Author Topic: Experimental TRO: 1945  (Read 4408 times)

Grand_dm

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Experimental TRO: 1945
« on: 29 March 2023, 13:17:41 »
Has anyone made any additional units or campaigns?
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

HABeas2

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Re: Experimental TRO: 1945
« Reply #1 on: 29 March 2023, 14:52:31 »
Has anyone made any additional units or campaigns?

I statted a lot more units and expanded the construction rules about a year or so ago, but never wrote up any campaigns.

- Herb

Grand_dm

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Re: Experimental TRO: 1945
« Reply #2 on: 30 March 2023, 07:56:19 »
I statted a lot more units and expanded the construction rules about a year or so ago, but never wrote up any campaigns.

- Herb

Herb,

Would you be willing to share any of those?

Thanks!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

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Re: Experimental TRO: 1945
« Reply #3 on: 30 March 2023, 19:16:02 »
My Carentan map would probably be of use to you here... :)

Failure16

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Re: Experimental TRO: 1945
« Reply #4 on: 30 March 2023, 20:12:09 »
Nah. That was so XTRO: 1944.  ;D
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

Daryk

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Re: Experimental TRO: 1945
« Reply #5 on: 30 March 2023, 20:14:22 »
Touché!  8)

HABeas2

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Re: Experimental TRO: 1945
« Reply #6 on: 30 March 2023, 21:38:13 »
Herb,

Would you be willing to share any of those?

Thanks!

Believe it or not, I may need to check in with someone first. In the interim, do you have any specific requests?

- Herb

Deathknight69

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Re: Experimental TRO: 1945
« Reply #7 on: 30 March 2023, 22:48:03 »
Anything Allied preferably to start  :) :drool:
"Remember kids, Ammo explosion's are as much fun as friendly fire and incoming fire has the right-of-way." - ShadowSeraph
Avatar by Wombat, Thanks again to the blue fuzzy marsupial of wanton destruction.
"SRM Carrier. It's actual combat value is irrelevant; the face of a player when one of their 'mechs takes a point-blank shot from one is priceless!  ^-^" - Fireangel
"What's a little canon-deviation amongst friends and enemies" - Self
Quote from: DarkSpade on August 10, 2022, 15:23:40
If you think about it, the perfect merc lives long enough to complete the objective, but not long enough to get paid.
Well, there's an Obi-Wan level point of view comment for you ...  xp
« Last Edit: August 10, 2022, 15:35:06 by Wolf72 »

Grand_dm

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Re: Experimental TRO: 1945
« Reply #8 on: 31 March 2023, 07:17:05 »
Believe it or not, I may need to check in with someone first. In the interim, do you have any specific requests?

- Herb

I understand (I work in a Law Firm).

That being said, I would like to see your take on some of the Panzer and Sherman variants.

I'm putting together a side thing for my group and may focus on North Africa, so anything mid-war would be neat too.

Thanks!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Grand_dm

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Re: Experimental TRO: 1945
« Reply #9 on: 05 April 2023, 09:01:12 »
Just following-up on this. Any chance we will see more units?

General Patton is ready to lead a charge!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

HABeas2

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Re: Experimental TRO: 1945
« Reply #10 on: 06 April 2023, 14:42:18 »
I got permission for stats-only material. No rules mods or fluff.

Give me a day or so to get it together, though.

- Herb

Daryk

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Re: Experimental TRO: 1945
« Reply #11 on: 06 April 2023, 18:08:04 »
Sooo... what about the rest of us and rules mods or fluff?  Would that get you in trouble? ???

HABeas2

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Re: Experimental TRO: 1945
« Reply #12 on: 06 April 2023, 19:39:07 »
Sooo... what about the rest of us and rules mods or fluff?  Would that get you in trouble? ???

Not sure I follow...

- Herb

Daryk

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Re: Experimental TRO: 1945
« Reply #13 on: 07 April 2023, 03:13:58 »
If we were to post rules/fluff based on your designs, would that get you in trouble?

Grand_dm

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Re: Experimental TRO: 1945
« Reply #14 on: 07 April 2023, 05:10:11 »
I got permission for stats-only material. No rules mods or fluff.

