Author Topic: The Crazy Hits Thread - Reborn!  (Read 242771 times)

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1170 on: 01 October 2023, 16:40:52 »
Doubleblind murder mystery.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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truetanker

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Re: The Crazy Hits Thread - Reborn!
« Reply #1171 on: 03 October 2023, 15:26:46 »
Evidence shows you where there as an eye witness, care to elaborate?

I saw everything says the blind warrior, who wasn't there.
I heard it says the deaf warrior, who wasn't there either.
*Blinking their eyes* was the mute warrior, who was there .

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1172 on: 18 October 2023, 21:39:13 »
How many Kicks does it take to knock out a Crusader? Let's find out!
Code: [Select]
Physical Attack Phase
-------------------

 Physical attacks for Grasshopper GHR-5J (GM)
    Kick (Left leg) at Longbow LGB-7Q-CK Gjallarhorn (Sigismund); needs 5, rolls 7 : hits (using Kick table) RL
        Longbow LGB-7Q-CK Gjallarhorn (Sigismund) takes 14 damage to RL.
            14 Armor remaining.

 Physical attacks for Longbow LGB-7Q-CK Gjallarhorn (Sigismund)
    Kick (Left leg) at Grasshopper GHR-5J (GM); needs 4, rolls 6 : hits (using Kick table) LL
        Grasshopper GHR-5J (GM) takes 17 damage to LL.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.

 Physical attacks for Ryoken (Stormcrow) Prime CK-1 (Wrangler)
    Kick (Left leg) at Crusader CRD-5M (GM); needs 4, rolls 6 : hits (using Kick table) LL
        Crusader CRD-5M (GM) takes 11 damage to LL.
            8 Armor remaining.

 Physical attacks for Crusader CRD-5M (GM)
    Kick (Left leg) at Grasshopper GHR-5N (Roddy) (Wrangler); needs 7, rolls 6 : misses.

 Physical attacks for Grasshopper GHR-5N (Roddy) (Wrangler)
    Kick (Left leg) at Crusader CRD-5M (GM); needs 6, rolls 5 : misses.

 Physical attacks for Mad Cat (Timber Wolf) A (Teslos)
    Kick (Left leg) at Grasshopper GHR-5J (GM); needs 1, rolls 7 : hits (using Kick table) LL
        Grasshopper GHR-5J (GM) takes 15 damage to LL.
             SECTION DESTROYED.
        12 damage transfers to LT.
            Critical hit on LL. Roll is 4; no effect.
        Grasshopper GHR-5J (GM) takes 12 damage to LT.
        12 damage transfers to CT.
        Grasshopper GHR-5J (GM) takes 12 damage to CT.
             1 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on +ER Large Laser.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
 *** Grasshopper GHR-5J (GM) DESTROYED by engine destruction! ***
Two
She still salvageable!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1173 on: 12 November 2023, 05:58:58 »


Code: [Select]
Weapons fire for Trebuchet TBT-5J (Free Worlds League)
     Medium Laser at Locust LCT-1V (Circinus Federation);  needs 5, rolls 5 :  - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits  (using Left Side table) CT
        Locust LCT-1V (Circinus Federation) takes 1 damage to CT.
             SECTION DESTROYED.
        Locust LCT-1V (Circinus Federation) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 12.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
 *** Locust LCT-1V (Circinus Federation) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.
         >Locust LCT-1V (Circinus Federation) suffers catastrophic damage, but the autoeject system was engaged.
    
 Locust LCT-1V (Circinus Federation) must make a piloting skill check (High-G).
    Needs 12 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (High-G)], rolls 9 : fails.

         Pilot of Locust LCT-1V (Circinus Federation) "Comfort Auge" is already dead, so no damage is dealt!
        Fire at 2119 was started due to an engine explosion!
            Current game options do not allow fires.
        Hex 2219: terrain takes 16 damage.
        Hex 2319: terrain takes 8 damage.
        Phoenix Hawk PXH-1 #2 SOURPUSS (Casper's Dragoons) is hit for 8 damage!
        Phoenix Hawk PXH-1 #2 SOURPUSS (Casper's Dragoons) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 5.
            18 Armor remaining.
        Phoenix Hawk PXH-1 #2 SOURPUSS (Casper's Dragoons) takes 3 damage to RA.
            5 Armor remaining.

        Goblin Medium Tank (Circinus Federation) is hit for 4 damage!
        Goblin Medium Tank (Circinus Federation) takes 4 damage to LS (critical).
            20 Armor remaining.
            Critical hit on LS. Roll is 9; Engine destroyed. Immobile.

        Saracen Medium Hover Tank #2 (Circinus Federation) is hit for 16 damage!
        Saracen Medium Hover Tank #2 (Circinus Federation) takes 5 damage to TU.
            19 Armor remaining.
        Saracen Medium Hover Tank #2 (Circinus Federation) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            19 Armor remaining.
        Saracen Medium Hover Tank #2 (Circinus Federation) takes 5 damage to TU.
            14 Armor remaining.
        Saracen Medium Hover Tank #2 (Circinus Federation) takes 1 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            18 Armor remaining.

        Pegasus Scout Hover Tank (Circinus Federation) is hit for 16 damage!
        Pegasus Scout Hover Tank (Circinus Federation) takes 5 damage to RS.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            14 Armor remaining.
        Pegasus Scout Hover Tank (Circinus Federation) takes 5 damage to RS.
            9 Armor remaining.
        Pegasus Scout Hover Tank (Circinus Federation) takes 5 damage to RS.
            4 Armor remaining.
        Pegasus Scout Hover Tank (Circinus Federation) takes 1 damage to RS.
            3 Armor remaining.
            Chance for motive system damage. Roll is 15; (w/ +5 bonus)
             Major damage, vehicle immobile.


        End Secondary Damage Report.
            Critical hit on CT. Roll is (3-2) = 1; no effect.

epic 2.0

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Re: The Crazy Hits Thread - Reborn!
« Reply #1174 on: 17 November 2023, 13:01:30 »
not a hit per se, but twice now, generating random names, the commander of a space station has had the last name... Vader.

Not quite Tarkin, but I'll take it.

truetanker

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Re: The Crazy Hits Thread - Reborn!
« Reply #1175 on: 20 November 2023, 17:30:32 »
Pretty nifty

What G/P did it have?

