Author Topic: Mitchell Aerospace and Shipyards  (Read 21965 times)

cawest

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Re: Mitchell Aerospace and Shipyards
« Reply #90 on: 24 June 2019, 14:30:35 »
WOW six dropships on the BB.  I hope they are caring Pentagons and Overlord A3s

nroe03742

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Re: Mitchell Aerospace and Shipyards
« Reply #91 on: 24 June 2019, 17:45:26 »
one huge critical flaw with the new battleship is that it has absolutely zero heatsinks

Daryk

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Re: Mitchell Aerospace and Shipyards
« Reply #92 on: 24 June 2019, 18:00:33 »
Well, at least it as well over 100,000 tons of cargo space to enable fixing that particular oversight...

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #93 on: 24 June 2019, 20:24:34 »
 Not sure why they did not port over, they are there in Meklab. But fixed it, it has plenty of double heat sinks

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #94 on: 30 June 2019, 22:11:06 »
Mercy Hospital Ship
Mass: 150,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3066
Mass: 150,000
Battle Value: 5,592
Tech Rating/Availability: E/X-X-E-F
Cost: 11,717,270,000 C-bills

Fuel: 3,000 tons (15,000)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 3
KF Drive Integrity: 5
Heat Sinks: 500 (1000)
Structural Integrity: 30

Armor
    Nose: 15
    Fore Sides: 15/15
    Aft Sides: 15/15
    Aft: 15

Cargo
    Bay 1:  Small Craft (6)         2 Doors   
    Bay 2:  Cargo (21260.5 tons)    1 Door   

Ammunition:
   None

Dropship Capacity: 2
Grav Decks: 2 (200 m, 200 m)
Escape Pods: 0
Life Boats: 500
Crew:  30 officers, 100 enlisted/non-rated, 16 gunners, 30 bay personnel, 3400 passengers      

Notes: Equipped with
    lithium-fusion battery system
    1 MASH Core Component
    10 MASH Operation Theater
   90 tons of improved ferro-aluminum armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (92 Heat)
4 ER Large Laser     48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Laser AMS          28   1(12)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (92 Heat)
4 ER Large Laser     48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Laser AMS          28   1(12)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (92 Heat)
4 ER Large Laser     48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Laser AMS          28   1(12)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (92 Heat)
4 ER Large Laser     48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Laser AMS          28   1(12)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (92 Heat)
4 ER Large Laser     48   3(32)   3(32)   3(32)     0(0)   Laser       
4 Laser AMS          28   1(12)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser  16   2(24)    0(0)    0(0)     0(0)   Point Defense
   

Korzon77

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Re: Mitchell Aerospace and Shipyards
« Reply #95 on: 01 July 2019, 02:13:54 »
I'd say a hospital ship works better as a dropship--for one reason--you can daisy chain jumpships to carry a dropship where you need it, but a jumpship has a hard limit on its range. Now that we have the House Aruga rules for grav decks on dropships, you don't need to worry about a lack of gravity for patients, so by sticking everything on a dropship, you can get where you need to go withotu waiting for your drive to recharge.

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #96 on: 20 July 2019, 21:43:16 »
Brawler Destroyer
Mass: 490,000 tons
Technology Base: Clan (Advanced)
Introduced: 3067
Mass: 490,000
Battle Value: 128,373
Tech Rating/Availability: F/X-X-E-X
Cost: 9,438,996,000 C-bills

Fuel: 6,000 tons (15,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 11
Heat Sinks: 2500 (5000)
Structural Integrity: 85

Armor
    Nose: 200
    Fore Sides: 160/160
    Aft Sides: 150/150
    Aft: 150

Cargo
    Bay 1:  Fighter (20)            10 Doors 
    Bay 2:  BattleArmor (Clan) (10) 1 Door   
    Bay 3:  Small Craft (4)         1 Door   
    Bay 4:  Cargo (15183.0 tons)    1 Door   

Ammunition:
    240 rounds of NAC/20 ammunition (1.6 tons)

Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 30
Life Boats: 30
Crew:  35 officers, 108 enlisted/non-rated, 63 gunners, 120 bay personnel, 50 BA marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Naval Comm-Scanner Suite (Large)
   833 tons of lamellor ferro-carbide armor.

