Fullback Tank
Mass: 45 tons
Movement Type: Tracked
Power Plant: 180 ICE
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Machine Gun
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3000
Tech Rating/Availability: E/X-D-D-D
Cost: 732,250 C-bills
Type: Fullback
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 45
Battle Value: 567
Equipment Mass
Internal Structure 4.5
Engine 180 ICE 14
Cruising MP: 4
Flank MP: 6
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 120 7.5
Internal Armor
Structure Value
Front 5 30
R/L Side 5/5 20/20
Rear 5 20
Turret 5 30
Weapons
and Ammo Location Tonnage
Machine Gun Turret 0.5
AC/10 Turret 12.0
AC/10 Ammo (20) Body 2.0
Half Machine Gun Ammo (100) Body 0.5
A cheap 45 ton tank which carries an AC-10. That's about it really. I'm fairly certain that this has appeared on the board before, but I couldn't find it. There's not really a gimmick to it.
- AC-10 with the prescribed 20 shots.
- Passes the AC20 test + another AC-10 or ppc shot to the front or turret
- is cheap
- fits in a light vehicle bay
It's slower than the Vedette, but uses a cheaper engine, packs a harder punch, and has enough armor to stand on the line and make a decent accounting of itself.
As for the name, I don't actually play soccer but fullback seems to be the role I envision for it.
It's basically if you took a goblin, removed the infantry bay, and those extraneous 4 points of armor from each side, and replaced the large laser with an AC-10 which hits harder at the same range and can use flak ammo should you have any available. It gives ASF another thing to worry about, makes VTOLs cry, and can be used to shred enemy infantry with out the problem of Big Hammer Small Nail that slug ammo or lasers or ppcs have.