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1176 on: 11 December 2023, 19:59:24 »
Sometimes, it works out:
Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements)
    Kick (Left leg) at Shadow Hawk SHD-2H (Houston's Cowboys); needs 8, rolls 8 : hits (using Kick table) RL
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 8 damage to RL.
            8 Armor remaining.


Physical attacks for Shadow Hawk SHD-2H #2 (Houston's Cowboys)
    Charging Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements); needs 2, rolls 10 :
    Attacker takes 18 damage.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            13 Armor remaining.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 5 damage to LT.
            8 Armor remaining.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 5 damage to LL.
            9 Armor remaining.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 3 damage to RA.
            13 Armor remaining.
    Defender takes 26 damage .
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 5 damage to RA.
            6 Armor remaining.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 5 damage to LA.
            6 Armor remaining.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 5 damage to LA.
            1 Armor remaining.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 5 damage to RT.
            9 Armor remaining.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 5 damage to CT.
            12 Armor remaining.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 1 damage to CT.
            11 Armor remaining.


Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) must make a piloting skill check (entering Depth 1 Water).
Needs 6 [6 (Base piloting skill) + 1 (fatigue) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
    Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) is displaced into hex 2615.
    Shadow Hawk SHD-2H #2 (Houston's Cowboys) is displaced into hex 2616.


Shadow Hawk SHD-2H #2 (Houston's Cowboys) must make 3 piloting skill roll(s) (was kicked; charging; 20+ damage).
The base target is 4 [3 (Base piloting skill) + 1 (fatigue)].
    Roll #1, (3 (Base piloting skill) + 1 (fatigue) + 0 (was kicked) + 0 (weight class modifier 0) + 2 (charging) + 1 (20+ damage)); needs 7, rolls 5 : falls.
    Shadow Hawk SHD-2H #2 (Houston's Cowboys) falls on its rear, suffering 6 damage.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 5 damage to CTR.
            3 Armor remaining.
        Shadow Hawk SHD-2H #2 (Houston's Cowboys) takes 1 damage to RL.
            7 Armor remaining.

Pilot of Shadow Hawk SHD-2H #2 (Houston's Cowboys) "Corporal Sylvain Rapach" must roll 7 to avoid damage; rolls 11 : succeeds.


Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) must make 2 piloting skill roll(s) (was charged; 20+ damage).
The base target is 7 [6 (Base piloting skill) + 1 (fatigue)].
    Roll #1, (6 (Base piloting skill) + 1 (fatigue) + 2 (was charged) + 1 (20+ damage)); needs 10, rolls 10 : succeeds.
    Roll #2, (6 (Base piloting skill) + 1 (fatigue) + 1 (20+ damage) + 0 (weight class modifier) + 2 (was charged)); needs 10, rolls 5 : falls.
    Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) falls on its front, suffering 2 damage.
        Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) takes 2 damage to LT.
            12 Armor remaining.
            Possible breach on LT. Roll is 5: no breach.
 Hermes II HER-4K 'Hermes III' CT BREACHED
*** Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) DESTROYED by hull breach! ***
           
Fabiano Catalactus has abandoned Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements).

Pilot of Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) "Fabiano Catalactus" must roll 10 to avoid damage; rolls 3 : fails.
        Pilot of Hermes II HER-4K 'Hermes III' (Free Worlds League Opfor Ground Reinforcements) "Fabiano Catalactus" has ejected, so no damage is dealt!

It was either charge or push; wasn't too sure the push would get it to fall over and it's been a while since I've charged something (successfully or otherwise) so... why not.   :evil:
Think about it.  It's what we do.
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Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1177 on: 25 December 2023, 23:02:10 »
I just want to know what I did to piss off the dice gods this time.  After nearly a dozen rounds of firing at this Warhammer...
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1178 on: 27 December 2023, 11:23:02 »
Looks like shot went through the rear and got crits.
« Last Edit: 28 January 2024, 23:29:08 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1179 on: 27 January 2024, 18:23:08 »
This has to be one of the most messed up means of retreating I've ever seen.

Code: [Select]

SRM Carrier (Standard) (Chaos March Primary Opfor) must make a piloting skill check while moving in hex 2913 (reckless driving on pavement).
Needs 7 [5 (Base piloting skill) + 1 (Steering Damage) + 1 (fatigue) + 0 (reckless driving on pavement)], rolls 2 : fails.
            Chance for motive system damage. Roll is 3; (w/ +0 bonus)
             no effect.
    Skids into Laser Carrier (Standard) in hex 3012...; needs 8, rolls 8 :     Attacker takes 9 damage.
    Vehicle charge hit, checking for motive system damage:
            Chance for motive system damage. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        SRM Carrier (Standard) (Chaos March Primary Opfor) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 6.
            7 Armor remaining.
        SRM Carrier (Standard) (Chaos March Primary Opfor) takes 4 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            3 Armor remaining.
    Defender takes 9 damage  (using Left Side table).
    Vehicle hit by charge, checking for motive system damage:
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Laser Carrier (Standard) (Chaos March Primary Opfor) takes 5 damage to LS.
            7 Armor remaining.
        Laser Carrier (Standard) (Chaos March Primary Opfor) takes 4 damage to LS.
            3 Armor remaining.


*** Laser Carrier (Standard) (Chaos March Primary Opfor) has been forced from the field. ***
    SRM Carrier (Standard) (Chaos March Primary Opfor) is displaced into hex 3012.

    Skids into Wyvern WVE-6N in hex 3012...; needs 7, rolls 8 :     Attacker takes 7 damage.
    Vehicle charge hit, checking for motive system damage:
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        SRM Carrier (Standard) (Chaos March Primary Opfor) takes 5 damage to FR.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on FR. Roll is 4; no effect.
        SRM Carrier (Standard) (Chaos March Primary Opfor) takes 2 damage to FR.
             2 Internal Structure remaining.
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on FR. Roll is 5; no effect.
    Defender takes 7 damage  (using Kick table).
        Wyvern WVE-6N (Chaos March Primary Opfor) takes 5 damage to RL.
            15 Armor remaining.
        Wyvern WVE-6N (Chaos March Primary Opfor) takes 2 damage to LL.
            18 Armor remaining.