Weapons:                         Capital Attack Values (Standard)
Arc (Heat)                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,060 Heat)
4 Naval PPC (Heavy)          900  60(600) 60(600) 60(600) 60(600)  Capital PPC
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (500 Heat)
4 Naval Laser 55             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (520 Heat)
3 Naval Autocannon (NAC/20)  180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
3 Naval Autocannon (NAC/20)  180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (500 Heat)
4 Naval Laser 55             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
Aft (500 Heat)
4 Naval Laser 55             340  22(220) 22(220) 22(220) 22(220)  Capital Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
5 Large Pulse Laser          50   5(50)   5(50)   5(50)     0(0)   Pulse Laser
10 Laser AMS                 50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser         10   3(30)    0(0)    0(0)     0(0)   Point Defense
   
« Last Edit: 20 July 2019, 21:44:49 by 2ndAcr »

Daryk

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Re: Mitchell Aerospace and Shipyards
« Reply #97 on: 20 July 2019, 21:54:00 »
AMS + Point Defense Weapons!   :thumbsup:

Sometimes, the WoB just pulls out one too many nukes...

nroe03742

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  • Posts: 231
Re: Mitchell Aerospace and Shipyards
« Reply #98 on: 21 July 2019, 15:40:05 »
i would like to say that some of my recent design changes in my weapons load out is reflected in this newest design but I am sure it is just a similar idea and I have also given him permission to use all of my ideas so please everyone no flames.

Daryk

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  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #99 on: 21 July 2019, 15:41:47 »
When facing the WoB, there's no such thing as too many Point Defenses...

Dave Talley

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Re: Mitchell Aerospace and Shipyards
« Reply #100 on: 21 July 2019, 19:41:38 »
When facing the WoB, there's no such thing as too many Point Defenses...

or enough nukes
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

truetanker

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  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Mitchell Aerospace and Shipyards
« Reply #101 on: 25 July 2019, 23:00:35 »
or enough nukes

Just ask Bertram Habeas about that!

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #102 on: 19 September 2019, 03:04:54 »
Bamburgh Battlecruiser (3068)
Mass: 860,000 tons
Technology Base: Clan (Advanced)
Introduced: 3068
Mass: 860,000
Battle Value: 195,426
Tech Rating/Availability: F/X-X-F-F
Cost: 22,746,246,000 C-bills

Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 18
Heat Sinks: 4000 (8000)
Structural Integrity: 80

Armor
    Nose: 340
    Fore Sides: 250/250
    Aft Sides: 250/250
    Aft: 221

Cargo
    Bay 1:  Small Craft (6)         2 Doors   
    Bay 2:  Fighter (30)            10 Doors 
    Bay 3:  Cargo (59176.0 tons)    2 Doors   

Ammunition:
    32 rounds of AR10 Killer Whale ammunition (200 tons),
    200 rounds of NAC/25 ammunition (4.8 tons),
    24 rounds of AR10 Barracuda ammunition (120 tons),
    24 rounds of AR10 White Shark ammunition (160 tons)

Dropship Capacity: 4
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 50
Life Boats: 30
Crew:  52 officers, 175 enlisted/non-rated, 82 gunners, 90 bay personnel, 20 passengers, 75 BA marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1,376 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,040 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                         80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                        10   3(30)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,080 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Barracuda Ammo (6 shots)
    AR10 White Shark Ammo (6 shots)
    AR10 Killer Whale Ammo (8 shots)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                         80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                        10   3(30)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (636 Heat)
2 Naval Autocannon (NAC/25)                 170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (25 shots)
2 Naval Autocannon (NAC/25)                 170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (25 shots)
3 Naval Laser 35                            156  11(105) 11(105) 11(105)   0(0)   Capital Laser
8 Large Pulse Laser                         80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                        10   3(30)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,590 Heat)
2 Naval Autocannon (NAC/25)                 170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (25 shots)
2 Naval Autocannon (NAC/25)                 170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (25 shots)
2 Naval Laser 55                            170  11(110) 11(110) 11(110) 11(110)  Capital Laser
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Barracuda Ammo (6 shots)
    AR10 White Shark Ammo (6 shots)
    AR10 Killer Whale Ammo (8 shots)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                         80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                        10   3(30)    0(0)    0(0)     0(0)   Point Defense
Aft (1,040 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                         80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
10 Micro Pulse Laser                        10   3(30)    0(0)    0(0)     0(0)   Point Defense
   

