I was fiddling with the idea of swapping out the AC for multiple LPPCs and more heat sinks and another laser, and then noticed if I shifted things a bit, rather than keep the LPPCs all in one arm, it started looking very similar to a rather famous design.
Then things got a bit funky. I blame Pharoah Beer.
Anyways...
One relatively simple swap would be to yank the Magshots & ammo, drop in CASE, two Mguns, and a half ton of ammo.
I originally was going to do just that as the main design, but I really don't like dealing with Mgun ammo cook-offs, even with CASE, and the 'ow, I got a papercut' damage from either Magshot going boom is something I'm much more comfortable with.
Effectively, this is a Miniature version of either a Marauder IIC or Marauder II, depending on your view, considering it's loadout. The second variant below the main one is the mini-version of the classic Marauder loadout, which yanks out the Magshots, swaps the lasers back to standard mediums, and gives it a RAC/2 and a double bin of ammo. Technically its a damage upgrade by exactly 1 point over the main model, but I also had to chuck two DHS. That and going from mid-grade hole punchers to a spread. So opinions may vary.
Desperado DSP-4R
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 6,398,850 C-Bills
Battle Value: 1,415
Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
3 Light PPCs
2 Medium X-Pulse Lasers
2 Magshots
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 2 LT, 5 LA, 4 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 225 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RA 5 2 3.00
Medium X-Pulse Laser RA 6 1 2.00
Light PPC LA 5 2 3.00
Medium X-Pulse Laser LA 6 1 2.00
Light PPC RT 5 2 3.00
Magshot RT 1 2 0.50
Magshot LT 1 2 0.50
@Magshot Gauss Rifle (50) CT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5/2j 3 4 2 0 2 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA
Desperado DSP-6D
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 6,145,100 C-Bills
Battle Value: 1,265
Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Rotary AC/2
2 Light PPCs
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 LT, 5 LA, 5 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 225 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RA 5 2 3.00
Medium Laser RA 3 1 1.00
Light PPC LA 5 2 3.00
Medium Laser LA 3 1 1.00
Rotary AC/2 RT 1 3 8.00
@Rotary AC/2 (90) RT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5 3 3 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA