AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Riever F-1000Bg
Tech: Inner Sphere / 3062
Vessel Type: Aerospace Fighter
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 100 tons
Power Plant: 400 Light Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
1 LB 20-X AC
1 LRM 10
4 SRM 4
1 Guardian ECM
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==Capabilities:==
Easy to Maintain 1
Easy to Pilot 2
Easy Target -2
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Class/Model/Name: Riever F-1000Bg
Mass: 100 tons
Equipment: Mass
Power Plant: 400 Light Fusion 39.50
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 10 .00
Total Heat Sinks: 10 Double .00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (278 total armor pts) 15.50
Standard Scale Armor Pts
Location: L / R
Nose: 85
Left/Right Wings: 71/71
Aft: 51
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 LB 20-X AC Nose 12 12 -- -- 6 14.00
Ammo (LB 20-X) 15 --- 3.00
1 LRM 10 Nose 6 6 6 -- 4 5.00
Ammo (LRM 10) 24 --- 2.00
2 SRM 4 RW 6 -- -- -- 6 4.00
2 SRM 4 LW 6 -- -- -- 6 4.00
Ammo (SRM 4) 50 --- 2.00
1 Guardian ECM Aft -- -- -- -- 0 1.50
1 C.A.S.E. Equipment Body .50
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TOTALS: Heat: 22 100.00
Tons Left: .00
Calculated Factors:
Total Cost: 16,147,800 C-Bills
Battle Value: 1,673
Cost per BV: 9,652.0
Weapon Value: 2,133 (Ratio = 1.27)
Damage Factors: SRV = 35; MRV = 12; LRV = 2; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 7 / 0
Damage PB/M/L: 4/2/1, Overheat: 0
Class: FH; Point Value: 17
Specials: if, ecm
The unsanctioned Quirk doesn't
quite distract from the silly of the basic design, no?
Said quirk is supposed to mean one point easier to-be shot-at.
There was once an old shtick about "aerospace engines" not being otherwise normal, but it's just
shtick …