*** Wyvern WVE-6N (Chaos March Primary Opfor) has been forced from the field. ***
    SRM Carrier (Standard) (Chaos March Primary Opfor) is displaced into hex 3012.

    Skids into hex 3012.
*** SRM Carrier (Standard) (Chaos March Primary Opfor) has skidded off the field. ***
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1180 on: 28 January 2024, 18:12:42 »
So why is it when I get friendly gun emplacements it's a handful of MG and flamers, and when the OpFor gets them it looks like this...
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1181 on: 28 January 2024, 23:31:09 »
That is a lot of turrets.  Are these randomly generated?
« Last Edit: 29 January 2024, 20:42:56 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1182 on: 28 January 2024, 23:48:46 »
Yup.  Might need to start diddling with the turret RATs to reduce the amount of high-end and/or ranged stuff to balance it out a bit better.  PITA though since it's all nested down in a master ZIP and it doesn't override like the era availability XMLs - it has to be unzipped, modified, then re-zipped.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1183 on: 02 February 2024, 20:58:11 »
The bot's Dire Wolf chose to risk fighting in quicksand.  It got knocked over after taking over 100 damage in a turn, and couldn't get up the following turn.  Then this happened:

Quote
End Phase
-------------------
 Daishi (Dire Wolf) D (Princess) sinks into the quicksand.
 *** Daishi (Dire Wolf) D (Princess) DESTROYED by quicksand! ***


An Iron Cheetah earlier in the turn didn't fare much better:

Quote
Weapons fire for Rifleman IIC (Harold)
     Large Pulse Laser (Clan) at Iron Cheetah B (Princess);  needs 3, rolls 7 :  - Direct Blow - hits  HD
        Iron Cheetah B (Princess) takes 11 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

 *** Iron Cheetah B (Princess) DESTROYED by pilot death! ***

         Pilot of Iron Cheetah B (Princess) "Brina Robinson" is already dead, so no damage is dealt!

And that was after the Iron Cheetah KO'd the life support and a sensors slot on my Marauder IIC  :laugh:
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1184 on: 10 February 2024, 00:00:09 »
a reinforced company of enemy vehicles trying to escape... in a tornado.   It did not go well.

Code: [Select]

Wind direction is from the South.  Wind strength is Tornado F4.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

 J. Edgar Light Hover Tank (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** J. Edgar Light Hover Tank (Free Worlds League) DESTROYED by tornado! ***

 Harasser Missile Platform (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Harasser Missile Platform (Free Worlds League) DESTROYED by tornado! ***

 Harasser Laser Platform (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Harasser Laser Platform (Free Worlds League) DESTROYED by tornado! ***

 Harasser Missile Platform #2 (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Harasser Missile Platform #2 (Free Worlds League) DESTROYED by tornado! ***
 Saracen Medium Hover Tank (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Saracen Medium Hover Tank (Free Worlds League) DESTROYED by tornado! ***

 Saladin Assault Hover Tank (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Saladin Assault Hover Tank (Free Worlds League) DESTROYED by tornado! ***

 Saracen Medium Hover Tank #2 (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Saracen Medium Hover Tank #2 (Free Worlds League) DESTROYED by tornado! ***

 Vedette Medium Tank (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Vedette Medium Tank (Free Worlds League) DESTROYED by tornado! ***

 Vedette Medium Tank (AC2) (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Vedette Medium Tank (AC2) (Free Worlds League) DESTROYED by tornado! ***

 Vedette Medium Tank #2 (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Vedette Medium Tank #2 (Free Worlds League) DESTROYED by tornado! ***

 Vedette Medium Tank #3 (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Vedette Medium Tank #3 (Free Worlds League) DESTROYED by tornado! ***

 Striker Light Tank (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Striker Light Tank (Free Worlds League) DESTROYED by tornado! ***

 Scorpion Light Tank (LRM) (Free Worlds League) is in a tornado and cannot survive there!!!.
 *** Scorpion Light Tank (LRM) (Free Worlds League) DESTROYED by tornado! ***

Although I didn't have it all my own way against the remaining mech forces:
Code: [Select]
Cicada CDA-2A THRAEX (Lucas Losers) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 10 [5 (Base piloting skill) + 5 (Tornado F4)].
    Roll #1, (5 (Base piloting skill) + 5 (Tornado F4) + 0 (was kicked) + 0 (missed a kick)); needs 10, rolls 4 : falls.
     Cicada CDA-2A THRAEX (Lucas Losers) falls on its front, suffering 4 damage.
        Cicada CDA-2A THRAEX (Lucas Losers) takes 4 damage to LL.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Foot.
« Last Edit: 10 February 2024, 00:11:51 by Southernskies »

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1185 on: 10 February 2024, 07:00:05 »
I like how the weather is clear yet there's a freakin F4 tornado  :laugh:
BATTLEMASTER
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1186 on: 11 February 2024, 18:51:39 »
I usually convert Tornado conditions to variable wind speed and direction, depending on general force contents.  For when a force would be greatly impacted it's usually from Moderate Gale to Storm, and for those that are not Strong Gale to Tornado F1-F3.  Provides a better scenario all-round.
Think about it.  It's what we do.
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1187 on: 12 February 2024, 05:39:38 »
I didn't even notice until the vehicles started exploding

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1188 on: 12 February 2024, 22:28:45 »
Alright, where do I get this miracle magnetic ammo:

