Author Topic: Battlearmor the Soviet Series  (Read 618 times)

Primus203

  • Sergeant
  • *
  • Posts: 179
Battlearmor the Soviet Series
« on: 03 August 2024, 21:37:13 »
A trio of battlearmor though the third one an assault weight is iffy if it would actually be produced.

The first 2 battlearmor are mostly the same frame with a different loadout. Both are medium weight and have movement of 2/2/3 which should let them relocate adequately for city fighting. Both use mimetic armor to hamper detection.

Stalingrad- Medium weight battlearmor. The anti armor brother. Has in the left arm a single medium laser giving a squad 30 points of potential damage. Has a single M42B to see off light infantry attacks.
Code: [Select]
Battlearmor Stalingrad
Type: Battlearmor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 421
Swarm/Leg Attack/Mechanized/AP: No/No/No/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          2                              40 kg
     Jump MP:            3                             150 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Mimetic                7      100 kg
    Armor Value:         3 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Medium Laser                  Left Arm     3       500 kg
Volga - Medium weight battlearmor. The anti infantry slash battlearmor twin. Made to protect the Stalingrad. Mounts an Automatic grenade launcher, Heavy Flamer, and standard machine gun giving it excellent firepower for these roles.
Code: [Select]
Battlearmor Volga
Type: Battlearmor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 228
Swarm/Leg Attack/Mechanized/AP: No/No/No/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               175 kg
Motive System:                                               
     Ground MP:          3                              80 kg
     Jump MP:            3                             150 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Mimetic                7      100 kg
    Armor Value:         3 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Heavy Flamer                  Left Arm     1       350 kg
Machine Gun                   Right Arm     1       100 kg
Baba Yaga - Iffy if will be produced. Bigger slower sacrifices mimetic armor to mount 2 medium Lasers. Left over tonnage lets it have 150 percent more armor then it's smaller cousins. Not a armor that can effectively relocate as has no jump MP. Has a 2 shot inferno SRM and a M42B rifle.
Code: [Select]
Battlearmor Baba Yaga
Type: Battlearmor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 742
Swarm/Leg Attack/Mechanized/AP: No/No/No/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          2                             160 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Standard (Basic)       0      250 kg
    Armor Value:         6 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Medium Laser                  Left Arm     3       500 kg
Medium Laser                  Right Arm     3       500 kg
Anti Personnel Weapon Mount     Body       1        5 kg 
Power Pack                      Body       1       25 kg 
Cutting Torch                   Body       1        5 kg 
Vibro-Shovel                    None       0        0 kg 

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26036
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Battlearmor the Soviet Series
« Reply #1 on: 04 August 2024, 00:39:46 »
3 is a frighteningly low level of armour for a medium suit, and similarly 6 for a heavy. Yes, you can't get the medium lasers in without dropping armour, but they're frighteningly killable.

The sweet spot seems to be 5 points armour, plus 1 for the trooper, for lightly armoured mediums. That way, a medium laser won't kill the suit outright. 6+1 might be preferable, as the suit can then soak an IS medium laser. Against Clan weapons? Watch them melt.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Primus203

  • Sergeant
  • *
  • Posts: 179
Re: Battlearmor the Soviet Series
« Reply #2 on: 04 August 2024, 01:02:35 »
So im just going to note these are never intended to be used in the open rather in buildings or camouflaged fieldworks. but mainly buildings. they could have more armor but sacrifice this partly for the laser partly for the 3 jump mp to relocate quickly.

These units are defensive not offensive their armor issues are noted and hoped to be negated by cover.

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26036
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Battlearmor the Soviet Series
« Reply #3 on: 04 August 2024, 01:11:16 »
Old Soviet saying - "Infantry is the queen of battle, but Artillery is the king of war. And we know what the king does to the queen."

Same thing here. If you're planning to deploy massive fieldworks, manned with these, expect artillery. It's the "weapon without answer" to this solution.

It all comes down to balance. You can probably get similar damage output from an SRM-3 launcher - up to 6 points damage at 9 hex range - as with the medium laser, and have mobility, more armour, or fancy things like stealth armour, and have something which isn't helpful outside one specific circumstance.

In the 'Mech design paradigm, there's a failed one - "speed is armour." However, most people agree after trying it, you only have to connect once with the speedy unit to cripple it, on the whole. There's a reason armour is armour :)
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Battlearmor the Soviet Series
« Reply #4 on: 04 August 2024, 05:50:00 »
Yeah, even just the 5 points of AOE damage in the outer ring of a Thumper's splash pattern will erase the medium suits.

Primus203

  • Sergeant
  • *
  • Posts: 179
Re: Battlearmor the Soviet Series
« Reply #5 on: 04 August 2024, 12:41:29 »
Ah so I see one of the things that confused me the TRO showed 18 armor but that is the total squad value. Simple question what's the minimum armor you guys think a battlearmor should have.

Does this value change if it is only meant to be used from buildings in city fighting.

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Battlearmor the Soviet Series
« Reply #6 on: 04 August 2024, 12:50:43 »
Like Worktroll said, 5 should be the absolute minimum, with 6 a better floor.

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26036
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: Battlearmor the Soviet Series
« Reply #7 on: 04 August 2024, 21:34:34 »
Also, for city/building fighting, ignore jump mp. Run of 3 is ideal.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Primus203

  • Sergeant
  • *
  • Posts: 179
Re: Battlearmor the Soviet Series
« Reply #8 on: 05 August 2024, 11:24:46 »
Edit: Sorry wrong thread