Yeah . . . 16t of pod space leaves 4t for JJ and DHS . . . so either jumping 4 or 6 means you get 2 or 1 extra DHS respectively. I mean, 8 sounds reasonable . . . still throwing out max of 56 damage- nothing to sneeze at against IS lights or meds- get the full 6 jumping and another 10 head dissipation. Run and fire it all will 'only' leave you with 12 overheat compared to . . .
Let's see, jumping 6 hexes and Alpha means . . . 66 heat, sinking 22 . . . so 44 overheat! But 84 damage . . . enough to end most other early Clan lights.