The units here are designed to either be used defensively in a cover rich area or to be a distraction fixing the enemies attention upon them while flankers move into position. ICE Engines were chosen for ease of maintenance and lower cost.
Linebacker Medium Tank- 50 ton tank with the max armor for frame. Meant to be a brick that holds and survives. Has an AC-10 with four tons ammo 2:1:1 ratio precision, AP, and flak. Flak can be replaced as this unit has an AA twin. 3/5 MP
Linebacker Medium Tank Export
Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,046,250 C-bills
Type: Linebacker
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 829
Equipment Mass
Internal Structure 5
Engine 150 ICE 11
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 215 13.5
Internal Armor
Structure Value
Front 5 52
R/L Side 5/5 43/43
Rear 5 34
Turret 5 43
Weapons
and Ammo Location Tonnage
AC/10 Turret 12.0
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (10) Body 1.0
Precision AC/10 Ammo (10) Body 2.0
Linebacker Fuel Cell Engine- Replaces ICE with Fuel Cell engine speed goes up to 4/6 but cost goes up almost 50 percent. Gains a vehicular grenade launcher.
Linebacker Medium Tank Export FC Engine
Mass: 50 tons
Movement Type: Tracked
Power Plant: 200 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Vehicular Grenade Launcher
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,573,750 C-bills
Type: Linebacker
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 871
Equipment Mass
Internal Structure 5
Engine 200 Fuel Cell 10.5
Cruising MP: 4
Flank MP: 6
Heat Sinks: 1 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 215 13.5
Internal Armor
Structure Value
Front 5 52
R/L Side 5/5 43/43
Rear 5 34
Turret 5 43
Weapons
and Ammo Location Tonnage
Vehicular Grenade Launcher Front 0.5
AC/10 Turret 12.0
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (10) Body 1.0
Precision AC/10 Ammo (10) Body 2.0
Hedgetrimmer AA- The twin of the Linebacker is the same in every way except armament. Instead of an AC-10 it mounts dual AC-2 with two tons of flak and one of flechette to protect against aircraft and infantry.
Hedgetrimmer Medium Tank Export
Mass: 50 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 822,750 C-bills
Type: Hedgetrimmer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 740
Equipment Mass
Internal Structure 5
Engine 150 ICE 11
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 215 13.5
Internal Armor
Structure Value
Front 5 52
R/L Side 5/5 43/43
Rear 5 34
Turret 5 43
Weapons
and Ammo Location Tonnage
2 AC/2 Turret 12.0
CASE Body 0.5
Flechette AC/2 Ammo (45) Body 1.0
Flak AC/2 Ammo (135) Body 3.0
Hedgetrimmer Fuel Cell- Same idea as the linebacker fuel cell similar percentage increase in cost and also gains a vehicular grenade launcher.
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
1 Vehicular Grenade Launcher
2 AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,350,250 C-bills
Type: Hedgetrimmer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 771
Equipment Mass
Internal Structure 5
Engine 200 Fuel Cell 10.5
Cruising MP: 4
Flank MP: 6
Heat Sinks: 1 0
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 215 13.5
Internal Armor
Structure Value
Front 5 52
R/L Side 5/5 43/43
Rear 5 34
Turret 5 43
Weapons
and Ammo Location Tonnage
Vehicular Grenade Launcher Front 0.5
2 AC/2 Turret 12.0
CASE Body 0.5
Flechette AC/2 Ammo (45) Body 1.0
Flak AC/2 Ammo (135) Body 3.0
Paladin Heavy Tank- Serves the same role as the linebacker and has the same speed. Also has an AC-10 though with more ammo and supported by a pair of light machine guns. Around 50 percent more armor has three vehicular grenade launchers and a shell firing anti missile system forward. Fulfills the same role as the linebacker better but has just under double the cost. For those with extra money. Still costs on the lower end compared to mechs and can go toe to toe favorable with anything in its price range.
Paladin Heavy Tank Export
Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 Light Machine Gun
3 Vehicular Grenade Launcher
1 Anti-Missile System
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,988,000 C-bills
Type: Paladin
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,233
Equipment Mass
Internal Structure 7.5
Engine 225 ICE 20
Cruising MP: 3
Flank MP: 5
Heat Sinks: 0 0
Control Equipment: 4.0
Power Amplifier: 0.0
Turret: 1.5
Armor Factor 302 19
Internal Armor
Structure Value
Front 8 74
R/L Side 8/8 60/60
Rear 8 48
Turret 8 60
Weapons
and Ammo Location Tonnage
Vehicular Grenade Launcher Rear 0.5
Vehicular Grenade Launcher Left 0.5
Anti-Missile System Front 0.5
Vehicular Grenade Launcher Right 0.5
AC/10 Turret 12.0
2 Light Machine Gun Turret 1.0
Light Machine Gun Ammo (100) Body 0.5
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (20) Body 2.0
Anti-Missile System Ammo (12) Body 1.0
Precision AC/10 Ammo (15) Body 3.0
Paladin Fuel Cell- Not a very economical design compared to the Linebacker and Hedgetrimmer Fuel Cell only added for completeness. To fit the fuel cell and gain one more MP ferro fibrous armor and the removal of one ton of ammo was nessesary. Aditionaly the cost increased by 85 percent for a small amount more you could have two ICE paladins for the cost of a Fuel Cell Paladin.
Paladin Heavy Tank Export FC Engine
Mass: 75 tons
Movement Type: Tracked
Power Plant: 300 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
2 Light Machine Gun
3 Vehicular Grenade Launcher
1 Anti-Missile System
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 3,580,063 C-bills
Type: Paladin
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,253
Equipment Mass
Internal Structure 7.5
Engine 300 Fuel Cell 23
Cruising MP: 4
Flank MP: 6
Heat Sinks: 1 0
Control Equipment: 4.0
Power Amplifier: 0.0
Turret: 1.5
Armor Factor (Ferro) 302 17
Internal Armor
Structure Value
Front 8 74
R/L Side 8/8 60/60
Rear 8 48
Turret 8 60
Weapons
and Ammo Location Tonnage
Vehicular Grenade Launcher Rear 0.5
Vehicular Grenade Launcher Left 0.5
Anti-Missile System Front 0.5
Vehicular Grenade Launcher Right 0.5
AC/10 Turret 12.0
2 Light Machine Gun Turret 1.0
Light Machine Gun Ammo (100) Body 0.5
Armor-Piercing AC/10 Ammo (5) Body 1.0
CASE Body 0.5
Flak AC/10 Ammo (10) Body 1.0
Anti-Missile System Ammo (12) Body 1.0
Precision AC/10 Ammo (15) Body 3.0