My unit recently bought an old Achilles dropship, and since a new version of MegaMek Lab is out I wanted to see what it would look like if I upgraded to 3058 spec. This is my first time altering a dropship so if anyone can give me a hint if I made any mistakes or Lab is having issues.
Mostly it was just my hate of vanilla AC 5s and 10s which were upgraded to Ultra 5s and LBX 10s and the 5s given more ammo since the ultra chews through them faster. The PPCs and Large lasers were also changed to their ER versions. Then the cooling system was upgraded to double heatsinks and a few spurious tons of sinks were pruned. The armor was also changed to Ferro-Aluminum which both lightened the amount of weight required for armor, and increased protection in all areas.
Would love any thoughts
Achilles Mirage
Type: Military Aerodyne
Mass: 4,500 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3058
Mass: 4,500
Battle Value: 9,949
Tech Rating/Availability: E/X-X-D-D
Cost: 545,947,200 C-bills
Fuel: 300 tons (9,000)
Safe Thrust: 8
Maximum Thrust: 12
Heat Sinks: 117 (234)
Structural Integrity: 16
Armor Nose: 302 Sides: 270/270 Aft: 180
Cargo
Bay 1: Fighter (2) 1 Door
Bay 2: Small Craft (2) 1 Door
Bay 3: Infantry (Foot) (5) 1 Door
Bay 4: Cargo (143.5 tons) 1 Door
Escape Pods: 4
Life Boats: 1
Crew: 5 officers, 18 enlisted/non-rated, 7 gunners, 42 bay personnel
Ammunition:
240 rounds of Ultra AC/5 ammunition (12 tons),
40 rounds of LB 10-X Cluster ammunition (2 tons),
12 rounds of LRM 10 ammunition (1 tons),
40 rounds of AC/20 ammunition (8 tons),
96 rounds of LRM 20 ammunition (16 tons)
Notes: Mounts 53.5 tons of ferro-aluminum armor.
Weapons:
Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (72 Heat)
2 ER PPC 30 2(20) 2(20) 2(20) 0(0) PPC
2 LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 Ammo (144 shots)
2 ER Large Laser
2 Medium Laser 30 3(26) 2(16) 2(16) 0(0) Laser
RW/LW (42 Heat)
1 ER PPC 15 1(10) 1(10) 1(10) 0(0) PPC
1 AC/20
2 Ultra AC/5 9 3(34) 1(14) 1(14) 0(0) AC
AC/20 Ammo (75 shots), Ultra AC/5 Ammo (2400 shots)
2 LRM 20 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 Ammo (216 shots)
2 Medium Laser 6 1(10) 0(0) 0(0) 0(0) Laser
RW/LW Aft (35 Heat)
1 ER PPC 15 1(10) 1(10) 1(10) 0(0) PPC
1 ER Large Laser
2 Medium Laser 18 2(18) 1(8) 1(8) 0(0) Laser
1 LB 10-X AC 2 1(10) 1(10) 0(0) 0(0) LBX AC
LB 10-X Cluster Ammo (200 shots)
Aft (17 Heat)
1 AC/20 7 2(20) 0(0) 0(0) 0(0) AC
AC/20 Ammo (50 shots)
1 LRM 10 4 1(6) 1(6) 1(6) 0(0) LRM
LRM 10 Ammo (144 shots)
2 Medium Laser 6 1(10) 0(0) 0(0) 0(0) Laser
Lab's ammo counts seems off. The missile numbers look like the individual amount of missiles, but I don't know if that how things are done in areo.
The Aft AC 20 has two tons of shells for 10 shots, but Lab is listing 50 shots, and that seems wrong. Help me make a nice track for a bug report.