Give me a day or so to get it together, though.

- Herb

Awesome. Thank you kindly!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

HABeas2

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Re: Experimental TRO: 1945
« Reply #15 on: 10 April 2023, 09:25:15 »
As promised, here are some additional specs I have for WWII units via the XTR: 1945 rules...


M3 Lee
Code: [Select]
Type: M3 Lee
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 27 tons

Equipment Mass
Chassis: 9.5
Engine/Controls: 400 hp 9.7
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 200 km 0.19
Turret: 0.06
Armor Factor (BAR 5): 35 2.24
Internal Armor
Structure Value
Front: 3 9
R/L Side: 3/3 6/6
Rear: 3 7
Turret: 3 7

Weapons and Ammo Location Slots Tonnage
37mm Cannon Turret 1 0.55
.30-06 Machine Gun Turret 1 0.02
75mm Cannon Front 1 3.00
.30-06 Machine Gun Left 1 0.02
.30-06 Machine Gun Right 1 0.02
Ammo (75mm) 46 Body 0 1.15
Ammo (37mm) 178 Body 0 0.18
Ammo (.30-06) 9,200 Body 0 0.37

Crew: 7
Cargo: 0kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Oversized, Poor Performance, Obsolete/1955

Renault FT (FT-17)/M1917 (The US had a number of these interwar tanks.)
Code: [Select]
Type: Renault FT (FT-17)/M1917
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 6.5 tons

Equipment Mass
Chassis: 3.43
Engine/Controls: 39 hp 1.51
Type ICE
Cruise MP: 0.67
Flank MP: 1
Heat Sinks: 0 0
Fuel: 60 km 0.01
Turret: 0.06
Armor Factor (BAR 4): 10 0.50
Internal Armor
Structure Value
Front: 1 2
R/L Side: 1/1 2/2
Rear: 1 2
Turret: 1 2

Weapons and Ammo Location Slots Tonnage
1 37mm Cannon Turret 1 0.55
Ammo (37mm) 250 Body 0 0.25

Crew: 2
Cargo: 190 kg

Notes: Features Armored, Tractor, and Off-Road Chassis Modification (to account for extra trench-crossing tail feature). Engine mass doubled (to reflect pre-WWII standards). Features the following Design Quirks: Narrow Profile, Obsolete/1941

StuG III
Code: [Select]
Type: Sturmgeschütz III
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 24 tons

Equipment Mass
Chassis: 8.5
Engine/Controls: 296 hp 8.2
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 155 km 0.8
Armor Factor (BAR 5): 52 3.3
Internal Armor
Structure Value
Front: 3 16
R/L Side: 3/3 12/12
Rear: 3 12

Weapons and Ammo Location Slots Tonnage
75mm Cannon Front 1 3.00
7.92mm Machine Gun Front 1 0.02
Ammo (75mm) 54 Body 0 0.06
Ammo (7.92mm) 600 Body 0 0.03

Crew: 4
Cargo: 90kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Low Profile, Obsolete/1969

Carro Veloce L3/35 Tankette
Code: [Select]
Type: Carro Veloce L3/35
Movement Type: Tracked (Small)
Equipment Rating: B/X-X-X/D
Mass: 3.2 tons

Equipment Mass
Chassis: 1,275kg
Engine/Controls: 43 hp 750kg
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 125 km 10kg
Turret: 0
Armor Factor (BAR 5): 10 630kg
Internal Armor
Structure Value
Front: 1 4
R/L Side: 1/1 2/2
Rear: 1 2

Weapons and Ammo Location Slots Tonnage
2 8mm Machine Guns Front 2 0.04
Ammo (8mm) 2,000 Body 0 0.08

Crew: 2
Cargo: 415 kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Obsolete/1944

Next up: some aircraft...

- Herb

Grand_dm

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Re: Experimental TRO: 1945
« Reply #16 on: 10 April 2023, 09:35:07 »
As promised, here are some additional specs I have for WWII units via the XTR: 1945 rules...


M3 Lee
Code: [Select]
Type: M3 Lee
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 27 tons

Equipment Mass
Chassis: 9.5
Engine/Controls: 400 hp 9.7
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 200 km 0.19
Turret: 0.06
Armor Factor (BAR 5): 35 2.24
Internal Armor
Structure Value
Front: 3 9
R/L Side: 3/3 6/6
Rear: 3 7
Turret: 3 7

Weapons and Ammo Location Slots Tonnage
37mm Cannon Turret 1 0.55
.30-06 Machine Gun Turret 1 0.02
75mm Cannon Front 1 3.00
.30-06 Machine Gun Left 1 0.02
.30-06 Machine Gun Right 1 0.02
Ammo (75mm) 46 Body 0 1.15
Ammo (37mm) 178 Body 0 0.18
Ammo (.30-06) 9,200 Body 0 0.37

Crew: 7
Cargo: 0kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Oversized, Poor Performance, Obsolete/1955

Renault FT (FT-17)/M1917 (The US had a number of these interwar tanks.)
Code: [Select]
Type: Renault FT (FT-17)/M1917
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 6.5 tons

Equipment Mass
Chassis: 3.43
Engine/Controls: 39 hp 1.51
Type ICE
Cruise MP: 0.67
Flank MP: 1
Heat Sinks: 0 0
Fuel: 60 km 0.01
Turret: 0.06
Armor Factor (BAR 4): 10 0.50
Internal Armor
Structure Value
Front: 1 2
R/L Side: 1/1 2/2
Rear: 1 2
Turret: 1 2

Weapons and Ammo Location Slots Tonnage
1 37mm Cannon Turret 1 0.55
Ammo (37mm) 250 Body 0 0.25

Crew: 2
Cargo: 190 kg

Notes: Features Armored, Tractor, and Off-Road Chassis Modification (to account for extra trench-crossing tail feature). Engine mass doubled (to reflect pre-WWII standards). Features the following Design Quirks: Narrow Profile, Obsolete/1941

StuG III
Code: [Select]
Type: Sturmgeschütz III
Movement Type: Tracked (Medium)
Equipment Rating: B/X-X-X/D
Mass: 24 tons

Equipment Mass
Chassis: 8.5
Engine/Controls: 296 hp 8.2
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 155 km 0.8
Armor Factor (BAR 5): 52 3.3
Internal Armor
Structure Value
Front: 3 16
R/L Side: 3/3 12/12
Rear: 3 12

Weapons and Ammo Location Slots Tonnage
75mm Cannon Front 1 3.00
7.92mm Machine Gun Front 1 0.02
Ammo (75mm) 54 Body 0 0.06
Ammo (7.92mm) 600 Body 0 0.03

Crew: 4
Cargo: 90kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Low Profile, Obsolete/1969

Carro Veloce L3/35 Tankette
Code: [Select]
Type: Carro Veloce L3/35
Movement Type: Tracked (Small)
Equipment Rating: B/X-X-X/D
Mass: 3.2 tons

Equipment Mass
Chassis: 1,275kg
Engine/Controls: 43 hp 750kg
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 125 km 10kg
Turret: 0
Armor Factor (BAR 5): 10 630kg
Internal Armor
Structure Value
Front: 1 4
R/L Side: 1/1 2/2
Rear: 1 2

Weapons and Ammo Location Slots Tonnage
2 8mm Machine Guns Front 2 0.04
Ammo (8mm) 2,000 Body 0 0.08

Crew: 2
Cargo: 415 kg

Notes: Features Armored and Tractor Chassis Modification; Features the following Design Quirks: Obsolete/1944

Next up: some aircraft...

- Herb

Thank you!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

HABeas2

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Re: Experimental TRO: 1945
« Reply #17 on: 10 April 2023, 09:37:49 »
And here are some additional specs I have for WWII-era fighter units via the XTR: 1945 rules...

I'm specifically sticking with units that weren't in the published XTR, by the way.

P-51D Mustang
Code: [Select]
Type: North American P-51D Mustang
Movement Type: Fixed Wing (Small)
Equipment Rating: B/X-X-X/D
Mass: 4.2 tons

Equipment Mass
Chassis: 525kg
Engine/Controls: 1,490 hp 840kg
Type ICE
Safe Thrust: 4
Max Thrust: 6
Structural Integrity: 4
Fuel: 72 1,620kg
Armor Factor (BAR 4): 8 400kg
Armor
Value
Nose: 3
R/L Wing: 2/2
Aft: 1


Weapons and Ammo Location Slots Mass
Triple-.50 cal MG Mount R. Wing 1 150kg
Bomb Hardpoint R. Wing 1 200kg
Triple-.50 cal MG Mount L. Wing 1 150kg
Bomb Hardpoint L. Wing 1 200kg
Ammo (.50 cal) 1,800 Body 0 108kg

Crew: 1
Cargo: 7 kg

Notes: Features Prop Chassis Modification; Features the following Design Quirks: Obsolete/1985

F4U-4 Corsair
Code: [Select]
Type: F4U-4 Corsair
Movement Type: Fixed Wing (Small)
Equipment Rating: B/X-X-X/D
Mass: 7.5 tons

Equipment Mass
Chassis: 1.17
Engine/Controls: 2,380hp 3
Type ICE
Safe Thrust: 4
Max Thrust: 6
Structural Integrity: 4
Fuel: 24 0.684
Armor Factor (BAR 3): 7 0.35
Armor
Value
Nose: 2
R/L Wing: 2/2
Aft: 1

Weapons and Ammo Location Slots Mass 2.284
Dual-20mm Cannon R. Wing 1 0.26
Quad-127mm Rocket Tube R. Wing 1 0.12
Triple-Bomb Hardpoint Nose 1 0.6
Dual-20mm Cannon L. Wing 1 0.26
Quad-127mm Rocket Tube L. Wing 1 0.12
Ammo (20mm) 924 Body 0 0.924

Crew: 1
Cargo: 12 kg

Notes: Features Prop Chassis Modification; Features the following Design Quirks: Obsolete/1980

Avro Lancaster I Bomber
Code: [Select]
Type: Avro Lancaster I
Movement Type: Fixed Wing (Medium)
Equipment Rating: B/X-X-X/D
Mass: 31 tons

Equipment Mass
Chassis: 7.26
Engine/Controls: 4 x 1,280 hp 8.06
Type ICE
Safe Thrust: 3
Max Thrust: 5
Structural Integrity: 3
Fuel: 228 6.5
Armor Factor (BAR 5): 35 2.21
Armor
Value
Nose: 9
R/L Wing: 9/9
Aft: 8


Weapons and Ammo Location Slots Mass
1 Dual-.30 Cal MG Mount Nose 1 0.04
1 Dual-.30 Cal MG Mount Nose 1 0.04
1 Quad-.30 Cal MG Mount Aft 1 0.08
Ammo (.30 Cal) 8,000 Body 0 0.32
Bomb Bay (6,400kg) Aft 1 6.40

Crew: 7
Cargo: 90 kg

Notes: Features Armored and Prop Chassis Modifications; Features the following Design Quirks: Internal Bomb Bay, Obsolete/1964

B-17G Flying Fortress Bomber
Code: [Select]
Type: Boeing B-17G Flying Fortress
Movement Type: Fixed Wing (Medium)
Equipment Rating: B/X-X-X/D
Mass: 30 tons

Equipment Mass
Chassis: 7.02
Engine/Controls: 4 x 1,200 hp 7.8
Type ICE
Safe Thrust: 3
Max Thrust: 5
Structural Integrity: 3
Fuel: 143 4.08
Armor Factor (BAR 5): 34 2.15
Armor
Value
Nose: 8
R/L Wing: 9/9
Aft: 8


Weapons and Ammo Location Slots Mass
1 Triple-.50 Gun Mount Nose 1 0.15
2 Dual-.50 Gun Mount Aft 2 0.20
1 Dual-.50 Gun Mount R. Wing 1 0.10
1 .50 cal Machine Gun R. Wing (Rear) 1 0.05
1 Dual-.50 Gun Mount L. Wing 1 0.10
1 .50 cal Machine Gun L. Wing (Rear) 1 0.05
Ammo (.50 cal) 13,000 Body 0 0.78
Bomb Bay (7,500kg) Aft 1 7.50

Crew: 10
Cargo: 20 kg

Notes: Features Armored and Prop Chassis Modifications; Features the following Design Quirks: Internal Bomb Bay, Obsolete/1968

He-177 Greif Bomber
Code: [Select]
Type: Heinkel He-177 Greif
Movement Type: Fixed Wing (Medium)
Equipment Rating: B/X-X-X/D
Mass: 30 tons

Equipment Mass
Chassis: 7.02
Engine/Controls: 4 x 1,200 hp 7.8
Type ICE
Safe Thrust: 3
Max Thrust: 5
Structural Integrity: 3
Fuel: 136 3.88
Armor Factor (BAR 5): 34 2.15
Armor
Value
Nose: 8
R/L Wing: 10/10
Aft: 6

Weapons and Ammo Location Slots Mass
1 20mm Cannon Nose 1 0.13
1 Dual-13mm MG Mount Nose 1 0.12
1 7.92mm Machine Gun Nose 1 0.02
1 Bomb Hardpoint R. Wing 1 0.20
1 Bomb Hardpoint L. Wing 1 0.20
1 20mm Cannon Aft 1 0.13
1 Dual-13mm MG Mount Aft 1 0.12
Ammo (20mm) 200 Body 0 0.20
Ammo (13mm) 4,000 Body 0 2.00
Ammo (7.92mm) 500 Body 0 0.02
Bomb Bay (6,000kg) Aft 1 6.00

Crew: 10
Cargo: 10 kg

Notes: Features Armored and Prop Chassis Modifications; Features the following Design Quirks: Internal Bomb Bay, Obsolete/1945

Me-262A-1a Schwalbe Jet Fighter
Code: [Select]
Type: Messerschmitt Me 262A-1a Schwalbe
Movement Type: Fixed Wing (Medium)
Equipment Rating: B/X-X-X/D
Mass: 7 tons

Equipment Mass
Chassis: 1
Engine/Controls: 2x8.83kN 1.2
Type ICE
Safe Thrust: 2 (6)
Max Thrust: 3 (9)
Structural Integrity: 2
Fuel: 52 2
Armor Factor (BAR 4): 11 0.55
Armor
Value
Nose: 3
R/L Wing: 3/3
Aft: 2

Weapons and Ammo Location Slots Mass
Quad-30mm Gun Mount Nose 1 800kg
Dual Bomb Hardpoint Nose 1 400kg
12-Tube Lt. Rocket Launcher R. Wing 1 120kg
12-Tube Lt. Rocket Launcher L. Wing 1 120kg
Ammo (30mm) 800 Body 0 800kg

Crew: 1
Cargo: 10 kg

Notes: Features the following Design Quirks: Obsolete/1951

Gloster F.8 Meteor Jet Fighter
Code: [Select]
Type: Gloster F.8 Meteor
Movement Type: Fixed Wing (Medium)
Equipment Rating: B/X-X-X/D
Mass: 7 tons

Equipment Mass
Chassis: 1
Engine/Controls: 2x16kN 1.2
Type ICE
Safe Thrust: 2 (6)
Max Thrust: 3 (9)
Structural Integrity: 3
Fuel: 65 2.5
Armor Factor (BAR 4): 11 0.55
Armor
Value
Nose: 3
R/L Wing: 3/3
Aft: 2


Weapons and Ammo Location Slots Mass
Quad-20mm Gun Mount Nose 1 520kg
8-Tube Lt. Rocket Launcher R. Wing 1 80kg
Bomb Hardpoint R. Wing 1 200kg
8-Tube Lt. Rocket Launcher L. Wing 1 80kg
Bomb Hardpoint L. Wing 1 200kg
Ammo (20mm) 660 Body 0 660kg

Crew: 1
Cargo: 10 kg

Notes: Features the following Design Quirks: Obsolete/1951

Up next: Some warships!

- Herb

HABeas2

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Re: Experimental TRO: 1945
« Reply #18 on: 10 April 2023, 09:57:29 »
Here things get REALLY big as I did up specs for WWII-era large naval units via the XTR:1945 rules...

Admiral-class Battlecruiser
Code: [Select]
Type: Admiral-class Battlecruiser (HMS Hood)
Movement Type: Naval (Large, Template E)
Equipment Rating: B/X-X-X/D
Mass: 46,200 tons (497 slots)

Equipment Mass
Chassis: 15,316
Engine/Controls: 144,000shp 10,811
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 13,900 km 15,026
Turrets: 90.8
Armor Factor (BAR 5): 23,189 1,461
Internal Armor
Structure Value
Front: 54 2320
Front R/L Side: 54/54 2320/2320
Aft R/L Side: 54/54 2319/2319
Aft: 54 2319
Turret T1: 54 2318
Turret T2: 54 2318
Turret T3: 54 2318
Turret T4: 54 2318

Weapons and Ammo Location Slots Tonnage
2 15-inch Guns Turret 1 2 220
2 15-inch Guns Turret 2 2 220
2 15-inch Guns Turret 3 2 220
2 15-inch Guns Turret 4 2 220
2 Dual 4-inch Cannon Mounts F. Left (S) 2 16
Dual 4-inch Cannon Mount A. Left (S) 1 8
2 Dual 4-inch Cannon Mounts F. Right (S) 2 16
Dual 4-inch Cannon Mount A. Right (S) 1 8
Dual 4-inch Cannon Mount Rear (S) 1 8
2-Tube Torpedo Launcher F. Left 1 0.4
2-Tube Torpedo Launcher F. Right 1 0.4
2 Quad 40mm Cannon Mounts F. Left 2 5.52
2 Quad 40mm Cannon Mounts F. Right 2 5.52
2 Quad 40mm Cannon Mounts Aft 2 5.52
1 Quad .50-cal MG Mounts F. Left 1 0.12
1 Quad .50-cal MG Mounts F. Right 1 0.12
1 Quad .50-cal MG Mounts A. Left 1 0.12
1 Quad .50-cal MG Mounts A. Right 1 0.12
Ammo (15-inch) 960 Body 1 844.8
Ammo (4-inch) 2,800 Body 1 50.4
Ammo (40mm) 2,880 Body 1 4.32
Ammo (.50 cal) 3,200 Body 1 1.6
Torpedoes (30) Body 1 60
Aircraft Storage (1) Aft 1 10

Crew: 1,320
Cargo: 1 Aircraft, 1,570

Notes: Features Armored Chassis Modification; Features the following Design Quirks: Extinct/1941

Bismarck-class Battleship
Code: [Select]
Type: Bismarck-class Battleship (Bismarck)
Movement Type: Naval (Large, Template E)
Equipment Rating: B/X-X-X/D
Mass: 50,300 tons (538 slots)

Equipment Mass
Chassis: 16,675
Engine/Controls: 148,120shp 11,770
Type ICE
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 0
Fuel: 15,200 km 17,900
Turrets: 103.1
Armor Factor (BAR 5): 25,238 1,590
Internal Armor
Structure Value
Front: 56 2539
Front R/L Side: 56/56 2540/2540
Aft R/L Side: 56/56 2540/2540
Aft: 56 2539
Turret T1: 56 2500
Turret T2: 56 2500
Turret T3: 56 2500
Turret T4: 56 2500

