I did, at least, add a LOT more room to the traits and abilities / skills sections :P Haven't heard anyone say anything on whether I've added enough, though...
And I suppose if I wanted to narrow down the combat modifiers section (I personally love it and wouldn't be able to stand not having it), I would have to ask which modifiers people don't need or would never use.
I really like the remastered sheet you came up with, LOTS of room on it for anything you'd ever want on a character.
Does Target Size come up very often? Should I eliminate Aimed Shots since I don't also have Hit Location rules?
And I wouldn't be opposed to adding hit location rules to it, I've just never figured out where I'd put it. I really like the combat modifiers because I'm simply rather noobish and forgetful, and my players (when I have them) aren't any better :P
But yeah. I received a lot of input on requiring more skill and trait room, so I added them. More input == better sheet :P So, which combat modifiers are best to keep and best to throw out... should I add hit tables... and is there enough skill room yet?!?
For the people who DO use HitLoc rules, I'd say an entirely different layout would be in order.
Shrink down the logos and Personal Data somewhat and have the first page include: Attributes, Traits/Abilities, a smaller Inventory, and Life Module blocks along the left with the Skills along the right.
On the second page, include: Combat Data, and Hit Locations as two blocks at the top with Combat Modifiers and Notes as full page width blocks below them.
The
MW3rd record sheet had a decent diagram for hit locations, though with all that space, you ought to be able to put actual blanks by the locations for armor coverage.
That's just all my own opinion, of course. Aside from my group, I don't know of that many people who consistantly used the HitLoc rules to begin with. With the removal of damage randomization, it seems much easier to fit it into the pacing of personal combat now than it was before.