Author Topic: Unidentified units sighted  (Read 4040 times)

marauder648

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Unidentified units sighted
« on: 24 April 2018, 16:42:28 »






Folks thoughts on 'em are always appreciated.

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Maingunnery

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Re: Unidentified units sighted
« Reply #1 on: 24 April 2018, 17:02:14 »

That Grimmir looks very nice, do keep us informed.
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Dragon Cat

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Re: Unidentified units sighted
« Reply #2 on: 24 April 2018, 17:43:23 »
Looks very cool
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Kasaga

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Re: Unidentified units sighted
« Reply #3 on: 24 April 2018, 18:24:03 »
Cue the druling

Sartris

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Re: Unidentified units sighted
« Reply #4 on: 24 April 2018, 20:42:11 »
he's still got it

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marauder648

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Re: Unidentified units sighted
« Reply #5 on: 25 April 2018, 03:13:38 »
Stats anyone?

https://bg.battletech.com/forums/index.php?topic=60827.msg1395313#msg1395313  -  Grimnir

https://bg.battletech.com/forums/index.php?topic=60823.msg1395234#msg1395234 - Battleborne

Code: [Select]
Class/Model/Name: Bagration Transport Cruiser
Tech: Inner Sphere
Ship Cost: $37,091,937,120.00
Magazine Cost: $23,640,000.00
BV2: 80,485

Mass: 770,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
32 AMS (C)
16 Naval PPC Light
4 Naval AC 30
36 Naval Laser 35
2 Naval Gauss Rifle Medium
32 Laser Large ER (C)
24 Gauss Rifle (C)
24 AC 20 Ultra (C)

Class/Model/Name: Bagration II
Mass: 770,000

Equipment: Mass
Drive: 138,600
Thrust
Safe: 3
Maximum: 5
Controls: 1,925
K-F Hyperdrive: Compact with L-F Battery (17 Integrity) 356,125
Jump Sail: (5 Integrity) 69
Structural Integrity: 75 57,750
Total Heat Sinks: 1811(3622) Double 1,240
Fuel & Fuel Pumps: 11250 points 4,590
Fire Control Computers: 0
Armor: 1155 pts Lamellor Ferro-Carbide 1,155
Fore: 200
Fore-Left/Right: 200/200
Aft-Left/Right: 200/200
Aft: 155

Dropship Capacity: 10 10,000
Grav Decks:
Small: 4 200
Medium: 3 300
Large: 2 1,000
Escape Pods: 30 210
Life Boats: 30 210

Crew And Passengers:
50 Officers in 1st Class Quarters 500
149 Crew in 1st Class Quarters 1,490
94 Gunners and Others in 1st Class Quarters 940
100 Bay Personnel 0

# Weapons Loc Heat Damage Range Mass
4 AMS (C) Nose 4 12 (1.2-C) PDS 2
4 AMS (C) RBS 4 12 (1.2-C) PDS 2
4 AMS (C) Aft 4 12 (1.2-C) PDS 2
4 AMS (C) LBS 4 12 (1.2-C) PDS 2
4 AMS (C) FR 4 12 (1.2-C) PDS 2
4 AMS (C) FL 4 12 (1.2-C) PDS 2
4 AMS (C) AR 4 12 (1.2-C) PDS 2
4 AMS (C) AL 4 12 (1.2-C) PDS 2
4 Naval PPC Light FR 420 280 (28-C) Long-C 5,600
4 Naval PPC Light FL 420 280 (28-C) Long-C 5,600
4 Naval PPC Light AR 420 280 (28-C) Long-C 5,600
4 Naval PPC Light AL 420 280 (28-C) Long-C 5,600
2 Naval AC 30 LBS 200 600 (60-C) Long-C 7,000
2 Naval AC 30 RBS 200 600 (60-C) Long-C 7,000
8 Naval Laser 35 Nose 416 280 (28-C) Long-C 5,600
4 Naval Laser 35 Aft 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 RBS 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 LBS 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 FR 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 FL 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 AR 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 AL 208 140 (14-C) Long-C 2,800
2 Naval Gauss Rifle Medium Nose 30 500 (50-C) Extreme-C 11,000
4 Laser Large ER (C) Nose 48 40 (4-C) Extreme 16
4 Laser Large ER (C) RBS 48 40 (4-C) Extreme 16
4 Laser Large ER (C) Aft 48 40 (4-C) Extreme 16
4 Laser Large ER (C) LBS 48 40 (4-C) Extreme 16
4 Laser Large ER (C) FR 48 40 (4-C) Extreme 16
4 Laser Large ER (C) FL 48 40 (4-C) Extreme 16
4 Laser Large ER (C) AR 48 40 (4-C) Extreme 16
4 Laser Large ER (C) AL 48 40 (4-C) Extreme 16
3 Gauss Rifle (C) Nose 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) Aft 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) RBS 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) LBS 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) FR 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) FL 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) AR 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) AL 3 45 (4.5-C) Long 36
3 AC 20 Ultra (C) Nose 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) Aft 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) RBS 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) LBS 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) FR 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) FL 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) AR 42.00 90 (9-C) Medium 36
3 AC 20 Ultra (C) AL 42 90 (9-C) Medium 36

