The easy solution there is to either allow for unbalanced weapons, or to cut the cost factor.
Precisely. The point here is that the availability and cost increase are the balancing factors.
Also consider:
AToW Companion pg. 161 "Improved precision" Reduces the recoil by 1 or +1 to attack at the cost of 1 BD and triple the C-Bills (assuming first mod) or
AToW pg. 286 Weapon accessories Recoil compensation reduces recoil by one. No change to other stats. C-bill cost 1.1x (I take that to mean 110% cost Added for a total of 210%)
AToW pg. 286 Weapon accessories Laser sight +1 attack for 25 C-bills. Does require a battery though.
And nothing but budget stops you from having both.
AP ammo +2AP for the cost of 1 BD and triple ammo cost.
Explosive ammo +1BD for the cost of 1 AP, but adds Splash damage on top and changes the AP to X (explosive). Triple ammo cost.
And I can pop the clip to change from one to the other.
Seems to me accessories can already unbalance your weapon at a pretty nominal cost.
Not meaning to nitpick here, just didn't make sense to me. Still a big fan of the system. O0
Thank You
- Shane