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #103 on: 20 September 2019, 14:23:14 »
 Extensive Refit Clan Congress

Congress Frigate (3068)
Mass: 760,000 tons
Technology Base: Clan (Advanced)
Introduced: 3068
Mass: 760,000
Battle Value: 149,229
Tech Rating/Availability: F/X-X-F-F
Cost: 17,217,886,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3000 (6000)
Structural Integrity: 75

Armor
    Nose: 180
    Fore Sides: 140/140
    Aft Sides: 130/130
    Aft: 100

Cargo
    Bay 1:  Small Craft (5)         2 Doors   
    Bay 2:  Fighter (30)            10 Doors 
    Bay 3:  Cargo (85545.5 tons)    2 Doors   

Ammunition:
    480 rounds of NAC/10 ammunition (0.4 tons),
    10 rounds of Killer Whale ammunition (50 tons),
    20 rounds of White Shark ammunition (80 tons),
    280 rounds of NAC/30 ammunition (4.8 tons)

Dropship Capacity: 2
Grav Decks: 1 (120 m)
Escape Pods: 20
Life Boats: 20
Crew:  43 officers, 164 enlisted/non-rated, 51 gunners, 85 bay personnel      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Small)
   858 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,230 Heat)
1 Capital Missile Launcher (Killer Whale)  20   4(40)   4(40)   4(40)    4(40)   Capital Missile
    Killer Whale Ammo (10 shots)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (50 shots)
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                        80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
6 Laser AMS                                30   2(18)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (1,210 Heat)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (50 shots)
4 Naval PPC (Heavy)                        900  60(600) 60(600) 60(600) 60(600)  Capital PPC
8 Large Pulse Laser                        80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
6 Laser AMS                                30   2(18)    0(0)    0(0)     0(0)   AMS         
RBS/LBS (329 Heat)
2 ER Large Laser                           24   2(20)   2(20)   2(20)    2(20)   Laser       
1 Capital Missile Launcher (White Shark)   15   3(30)   3(30)   3(30)    3(30)   Capital Missile
    White Shark Ammo (10 shots)
6 Naval Autocannon (NAC/10)                180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/10 Ammo (240 shots)
8 Large Pulse Laser                        80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
6 Laser AMS                                30   2(18)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (334 Heat)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 ER Large Laser                           24   2(20)   2(20)   2(20)    2(20)   Laser       
8 Large Pulse Laser                        80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
6 Laser AMS                                30   2(18)    0(0)    0(0)     0(0)   AMS         
Aft (310 Heat)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (50 shots)
8 Large Pulse Laser                        80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
6 Laser AMS                                30   2(18)    0(0)    0(0)     0(0)   AMS         
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #104 on: 20 September 2019, 14:32:28 »
 Extensive Refit Clan Aegis

 Aegis Heavy Cruiser (3068)
Mass: 750,000 tons
Technology Base: Clan (Advanced)
Introduced: 3068
Mass: 750,000
Battle Value: 195,088
Tech Rating/Availability: F/X-X-F-F
Cost: 22,010,348,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3000 (6000)
Structural Integrity: 75

Armor
    Nose: 91
    Fore Sides: 101/101
    Aft Sides: 101/101
    Aft: 91

Cargo
    Bay 1:  Small Craft (10)        2 Doors   
    Bay 2:  Fighter (30)            10 Doors 
    Bay 3:  Cargo (65963.5 tons)    2 Doors   

Ammunition:
    80 rounds of White Shark ammunition (120 tons),
    240 rounds of NAC/20 ammunition (3.2 tons),
    180 rounds of NAC/35 ammunition (9 tons),
    40 rounds of Barracuda ammunition (120 tons)

Dropship Capacity: 4
Grav Decks: 2 (90 m, 90 m)
Escape Pods: 0
Life Boats: 20
Crew:  49 officers, 156 enlisted/non-rated, 81 gunners, 110 bay personnel      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   598 tons of ferro-carbide armor.

