Author Topic: AFFS High Command: Eternal Grandeur  (Read 178145 times)

3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #840 on: 17 August 2011, 20:23:45 »
I thought they were already the Royal Canadian Navy, The Canadian Army, and The Royal Canadian Air Force...Unless this is New Zealand we're talking about..... ??? ??? ??? ???

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fltadm

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Re: AFFS High Command: Eternal Grandeur
« Reply #841 on: 17 August 2011, 20:48:48 »
Well all the work was done Pre-Trudeau and was truly implement just months befor he became PM
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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #842 on: 17 August 2011, 22:17:01 »
So, first Combine company for a very tentative future game:

Light Lance:
Panther
Wight
Jenner
Jenner

Pursuit Lance:
Mad Cat III
Wolverine
Grand Dragon
Wolf Trap

Assault Lance
Charger
Hatamoto-Chi
Sunder
Warhammer

Thoughts?
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97jedi

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Re: AFFS High Command: Eternal Grandeur
« Reply #843 on: 17 August 2011, 22:19:41 »
I'd swap the Charger for the Panther, unless it's one of the lame, later variants of the Charger that can't move fast. If so, then swap the Panther for the Wolf Trap.

3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #844 on: 17 August 2011, 22:22:51 »
I'd swap the Charger for the Panther, unless it's one of the lame, later variants of the Charger that can't move fast. If so, then swap the Panther for the Wolf Trap.

It's the -KMZ, which is slow but jumpy.
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GreenDragon

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Re: AFFS High Command: Eternal Grandeur
« Reply #845 on: 17 August 2011, 22:47:37 »
The Army is still considered a collection of Regiments and Corps rather than a single unified entity in the way that the Royal Navy and Royal Air Force are - a soldier's loyalty to their Regiment is supposed to be far more enduring than that of a sailor to their ship I believe (at least historically)
Coming from a Naval family tradition, I find that hard to believe. 
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greatsarcasmo

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Re: AFFS High Command: Eternal Grandeur
« Reply #846 on: 17 August 2011, 23:16:42 »
I'd swap the Charger for the Panther, unless it's one of the lame, later variants of the Charger that can't move fast. If so, then swap the Panther for the Wolf Trap.
Needs more Panther.
All honesty that looks like a pretty solid DCMS company.
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Kojak

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Re: AFFS High Command: Eternal Grandeur
« Reply #847 on: 17 August 2011, 23:21:51 »
Honestly, my opinion of the company depends heavily on the specific variants of the 'Mechs in question. But if you list those I can give a much more detailed appraisal.


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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #848 on: 17 August 2011, 23:32:41 »
Light Lance:
PNT-12K2 Panther
WGT-1LAW/SC Wight
JR7-C2 Jenner
JR7-C3 Jenner

Pursuit Lance:
Mad Cat III
WVR-9K Wolverine
DGR-7K Grand Dragon
WFT-2B Wolf Trap

Assault Lance
CGR-KMZ Charger
HTM-27U Hatamoto-Hi
Sunder E(?)
WHM-8K Warhammer


I'm thinking of dropping the Hatamoto-Hi and Panther for a more capable and a faster 'mech, respectively.
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greatsarcasmo

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Re: AFFS High Command: Eternal Grandeur
« Reply #849 on: 17 August 2011, 23:38:08 »
Yea, that 10K2 Is a bit slow for that lance. I would instead replace the Wights and Jenners with more Panthers.  It's the only logical solution.
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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #850 on: 17 August 2011, 23:41:42 »
Yea, that 10K2 Is a bit slow for that lance. I would instead replace the Wights and Jenners with more Panthers.  It's the only logical solution.

I think I'd drop the Panthers from this entirely and use them as the "light" lance in an assault company.
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Re: AFFS High Command: Eternal Grandeur
« Reply #851 on: 18 August 2011, 00:56:20 »
3CL - do you not want an Akuma or No-Dachi?

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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #852 on: 18 August 2011, 00:57:12 »
3CL - do you not want an Akuma or No-Dachi?

I do; there are, however, three companies in a battalion.
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Crunch

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Re: AFFS High Command: Eternal Grandeur
« Reply #853 on: 18 August 2011, 01:02:54 »
I do; there are, however, three companies in a battalion.

I thought it was between 3 to 5 companies depending on structure and role?
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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #854 on: 18 August 2011, 01:06:27 »
I thought it was between 3 to 5 companies depending on structure and role?

