or two if the KS blows past 1.2m.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #74 on: 22 July 2019, 19:02:06 »
Yeah, those are the real unknowns at this point.  I'm waiting until they're settled to increase my pledge above $1.  There's no question we'll hit a million (and soon), but since they've foreclosed additional minis beyond that, the two unknown lance/star packs are the only things left I need to make a decision.

Charlie 6: Now THAT just might get me to pledge more than $1 + $200 of add ons...

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #75 on: 22 July 2019, 19:04:06 »
It specifically says it is the last of the miniatures to unlock.


I'm OK with these being unlocked and being the last of the minis if we hit $1 million.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #76 on: 22 July 2019, 19:04:43 »
Charlie 6: Now THAT just might get me to pledge more than $1 + $200 of add ons...
Don't credit me; I like it just the way they've done it so far.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #77 on: 22 July 2019, 19:05:59 »
I'm OK with $1 + $200 of add-ons too... it's just that particular tweak might get me to change my mind.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #78 on: 22 July 2019, 19:08:40 »
I kind of wish they went with expanding the Elementals added to the box set to a full star.

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Talen5000

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #79 on: 22 July 2019, 19:10:17 »
Adrian or Cubby,

Are you exploring the option of allowing backers to pick boxes in lieu of receiving "Double Forces" at higher pledges?  There seems to be a consistent drum beat for it over on the KS comments.  Clarification might be in order.

Just curious, I happen to like the approach you are taking.

Its been asked, it's been noted and I believe it has also been denied.

I don't expect that to change. I can think of several reasons why it would likely be cheaper and simpler to offer duplicates rather than offering specific selections.

Not to say CGL might not buckle, but an argument can be made that Triple Forces might be more likely ;)

Maybe it'd be a new stretch goal....triple forces or the ability to pick ;)

Personally, I'm of the opinion that the Double Forces are acceptable and I'm not looking for more. Of course, that may be because I want to get all of the sets...multiples in such cases...and will have to wait, regardless. I just need to select from the available options.

The ComStar units seem to be certain, if only because they can be used for anybody, including Clan second line, as well as IS or ComStar units. Too flexible to turn down.

Elementals seem to be another sure option, because what Clan force doesn't have Elementals?

That means I have to choose for the rest. Or boost my pledge to get more. Or hope the stretch goals include further "free" updates.

But even Khan level wouldn't get me all the models I need. So separate choices don't interest me as much.

What does concern me is postage ;)
 
« Last Edit: 22 July 2019, 19:13:03 by Talen5000 »
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Lynx

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #80 on: 22 July 2019, 19:16:53 »
It specifically says it is the last of the miniatures to unlock.

I'm OK with these being unlocked and being the last of the minis if we hit $1 million.
I'm actually glad that CGL decided to brake at this point. We're just getting into a cycle of "fund, new targets, fund, new targets" which, as exciting as it may seem, does have IRL production impact. More insidiously, getting too many mechs now creates a problem for the future.

With the number of mechs constrained, the production and fulfillment targets and details can also be further fleshed out. That's good, though mostly behind the scenes and not often visible to backers.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #81 on: 22 July 2019, 19:21:37 »
No, I’m just wondering how I should paint up the clan mechs.  I’m pretty new to the game and wasn’t very familiar with the clans before the Kickstarter.


Ah, I see. Don't worry, there's no rush. There's no requirement to get your minis painted to play, ship you can take your time and absorb as much lore as you want before you make a choice, or even choose not to attach yourself to any faction or factions. :thumbsup:
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #82 on: 22 July 2019, 19:22:02 »
Not necessarily the end of the stretch goals, just the end of minis as stretch goals.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #83 on: 22 July 2019, 19:27:00 »
I am REALLY curious as to what the reimagined King Crab will look like...
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H.B.M.C.

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #84 on: 22 July 2019, 19:29:35 »
Darn....that means no rework of the Stone Rhino. Unless it happens to be in the backer created sets.
I think that's the hope.

I mean, my heart says "NIGHT GYR!", but my brain says "Be sensible and do another Clan 2nd Line Star - Stone Rhino, Highlander IIC, etc.".

But... Night Gyr!!!  :(

BYE

Tyrant

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #85 on: 22 July 2019, 19:30:51 »
Because those forces will be influenced up by player suggestions in the backer-only update comments section. We’ve only begun to tally that.
I assumed that was likely the case. As I said, it was the definitive number mentioned coupled with what I felt was unusual (though I understand why it is happening this way due to the speed of events) circumstances with the other stretch goals that lead me to ask to verify. Glad to hear that they are still happening and can't wait to see what they end up being.

Lynx

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #86 on: 22 July 2019, 19:32:26 »
I am REALLY curious as to what the reimagined King Crab will look like...
Probably along the lines of the HBS King Crab. That's not a bad look, I just wonder if the mini can clickety-clack those arm claws...

RomulusDC

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #87 on: 22 July 2019, 19:36:57 »
Honestly, I’m good. It’s been a treat. Let’s just keep going, put out what has been promised thus far, and let’s get down to playing.

Talen5000

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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #88 on: 22 July 2019, 19:37:53 »
I think that's the hope.

I mean, my heart says "NIGHT GYR!", but my brain says "Be sensible and do another Clan 2nd Line Star - Stone Rhino, Highlander IIC, etc.".

But... Night Gyr!!!  :(

BYE

And I just realised....no Gorilla suits for the Spheroids.
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Re: BattleTech: Clan Invasion Kickstarter Discussion, Vol. 2
« Reply #89 on: 22 July 2019, 19:42:06 »
Oh Lord, just when I thought I had my Star/Lance packs figured out. I now see about the possible Level IIs....Namely the Guillotine! NEED :drool:

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