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BattleTech Game Rules Questions / Trying to understand how the infantry anti-mech attacks rules work
« Last post by Banjulhu on Today at 07:35:16 »My group has recently taken up playing Battletech and have started to branch out from the basic rules to include things like tanks and infantry.
I've been looking into Elementals more because the 40k player in me appreciates power armoured zealots with jump packs and powerfists however the wording on how anti-mech attacks work, in particular the leg-attack has me a little stumped and my ability to find an answer on the internet is being stopped by what seems to be a never ending discussion over whether infantry is good enough or broken.
So leg-attacks state "Infantry units that begin a Weapon Attack Phase in the same hex and at the same elevation as the legs of an enemy ’Mech may choose to attack the ’Mech’s legs instead of making a standard weapon attack."
Does this mean that a unit of Elementals with their SRM-2s and lasers would have to give up both attacks in the Weapon Attack Phase if they share a hex with a mech to make a leg-attack or could they elect to not attack with one of their weapons to be able to make the leg-attack but still fire off the other weapon?