Code: [Select]
Offboard Attack Phase
-------------------
Weapons fire for Mobile Long Tom Artillery (+Carriages)(Unofficial) (Rebels Opfor Artillery)
    Long Tom at Hex: 3012 (Artillery) needs 9, rolls 9 : hits the intended hex 3012.
        Hex 3012: terrain takes 50 damage.
Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) hit (using Left Side table) for 25 damage.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            24 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
            19 Armor remaining.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to TU (critical).
            15 Armor remaining.
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
            14 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
            9 Armor remaining.
Kintaro KTO-20 (Word of Blake Integrated Allies) hit for 25 damage.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to LA.
            13 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            13 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RL.
            18 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to LT.
            13 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RT.
            8 Armor remaining.
        Hex 2912: terrain takes 30 damage.
        Hex 3011: terrain takes 30 damage.
        Hex 3112: terrain takes 30 damage.
        Hex 3013: terrain takes 30 damage.
        Hex 2913: terrain takes 30 damage.
        Hex 2911: terrain takes 10 damage.
        Hex 3111: terrain takes 10 damage.
        Hex 3213: terrain takes 10 damage.
        Hex 3114: terrain takes 10 damage.
        Hex 3014: terrain takes 10 damage.
        Medium Building Building #290013 absorbs 5 points of damage.
            11 CF remaining.
        Hex 2914: terrain takes 10 damage.
        Hex 2813: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery (+Carriages)(Unofficial) #2 (Rebels Opfor Artillery)
    Long Tom at Hex: 3012 (Artillery) needs 11, rolls 9 : misses and scatters to hex 3213.
        Hex 3213: terrain takes 50 damage.
             Light Woods converted to Rough!
        Hex 3314: terrain takes 30 damage.
        Hex 3214: terrain takes 30 damage.
        Heavy Building Building #310013 absorbs 15 points of damage.
            27 CF remaining.
        Hex 3114: terrain takes 30 damage.
        Hex 3013: terrain takes 10 damage.
        Hex 3012: terrain takes 10 damage.
Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) hit (using Left Side table) for 5 damage.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
            4 Armor remaining.
Kintaro KTO-20 (Word of Blake Integrated Allies) hit for 5 damage.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RA.
            13 Armor remaining.
        Hex 3112: terrain takes 10 damage.
             Heavy Woods converted to Light Woods!
        Hex 3312: terrain takes 10 damage.
        Medium Building Building #320011 absorbs 5 points of damage.
            15 CF remaining.
        Hex 3412: terrain takes 10 damage.
        Medium Building Building #330011 absorbs 5 points of damage.
            25 CF remaining.
        Hex 3315: terrain takes 10 damage.
        Medium Building Building #320014 absorbs 5 points of damage.
            14 CF remaining.
        Hex 3014: terrain takes 10 damage.
        Medium Building Building #290013 absorbs 5 points of damage.
            6 CF remaining.

Weapons fire for Thumper Artillery Vehicle (Standard) (Rebels Opfor Artillery)
    Thumper at Hex: 3012 (Artillery) needs 11, rolls 4 : misses and scatters to hex 3709.
        Hex 3709: terrain takes 30 damage.
        Hex 3808: terrain takes 10 damage.
        Hex 3710: terrain takes 10 damage.

Weapons fire for Mobile Long Tom Artillery (+Carriages)(Unofficial) #3 (Rebels Opfor Artillery)
    Long Tom at Hex: 3012 (Artillery) needs 11, rolls 12 : hits the intended hex 3012.
        Hex 3012: terrain takes 50 damage.
Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) hit (using Left Side table) for 25 damage.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LS. Roll is 5; no effect.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
             SECTION DESTROYED.
*** Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) DESTROYED by damage! ***
            Critical hit on LS. Roll is 6; Crew stunned for 1 turns.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to RR.
            21 Armor remaining.
        Turhan Urban Combat Vehicle (Standard) (Word of Blake Allied Force) takes 5 damage to LS.
Kintaro KTO-20 (Word of Blake Integrated Allies) hit for 25 damage.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Kintaro KTO-20 (Word of Blake Integrated Allies) "Noah Vilasboas" takes 1 damage (1 total hits).
        Pilot of Kintaro KTO-20 (Word of Blake Integrated Allies) "Noah Vilasboas" needs a 3 to stay conscious. Rolls 8 : successful!
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to CT.
            21 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RT.
            3 Armor remaining.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to RT.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.
        Kintaro KTO-20 (Word of Blake Integrated Allies) takes 5 damage to LA.
            8 Armor remaining.
        Hex 2912: terrain takes 30 damage.
             Light Woods converted to Rough!
        Hex 3011: terrain takes 30 damage.
             Light Woods converted to Rough!
        Hex 3112: terrain takes 30 damage.
        Hex 3013: terrain takes 30 damage.
        Hex 2913: terrain takes 30 damage.
        Hex 2911: terrain takes 10 damage.
        Hex 3111: terrain takes 10 damage.
        Hex 3213: terrain takes 10 damage.
        Hex 3114: terrain takes 10 damage.
             Light Woods converted to Rough!
        Hex 3014: terrain takes 10 damage.
        Medium Building Building #290013 absorbs 5 points of damage.
            1 CF remaining.
        Hex 2914: terrain takes 10 damage.
        Hex 2813: terrain takes 10 damage.







Kintaro KTO-20 (Word of Blake Integrated Allies) must make 1 piloting skill roll(s) (40+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (fatigue)].
    Roll #1, (5 (Base piloting skill) + 1 (fatigue) + 2 (40+ damage) + 0 (weight class modifier)); needs 8, rolls 11 : succeeds.
Lightning LTN-G15 (Rebels Opfor Aircraft) loses 2 altitude(s) from weapon attack.

Weapon Attack Phase
-------------------

Weapons fire for Lightning LTN-G15 (Rebels Opfor Aircraft)
    Dive Bomb at Hex: 5429 (Bomb) needs 8, rolls 9 : hits the intended hex 5429.
    HE Bomb incoming!
        Hex 5429: terrain takes 20 damage.
Vindicator VND-1RX1 (Blake's Blessings) hit for 10 damage.
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            11 Armor remaining.
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to LL.
            13 Armor remaining.
    Dive Bomb at Hex: 5429 (Bomb) needs 8, rolls 10 : hits the intended hex 5429.
    HE Bomb incoming!
        Hex 5429: terrain takes 20 damage.
             Heavy Woods converted to Light Woods!
Vindicator VND-1RX1 (Blake's Blessings) hit for 10 damage.
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to CT.
            13 Armor remaining.
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to LA.
            9 Armor remaining.
    Dive Bomb at Hex: 5429 (Bomb) needs 8, rolls 9 : hits the intended hex 5429.
    HE Bomb incoming!
        Hex 5429: terrain takes 20 damage.
Vindicator VND-1RX1 (Blake's Blessings) hit for 10 damage.
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Vindicator VND-1RX1 (Blake's Blessings) "Acolyte Epsilon VIII Kit-Ling Yep-Baker" takes 1 damage (1 total hits).
        Pilot of Vindicator VND-1RX1 (Blake's Blessings) "Acolyte Epsilon VIII Kit-Ling Yep-Baker" needs a 3 to stay conscious. Rolls 11 : successful!
        Vindicator VND-1RX1 (Blake's Blessings) takes 5 damage to RT.
            6 Armor remaining.
    Dive Bomb at Hex: 5429 (Bomb) needs 8, rolls 6 : misses the intended hex 5429.
    HE Bomb scatters off the map.
    Dive Bomb at Hex: 5429 (Bomb) needs 8, rolls 6 : misses the intended hex 5429.
    HE Bomb scatters to hex 5427!
        Hex 5427: terrain takes 20 damage.

