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[Marc C] Skyscraper Project
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Topic: [Marc C] Skyscraper Project (Read 1847 times)
Marc C
Corporal
Posts: 73
[Marc C] Skyscraper Project
«
on:
20 February 2019, 08:43:16 »
WIP of a preliminary skyscraper design I created last night.
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________________________________________________________________________________
RPG played : B/X • AD&D1e, AD&D2e, D&D3e, D&D5E • Star Frontiers • Star Wars WEG • D20 Modern • Star Wars Saga • Numenara • Ashen Stars • Coriolis the Third Horizon • Modern AGE
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WARGAMES played : Starfire • Cars Wars • Ogre/GEV • MechWarrior Dark Ages • 40K • Infinity • SAGA Dark Ages • Freebooters Fate • Pulp City • Dropzone Commander • Gates of Antares • BSG Space Battles
Daryk
Lieutenant General
Posts: 37351
The Double Deuce II/II-σ
Re: [Marc C] Skyscraper Project
«
Reply #1 on:
20 February 2019, 10:18:35 »
Cool... I'll be interested to see how it turns out! :thumbsup:
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Index of Daryk's AToW Tweaks and Other Stuff
lordxor
Private
Posts: 26
Re: [Marc C] Skyscraper Project
«
Reply #2 on:
20 February 2019, 11:23:43 »
Even though what you have there looks cool, I'd recommend making (at least some of) the tops flat so the minis can set of them safely. Otherwise, nice!
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The original LordXor. Some poser(s) out there using my handle on the interwebs, but I am the one and only.
Marc C
Corporal
Posts: 73
Re: [Marc C] Skyscraper Project
«
Reply #3 on:
20 February 2019, 13:42:12 »
Today's progress. I decided to use wood. After primer and a bit of sanding between coats the wood grain will disappear.
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________________________________________________________________________________
RPG played : B/X • AD&D1e, AD&D2e, D&D3e, D&D5E • Star Frontiers • Star Wars WEG • D20 Modern • Star Wars Saga • Numenara • Ashen Stars • Coriolis the Third Horizon • Modern AGE
________________________________________________________________________________
WARGAMES played : Starfire • Cars Wars • Ogre/GEV • MechWarrior Dark Ages • 40K • Infinity • SAGA Dark Ages • Freebooters Fate • Pulp City • Dropzone Commander • Gates of Antares • BSG Space Battles
Daryk
Lieutenant General
Posts: 37351
The Double Deuce II/II-σ
Re: [Marc C] Skyscraper Project
«
Reply #4 on:
20 February 2019, 14:04:32 »
Interesting... looks like only 7/11/7 'mechs can get up to that upper platform...
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Index of Daryk's AToW Tweaks and Other Stuff
Marc C
Corporal
Posts: 73
Re: [Marc C] Skyscraper Project
«
Reply #5 on:
21 February 2019, 12:25:17 »
Today's progress. Started adding some architectural details.
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________________________________________________________________________________
RPG played : B/X • AD&D1e, AD&D2e, D&D3e, D&D5E • Star Frontiers • Star Wars WEG • D20 Modern • Star Wars Saga • Numenara • Ashen Stars • Coriolis the Third Horizon • Modern AGE
________________________________________________________________________________
WARGAMES played : Starfire • Cars Wars • Ogre/GEV • MechWarrior Dark Ages • 40K • Infinity • SAGA Dark Ages • Freebooters Fate • Pulp City • Dropzone Commander • Gates of Antares • BSG Space Battles
Daryk
Lieutenant General
Posts: 37351
The Double Deuce II/II-σ
Re: [Marc C] Skyscraper Project
«
Reply #6 on:
21 February 2019, 17:31:04 »
Looking nice already... can't wait for the paint! :thumbsup:
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Index of Daryk's AToW Tweaks and Other Stuff
pascal
Corporal
Posts: 55
Re: [Marc C] Skyscraper Project
«
Reply #7 on:
14 March 2019, 12:12:06 »
I second that. I'd love to see the painted up building too.
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[Marc C] Skyscraper Project
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