Ammo Rounds Mass
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
Naval AC 30 Ammo 100 80.00
Naval AC 30 Ammo 100 80.00
Naval Gauss Rifle Medium Ammo 100 40.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00

Number Equipment and Bays Mass
20 Bay Fighter 3,000
6 Bay Small Craft 1,200
100,000 Cargo, Standard 100,000
13,650 Cargo, Liquid 15,000
1 NCSS Large 500
1 Mobile HPG 50
5 Bay Battle Armor 5 50
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Daryk

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Re: Unidentified units sighted
« Reply #6 on: 25 April 2018, 05:44:31 »
I know you have a nice round 100,000 tons of cargo, but those Naval Lasers really should be 45s at least...

marauder648

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Re: Unidentified units sighted
« Reply #7 on: 25 April 2018, 06:16:18 »
I know you have a nice round 100,000 tons of cargo, but those Naval Lasers really should be 45s at least...

This was more a kind of fluff choice, I've written up a big whonk of fluff for the Baggy and will post some later :)
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Daryk

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Re: Unidentified units sighted
« Reply #8 on: 25 April 2018, 06:28:04 »
Lacking extreme range can be an interesting choice... I look forward to the fluff!

marauder648

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Re: Unidentified units sighted
« Reply #9 on: 25 April 2018, 07:20:38 »
Length – 775 meters
Displacement – 770,000 tons
Crew Complement - 393

Bagration Class Transport Cruiser

As the Great Debate between the Crusader and Warden Clans picked up within the Homeworlds, Clan Jade Falcon’s Khan, Ackerly Hazen was determined that when, not if, they returned to the Inner Sphere, that the Falcons would be leading the way towards Terra.  Although the Falcon’s were one of the most powerful Clans, and a leading light of the Crusader movement, they still did not know what they would be facing when they returned to the Inner Sphere.

There was every chance that the Inner Sphere had collapsed into chaos as much as the Bandit Lords of the ‘Great Houses’ managing to hold things together and continue to exist.  Either way, they would not surrender their power willingly and would need to be fought. 

To do this, large quantities of Warriors and their Mechs as well as Elementals and OmniFighters would need to be transported to the Inner Sphere in the march on Terra, and here the Falcons had a problem.  Whilst they had large numbers of JumpShips, if the Inner Sphere’s powers had survived, then it was likely that the Clans would face hostile WarShips.  If this was the case, then the Falcon’s extensive fleet of Cruisers would be needed to engage hostile ships, not carry troops.  Experience from Operation Klondike and historical evidence from the Amaris War and the Reunification War showed that JumpShips were vulnerable to hostile fighters and terrifyingly exposed when faced with hostile WarShips.  Unwilling to risk losing troops in space Khan Hazen ordered her Scientists and Technicians to design a WarShip that could perform the role of transport and troop carrier without resorting to building something on the scale of the titanic Potemkin class assault ships.