Sadly this is typical for artillery and bombs when used against me.  And atypical when I use them against the OpFor.  It's bad enough that I usually dial down the number of bombs carried, artillery rounds loaded, and sometimes remove them entirely just to keep a semblance of balance.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1189 on: 21 February 2024, 21:28:09 »
Couple random hits of interest.

Mauler wins the Golden BB reward!

Code: [Select]
Weapons fire for Mauler MAL-1R (Lunaya)
     ER Large Laser at Brutus Assault Tank #4 (GM);  needs 5, rolls 11 : hits  (using Rear table) RR
        Brutus Assault Tank #4 (GM) takes 8 damage to RR.
            13 Armor remaining.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.


     LRM 15 at Brutus Assault Tank #4 (GM);  needs 5, rolls 11 : 9 missile(s) hit (using Rear table).

        Brutus Assault Tank #4 (GM) takes 5 damage to RR.
            8 Armor remaining.

        Brutus Assault Tank #4 (GM) takes 4 damage to RR.
            4 Armor remaining.


     AC/2 at Brutus Assault Tank #4 (GM);  needs 5, rolls 3 : misses


     AC/2 at Brutus Assault Tank #4 (GM);  needs 5, rolls 7 : hits  (using Rear table) RR
        Brutus Assault Tank #4 (GM) takes 2 damage to RR.
            2 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


     LRM 15 at Brutus Assault Tank #4 (GM);  needs 5, rolls 7 : 12 missile(s) hit (using Rear table).

        Brutus Assault Tank #4 (GM) takes 5 damage to TU (critical).
            18 Armor remaining.
            Critical hit on TU. Roll is 6; Stabilizer destroyed!

        Brutus Assault Tank #4 (GM) takes 5 damage to RR.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RR. Roll is 4; no effect.

        Brutus Assault Tank #4 (GM) takes 2 damage to RR.
             3 Internal Structure remaining.
            Critical hit on RR. Roll is 6; Engine destroyed. Immobile.


     AC/2 at Brutus Assault Tank #4 (GM);  needs 5, rolls 10 : hits  (using Rear table) RR
        Brutus Assault Tank #4 (GM) takes 2 damage to RR.
             1 Internal Structure remaining.
            Critical hit on RR. Roll is 4; no effect.


     AC/2 at Brutus Assault Tank #4 (GM);  needs 5, rolls 11 : hits  (using Rear table) RR
        Brutus Assault Tank #4 (GM) takes 2 damage to RR.
             SECTION DESTROYED.
 *** Brutus Assault Tank #4 (GM) DESTROYED by damage! ***
            Critical hit on RR. Roll is 9; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 156 DAMAGE! ***
*** SRM 2 Ammo EXPLODES! 196 DAMAGE! ***
*** LRM 20 Ammo EXPLODES! 60 DAMAGE! ***
*** LRM 20 Ammo EXPLODES! 120 DAMAGE! ***
*** LRM 20 Ammo EXPLODES! 120 DAMAGE! ***
        Brutus Assault Tank #4 (GM) takes 652 damage to RR.

Optional Rule I've never seen used, but seems to make AMS more interesting.
Code: [Select]

 Weapons fire for Phoenix Hawk PXH-3M (Scarlet Guard)
     ER Large Laser at Cicada CDA-2A (Lunaya);  needs 8, rolls 6 : misses


     Medium Pulse Laser at Cicada CDA-2A (Lunaya);  needs 6, rolls 5 : misses


     Medium Pulse Laser at Cicada CDA-2A (Lunaya);  needs 6, rolls 6 : hits  LT
        Cicada CDA-2A (Lunaya) takes 6 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            0 Armor remaining.


     Machine Gun at Cicada CDA-2A (Lunaya);  needs 8, rolls 7 : misses

     Anti-Missile System at Cicada CDA-2A (Lunaya);  needs 8, rolls 9 : hits  LT
        Cicada CDA-2A (Lunaya) takes 2 damage to LT.
             8 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on +Medium Laser.

"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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truetanker

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Re: The Crazy Hits Thread - Reborn!
« Reply #1190 on: 24 February 2024, 23:47:16 »
AMS used as a MG rule?

Yeah, it's a quirky one...

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1191 on: 02 March 2024, 14:45:02 »
"It's an automatic hit, what could go wrong?"

Code: [Select]
Weapons fire for Hunchback HBK-4G (Unknown Hostiles)
    AC/20 at Dervish DV-6M (Mercenary Primary Opfor);  needs 2, rolls 2 :     THE DAMN THING EXPLODES;
            *** AC/20 EXPLODES! 20 DAMAGE! ***
        Pilot of Hunchback HBK-4G (Unknown Hostiles) "Finlay Puzon" takes 2 damage (2 total hits).
        Pilot of Hunchback HBK-4G (Unknown Hostiles) "Finlay Puzon" needs a 3 to stay conscious. Rolls 9 : successful!
        Pilot of Hunchback HBK-4G (Unknown Hostiles) "Finlay Puzon" needs a 5 to stay conscious. Rolls 8 : successful!

                >Hunchback HBK-4G (Unknown Hostiles) suffers catastrophic damage, but the autoeject system was engaged.
           
