I am only vaguely sure what caused this insanity. It's a mix of World of Warships Blitz, finding a model of the Arizona in our storage unit, and having not designed anything in Battletech for a while.
No fluff yet, but there is a method to my madness.
Q: Why the Light SCCs? They're more than 3 times as big as a 14"/45 gun.
A: Yeah, I know, but it was either that, or improved heavy gauss rifles. They're bigger, yes, but these also meet the purpose of your main standoff weapon.
Q: But why 24?
A: Because you've got both a top and bottom in space. This way, you can argue that the original top guns are "left", and the new ventral side guns are "right" or something.
Q: That's a lot of SCL/1s.
A: Yes, yes it is.
Q: So, no 5"/51s?
A: Nope. Replaced with SCL/1s in the secondary gun role, serving as both anti-ship and anti-fighter.
Q: Barracudas?
A: Well, they're not 21" torpedo tubes, but...
Q: That's a notable increase in mass.
A: Yeah, KF drives aren't lightweight. Consider we're actually *lighter* than the original Pennsylvania class BBs were once you remove the KF drive.
Q: Only 1/2 thrust?
A: Only 10 knots cruise, and 21 knots max?
Q: So, did they salvage this from Pearl Harbor?
A: YMMV. It's one of the reasons I haven't written up fluff for this.
Q: So, COVID-19 social distancing getting to you, eh?
A: Yes, yes it is.
Q: Did you just edit this and post the PDF?
A: Yes, yes I did.
Arizona Space Dreadnought
Mass: 50,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 1916
Mass: 50,000
Battle Value: 10,204
Tech Rating/Availability: E/X-X-X-X
Cost: 3,630,648,400 C-bills
Fuel: 1,800 tons (18,000)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: N/A
KF Drive Integrity: 3
Jump Range: 15
Heat Sinks: 154
Structural Integrity: 60
Armor
Nose: 7
Fore Sides: 10/10
Aft Sides: 10/10
Aft: 7
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Cargo (5702.0 tons) 1 Door
Ammunition:
384 rounds of Anti-Missile System [IS] ammunition (4 tons),
480 rounds of Light SCC ammunition (8 tons),
24 rounds of Barracuda ammunition (60 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 14
Life Boats: 0
Crew: 17 officers, 38 enlisted/non-rated, 46 gunners, 10 bay personnel, 30 passengers, 42 marines
Notes: Mounts 60 tons of primitive aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
FRS/FLS (156 Heat)
3 Sub-Capital Cannon (Light) 36 6(60) 6(60) 6(60) 0(0) Sub-Capital Cannon
Light SCC Ammo (90 shots)
3 Sub-Capital Cannon (Light) 36 6(60) 6(60) 6(60) 0(0) Sub-Capital Cannon
Light SCC Ammo (30 shots)
3 Sub-Capital Laser (SCL/1) 72 3(30) 3(30) 3(30) 0(0) Sub-Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1152 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (12 shots)
RBS/LBS (96 Heat)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
ARS/ALS (146 Heat)
3 Sub-Capital Cannon (Light) 36 6(60) 6(60) 6(60) 0(0) Sub-Capital Cannon
Light SCC Ammo (60 shots)
3 Sub-Capital Cannon (Light) 36 6(60) 6(60) 6(60) 0(0) Sub-Capital Cannon
Light SCC Ammo (60 shots)
3 Sub-Capital Laser (SCL/1) 72 3(30) 3(30) 3(30) 0(0) Sub-Capital Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (1152 shots)