In 3001 the design was completed and presented to the Khans for approval.  At 770,000 tons the design was slightly larger than the Aegis class vessels common to the Falcon Naval Reserve and they could fit into the same slips as the cruisers for repairs.  Although the design featured only one Grav-Deck it was a very long one, filling out a large portion of the ships interior, much like the layout of the Potemkin class.  This allowed the maximum space to be used for any troops carried aboard the 10 DropShips that could be carried aboard the new transport cruiser.

The ships armament was mostly centred around a battery of energy weapons with a focus on engaging and destroying hostile Assault DropShips or engaging Destroyer or Corvette class vessels that might be trying to stop the ship from delivering her troops.  Sixteen light naval PPCs and eight NAC-10’s form her main anti-shipping punch whilst thirty-six 35cm lasers in quadruple and one octuple mount can engage fighters or DropShips.  Somewhat controversially, the design featured a pair of heavy naval gauss rifles in the bow.  Although ostensibly installed as anti-ship weapons, the paired rifles could be devastating in an orbital bombardment role. Close in defence is handled by a mix of ER Large lasers and gauss rifles at long range whilst turreted ultra-20 pattern weapons provide a lethal punch at short range against any fighter coming in to strike at the ship.

 Finally the ship is dotted with anti-missile batteries giving 360-degree protection against inbound capital and fighter scale missile strikes. 

This made the new design considerably better than the larger Volga class as well as not suffering the brutal cooling issues that plagued the Volga class when they were forced to use their weapons.  The trade-off was that that the new vessel could carry less cargo than the Volga class with ‘only’ 100,000 tons allocated to supplies and spare parts.  But she could also carry up to 15,000 tons of liquid cargo, allowing the ship to serve as a tanker for other WarShips and friendly DropShips or JumpShips.
The vessel was also not just a mere troopship, unlike the Volga the new design’s sensors and electronics could be linked into ground forces allowing the battle to be coordinated and observed from orbit.  Two Stars of OmniFighters (20) are carried for self-defence whilst also being capable of supporting any battle on the ground or in orbit and six small craft allow the design to support most ground and fleet operations. 

Impressed by the design Khan Hazen christened the class as the Bagration class, keeping with the Russian naming theme of previous classes that served similar roles.  Initially six were ordered, then another two added once space was available at the yards.  This was part of a planned re-organisation of the Falcons Naval reserve to have two dedicated Transport Stars, with the Falcons sole Volga and Carrack making out the final members of the Stars.  But this building program was curtailed when the first intelligence reports from the Dragoons reached the Grand Council of the Khans.  Without the risk of facing Spheroid WarShips there wasn’t the huge need for so large a number of armed transports.  This lead to hull’s seven and eight that had already been laid down to be offered in trade.  Clan Snow Raven would trade their Aegis class cruiser, bringing the Falcons up to 10 of that class in Falcon colours.  The last hull would be taken by Clan Smoke Jaguar in a violent and bloody Trial of Possession fought on the Trial fields of Strana Mechty to prevent the Trial from escalating beyond the Cluster sized engagement it already was.

Many years later Clan Diamond Shark obtained the schematics for the class off the Falcons in turn for several runs of Mechs built to Falcon specs and this then saw the slow spread of the Bagration class amongst the Clans, with a further eight entering service with various Clans.

Despite the lack of hostile WarShips as a threat, all six ships would journey to the Inner Sphere carrying not only Warriors but all the supplies they would need.  They would support the fleet of JumpShips and other WarShips that made up the Falcons part of Operation REVIVAL and provided vital grav-deck time for crew and passengers onboard the JumpShips as well as acting as mobile bases, shuttling over food and fuel to other ships in the Invasion force. 