Hunchback HBK-4G (Unknown Hostiles) must make a piloting skill check (landing off the board).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing off the board)], rolls 5 : succeeds.
                    The pilot ejects safely and lands far from the battle!
        *** Hunchback HBK-4G (Unknown Hostiles) DESTROYED by ejection! ***
                Hunchback HBK-4G (Unknown Hostiles) takes 20 damage to RT.
                Needs 7+ to destroy Searchlight, rolls 4.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                8 damage transfers to CT.
                    Critical hit on RT.         Roll is (11+3) = 14;         3 locations.
                    Location has no more hittable critical slots.
                Hunchback HBK-4G (Unknown Hostiles) takes 8 damage to CT.
                Needs 7+ to destroy Searchlight, rolls 5.
                     8 Internal Structure remaining.
                    Critical hit on CT.         Roll is (5+3) = 8;         no effect.

2 shot(s) hit (w/ +1 bonus).

        Dervish DV-6M (Mercenary Primary Opfor) takes 20 damage to LT.
            Armor destroyed.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        3 damage transfers to CT.
            Critical hit on LT. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on LRM 10.
        Dervish DV-6M (Mercenary Primary Opfor) takes 3 damage to CT.
            16 Armor remaining.

        Dervish DV-6M (Mercenary Primary Opfor) takes 20 damage to RA.
            Armor destroyed.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RA. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on SRM 2 Ammo (40).
            *** SRM 2 Ammo EXPLODES! 160 DAMAGE! ***
        Pilot of Dervish DV-6M (Mercenary Primary Opfor) "Zosimo Xanthos" takes 2 damage (4 total hits).

                >Dervish DV-6M (Mercenary Primary Opfor) suffers catastrophic damage, but the autoeject system was engaged.
           
Dervish DV-6M (Mercenary Primary Opfor) must make a piloting skill check (landing in clear terrain).
            Needs 14 [6 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : fails.

                Pilot of Dervish DV-6M (Mercenary Primary Opfor) "Zosimo Xanthos" takes 4 damage, killing the pilot (6 total hits).
        *** Dervish DV-6M (Mercenary Primary Opfor) DESTROYED by pilot death! ***
                Dervish DV-6M (Mercenary Primary Opfor) takes 160 damage to RA.
                160 damage transfers to RT.
                Dervish DV-6M (Mercenary Primary Opfor) takes 160 damage to RT.
                     SECTION DESTROYED.
                149 damage transfers to CT.
                    Critical hit on RT.         Roll is (10+4) = 14;         3 locations.
                    CRITICAL HIT on LRM 10.
                    CRITICAL HIT on LRM 10.
                    CRITICAL HIT on LRM 10 Dead-Fire Ammo (12).
                    *** LRM 10 Dead-Fire Ammo EXPLODES! 240 DAMAGE! ***
                Pilot of Dervish DV-6M (Mercenary Primary Opfor) "Zosimo Xanthos" is already dead, so no damage is dealt!
                        Dervish DV-6M (Mercenary Primary Opfor) takes 240 damage to RT.
                        240 damage transfers to CT.
                        Dervish DV-6M (Mercenary Primary Opfor) takes 240 damage to CT.
                             SECTION DESTROYED.
                            Critical hit on CT.                 Roll is (6+4) = 10;                 1 location.
                            CRITICAL HIT on Engine.

                Dervish DV-6M (Mercenary Primary Opfor) takes 149 damage to CT.

        Dervish DV-6M (Mercenary Primary Opfor) takes 1 damage to RT.
        1 damage transfers to CT.
        Dervish DV-6M (Mercenary Primary Opfor) takes 1 damage to CT.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1192 on: 02 March 2024, 16:45:31 »
Double whammy.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1193 on: 20 March 2024, 21:07:08 »
3 for one!  On a airless moon!

Code: [Select]
    Thumper at Vulcan VT-5M (GM) needs 9, rolls 8 : misses and scatters to hex 3210.
 Vulcan VT-5M (GM) hit for 5 damage.
        Vulcan VT-5M (GM) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 6.
            5 Armor remaining.
            Possible breach on CT. Roll is 10: Breach! Vulcan VT-5M CT BREACHED
 *** Vulcan VT-5M (GM) DESTROYED by hull breach! ***
 Phoenix Hawk PXH-1 (GM) hit for 5 damage.
        Phoenix Hawk PXH-1 (GM) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 5.
            18 Armor remaining.
            Possible breach on CT. Roll is 10: Breach! Phoenix Hawk PXH-1 CT BREACHED
 *** Phoenix Hawk PXH-1 (GM) DESTROYED by hull breach! ***
 Phoenix Hawk PXH-3M (GM) hit (using Left Side table) for 5 damage.
        Phoenix Hawk PXH-3M (GM) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            11 Armor remaining.
            Possible breach on LT. Roll is 10: Breach! Phoenix Hawk PXH-3M LT BREACHED
 *** Phoenix Hawk PXH-3M (GM) DESTROYED by engine destruction! ***
 Phoenix Hawk PXH-3M LA BREACHED
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Re: The Crazy Hits Thread - Reborn!
« Reply #1194 on: 26 August 2024, 20:11:04 »
Nailed a Firestarter trying to break through my line - I didn't think all my weapons would score a nice hit, much less hit at all  :grin:

Quote
Weapons fire for Stalker STK-3F PURSUER (The Short-Circuit Squad)
     Large Laser at Firestarter FS9-H (Independent Primary Opfor);  needs 9, rolls 12 :  - Direct Blow - hits  (using Right Side table) CTR
        Firestarter FS9-H (Independent Primary Opfor) takes 9 damage to CTR.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on Standard Gyro.


     Large Laser at Firestarter FS9-H (Independent Primary Opfor);  needs 9, rolls 9 : hits  (using Right Side table) RL
        Firestarter FS9-H (Independent Primary Opfor) takes 8 damage to RL.
            0 Armor remaining.


     LRM 10 at Firestarter FS9-H (Independent Primary Opfor);  needs 7, rolls 7 : 6 missile(s) hit (using Right Side table).

        Firestarter FS9-H (Independent Primary Opfor) takes 5 damage to LA.
            1 Armor remaining.

        Firestarter FS9-H (Independent Primary Opfor) takes 1 damage to LL.
            7 Armor remaining.


     LRM 10 at Firestarter FS9-H (Independent Primary Opfor);  needs 7, rolls 12 :  - Direct Blow - 6 missile(s) hit (using Right Side table) (w/ +2 bonus).