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Re: AFFS High Command: Eternal Grandeur
« Reply #855 on: 18 August 2011, 01:14:28 »
Draconis Combine lights I would replace a Wight with:


(Unless I wanted a machine that wasn't pug-fugly).


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Re: AFFS High Command: Eternal Grandeur
« Reply #856 on: 18 August 2011, 01:24:54 »
It's a major step up from the new Panther art.  On the other hand, so's an animatronic pug after a few hits from the ugly stick.

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Re: AFFS High Command: Eternal Grandeur
« Reply #857 on: 18 August 2011, 02:32:35 »
It's a major step up from the new Panther art.  On the other hand, so's an animatronic pug after a few hits from the ugly stick.

The Panther and he Wolfhound or both bad but nothing is as ugly as the art on the Ebony and the Brahma.
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Re: AFFS High Command: Eternal Grandeur
« Reply #858 on: 18 August 2011, 07:16:28 »
I steadfastly maintain the Ebony looks suspiciously like a hooded Klansman.
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Re: AFFS High Command: Eternal Grandeur
« Reply #859 on: 18 August 2011, 07:59:19 »
Shhh!  Don't say that so loud!  Everyone will want one!


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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #860 on: 18 August 2011, 08:01:03 »
Shhh!  Don't say that so loud!  Everyone will want one!

The FRR got the Ghost Bears, the OA got the Snow Ravens, but the MoC was late to the bandwagon and had to take what they could get.
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Re: AFFS High Command: Eternal Grandeur
« Reply #861 on: 18 August 2011, 08:03:17 »
The FRR got the Ghost Bears, the OA got the Snow Ravens, but the MoC was late to the bandwagon and had to take what they could get.
Sure did and they ended up with the Capellans :)
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LiaoFan

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Re: AFFS High Command: Eternal Grandeur
« Reply #862 on: 18 August 2011, 08:11:05 »
The Greater Humanity is still human, cur.

Heh.

It's nice to dust off the old flamethrower, occasionally.


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Re: AFFS High Command: Eternal Grandeur
« Reply #863 on: 18 August 2011, 10:19:12 »
Yea, that 10K2 Is a bit slow for that lance. I would instead replace the Wights and Jenners with more Panthers.  It's the only logical solution.

Wight > Panther
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Re: AFFS High Command: Eternal Grandeur
« Reply #864 on: 18 August 2011, 10:21:39 »
Wight > <Panther
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3rdCrucisLancers

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Re: AFFS High Command: Eternal Grandeur
« Reply #865 on: 18 August 2011, 10:23:58 »
The problem with the Wight (and by extension the Panther) is that it's too slow to run away, and to heavily armed to ignore. Many Davion heavies move just as fast as it and can pound it into ground round in a single salvo.

The Valkyrie has a similar problem, but it packs way less of a punch, so it's easier to ignore.
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Re: AFFS High Command: Eternal Grandeur
« Reply #866 on: 18 August 2011, 11:22:48 »
There you go again, making virtue of vice and vice versa.  Are you no longer enamored of C3?
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Re: AFFS High Command: Eternal Grandeur
« Reply #867 on: 18 August 2011, 11:27:33 »
There you go again, making virtue of vice and vice versa.  Are you no longer enamored of C3?

I plan on making one of the three companies a C3 company. They're cumbersome to BV out, even with the MUL tool. When I last ran an AFFS-DCMS battalion game, the C3 network remained up for the whole battle, more or less, but IIRC, the AFFS did not do a good job of disrupting the network or killing master units, as they instead wastefully swung out in a wide flanking manuever.
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Re: AFFS High Command: Eternal Grandeur
« Reply #868 on: 18 August 2011, 13:04:07 »
My experience against C3 (and C3i) is that you really have to push jammers forward to disrupt the lines of communication, either cutting off spotters, breaking up C3i nets, or getting into the main axis of someone's advance to isolate people from the masters.  Without jammers, you need to be pushing hard to get your forces right in someone's face, killing spotters as you go and doing your best to get to the master(s) and kill it(them).

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Re: AFFS High Command: Eternal Grandeur
« Reply #869 on: 18 August 2011, 13:33:17 »
Push some Pumas out of VTOLs and swarm the C3M carriers, esp if they're vehicles.  Nothing like the dismay from a little squad of BA crippling a C3M just by being in the same hex.