During REVIVAL only one ship the CJF Golden Merlin came under fire during the assault on Trell I, the Golden Merlin was entering low orbit when she was attacked by a Leopard class DropShip and sixteen FedCom aerospace fighters.  With her own fighters busy attacking Davion forces on the world below the WarShip moved to engage the approaching hostiles whilst fighters were recalled from the surface.  Turning to engage with her broadside batteries the Golden Merlin’s gunners quickly crippled the Leopard class DropShip which would later be captured and claimed as Isorla.  The fighters, a mixture of Stuka’s and Lucifer’s could not stand up to the fire being directed at them and with nine fighters lost before they could engage, the survivors withdrew after only causing minimal damage to the Golden Merlin with LRM strikes that were greatly thinned out by the ships anti-missile batteries.
« Last Edit: 25 April 2018, 13:15:36 by marauder648 »
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beachhead1985

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Re: Unidentified units sighted
« Reply #10 on: 25 April 2018, 21:13:41 »
Very cool stuff, as usual!
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Daryk

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Re: Unidentified units sighted
« Reply #11 on: 25 April 2018, 21:17:16 »
Really good fluff, but honestly, I still don't see a reason to limit the Extreme Range firepower to the Naval Gauss Rifles when all it takes a couple of thousand tons to upgrade to NL-45s...

marauder648

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Re: Unidentified units sighted
« Reply #12 on: 25 April 2018, 23:13:54 »
Basically the Falcons see her as a transport, a well armed one but still a transport.  Most ships lack really accurate extreme range firing due to lack of guns or weapon choices.  And going off history, the Houses WarShips tended to be a case of 'close and hose' types of designs and wouldn't out range it anyhow.

Because she's a transport, she's armed to defend herself, not encourage the Captain to go looking for trouble.  She can defend herself against most destroyers and corvettes, and whilst she might take a hit or two on the way in, she's heavily armoured.  The Volga could engage BARELY at extreme range but it could just about do so and would be relying on luck to hit someone.  The Baggy does not bother with that, and if there's other WarShips out there, then an escorting Aegis or two can deal with it, her job is to get troops to the surface.
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Phobos

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Re: Unidentified units sighted
« Reply #13 on: 02 May 2018, 06:49:12 »
The third has some perspective issues (more than the others). Make sure that he decreases the size on the Pulse lasers on the left arm (pilot's pov) and rotate the front part of the barrels a bit to the outside. I also think that the "feet" are way too small compared to the torso and head section, which is also true for the other mech though.
For overall looks, I think I prefer the first mech over the second by quite a bit. The second sort of looks like a Direwolf without its "hide".

The Warship is going to look good (but make sure he corrects that little perspective error in the front section - lower left [pilot's pov] needs to be pushed back a little towards the main body).
« Last Edit: 02 May 2018, 06:53:25 by Phobos »

marauder648

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Re: Unidentified units sighted
« Reply #14 on: 02 May 2018, 07:37:00 »
I spotted the feet being a bit too small too and that's being adjusted already :) I'm happy with the pulse laser sizes but i'll bring up the perspective issues :)
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marauder648

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Re: Unidentified units sighted
« Reply #15 on: 02 May 2018, 14:08:58 »



Background

Another brainchild of Khan Alaric Ward, the Grimnir was actually developed to be a cheaper and ‘safe’ option should the Warwolf design not be able to perform as needed.  At 65 tons the Grimnir is smaller, lighter and consumes less resources but is built to be heavily armed and flexible.

As it used more commonly available resources like endo-steel and normal ferro-fibrous plate armour the Mech was easier to produce in bulk at the mobile factories the Wolves depended on as they were establishing the Wolf Empire. 

Its ease of production ensured that the Grimnir was available in large numbers during Operation HAMMERFALL and the foundation of the Wolf Empire.  The Germanic sounding name was also a very deliberate choice by Khan Ward, initially seen as a name chosen to please the Lyran’s who they would be fighting alongside, it became an insult or threat when Khan Ward’s genetic heritage was revealed. 
Faster than the popular Blood Reaper and Tundra Wolf, the Grimnir was a successful Mech if not quite as popular with the Warrior Caste as other machines. Despite being viewed as a 'workman-like' design the Grimnir performed well and was liked by Warriors assigned to them.

Design

Powered by a 325 rated XL engine the Mech is capable of hitting the more traditional Cavalry speeds of Clan Mech’s that the Wolves had been somewhat lacking, and, at 86kph the Grimnir is as fast on the ground as staples of the Clan Tourman like the Timberwolf or Gargoyle.  The Mech’s endo-steel skeleton is draped in 11-tons of Ferro-fibrous plates and its sensors and BCP are all common systems in Wolf service making the Mech easy to repair and service in the field.  Although largely overshadowed by the success of the Warwolf which captured the imagination of the Warrior Caste far better than the Grimnir ever did, it remains in production.  A common sigh in Empire Clusters, the Grimnir remains a potent reminder of the power of Clan technology, even if the Mech was designed as ‘cheap’.

Variants


Prime – Built to engage targets at long range with direct fire weapons the Prime’s main armament is a Gauss rifle fed by a 3-ton drum magazine, the same kind of layout that would feature in the Warwolf.  A pair of ER Large lasers complemented the rifle whilst at shorter ranges a pair of ER medium lasers could engage targets.  For anti-infantry defence a pair of machine guns are installed, drawing from a half-ton magazine.  Some field refits replaced this with a small pulse laser.

Code: [Select]
Grimnir Prime
Clan advanced
65 tons 
BV: 2,562
Cost: 18,417,678 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       21
Right Torso (rear)                   9
Left Torso                 15       21
Left Torso (rear)                    9
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
ER Large Laser                  LA    12
ER Large Laser                  LA    12
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Machine Gun                     LT     0
Machine Gun                     RT     0

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Half Machine Gun Ammo           RT   100

Equipment                      Loc
----------------------------------
CASE II                         RA

!MechView.CarringCapacity!One battle armor squad


Full stats here


https://bg.battletech.com/forums/index.php?topic=60827.msg1395313#msg1395313

As always, thoughts and comments are most welcome
« Last Edit: 02 May 2018, 14:11:31 by marauder648 »
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Maingunnery

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Re: Unidentified units sighted
« Reply #16 on: 02 May 2018, 18:28:43 »

Both the design and art look nicely balanced between all three factors (speed, firepower & toughness).  :thumbsup:
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marauder648

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Re: Unidentified units sighted
« Reply #17 on: 04 May 2018, 12:39:30 »


Battleborne Clan Wolf medium OmniMech.

Background

As Khan Vlad Ward sought to rebuild the Wolves battered Tourman during the 'quiet' after the Jihad several projects were afoot, the 70 ton Blood Reaper was one of the fruits of this rebuilding, another was a new Medium Mech to work alongside the popular Stormcrow.  Unfortunately for the Wolves, the Stormcrow was becoming rare in their Tourman due to heavy losses and a lack of production facilities.  Designed in part with assistance from Clan Hells Horses who would also produce the Mech to help restore their equally mauled Tourman the Mech was designed in the general mold of the Stormcrow although its more angular and aggressive hull and broad shouldered stance led to it being called a 'mini-Blood Reaper'.  Unfortunately Khan Ward would not see the Mech enter service as delays in its production and development due to its armour saw it delayed several times and Khan Ward was killed in battle months before the first Battleborne was produced.  The death of the Khan nearly also killed the Battleborne, but the joint production work between the Wolves and Horses had already seen the two Clans share the base design of the Mech and the Wolves had in return learned how to correctly forge Ferro-Lamellor armour from the Horses.  Plus, with all the investment sunk into the Mech's design, it would have been more expensive to simply cancel it this late in the design and construction process, and so the Battleborne survived.

Stats and full fluff - https://bg.battletech.com/forums/index.php?topic=60823.msg1395234#msg1395234

Drawn by the amazing Matt Plog.


Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Daryk

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Re: Unidentified units sighted
« Reply #18 on: 04 May 2018, 17:13:23 »
A gorgeous drawing, but it looks awfully chunky to be a medium 'mech...  I don't think I'd call it a "mini" anything...

marauder648

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Re: Unidentified units sighted
« Reply #19 on: 04 May 2018, 21:34:32 »
A gorgeous drawing, but it looks awfully chunky to be a medium 'mech...  I don't think I'd call it a "mini" anything...