        Firestarter FS9-H (Independent Primary Opfor) takes 5 damage to RT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Jump Jet.

        Firestarter FS9-H (Independent Primary Opfor) takes 1 damage to LTR.
            4 Armor remaining.
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Re: The Crazy Hits Thread - Reborn!
« Reply #1195 on: 08 September 2024, 17:51:03 »
I've never seen scenario generate so many infantry.

Quote
Initiative Phase for Start of Game Deployment
-------------------

The turn order is:
 Foot Platoon (MG) #2 (Lyran Alliance), rolled 3[2+1] / 5[4+1]
 Jump Platoon (Anti-Mech) (Laser) (Lyran Alliance), rolled 3[2+1] / 6[5+1]
 Sloth Battle Armor (Sqd4) #2 (Lyran Alliance), rolled 3[2+1] / 8[7+1]
 Foot Platoon (Light Scout) #3 (Lyran Alliance), rolled 3[2+1] / 9[8+1]
 Jump Platoon (LRM) (Lyran Alliance), rolled 3[2+1] / 10[9+1]
 IS Standard Battle Armor [SRM](Sqd4) (Lyran Alliance), rolled 4[3+1]
 IS Standard Battle Armor [Laser](Sqd4) (Lyran Alliance), rolled 5[4+1] / 6[5+1]
 Starslayer STY-3C BRUTE (Fire and Forget), rolled 5[4+1] / 7[6+1]
 Jump Platoon (SRM) #2 (Lyran Alliance), rolled 5[4+1] / 8[7+1] / 11[10+1]
 Foot Platoon (Rifle) #3 (Lyran Alliance), rolled 5[4+1] / 8[7+1] / 13[12+1]
 Jump Platoon (Rifle) (Lyran Alliance), rolled 5[4+1] / 9[8+1] / 9[8+1]
 Field Medic Magistracy Medical Corp #3 (Lyran Alliance), rolled 5[4+1] / 9[8+1] / 11[10+1]
 Foot Platoon (Rifle Mountain) (Lyran Alliance), rolled 5[4+1] / 10[9+1]
 Motorized Platoon (Firefighters) (Lyran Alliance), rolled 5[4+1] / 12[11+1]
 Tunnel Rat II Mining Exoskeleton [Armored Glove](Sqd4) (Lyran Alliance), rolled 5[4+1] / 13[12+1]
 Gray Death Standard Suit [MG](Sqd4) #2 (Lyran Alliance), rolled 6[5+1] / 7[6+1] / 9[8+1]
 Jump Platoon (Laser) (Lyran Alliance), rolled 6[5+1] / 7[6+1] / 10[9+1]
 Groundhog Exoskeleton CEX-205 [Armored Glove](Sqd4) (Lyran Alliance), rolled 6[5+1] / 8[7+1] / 5[4+1]
 Foot Platoon (Light Scout) (Lyran Alliance), rolled 6[5+1] / 8[7+1] / 7[6+1]
 Motorized Platoon (Flamer) (Lyran Alliance), rolled 6[5+1] / 10[9+1]
 Motorized Sub Platoon (Laser SCUBA) (Lyran Alliance), rolled 6[5+1] / 11[10+1]
 Tunnel Rat II Mining Exoskeleton [Armored Glove](Sqd4) #3 (Lyran Alliance), rolled 7[6+1] / 4[3+1]
 Field Medic Magistracy Medical Corp (Lyran Alliance), rolled 7[6+1] / 7[6+1] / 6[5+1] / 8[7+1]
 Foot Platoon (Laser Marine) (Lyran Alliance), rolled 7[6+1] / 7[6+1] / 6[5+1] / 10[9+1] / 8[7+1]
 Jump Platoon (Gauss) (Lyran Alliance), rolled 7[6+1] / 7[6+1] / 6[5+1] / 10[9+1] / 11[10+1]
 Motorized Platoon (MG) #4 (Lyran Alliance), rolled 7[6+1] / 7[6+1] / 10[9+1]
 Foot Platoon (Flamer) #3 (Lyran Alliance), rolled 7[6+1] / 8[7+1] / 9[8+1]
 Archer ARC-5S (Lyran Alliance), rolled 7[6+1] / 8[7+1] / 10[9+1]
 Foot Platoon (Light Scout) #4 (Lyran Alliance), rolled 7[6+1] / 10[9+1] / 6[5+1]
 Phoenix Hawk PXH-1 #2 BALISONG (Fire and Forget), rolled 7[6+1] / 10[9+1] / 11[10+1]
 Foot Platoon (Flamer) #5 (Lyran Alliance), rolled 7[6+1] / 12[11+1]
 Foot Platoon (MG) (Lyran Alliance), rolled 8[7+1] / 3[2+1] / 9[8+1]
 Clan Space Marine Clan Snow Raven Space Marines (Lyran Alliance), rolled 8[7+1] / 3[2+1] / 11[10+1]
 Motorized Platoon (LRM) #2 (Lyran Alliance), rolled 8[7+1] / 5[4+1]
 Foot Platoon (Light Scout) #2 (Lyran Alliance), rolled 8[7+1] / 6[5+1] / 7[6+1]
 Foot Platoon (Laser) #3 (Lyran Alliance), rolled 8[7+1] / 6[5+1] / 8[7+1]
 Jump Stealth Platoon (Needler Demolition) (Lyran Alliance), rolled 8[7+1] / 6[5+1] / 9[8+1]
 Foot Platoon (Rifle) (Lyran Alliance), rolled 8[7+1] / 7[6+1] / 4[3+1]
 Foot Ballistic Rifle Hastati V #2 (Lyran Alliance), rolled 8[7+1] / 7[6+1] / 8[7+1] / 9[8+1]
 Jump Platoon (Rifle) #4 (Lyran Alliance), rolled 8[7+1] / 7[6+1] / 8[7+1] / 12[11+1]
 IS Standard Battle Armor [MG](Sqd4) (Lyran Alliance), rolled 8[7+1] / 7[6+1] / 11[10+1]
 AC/2 Carrier (Lyran Alliance), rolled 8[7+1] / 8[7+1] / 3[2+1]
 Foot Platoon (Rifle Paratrooper) (Lyran Alliance), rolled 8[7+1] / 8[7+1] / 8[7+1]
 Motorized Platoon (Fieldworks) (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 3[2+1]
 Foot Platoon (Flamer) #2 (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 4[3+1]
 Motorized Platoon (SRM) (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 5[4+1]
 Quickdraw QKD-5A (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 7[6+1]
 Jump Platoon (Rifle) #3 (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 8[7+1]
 Fenrir Battle Armor [SL](Sqd4) (Lyran Alliance), rolled 8[7+1] / 9[8+1] / 9[8+1]
 Motorized Platoon (Nonlethal) (Lyran Alliance), rolled 8[7+1] / 10[9+1] / 5[4+1]
 Jump Platoon (Laser Heavy) (Lyran Alliance), rolled 8[7+1] / 10[9+1] / 6[5+1]
 Motorized Platoon (Laser) (Lyran Alliance), rolled 8[7+1] / 10[9+1] / 11[10+1]
 Motorized Platoon (MG) #2 (Lyran Alliance), rolled 9[8+1] / 4[3+1]
 Sloth Battle Armor (Sqd4) (Lyran Alliance), rolled 9[8+1] / 7[6+1]
 Foot Ballistic Rifle Hastati V (Lyran Alliance), rolled 9[8+1] / 8[7+1] / 6[5+1]
 Motorized Platoon (MG) (Lyran Alliance), rolled 9[8+1] / 8[7+1] / 8[7+1]
 Motorized Platoon (Flamer) #3 (Lyran Alliance), rolled 9[8+1] / 9[8+1] / 7[6+1] / 7[6+1]
 Foot Platoon (MG) #3 (Lyran Alliance), rolled 9[8+1] / 9[8+1] / 7[6+1] / 12[11+1]
 Hollander BZK-F3 HOOK (Fire and Forget), rolled 9[8+1] / 12[11+1]
 Foot Platoon (Laser Marine) #2 (Lyran Alliance), rolled 10[9+1] / 3[2+1]
 Field Medic Magistracy Medical Corp #2 (Lyran Alliance), rolled 10[9+1] / 5[4+1]
 Jump Platoon (SRM) (Lyran Alliance), rolled 10[9+1] / 7[6+1] / 3[2+1]
 Foot Platoon (Laser) (Lyran Alliance), rolled 10[9+1] / 7[6+1] / 6[5+1]
 Foot Platoon (LRM) (Lyran Alliance), rolled 10[9+1] / 7[6+1] / 7[6+1] / 6[5+1]
 Maxim (I) Heavy Hover Transport (Lyran Alliance), rolled 10[9+1] / 7[6+1] / 7[6+1] / 9[8+1]
 Tunnel Rat II Mining Exoskeleton [Armored Glove](Sqd4) #2 (Lyran Alliance), rolled 10[9+1] / 8[7+1]
 Strider SR1 Mk II A1 EMPIRE (Fire and Forget), rolled 10[9+1] / 10[9+1]
 Motorized Platoon (Flamer) #2 (Lyran Alliance), rolled 11[10+1] / 5[4+1]
 Jump Platoon (Flamer) (Lyran Alliance), rolled 11[10+1] / 7[6+1]
 Lineholder KW1-LH2 (Draconis Combine), rolled 12[11+1] / 6[5+1]
 Motorized Platoon (Fieldworks) #2 (Lyran Alliance), rolled 12[11+1] / 8[7+1]
 Foot Platoon (Flamer) #4 (Lyran Alliance), rolled 12[11+1] / 9[8+1] / 6[5+1]
 Motorized Platoon (MG) #3 (Lyran Alliance), rolled 12[11+1] / 9[8+1] / 7[6+1]
 Mechanized Hover Platoon (LRM) (Lyran Alliance), rolled 12[11+1] / 12[11+1]
 Jump Platoon (Rifle) #2 (Lyran Alliance), rolled 12[11+1] / 13[12+1]
 Foot Platoon (Laser) #2 (Lyran Alliance), rolled 13[12+1] / 3[2+1]
 Motorized Platoon (Rifle) (Lyran Alliance), rolled 13[12+1] / 6[5+1]
 Foot Platoon (Rifle) #2 (Lyran Alliance), rolled 13[12+1] / 8[7+1]