Weapons:                                      Capital Attack Values (Standard)
Arc (Heat)                                Heat  SRV     MRV     LRV      ERV    Class       
Nose (340 Heat)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
8 Large Pulse Laser                       80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                               20   1(12)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (385 Heat)
3 Capital Missile Launcher (White Shark)  45   9(90)   9(90)   9(90)    9(90)   Capital Missile
    White Shark Ammo (30 shots)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
8 Large Pulse Laser                       80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                               20   1(12)    0(0)    0(0)     0(0)   AMS         
RBS/LBS (1,205 Heat)
3 Naval Laser 55                          255  17(165) 17(165) 17(165) 17(165)  Capital Laser
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
3 Naval Autocannon (NAC/20)               180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Autocannon (NAC/20)               180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
1 Capital Missile Launcher (Barracuda)    10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
8 Large Pulse Laser                       80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                               20   1(12)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (725 Heat)
3 Naval Laser 55                          255  17(165) 17(165) 17(165) 17(165)  Capital Laser
3 Naval Autocannon (NAC/20)               180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
3 Naval Autocannon (NAC/20)               180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (30 shots)
1 Capital Missile Launcher (Barracuda)    10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
8 Large Pulse Laser                       80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                               20   1(12)    0(0)    0(0)     0(0)   AMS         
Aft (890 Heat)
4 Naval Laser 45                          280  18(180) 18(180) 18(180) 18(180)  Capital Laser
2 Capital Missile Launcher (White Shark)  30   6(60)   6(60)   6(60)    6(60)   Capital Missile
    White Shark Ammo (20 shots)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
2 Naval Autocannon (NAC/35)               240  70(700) 70(700)  0(0)     0(0)   Capital AC 
    NAC/35 Ammo (20 shots)
8 Large Pulse Laser                       80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                               20   1(12)    0(0)    0(0)     0(0)   AMS         
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #105 on: 20 September 2019, 14:43:54 »
 Extensive Refit Clan Essex

 Essex II Destroyer (3068)
Mass: 620,000 tons
Technology Base: Clan (Advanced)
Introduced: 3068
Mass: 620,000
Battle Value: 93,730
Tech Rating/Availability: F/X-X-F-F
Cost: 11,303,890,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 1500 (3000)
Structural Integrity: 60

Armor
    Nose: 95
    Fore Sides: 95/95
    Aft Sides: 95/95
    Aft: 81

Cargo
    Bay 1:  Small Craft (10)        2 Doors   
    Bay 2:  Fighter (20)            10 Doors 
    Bay 3:  Cargo (98170.0 tons)    2 Doors   

Ammunition:
    240 rounds of NAC/20 ammunition (2 tons),
    30 rounds of Barracuda ammunition (90 tons)

Dropship Capacity: 0
Grav Decks: 1 (90 m)
Escape Pods: 20
Life Boats: 20
Crew:  40 officers, 139 enlisted/non-rated, 58 gunners, 90 bay personnel      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
   744 tons of improved ferro-aluminum armor.

Weapons:                                    Capital Attack Values (Standard)
Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
Nose (220 Heat)
2 Naval Autocannon (NAC/20)             120  40(400) 40(400) 40(400)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                             20   1(12)    0(0)    0(0)     0(0)   AMS         
FRS/FLS (290 Heat)
3 Naval Autocannon (NAC/20)             180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (60 shots)
1 Capital Missile Launcher (Barracuda)  10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                             20   1(12)    0(0)    0(0)     0(0)   AMS         
RBS/LBS (848 Heat)
4 Naval Laser 35                        208  14(140) 14(140) 14(140)   0(0)   Capital Laser
4 Naval PPC (Medium)                    540  36(360) 36(360) 36(360) 36(360)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                             20   1(12)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (848 Heat)
4 Naval Laser 35                        208  14(140) 14(140) 14(140)   0(0)   Capital Laser
4 Naval PPC (Medium)                    540  36(360) 36(360) 36(360) 36(360)  Capital PPC
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                             20   1(12)    0(0)    0(0)     0(0)   AMS         
Aft (350 Heat)
3 Naval Autocannon (NAC/20)             180  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
1 Naval Autocannon (NAC/20)             60   20(200) 20(200) 20(200)   0(0)   Capital AC 
    NAC/20 Ammo (40 shots)
1 Capital Missile Launcher (Barracuda)  10   2(20)   2(20)   2(20)    2(20)   Capital Missile
    Barracuda Ammo (10 shots)
8 Large Pulse Laser                     80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
4 Laser AMS                             20   1(12)    0(0)    0(0)     0(0)   AMS         
   

Daryk

  • Lieutenant General
  • *
  • Posts: 37306
  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #106 on: 20 September 2019, 17:58:46 »
Whoa!  If you're springing for the Mobile HPGs, even the Large Naval Comm-Scanner Suite becomes a rounding error.  No reason to skimp there!