Its chunky due to the use of Ferro-lamellor armour and one of the first times its used on a Wolf Mech, Plog and I figured it would be harder to forge into neat curves etc, so it ends out looking like something designed by a postmodern brutalist architecht :)
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Daryk

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Re: Unidentified units sighted
« Reply #20 on: 05 May 2018, 06:50:38 »
LOL... that makes sense...  ;D

marauder648

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Re: Unidentified units sighted
« Reply #21 on: 06 May 2018, 06:45:50 »
Bagration Class Transport Cruiser

Length – 775 meters
Displacement – 770,000 tons
Crew Complement - 393

As the Great Debate between the Crusader and Warden Clans picked up within the Homeworlds, Clan Jade Falcon’s Khan, Ackerly Hazen was determined that when, not if, they returned to the Inner Sphere, that the Falcons would be leading the way towards Terra.  Although the Falcon’s were one of the most powerful Clans, and a leading light of the Crusader movement, they still did not know what they would be facing when they returned to the Inner Sphere.

There was every chance that the Inner Sphere had collapsed into chaos as much as the Bandit Lords of the ‘Great Houses’ managing to hold things together and continue to exist.  Either way, they would not surrender their power willingly and would need to be fought. 

To do this, large quantities of Warriors and their Mechs as well as Elementals and OmniFighters would need to be transported to the Inner Sphere in the march on Terra, and here the Falcons had a problem.  Whilst they had large numbers of JumpShips, if the Inner Sphere’s powers had survived, then it was likely that the Clans would face hostile WarShips.  If this was the case, then the Falcon’s extensive fleet of Cruisers would be needed to engage hostile ships, not carry troops.  Experience from Operation Klondike and historical evidence from the Amaris War and the Reunification War showed that JumpShips were vulnerable to hostile fighters and terrifyingly exposed when faced with hostile WarShips.  Unwilling to risk losing troops in space Khan Hazen ordered her Scientists and Technicians to design a WarShip that could perform the role of transport and troop carrier without resorting to building something on the scale of the titanic Potemkin class assault ships.

In 3001 the design was completed and presented to the Khans for approval.  At 770,000 tons the design was slightly larger than the Aegis class vessels common to the Falcon Naval Reserve and they could fit into the same slips as the cruisers for repairs.  Although the design featured only one Grav-Deck it was a very long one, filling out a large portion of the ships interior, much like the layout of the Potemkin class.  This allowed the maximum space to be used for any troops carried aboard the 10 DropShips that could be carried aboard the new transport cruiser.




Code: [Select]
[code]Class/Model/Name: Bagration Transport Cruiser
Tech: Inner Sphere
Ship Cost: $37,091,937,120.00
Magazine Cost: $23,640,000.00
BV2: 80,485

Mass: 770,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-Carbide
Armament:
32 AMS (C)
16 Naval PPC Light
4 Naval AC 30
36 Naval Laser 35
2 Naval Gauss Rifle Medium
32 Laser Large ER (C)
24 Gauss Rifle (C)
24 AC 20 Ultra (C)

Class/Model/Name: Bagration II
Mass: 770,000

Equipment: Mass
Drive: 138,600
Thrust
Safe: 3
Maximum: 5
Controls: 1,925
K-F Hyperdrive: Compact with L-F Battery (17 Integrity) 356,125
Jump Sail: (5 Integrity) 69
Structural Integrity: 75 57,750
Total Heat Sinks: 1811(3622) Double 1,240
Fuel & Fuel Pumps: 11250 points 4,590
Fire Control Computers: 0
Armor: 1155 pts Lamellor Ferro-Carbide 1,155
Fore: 200
Fore-Left/Right: 200/200
Aft-Left/Right: 200/200
Aft: 155

Dropship Capacity: 10 10,000
Grav Decks:
Small: 4 200
Medium: 3 300
Large: 2 1,000
Escape Pods: 30 210
Life Boats: 30 210

