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1
MegaMek Games / Issue with Salvage %
« Last post by DamnKerensky on Today at 12:08:14 »
I've known for years that there was something wrong with the way the percents are calculated in the salvage ownership step, but it seemed to be beneficial to me *and reasonably consistent*, so it didn't seem to be worth bringing up.  But this is just egregiously strange and cannot possibly be hand-waved away as "oh, its just your settings."

With ownership of all salvage going to employer:
Total value salvaged (Mercs):       29,382,439 C-Bill
Total value salvaged (Employer):  70,183,956 C-Bill
Percentage:                                30% (max 30%)


But if I select a few cheap pieces of salvage for myself, then my percentage DECREASES ?!?!

Total value salvaged (Mercs):       29,854,145 C-Bill
Total value salvaged (Employer):  69,712,250 C-Bill
Percentage:                                29% (max 30%)


As someone who ages ago was (sort of) a coder, I wonder ... How in the world could this code be written to display this sort of behavior?!  Actually, let me answer my own question - I'm guessing there are two different places where the percentage is calculated and they are doing the rounding differently (?)

(To save people the effort of doing it themselves, the true percentages above are 29.51% and 29.98%)

How this affects play:
Normally (assuming there is a lot that I want to claim in this batch of salvage) I might select a bunch of vehicle salvage until I am somewhere around 30.8% then choose a mech as my final piece of salvage and go to perhaps ... 32 or 33%.
But if I am over my limit from my previous fight, and the new batch of salvage means I am at, for example, 30.6% before anything is chosen, then it rounds up to 31% and I am not allowed to choose anything at all.
In one case, the program lets me continue claiming salvage even if I am at 30.99%, while in a different case I am not allowed to claim anything at all if I am at 30.51%  This is not broken, but at the very least it is a strange design choice (from my perspective).

To be clear, this isn't a show-stopper by any stretch.  The game is still very playable.  I just feel like this is representative of the MANY tiny bugs/weird-design-choices (and a few not so tiny ones) in MM that aren't being addressed while more and more new features are added.
2
Having international shipping hubs helps with the international shipping rates.

Other events over the last few years have downgraded the US rates.
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Clan Chatterweb / Re: Giftake sibkos expected to excel?
« Last post by Gorgon on Today at 11:50:44 »
In fact, it has. WCSB, page 125, asserts that the giftake is considered to be the warrior's best DNA sample and the one most likely to produce improved warriors. So yes, it appears to me to be a mixture of the Clans' quasi-mystical view of genetics and epigenetics.

Interesting, I learned something new today. It feels a bit like the ancient greek notion of a good death - to die at the height of personal triumph. The father of a champion of the Olympian games was said to be blessed by the gods, because he died when he heard of his son's victory.
4
When I think of the Clan KS, I remember folks in the EU had higher shipping rates than folks in the US.  Now, it seems that has been reversed.  Everyone I've seen thus far in the EU has more reasonable shipping charges than the US people.  (I realize EU people have to contend with VAT and other charges as well)

5
Clan Chatterweb / Re: Giftake sibkos expected to excel?
« Last post by JAMES_PRYDE on Today at 11:18:30 »
I think it fits within the Clans' pseudo-religious/cultish love of genetics and Warrior honor. Perhaps gifttake cadets are pushed harder by their trainers or push themselves further due to the implication that they have the blood of a 'successful' Warrior flowing through their veins, and thus can manage it. Motivation can be a powerful thing and a gifttake cadet could be seen as living the true 'legacy' of their ancestor.

Although now I think I might put that into my fiction now since my Diana Pryde was created from a gifttake by Peri.

Will this be Fan Fiction or a Shrapnel submission ? :cool:
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 10:56:44 »
Fawn
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Clan Chatterweb / Re: Giftake sibkos expected to excel?
« Last post by tassa_kay on Today at 10:35:17 »
Thoughts on this? Has it ever been presented this way anywhere else when the topic of giftakes has come up?

In fact, it has. WCSB, page 125, asserts that the giftake is considered to be the warrior's best DNA sample and the one most likely to produce improved warriors. So yes, it appears to me to be a mixture of the Clans' quasi-mystical view of genetics and epigenetics.
8
It is worth noting that fallout new vegas dropped lots of info on how the NCR was overstretching itself.. how they were overusing and depleting the clean water sources, how the brahmin barons had gotten so much wealth and political power that they could ignore and overrule the local NCR government, how the NCR was rapidly expanding their territory with annexation and "colonization efforts" yet lacked the trained personnel, materials, and military resources to actually intergrate and secure said regions without leaving their core territory vulnerable. Of course, these details are dropped across multiple NPCs in various side quests and you have to read through their full dialog trees, not just the quest specific dialog..
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BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by VanVelding on Today at 10:31:46 »
Once you realize the Annihilator is just a platform for a pile of equipment, it makes a great omnimech.
Code: [Select]
Omnihillator Plinkerton2

Mass: 100 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     57.5 tons of pod space
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-E
Cost: 10,622,708 C-bills

Type: Omnihillator
Technology Base: Mixed (Standard)
Tonnage: 100
Battle Value: 1,527

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion            8.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        46   
     Center Torso (rear)               15   
     R/L Torso               21        31   
     R/L Torso (rear)                  11   
     R/L Arm                 17        33   
     R/L Leg                 21        42   

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    1
Center Torso                  None                    2
Right Torso                   None                   12
Left Torso                    None                   12
Right Arm                     None                   10
Left Arm                      None                   10
Right Leg                     2 Double Heat Sink      0
Left Leg                      2 Double Heat Sink      0

Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
ER Small Laser                CT        1        2       0.5   
AC/2                          CT        1        1       6.0   
Precision AC/2 Ammo (22)      RT        1        -       1.0   
CASE II                       RT        1        -       0.5   
AC/2 Ammo (45)                RT        1        -       1.0   
Flak AC/2 Ammo (45)           RT        1        -       1.0   
AC/2                          RT        1        1       6.0   
2 AC/2                        LA        2        1       12.0 
Targeting Computer            LT        9        -       9.0   
CASE II                       LT        1        -       0.5   
AC/2 Ammo (45)                LT        1        -       1.0   
AC/2                          LT        1        1       6.0   
Active Probe                  HD        1        -       1.0   
2 AC/2                        RA        2        1       12.0 
It's a mobile turret, but with advantages in range, accuracy, and heat management and disadvantages in everything.
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Can I even manage to get the underdog of Proto's thrown in? More Terran Falcons as they have lots of ASF pilots spare or abit of my stretch lol  :police:

Falcons don't use Protos. The only factions that do are the Horses and the Ravens (the Scorpions used to, until their current writer took them away for nonsensical reasons).
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