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #107 on: 18 December 2019, 22:27:01 »
Baron Destroyer II (3069)
Mass: 500,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3069
Mass: 500,000
Battle Value: 98,875
Tech Rating/Availability: F/X-X-F-F
Cost: 9,391,288,000 C-bills

Fuel: 6,500 tons (16,250)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 3000 (6000)
Structural Integrity: 40

Armor
    Nose: 80
    Fore Sides: 70/70
    Aft Sides: 65/65
    Aft: 54

Cargo
    Bay 1:  Fighter (18)            6 Doors   
    Bay 2:  Small Craft (6)         2 Doors   
    Bay 3:  BattleArmor (IS) (16)   2 Doors   
    Bay 4:  Cargo (28515.0 tons)    2 Doors   

Ammunition:
    240 rounds of NAC/30 ammunition (192 tons)

Dropship Capacity: 0
Grav Decks: 2 (65 m, 65 m)
Escape Pods: 38
Life Boats: 13
Crew:  40 officers, 110 enlisted/non-rated, 90 gunners, 162 bay personnel, 64 BA marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Naval Comm-Scanner Suite (Large)
   380 tons of lamellor ferro-carbide armor.

Weapons:                         Capital Attack Values (Standard)
Arc (Heat)                   Heat  SRV     MRV     LRV      ERV    Class       
Nose (910 Heat)
6 Naval PPC (Medium)         810  54(540) 54(540) 54(540) 54(540)  Capital PPC
4 Laser AMS                  20   1(12)    0(0)    0(0)     0(0)   AMS         
8 Medium Pulse Laser         72   10(96)  10(96)  4(40)     0(0)   Pulse Laser
    4 Large Pulse Laser
8 Micro Pulse Laser           8   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (525 Heat)
5 Naval Laser 55             425  28(275) 28(275) 28(275) 28(275)  Capital Laser
4 Laser AMS                  20   1(12)    0(0)    0(0)     0(0)   AMS         
8 Medium Pulse Laser         72   10(96)  10(96)  4(40)     0(0)   Pulse Laser
    4 Large Pulse Laser
8 Micro Pulse Laser           8   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,110 Heat)
6 Naval PPC (Medium)         810  54(540) 54(540) 54(540) 54(540)  Capital PPC
4 Laser AMS                  20   1(12)    0(0)    0(0)     0(0)   AMS         
8 Medium Pulse Laser         72   10(96)  10(96)  4(40)     0(0)   Pulse Laser
    4 Large Pulse Laser
8 Micro Pulse Laser           8   2(24)    0(0)    0(0)     0(0)   Point Defense
2 Naval Autocannon (NAC/30)  200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (120 shots)
ARS/ALS (525 Heat)
5 Naval Laser 55             425  28(275) 28(275) 28(275) 28(275)  Capital Laser
4 Laser AMS                  20   1(12)    0(0)    0(0)     0(0)   AMS         
8 Medium Pulse Laser         72   10(96)  10(96)  4(40)     0(0)   Pulse Laser
    4 Large Pulse Laser
8 Micro Pulse Laser           8   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (525 Heat)
5 Naval Laser 55             425  28(275) 28(275) 28(275) 28(275)  Capital Laser
4 Laser AMS                  20   1(12)    0(0)    0(0)     0(0)   AMS         
8 Medium Pulse Laser         72   10(96)  10(96)  4(40)     0(0)   Pulse Laser
    4 Large Pulse Laser
8 Micro Pulse Laser           8   2(24)    0(0)    0(0)     0(0)   Point Defense
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #108 on: 18 December 2019, 22:29:12 »
 Updated Texas

Texas Battleship (3068)
Mass: 1,560,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3068
Mass: 1,560,000
Battle Value: 149,439
Tech Rating/Availability: F/X-X-F-F
Cost: 31,176,248,000 C-bills

Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 31
Heat Sinks: 6000 (12000)
Structural Integrity: 85

