Author Topic: Beetle (Affordable Bug Omni Mech)  (Read 561 times)

The Littlie Zaku

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Beetle (Affordable Bug Omni Mech)
« on: 30 August 2024, 04:49:38 »

Beetle Omni-Mech




Tech: Inner Sphere
 

Lore

Long wanting to break into the highly profitable bug mech scene, Quicksell had been hard pressed to carve a niche in  the highly lucrative market which had long since been dominated by well entrenched companies who proliferated the Wasp, Stinger and Locust Battlemechs. Unable to secure rights to these ubiquitous mechs, Quicksell chose instead to invest into a original and durable design; featuring omni capability to aid their mech in standing out within this hyper competitive market.


Built with a strange level of care by this normally corner cutting company. The Beetle deviates from most 20 ton mechs by emphasising protection, while still maintaining modest mobility. This is most notably shown by its four-ton reinforced frame: allowing it the ability with its three tons of heavy-fero-fibrious armour to endure hits which would cripple most light mechs. Based around endurance, the Beetle was advertised with the ability to endure a AC/10 barrage to the arms, Gauss rifle blows to the side torso and legs, and even proven stress tests against rated AC/20 hits to the main reactor in the centre chest: which while would leave the mech heavily damaged, did allow for it to survive, though any further hits would leave it non-operational.


This all aided by the mechs very cheap price for a omni-mech, indeed costing just over one-point-five million to manufacture and a sparse two-hundred thousand C-bills to arm, the adaptable omni design could be pushed out the door, with Quicksell taking advantaged of other pod manufacturing agencies to supply the equipment for their adaptable frame. Indeed the Beetle proved highly popular amongst the house militaries, militias, security companies and even cash strapped colonies unable to secure the money for multiple mech types, and instead adapting the Beetle to serve logistic roles in settlements, like mining, policing, farming and firefighting: before reequipping it swiftly to deal with actual combat duties. As while the Beetle never excelled in any one task, it was cheap, efficient, easy to manufacture and while not endlessly customisable could be cheaply afforded and deployed.



The only downside to the Beetle, was that many buyers noted that the immovable 10 single heat sinks in the engine proved to be a barrier to its sturdy design. Quicksell notably avoided advertising this feature, which while not a excessive barrier, and when bought up lauded as a logistic feature: many buyers are well aware that the mech has a high heat curve if one was to invest heavily into energy weapons.



Weapons and Equipment

Famously limited in terms of equipment, the Beetle carries a puny pod space of 4.5 tons, which makes its ability to carry heavy equipment limited: further hampered by its limited ten single heat sinks. What it does allow for however is a focused arsenal, most notably seen in its prime variant similar to other bug mechs.


Hosting 1 ER medium laser which it can fire and jump with no heat issues, 2 wrist mounted machine guns on its opposite left arm add a decent long range fire support and a head mounted SRM-2 launcher which allows the unit to fire its weapons freely even with BA support and if its arms were removed. In total this modest armament is more of basic affordance in the 32nd century, but is cheap, easy to deploy and inexpensive:  and is allowed to stay in the fight longer thanks to its durable frame and decent cavalry speed.


Code: [Select]
Beetle Prime

Mass: 20 tons
Chassis: Reinforced Biped
Power Plant: 100 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Heavy Ferro-Fibrous
Armament:
     4.5 tons of pod space
Manufacturer: Quicksell
     Primary Factory: Ares
Communication System: Bingo-Ram C
Targeting & Tracking System: Adapta21
Introduction Year: 3151
Tech Rating/Availability: E/X-X-X-D
Cost: 1,787,675 C-bills

Type: Beetle
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 475

Equipment                                          Mass
Internal Structure            Reinforced              4
Engine                        100 Fusion              3
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sink                     10                      0
Gyro                                                  1
Small Cockpit                                         2
Armor Factor (Heavy Ferro)    59                      3

                          Internal   Armor   
                          Structure  Value   
     Head                    3         6     
     Center Torso            6         9     
     Center Torso (rear)               2     
     R/L Torso               5         6     
     R/L Torso (rear)                  2     
     R/L Arm                 3         5     
     R/L Leg                 4         8     