Wind direction is from the North.  Wind strength is Calm.  The weather is Clear.  Visibility is Dusk/Dawn.
  Fog level is None.


Team 1:
        6932 / 6932 BV remaining (100.0%), 0 BV fled.
        5 / 5 units remaining (100.0%).

Team 2:
        10309 / 10309 BV remaining (100.0%), 0 BV fled.
        77 / 77 units remaining (100.0%).

Team 3:
        0 / 0 BV remaining (0.0%), 0 BV fled.
        0 / 0 units remaining (0.0%).

Fire and Forget:
        5946 / 5946 BV remaining (100.0%), 0 BV fled.
        4 / 4 units remaining (100.0%).

Draconis Combine:
        986 / 986 BV remaining (100.0%), 0 BV fled.
        1 / 1 units remaining (100.0%).

Lyran Alliance:
        10309 / 10309 BV remaining (100.0%), 0 BV fled.
        77 / 77 units remaining (100.0%).

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1196 on: 09 September 2024, 19:08:09 »
I hope you brought plenty of thermobarics for that  :evil:
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1197 on: 09 September 2024, 22:28:30 »
Yeah, I think there's a problem generating infantry for the APCs with large bays like that Maxim (I).  It's not properly assigning the infantry to the vehicle, so it thinks there's still more room: https://github.com/MegaMek/mekhq/issues/4535
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Re: The Crazy Hits Thread - Reborn!
« Reply #1198 on: 10 September 2024, 17:14:05 »
That sounds like it.  I have another mission with only a Karnov as a transport, so it looks like it's not limited to Maxim I's.

Team 1:
        9413 / 9413 BV remaining (100.0%), 0 BV fled.
        5 / 5 units remaining (100.0%).

Team 2:
        117179 / 117179 BV remaining (100.0%), 0 BV fled.
        1309 / 1309 units remaining (100.0%).

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Re: The Crazy Hits Thread - Reborn!
« Reply #1199 on: 11 September 2024, 19:50:13 »
So...this just screen shot I thought was funny.  Tank was dead for three turns.  Still on the field, but crew is dead.

"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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