Armor
    Nose: 234
    Fore Sides: 342/342
    Aft Sides: 342/342
    Aft: 234

Cargo
    Bay 1:  Small Craft (16)        2 Doors   
    Bay 2:  Fighter (54)            10 Doors 
    Bay 3:  Fighter (54)            10 Doors 
    Bay 4:  Cargo (197995.0 tons)   2 Doors   

Ammunition:
    40 rounds of AR10 Killer Whale ammunition (2,000 tons),
    150 rounds of NAC/40 ammunition (180 tons),
    80 rounds of AR10 Barracuda ammunition (2,400 tons),
    80 rounds of AR10 White Shark ammunition (3,200 tons),
    120 rounds of Kraken (Tele-Operated) ammunition (12,000 tons)

Dropship Capacity: 6
Grav Decks: 3 (95 m, 65 m, 55 m)
Escape Pods: 20
Life Boats: 35
Crew:  117 officers, 371 enlisted/non-rated, 147 gunners, 296 bay personnel, 112 marines      

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
   1,782 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,054 Heat)
12 Naval Laser 45                           840  54(540) 54(540) 54(540) 54(540)  Capital Laser
10 Medium Pulse Laser                       140  17(170) 17(170) 10(100)   0(0)   Pulse Laser
    10 Large Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
12 Small Pulse Laser                        24   4(36)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (1,399 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
1 Naval Autocannon (NAC/40)                 135  40(400) 40(400)  0(0)     0(0)   Capital AC 
    NAC/40 Ammo (75 shots)
3 Tele-operated Missile (Kraken T)          150  30(300) 30(300) 30(300) 30(300)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (60 shots)
10 Medium Pulse Laser                       140  17(170) 17(170) 10(100)   0(0)   Pulse Laser
    10 Large Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
12 Small Pulse Laser                        24   4(36)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (1,094 Heat)
12 Naval Laser 45                           840  54(540) 54(540) 54(540) 54(540)  Capital Laser
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Killer Whale Ammo (10 shots)
    AR10 White Shark Ammo (20 shots)
    AR10 Barracuda Ammo (20 shots)
10 Medium Pulse Laser                       140  17(170) 17(170) 10(100)   0(0)   Pulse Laser
    10 Large Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
12 Small Pulse Laser                        24   4(36)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (1,994 Heat)
12 Naval Laser 45                           840  54(540) 54(540) 54(540) 54(540)  Capital Laser
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10       
    AR10 Killer Whale Ammo (10 shots)
    AR10 White Shark Ammo (20 shots)
    AR10 Barracuda Ammo (20 shots)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
10 Medium Pulse Laser                       140  17(170) 17(170) 10(100)   0(0)   Pulse Laser
    10 Large Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
12 Small Pulse Laser                        24   4(36)    0(0)    0(0)     0(0)   Point Defense
Aft (1,054 Heat)
12 Naval Laser 45                           840  54(540) 54(540) 54(540) 54(540)  Capital Laser
10 Medium Pulse Laser                       140  17(170) 17(170) 10(100)   0(0)   Pulse Laser
    10 Large Pulse Laser
10 Laser AMS                                50   3(30)    0(0)    0(0)     0(0)   AMS         
12 Small Pulse Laser                        24   4(36)    0(0)    0(0)     0(0)   Point Defense
   

2ndAcr

  • Captain
  • *
  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #109 on: 18 December 2019, 22:30:04 »
Poseiden System Defense
Type: Military Spheriod
Mass: 100,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3068
Mass: 100,000
Battle Value: 59,739
Tech Rating/Availability: F/X-X-F-E
Cost: 2,793,994,000 C-bills

Fuel: 1,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 1200 (2400)
Structural Integrity: 140

Armor
    Nose: 1200
    Sides: 1100/1100
    Aft: 902

Cargo
    Bay 1:  Fighter (12)            4 Doors   
    Bay 2:  Small Craft (6)         2 Doors   
    Bay 3:  BattleArmor (IS) (5)    2 Doors   
    Bay 4:  Cargo (9783.0 tons)     1 Door   

Ammunition:
    120 rounds of AR10 Killer Whale ammunition (6,000 tons),
    120 rounds of AR10 Barracuda ammunition (3,600 tons),
    120 rounds of AR10 White Shark ammunition (4,800 tons),
    540 rounds of Medium SCC ammunition (540 tons)

Escape Pods: 0
Life Boats: 0
Crew:  17 officers, 7 enlisted/non-rated, 60 gunners, 84 bay personnel, 25 BA marines      

Notes: Mounts 484.5 tons of heavy ferro-aluminum armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV     ERV   Class       
Nose (345 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)   8(80)  AR10       
    AR10 Barracuda Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
6 Sub-Capital Cannon (Medium)               180  30(300) 30(300)  0(0)    0(0)  Sub-Capital Cannon
    Medium SCC Ammo (180 shots)
6 Large Pulse Laser                         60   6(60)   6(60)   6(60)    0(0)  Pulse Laser
5 Laser AMS                                 25   2(15)    0(0)    0(0)    0(0)  AMS         
RS/LS Fwd (345 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)   8(80)  AR10       
    AR10 Barracuda Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (40 shots)
6 Sub-Capital Cannon (Medium)               180  30(300) 30(300)  0(0)    0(0)  Sub-Capital Cannon
    Medium SCC Ammo (180 shots)
6 Large Pulse Laser                         60   6(60)   6(60)   6(60)    0(0)  Pulse Laser
5 Laser AMS                                 25   2(15)    0(0)    0(0)    0(0)  AMS         
RS/LS Aft (341 Heat)
8 Sub-Capital Laser (SCL/3)                 256  24(240) 24(240)  0(0)    0(0)  Sub-Capital Laser
6 Large Pulse Laser                         60   6(60)   6(60)   6(60)    0(0)  Pulse Laser
5 Laser AMS                                 25   2(15)    0(0)    0(0)    0(0)  AMS         
Aft (341 Heat)
8 Sub-Capital Laser (SCL/3)                 256  24(240) 24(240)  0(0)    0(0)  Sub-Capital Laser
6 Large Pulse Laser                         60   6(60)   6(60)   6(60)    0(0)  Pulse Laser
5 Laser AMS                                 25   2(15)    0(0)    0(0)    0(0)  AMS         
   

Daryk

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  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #110 on: 18 December 2019, 22:48:32 »
I have to ask... why the Micro Pulse Lasers for Point Defense?  I see Laser AMSs already on there...  ???

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #111 on: 18 December 2019, 23:07:49 »
 I was playing with Clan spec weapons...….cant use small pulse lasers as point defense not CSPL anyway. Kept wanting to add the CSPL to the pulse bay, got irritated

Daryk

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  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #112 on: 19 December 2019, 04:25:43 »
That's odd... I think it should work.  My question still stands though... you have Laser AMS available.

Dave Talley

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  • Posts: 3601
Re: Mitchell Aerospace and Shipyards
« Reply #113 on: 19 December 2019, 08:28:25 »
The micros can always be listed as surface defenses, anti BA stuff
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

2ndAcr

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  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #114 on: 19 December 2019, 14:43:59 »
 True, but it gives me another bay for defensive fire against missiles.

Daryk

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  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #115 on: 19 December 2019, 16:19:35 »
Another bay makes sense... thanks!

2ndAcr

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Re: Mitchell Aerospace and Shipyards
« Reply #116 on: 24 December 2019, 13:35:49 »
Volga Transport (3068)
Mass: 780,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3068
Mass: 780,000
Battle Value: 44,159
Tech Rating/Availability: F/X-X-F-F
Cost: 10,297,664,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 3000 (6000)
Structural Integrity: 75

Armor
    Nose: 126
    Fore Sides: 106/106
    Aft Sides: 106/106
    Aft: 106

Cargo
    Bay 1:  Fighter (12)            4 Doors   
    Bay 2:  Fighter (12)            4 Doors   
    Bay 3:  Small Craft (6)         2 Doors   
    Bay 4:  Cargo (208942.5 tons)   2 Doors   

Ammunition:
   None

Dropship Capacity: 4
Grav Decks: 2 (145 m, 120 m)
Escape Pods: 20
Life Boats: 20
Crew:  47 officers, 154 enlisted/non-rated, 72 gunners, 78 bay personnel, 56 marines      

Notes: Mounts 1,013.5 tons of improved ferro-aluminum armor.