Weight and Space Allocation
Location                      Fixed               Space Remaining
Head                          None                    2
Center Torso                  Heavy Ferro-Fibrous     0
                              Jump Jet                 
Right Torso                   6 Heavy Ferro-Fibrous    3
                              Jump Jet                 
                              2 Heat Sink             
Left Torso                    6 Heavy Ferro-Fibrous    3
                              Jump Jet                 
                              2 Heat Sink             
Right Arm                     4 Heavy Ferro-Fibrous    4
Left Arm                      4 Heavy Ferro-Fibrous    4
Right Leg                     Heat Sink               0
                              Jump Jet                 
Left Leg                      Heat Sink               0
                              Jump Jet                 

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
SRM 2 Ammo (50)                   RT        1        -       1.0   
2 Light Machine Gun               LA        2        0       1.0   
Light Machine Gun Ammo (100)      LT        1        -       0.5   
SRM 2                             HD        1        2       1.0   
ER Medium Laser                   RA        1        5       1.0   

Features the following design quirks: Easy to Pilot, Rugged (1 Point)



Variations


Type A

BV: 523

Cost: 1,832,150 C-bills

Unable to support the LRM barrage support normally found in most A type IS Omni Mechs, the A type Beetle mounts a Light PPC to the head of the Beetle to provide long range support. While modest the unit is also backed up with a right arm mounted Magshot with 1 ton of ammo, which while removed one lower arm actuator and hand, give it some additional punch without over stressing the heat systems if on the move.



Type B

BV: 560

Cost: 2,762,900 C-bills

Considered the most expensive suggested model by Quicksell, the Type B is designed as a cheap and easy to afford electronic warfare platform for combat units. Mounting a Guardian ECM in the Right Torso, and a Bloodhound Active Prove in the Left Torso, this variant can scout, screen other units, and spot in urban centre and counter enemy ECM and stealth armour. The variant itself is also notable as part of Quicksell's marketing strategy to build a Omni Mech frame, but take advantage of the now well formed Omni Mech market, without having to supply podded examples of the expensive electronic warfare themselves. To balance out the variant it is equipped with 1 ER Medium laser in the head.

Type C

BV: 555

Cost: 2,031,800 C-bills

Sitting on the mildly more expensive side, the C type Beetle, tries to offer the best reliability and bang for buck a bug mech can. Equipped with 1 standard medium laser in each arm, the two lasers being tied to a targeting computer in the right torso and only slightly pushing the heat curve when it jumps, while a Active Probe in the head gives the bug mech excellent awareness to compliment its accuracy.



Type D

BV: 478

Cost: 1,816,550 C-bills

Sticking to the tried and true basics for the Beetle, the D Variant again features a ER Medium in the right arm. However this variant equips a three light machine guns to a machine gun array in the left arm, removing the left hand to do so. This provides improved anti infantry ability at good range and the standard ER medium laser punch. To add squad support and aid, the head plays host to a TAG, for spotting and helping it fit into a combined arms formation with infantry.



Type E

BV: 690

Cost: 2,140,550 C-bills

Built first and foremost to support battle armour squads, the Type E is the first variant to use and deploy using Clan Tech as a focus. Armed with a potent plasma cannon in the right arm, with one ton of ammo, the limited ten shots while sparse are more than sufficient to back up a Battle armour team aiding it: helping them flush out infantry or other BA teams. A clan ER Small laser in the head to provide heavier punch at the close ranges BA operate at. While the clan tech does stand as a barrier to many units fielding this variant, it is semi common amongst house armies needing to dig out entrenched enemy positions.



Type F

BV: 402

Cost: 2,438,675 C-bills

One of the stranger variants, the F devotes 3 tons of its tiny 4.5 tons to a head mounted Boosted C-Slave system, and has a TAG mounted in its left arm, with a clan ER Small in its right arm. Focused around spotting and team supported, the F forgoes front line damage, to instead put emphasis on evasion and helping other team members score the kill, with the boosted C-3 punching through enemy ECM interference.



Type G

BV: 730

Cost: 1,851,800 C-bills

Designed to take advantage of Clan salvage or well armed house units, the G variant goes all in on a pair of arm mounted Clan Medium pulse lasers, these two accurate weapons give the unit great staying power for even inexperienced units, while the Light Active probe in the head allows the unit to fulfil a more upgrade duty of the C-Variant.



Type H

BV: 358

Cost: 1,665,800 C-bills

Heavily advertised by quick sell, the H variant of the Beetle is purely civilian in focus, sporting a head mounted fluid and a right arm mounted vehicle flamer, the former of which is loaded with water or flame retardant, and the latter is loaded with water. Designed for city firefighting, the H had very littlie use in combat, but was highlighted how the Beetle could prove of use for settlements who could not afford multiple mechs for specific duties like mining, fighting, cargo loading ETC..



Type I

BV: 426

Cost: 1,694,800 C-Bills

Dedicated to anti infantry, the I type equips two standard machineguns to the head for better target tracking, and puts a flamer in each arm for flushing out infantry with only a slight taxation to the heat load. A single medium laser on the right arm provides modest anti tank ability to this Beetle variant.



Type J

BV: 610

Cost: 1,856,025 C-Bills

The J type is a simple clan rebuild of the Prime variant, swapping out the IS ER medium for a clan in the right arm, a SRM2 for a SRM 4 in the head and swapping the two light MGs for 3 light MG array in the left arm by removing the hand actuator in a similar vain to the D type. While not especially Steller it boasts near double the firepower of the Prime variant with only a slight increase in heat curve. The main advantage of the J type is that the clan tech used in its makeup is not especially difficult to get a hold of.



Notes

The Beetle  has come about through a mix of testing and also redesigning a longstanding idea which I have wanted to field. Starting initially as cheap BA transport, my initial ideas were based around stealth armour and very fast light fusion engine, paying homage to the Dasher omni mech, but with IS tech. However while such a mech is still in the cards its 3 million cost at base made it unfavourable, so I thought... 'are there any omni mechs for the affordable market?' And to my surprise I struggled to find a single omni mech which could be found for under 2 million C-Bills.


The Beetle is the result of me trying to get a omni mech under that price point: as proliferation of omni tech would likely be a sure-fire market in Inner Sphere. If its cheap, it can be proliferated to a similar rate as other Bug Mechs, which I based the unit around. Through testing I came to a fun realisation that I can put just enough armour on a piece of 20 ton frame with reinforced armour to endure just enough damage to keep a arm attached after a AC/10 or PPC hit: and then further pushed the armour with reinforced structure to keep the legs, side torso and centre durable enough to endure Gauss and AC/20 hits respectfully. Still such damaged would leave the unit disabled by any further shots to those areas, but it makes the Beetle dam durable when handling low end point games where the smallest damage unit would be 5 point damage, or when facing clans would be a 7 point damage on average.


Now with this durability, omni flexibility and a cavalry mech speed of 5/8 (one less that the 6/9 of other affordable bug mechs), the Beetle can perform a lot of generic duties you now don't have to assign more expensive units in defensive instillations. It can escort BA, scout, hunt, focus on anti infantry, spot for artillery, be a swarm unit, raid, train techs on omni mechs at a affordable price, perform civilian duties etc.


As for flaws, the biggest issue is cooling: with reason I went with single heat sinks is first off the amount of crit space on the mech would have been hyper limited if I had used DHS. If I had used doubles I would only have around 8 crit slots; while using single heat sinks I have increased that to around 20 slots. As for the choice of Heavy ferro, I played around with it quite a bit, as by going for standard ferro would have forced me to lower the pod space to 4 tons, which while sounds nice, it does not save enough space to make double heat sinks viable on the design. Second I was already pinching tonnage space and armour points, and heavy offered the best balance. Also single heat sinks feel appropriate on a quicksell mech. As for why I did not increase speed or use a light fusion engine, most of the variants I made all cost around 3 million C-Bills, which while cheap, is still twice the price point of other bug mechs: making it unviable.


Aside from that, the Small cockpit while is annoying for piloting, the unit is cheap enough that upping piloting is not to expensive.


Also by going through Quicksell inventory I actually found out they have never produced their own mech.

Sabelkatten

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #1 on: 30 August 2024, 07:47:15 »
Questionable if reinforced structure is really worthwhile on a 20-tonner... But it does provide a bit of character without really hurting the mech. Nice job. :)

PS. Checking my files I have a 20-ton quad omni that also comes in at ~1,7 million. SFE makes the low price almost guaranteed.

The Littlie Zaku

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #2 on: 31 August 2024, 02:05:44 »
Questionable if reinforced structure is really worthwhile on a 20-tonner... But it does provide a bit of character without really hurting the mech. Nice job. :)

PS. Checking my files I have a 20-ton quad omni that also comes in at ~1,7 million. SFE makes the low price almost guaranteed.

The reinforced structure is very much necessary in this design given a 20 tonner at most can get 6 points of armour + 3 points of structure on the arms, making it impossible to protect against PPCs, AC/10s etc. Same goes for the rest of the body. As Reinforced structure points counts for 2 points of structure, by raising the armour to 5 on the arms and arm internal structure to 6 via, the unit can take a AC/10 hit and still have a arm attached (if barely). Its not going to help it hang around in a dual between assault mechs, but in bug mech games where the highest damage to expect is likely a clan ER medium or large laser at 7-8  block damage, this durability really helps its staying power.

A person who reviewed my mech elsewhere is the idea is the reinforced structure 'is armour' for the Beetle. While not the best idea, it helps it hang in that bit longer and take hits that would normally tear off vital areas. The fact it can take a Gauss to the side torsos and legs means it cannot be one shot lose a limb at range and the additional structure helps it endure normally fatal hits to 20 tonners.

As for your 20 ton omni, I would love to see it. And is that with equipment?

Daryk

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #3 on: 31 August 2024, 02:44:03 »
Armor is armor, especially if you're carrying ammo.  It only takes another half ton of Heavy Ferro to max it out.

Sabelkatten

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #4 on: 31 August 2024, 04:04:45 »
I second the last half ton of armor!

But the reason reinforced structure is so questionable is that making the mech 25 tons is just so much more efficient.

The Littlie Zaku

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #5 on: 01 September 2024, 09:11:52 »
I had thought about putting in the extra half a ton, but I found in that case it skewed BV a bit to far away from the Bug Mech base for the Beetle. Also I have found the half ton amazingly versatile for things like CASE, Beagle Active probes, Guardian ECM: that and at 20 tons I was penny pinching every ounce of pod space I could get anyway. Ideally I wanted 5 tons for a medium laser, but that fell though due to using a XL gyro made it cost on average 2 million for every variant.

It was very much a case of balancing on the tiniest of amounts.

Daryk

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #6 on: 01 September 2024, 11:25:52 »
If you really want to penny pinch, use Fractional Accounting... ;)

Sabelkatten

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #7 on: 01 September 2024, 11:36:37 »
20 ton SFE quad omni:
Code: [Select]
Ozelot omni OZT-5O

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Quad Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 2,158,000 C-Bills
Battle Value: 356

Chassis: Unknown Endo-Composite
Power Plant: Unknown 140 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    5.5 tons of pod space (5 tons in turret).
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                35 points                1.50
    Internal Locations: 2 FLL, 2 FRL, 2 RLL, 1 RRL
Engine:             Fusion Engine                140                       5.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 4 LT, 1 RT
Gyro:               XL                                                     1.00
Cockpit:            Small                                                  2.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV -  72                  4.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                       L/R Front Leg     4            8         
                                        L/R Rear Leg     4            8         



================================================================================
Loadout Name: Base                                           Cost: 2,158,000
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 356

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------


================================================================================
Loadout Name: Prime                                          Cost: 2,573,875
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 670

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
(T) ER Medium Laser                          RT        5         1         1.00
(T) Light PPC                                RT        5         2         3.00
(T) Small X-Pulse Laser                      RT        3         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
7          2       2       1       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: LL                                             Cost: 2,482,375
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 657

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
(T) ER Large Laser                           RT        12        2         5.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
7          2       2       1       0      1     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Missile                                        Cost: 2,317,375
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 455

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (T) MML-3s                                 RT        4         4         3.00
(T) ER Small Laser                           RT        2         1         0.50
@MML-3 (LRM) (40)                            HD        -         1         1.00
@MML-3 (SRM) (33)                            HD        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
7          2       1       1       0      1     0   Structure:  1
Special Abilities: OMNI, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: EW                                             Cost: 2,977,375
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 582

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           HD        0         2         1.50
TAG                                          RT        0         1         1.00
Beagle Active Probe                          RT        0         2         1.50
(T) ER Medium Laser                          RT        5         1         1.00
(T) ER Small Laser                           RT        2         1         0.50
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
7          1       1       0       0      1     0   Structure:  1
Special Abilities: OMNI, ECM, TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Jumper                                         Cost: 2,624,500
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 521

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 7  (Standard)
    Jump Jet Locations: 7 RT                                               3.50
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) Medium X-Pulse Laser                     RT        6         1         2.00

The left torso filled with DHS still amuses me. :laugh:

VanVelding

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #8 on: 01 September 2024, 14:25:20 »
Cool little guy that fills a niche. I like it.
Co-host of 17 to 01 and The Beige and The Bold. I also have a dusty old blog about whatever comes to mind vanvelding.blogspot.

Daryk

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #9 on: 01 September 2024, 15:27:19 »
Inspired by the theme, here's a 20-ton Urbie-alike:
10-point weapon: CHECK!
3-point "Anti-Infantry" weapon: CHECK! (AND this one's ACTUALLY anti-infantry too!)
2/3/2 movement: CHECK!
Flippable arms: CHECK!
DIRT cheap: CHECK! (cheaper than an ACTUAL Urbie even! ;D)
Lives up to its name: CHECK! (Just TRY to kill it by stepping on it! :D)
Code: [Select]
Cucaracha

Mass: 20 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 2750
Dry Cost: 1,362,400 C-Bills
Total Cost: 1,362,400 C-Bills
Battle Value: 602

Chassis: Unknown Reinforced
Power Plant: Unknown 40 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: Unknown
    Jump Capacity: 60 meters
Armor: Unknown Hardened
Armament:
    1  (CL) Improved Heavy Medium Laser
    1  (CL) Micro Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                    33 points                4.00
Engine:             Fusion Engine                 40                       1.00
    Walking MP: 2
    Running MP: 3
    Jumping MP: 2 Standard
    Jump Jet Locations: 2 CT                                               1.00
Heat Sinks:         (IS) Single Heat Sink        10                        0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA, 2 LL, 2 RL
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Hardened                     AV -  68                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Improved Heavy Medium Laser             RA        7         2         1.00
(CL) Micro Pulse Laser                       LA        1         1         0.50
                                            Free Critical Slots: 37

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 6
2j         2       1       0       0      1     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA

idea weenie

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #10 on: 01 September 2024, 23:23:48 »
I had thought about putting in the extra half a ton, but I found in that case it skewed BV a bit to far away from the Bug Mech base for the Beetle. Also I have found the half ton amazingly versatile for things like CASE, Beagle Active probes, Guardian ECM: that and at 20 tons I was penny pinching every ounce of pod space I could get anyway. Ideally I wanted 5 tons for a medium laser, but that fell though due to using a XL gyro made it cost on average 2 million for every variant.

It was very much a case of balancing on the tiniest of amounts.

Another use for the extra half ton is putting Hardened Armor on the Head.  Half a ton of Hardened armor is effectively 8 more pts of protection, and a Head location can hold up to 1 ton of Hardened Armor (vs just over half a ton of regular armor).  Use Patchwork Armor rules from Tactical Operations: Advanced Units & Equipment p189 (corrected 6th printing) to do this while avoiding the penalty to Running.

The Littlie Zaku

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #11 on: 02 September 2024, 01:44:18 »
I do very much like your quad omni Sabelkatten: a quad with a turret and that 7/11 ground speed is very good choice, provides manoeuvrability, only downside it it does regularly go over 2 million, but that does make it cheaper than almost all other omni mechs. The turret is a nice touch, shame that never becomes base tech :(

Thank you VanVelding

The 20 ton urbie like while is cheap, is just too slow even with reinforced structure. The Beetle has its jump jets and Sabelkatten had good ground speed in his, its not really going to compete with the urbie, especially later tech variants as its main gun the heavy laser has only a range of 9, as opposed to the urbies which is usually at a minimum 5/10/15.

And sadly idea weenie hardened armour cannot be put on omni mechs: and I am fairly certian it doesn't even with patchwork rules. Also patchwork isn't rules legal sooo :S

Sabelkatten

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #12 on: 02 September 2024, 02:33:10 »
Hmm... Weird. When I opened the OZL in SSW it showed a lower cost. Probably a bug, I really need to update my installation!

Daryk

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #13 on: 02 September 2024, 02:58:07 »
I was figuring 3/6/9 range was good enough in a city.  The Reinforced Structure and Hardened Armor combo make it REALLY hard to kill.

The Littlie Zaku

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #14 on: 03 September 2024, 01:13:33 »
Your mech moves at 2/3/2, and to be fair the reinforced structure helps it stay alive but that is not enough on a 20 tonner. I went 5/8/5 on mine as it balances decent manoeuvrability with good enough protection, yours relies entirely on protection as it can only get a +1 to hit if it runs. While mine can get up to a +3 to hit if it goes full speed. Though the quad nature does help with the hardened armour.

Sabelkatten

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Re: Beetle (Affordable Bug Omni Mech)
« Reply #15 on: 03 September 2024, 05:35:16 »
Regarding the armor on the OP: Why not use an XL gyro for the missing half ton? The only real downside is that the JJs won't be symmetrical. Or is it to expensive?

 

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