Vehicle of the Week: Glory Fire Support VehicleAnother one of the early RAC vehicles, the Glory was developed by Johnston Industries, long the manufacturer of the Goblin. As the only company to submit a fire support design, something the AFFS was looking for to round out their forces, Johnston's Glory was readily approved for testing just on the eve of the Federated Commonwealth Civil War. The need for existing hardware forced them to sideline the program until early 3067 with production only beginning to reach the Syrtis Fusiliers, with plans for further production to meet demand despite some enigmatic incidents believed to be sabotage. Critics have protested that the Manteuffel and Ajax make the Glory superfluous, although the lower cost compared to the Ajax could easily give it a niche... if it has the time to get into it, of course. Exactly how badly derailed all of this was by the Jihad is unknown but judging from one of the dossiers in the Dark Age, Johnston apparently managed to keep production going on, with units serving in both the AFFS and the Coalition. Exactly how is an open question at this point.
At 85 tons, there's only two choices, treads or naval vessels, and we're not talking about a boat. The Strand 255 fusion engine, probably best known for its long history on the
Stalker series, offers it the typical 54 kph top speed of vehicles this size. It's also nicely cheap compared to the vehicles it's been compared to, something that the Treasury probably appreciated. Overall, Johnston borrowed a lot of component designs from the Goblin, but engineered something much different. The armor, Durallex “Heavy†(read: branded standard) Ferro-Fibrous, is considerable, getting nearly to being twice as thick with 14 tons arranged 60/50/31/60. You're far from indestructible, of course, but it's going to take a reasonable amount of pounding to put you down. The turret holds a class 5 rotary autocannon fed by only two tons of ammunition and a pair of 15 tube LRM racks linked to Artemis IV modules with four tons of ammunition between them. To provide some sort of utility as your ammo goes low, a pair of ERMLs were fitted to the front, and a Guardian ECM suite gives you considerable electronic defenses. For those interested, there's 35.5 tons of gear in here with a 30 ton capacity turret; the Ajax has 42 tons of pod space and a 35 ton capacity turret along with heavier (standard) armor, so it's really not coming off as badly in terms of basic design against the Ajax.
The only known variant was the original prototype design, employing a light Gauss rifle instead of the lasers. While the range is useful to a fire support platform and it does decently well against heavy 'Mechs as part of a fire lance, the lack of close-in firepower on a vehicle that can't even pretend to control the range against most threats isn't precisely reassuring. Being completely ammo dependent isn't really something I like to see on fusion-powered units, either, although with an LGR's ammo endurance, that weapon is likely to suffer for it more in campaigns than individual battlefields.
This one operates like a lot of other slow assault tanks: Get into your firing position and be prepared to stay there. You want at least 14 or 15 hexes of clear firing possibilities to exploit the LRMs and LGRs. In practice, the firepower works well, especially if someone forgot to bring ECM to blunt the Artemis suites. Have a plan to deal with close-range fighters, even if it's just a Hetzer parked nearby to sprint at someone trying to close. The original has my usual caveats about RAC fire rates and tempting Murphy (no rapid shots on 12s, etc.). Try to keep the LGR model back a bit. The reach it has can give it a surprising amount of use against brawlers and snipers.
There's a right way and a wrong way to counter Glories. The right way involves disabling them (crit-seekers, especially LB 10-Xs or SB Gauss rifles, will aid considerably) and massed fire. The wrong involves letting them get into position, then sit there and thunder fire at you without evasive maneuvering or attempts to beat them down. That never ends well. They're not invincible. They're not even necessarily hard to kill, although you'll need to bring enough firepower to do it. But they're 85 ton tanks, they have plenty of guns, and they
will break things and hurt people if they're given a chance to do it. Charging the variant isn't a bad answer as long as you can get close enough but trying it against the original may just be setting you up for a 6 shot welcome call from the RAC.
References: The Master Unit List has yet to include TRO3067 units, waiting on a Catalyst record sheet to be released, but
the BattleTech Wiki has an image of it along with the dossier on the unit. The miniature on display at CamoSpecs is for the
42nd Avalon Hussars.