Weapons:                  Capital Attack Values (Standard)
Arc (Heat)            Heat  SRV     MRV     LRV      ERV    Class       
Nose (558 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 ER Large Laser      78   8(82)   8(82)   4(40)    4(40)   Laser       
    6 ER Medium Laser
6 Medium Pulse Laser  84   10(102) 10(102) 6(60)     0(0)   Pulse Laser
    6 Large Pulse Laser
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser   16   2(24)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (558 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 ER Large Laser      78   8(82)   8(82)   4(40)    4(40)   Laser       
    6 ER Medium Laser
6 Medium Pulse Laser  84   10(102) 10(102) 6(60)     0(0)   Pulse Laser
    6 Large Pulse Laser
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser   16   2(24)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (558 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 ER Large Laser      78   8(82)   8(82)   4(40)    4(40)   Laser       
    6 ER Medium Laser
6 Medium Pulse Laser  84   10(102) 10(102) 6(60)     0(0)   Pulse Laser
    6 Large Pulse Laser
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser   16   2(24)    0(0)    0(0)     0(0)   Point Defense
ARS/ALS (558 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 ER Large Laser      78   8(82)   8(82)   4(40)    4(40)   Laser       
    6 ER Medium Laser
6 Medium Pulse Laser  84   10(102) 10(102) 6(60)     0(0)   Pulse Laser
    6 Large Pulse Laser
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser   16   2(24)    0(0)    0(0)     0(0)   Point Defense
Aft (558 Heat)
4 Naval Laser 55      340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 ER Large Laser      78   8(82)   8(82)   4(40)    4(40)   Laser       
    6 ER Medium Laser
6 Medium Pulse Laser  84   10(102) 10(102) 6(60)     0(0)   Pulse Laser
    6 Large Pulse Laser
8 Laser AMS           40   2(24)    0(0)    0(0)     0(0)   AMS         
8 Small Pulse Laser   16   2(24)    0(0)    0(0)     0(0)   Point Defense
   

2ndAcr

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  • Posts: 3165
Re: Mitchell Aerospace and Shipyards
« Reply #117 on: 25 December 2019, 16:51:46 »
Rescue IIC Yardship
Mass: 800,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3065
Mass: 800,000
Battle Value: 39,800
Tech Rating/Availability: F/X-X-F-F
Cost: 30,051,770,000 C-bills

Fuel: 15,000 tons (37,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 17
Heat Sinks: 1500 (3000)
Structural Integrity: 40

Armor
    Nose: 90
    Fore Sides: 90/90
    Aft Sides: 83/83
    Aft: 80

Cargo
    Bay 1:  Standard Repair Facility (Unpressurized) (2,000,000)1 Door   
    Bay 2:  Small Craft (12)        6 Doors   
    Bay 3:  Cargo (143085.0 tons)   2 Doors   

Ammunition:
   None

Dropship Capacity: 0
Grav Decks: 3 (250 m, 250 m, 100 m)
Escape Pods: 81
Life Boats: 81
Crew:  41 officers, 164 enlisted/non-rated, 38 gunners, 60 bay personnel, 600 passengers, 28 marines      

Notes: Equipped with
    lithium-fusion battery system
   640 tons of ferro-carbide armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
FRS/FLS (460 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser  80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS          40   2(24)    0(0)    0(0)     0(0)   AMS         
RBS/LBS (460 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser  80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS          40   2(24)    0(0)    0(0)     0(0)   AMS         
ARS/ALS (460 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser  80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS          40   2(24)    0(0)    0(0)     0(0)   AMS         
Aft (460 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
8 Large Pulse Laser  80   8(80)   8(80)   8(80)     0(0)   Pulse Laser
8 Laser AMS          40   2(24)    0(0)    0(0)     0(0)   AMS         
   
« Last Edit: 26 December 2019, 01:34:31 by 2ndAcr »

David CGB

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  • Posts: 802
Re: Mitchell Aerospace and Shipyards
« Reply #118 on: 25 December 2019, 18:23:51 »
Rescue IIc yardship, is so great but what about heat sinks????
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Daryk

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  • The Double Deuce II/II-σ
Re: Mitchell Aerospace and Shipyards
« Reply #119 on: 25 December 2019, 18:27:32 »
This isn't the first ship I've seen posted that ended up with 0 heat sinks... I think it's a bug with the design program.