Crew And Passengers:
50 Officers in 1st Class Quarters 500
149 Crew in 1st Class Quarters 1,490
94 Gunners and Others in 1st Class Quarters 940
100 Bay Personnel 0

# Weapons Loc Heat Damage Range Mass
4 AMS (C) Nose 4 12 (1.2-C) PDS 2
4 AMS (C) RBS 4 12 (1.2-C) PDS 2
4 AMS (C) Aft 4 12 (1.2-C) PDS 2
4 AMS (C) LBS 4 12 (1.2-C) PDS 2
4 AMS (C) FR 4 12 (1.2-C) PDS 2
4 AMS (C) FL 4 12 (1.2-C) PDS 2
4 AMS (C) AR 4 12 (1.2-C) PDS 2
4 AMS (C) AL 4 12 (1.2-C) PDS 2
4 Naval PPC Light FR 420 280 (28-C) Long-C 5,600
4 Naval PPC Light FL 420 280 (28-C) Long-C 5,600
4 Naval PPC Light AR 420 280 (28-C) Long-C 5,600
4 Naval PPC Light AL 420 280 (28-C) Long-C 5,600
2 Naval AC 30 LBS 200 600 (60-C) Long-C 7,000
2 Naval AC 30 RBS 200 600 (60-C) Long-C 7,000
8 Naval Laser 35 Nose 416 280 (28-C) Long-C 5,600
4 Naval Laser 35 Aft 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 RBS 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 LBS 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 FR 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 FL 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 AR 208 140 (14-C) Long-C 2,800
4 Naval Laser 35 AL 208 140 (14-C) Long-C 2,800
2 Naval Gauss Rifle Medium Nose 30 500 (50-C) Extreme-C 11,000
4 Laser Large ER (C) Nose 48 40 (4-C) Extreme 16
4 Laser Large ER (C) RBS 48 40 (4-C) Extreme 16
4 Laser Large ER (C) Aft 48 40 (4-C) Extreme 16
4 Laser Large ER (C) LBS 48 40 (4-C) Extreme 16
4 Laser Large ER (C) FR 48 40 (4-C) Extreme 16
4 Laser Large ER (C) FL 48 40 (4-C) Extreme 16
4 Laser Large ER (C) AR 48 40 (4-C) Extreme 16
4 Laser Large ER (C) AL 48 40 (4-C) Extreme 16
3 Gauss Rifle (C) Nose 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) Aft 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) RBS 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) LBS 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) FR 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) FL 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) AR 3 45 (4.5-C) Long 36
3 Gauss Rifle (C) AL 3 45 (4.5-C) Long 36
3 AC 20 Ultra (C) Nose 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) Aft 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) RBS 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) LBS 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) FR 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) FL 42 90 (9-C) Medium 36
3 AC 20 Ultra (C) AR 42.00 90 (9-C) Medium 36
3 AC 20 Ultra (C) AL 42 90 (9-C) Medium 36

Ammo Rounds Mass
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
AMS (C) Ammo 192 8.00
Naval AC 30 Ammo 100 80.00
Naval AC 30 Ammo 100 80.00
Naval Gauss Rifle Medium Ammo 100 40.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
Gauss Rifle (C) Ammo 120 15.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00
AC 20 Ultra (C) Ammo 120 24.00

Number Equipment and Bays Mass
20 Bay Fighter 3,000
6 Bay Small Craft 1,200
100,000 Cargo, Standard 100,000
13,650 Cargo, Liquid 15,000
1 NCSS Large 500
1 Mobile HPG 50
5 Bay Battle Armor 5 50
[/code]

More fluff to come, and as always I hipe you folks like her and any comments are most welcome.

« Last Edit: 06 May 2018, 08:11:52 by marauder648 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Internal Obedience XI-rho

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Re: Unidentified units sighted
« Reply #22 on: 06 May 2018, 12:25:30 »
Wow, those are gorgeous! I love Plog's work.

jimdigris

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Re: Unidentified units sighted
« Reply #23 on: 07 May 2018, 15:16:33 »
Still more beautiful work! :thumbsup: