Okay, it's Later.
First, let me point out that after the Fortune and Glory fiasco, Wizkids had to reconsider effect bonus actions and free orders had on the Game. So, Anticipate doesn't come without some Pain. Let's look at it:
AN-L-028 Kisho Nova Cat (Medium S:2 A:1 D:1 16 pts. Clan Nova Cat-Spirit Cats)
Cost in Preferred Mech: 27
ANTICIPATE (Optional) Before giving this unit an order, you may give it a move order, which does not count against your order total for the turn. This unit may not use the run option during this move, and it may not be in base contact with any opposing figure at the end of the move. This unit gains 1 heat after resolving the move. This pilot cannot be used in the same battleforce as AN-L-020.
As worded and explained by the WK Rule Arbiter, it is still an Order even if it is free, and it gets an Order Token if it doesn't have one already. And it gets Heat for using the Ability. But it's a conditional ability that depends on receiving an Order from your total for the turn. You are committed to complete the Order before moving on to the next unit. Even on turn one from a cold start, if Anticipate is used, Kisho is already Pushing to complete his order for that turn. Use Anticipate, give it an Order Token, then give the Order that Pushes and whatever else it does. Yeah, expect Kisho to overheat and shut down a lot.
But ... You can use Anticipate to get out of trouble, move away, then use an Order to Vent. So it's not all bad.
The other problems the Wendigo has are the mediocre range and damage values. So, Combat Enhancement Cards are required. I like PPC-Cap because you don't have to roll to hit twice, and six damage energy at two targets is plenty scary. Add the Faction Pride for extended range and the mech is on parr with most Heavy mechs from other Factions. Then, there's the Phawk with 18 inch range, TSEMP and Improved Targeting. Try it, you'll like it.
At 600 points, you can only choose one attack with the Faction Pride, but 900 points will let you do this with two units per turn.
Basic 600 point Anticipate Kisho Army
AN074 Wendigo 'Nebula' 160 pts. (Clan Nova Cat)
AN-G-079 PPC Capacitor (Medium 29 pts.)
AN-L-028 Kisho Nova Cat (Medium S:2 A:1 D:1 16 pts. Clan Nova Cat-Spirit Cats)
Cost in Preferred Mech: 27
DOM085 Phoenix Hawk I 114 pts. (Clan Nova Cat)
AOD-G-003 Improved Targeting (Light 23 pts.)
VG.-P-052 Graduate Certificate - War College of Goshen (Light S:0 A:2 D:1 19 pts.)
2x DOM063 Coolant Truck 40 pts. (Clan Nova Cat)
2x D040 JI100 Recovery Vehicle 16 pts. (Spirit Cats)
2x F001 Elite Infantry 14 pts. (Spirit Cats)
4x VG009 Clan Battle Armor 17 pts. (Clan Nova Cat)
DOM-F-023 Clan Nova Cat/Spirit Cat Faction Pride 20 pts.
To qualify to use this card's alternative point value, your battleforce must be composed entirely of Clan Nova Cat units, or entirely of Spirit Cat units, or entirely of Clan Nova Cat and Spirit Cat units. 1/450: At the beginning of your order stage, a friendly Clan Nova Cat unit or Spirit Cat unit gets +2 to its maximum energy range value that stage.
600 points total.
The Elite Infantry has Point Defense and can benefit Repair Orders and the Coolant truck has Flamers, so it can use a Close Combat Attack. The JI100RV does no damage and has no range, it only does one thing, and that only sometimes.
Add this to get 900 points for the Faction Pride:
VG065 Thor 201 pts. (Clan Nova Cat)
VG.-G-153 PPC Capacitor (Heavy 32 pts.)
VG.-P-058 Graduate Certificate - Frihet Training Facility (Heavy S:0 A:2 D:1 31 pts.)
D155 The Scorchers (Clan Battle Armor) 26 pts. (Spirit Cats)
DOM-F-023 Clan Nova Cat/Spirit Cat Faction Pride 10pts.
900 points total.
If you don't have the Scorchers, choose one of the following unit types as a replacement. All are good, but Scorchers are just on a different level. The 300 point upgrade includes the extra cost for the Faction Pride, and so on.
2x D007 Hoverbike Squad 13 pts. (Spirit Cats)
1x FP017 Sylph Battle Armor 26 pts. (Spirit Cats)
1x DOM036 Shamash Reconnaissance Vehicle 26 pts. (Clan Nova Cat)
Normally, as part of the metagame, talk would now turn to what Terrain, and Planetary Conditions you might use with this army. You might want to keep Blocking at the extreme edges of your long range and just dare your opponents to enter your clear line of fire. Water anywhere is fine as long as you don't stand still. A stationary target is an easy one. Jumping mechs can dance in Hindering, and that alone makes then hard to hit.
GC