Weapons and Ammo Location Slots Tonnage
2 380mm Guns Turret T1 2 222
2 380mm Guns Turret T2 2 222
3 20mm Cannon Front 3 0.39
2 Dual 150mm Mounts F. Right (S) 2 36
2 Dual 105mm Mounts F. Right (S) 2 42
2 Dual 37mm Mounts F. Right (S) 2 2.2
Quad 20mm Mount F. Right (S) 1 0.52
20mm Cannon F. Right 1 0.13
2 Dual 150mm Mounts F. Left (S) 2 36
2 Dual 105mm Mounts F. Left (S) 2 42
2 Dual 37mm Mounts F. Left (S) 2 2.2
Quad 20mm Mount F. Left (S) 1 0.52
20mm Cannon F. Left 1 0.13
Dual 150mm Mount A. Right (S) 1 18
2 Dual 105mm Mounts A. Right (S) 2 42
2 Dual 37mm Mounts A. Right (S) 2 2.2
20mm Cannon A. Right 1 0.13
Dual 150mm Mount A. Left (S) 1 18
2 Dual 105mm Mounts A. Left (S) 2 42
2 Dual 37mm Mounts A. Left (S) 2 2.2
20mm Cannon A. Left 1 0.13
3 20mm Cannon Aft 3 0.39
2 380mm Guns Turret T3 2 222
2 380mm Guns Turret T4 2 222
Ammo (380mm) 1,004 Body 1 803.2
Ammo (150mm) 1,288 Body 1 64.4
Ammo (105mm) 7,162 Body 1 107.5
Ammo (37mm) 34,100 Body 1 34.1
Ammo (20mm) 22,000 Body 1 22
Aircraft Storage A. Right 1 20
Aircraft Storage A. Left 1 20

Crew: 2,065
Cargo: 2 Aircraft, 85.5 tons

Notes: Can launch 1 aircraft per minute; requires 5 minutes to recover aircraft; Features Armored Chassis Modification; Features the following Design Quirks: Obsolete/1944

Fletcher-class Destroyer
Code: [Select]
Type: Fletcher-class Destroyer
Movement Type: Naval (Large, Template B)
Equipment Rating: B/X-X-X/D
Mass: 2,500 tons (60 slots)

Equipment Mass
Chassis: 552.5
Engine/Controls: 60,000shp 900
Type ICE
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 0
Fuel: 88,000 km 792
Turrets: 2
Armor Factor (BAR 4): 1339 67

Internal Armor
Structure Value
Front: 32 168
Front R/L Side: 32/32 168/168
Aft R/L Side: 32/32 168/168
Aft: 32 167
Turret T1: 32 166
Turret T2: 32 166

Weapons and Ammo Location Slots Tonnage
2 5-inch Guns Turret 1 2 11
3 5-inch Guns Turret 2 3 16.5
2 Dual-40mm Cannon Mounts Front 2 2.76
Dual-40mm Cannon Mount F. Left 1 1.38
5-Tube Torpedo Launcher F. Left (S) 1 1.0
Depth Charge Launcher F. Left 1 0.2
Dual-40mm Cannon Mount F. Right 1 1.38
5-Tube Torpedo Launcher F. Right (S) 1 1.0
Depth Charge Launcher F. Right 1 0.2
2 20mm Cannons A. Left 2 0.26
2 Depth Charge Launchers A. Left 2 0.4
2 20mm Cannons A. Right 2 0.26
2 Depth Charge Launchers A. Right 2 0.4
Dual-40mm Cannon Mount Aft 1 1.38
3 20mm Cannons Aft 3 0.39
2 Depth Charge Launchers Aft 2 0.4
Ammo (5-inch) 500 Body 1 12.5
Ammo (40mm) 2,000 Body 1 3
Ammo (20mm) 2,000 Body 1 2
Torpedoes (30) Body 1 60

Crew: 329
Cargo: 70 kg

Notes: Although the Fletcher’s 5-inch guns were historically mounted in single-gun turrets, the weapons are grouped into two turrets to better comply with game rules limitations; Features Armored Chassis Modification; Features the following Design Quirks: Obsolete/2001

Type VII U-Boat Submarine
Code: [Select]
Type: Type VII U-Boat-class Submarine
Movement Type: Naval (Large, Template B)
Equipment Rating: B/X-X-X/D
Mass: 871 tons (43 slots)

Equipment Mass
Chassis: 520
Engine/Controls: 3,000shp 125.5
Type ICE
Cruise MP: 2
Flank MP: 3
Heat Sinks: 0 0
Fuel: 7,960 km 100
Turrets: 0.53
Armor Factor (BAR 5): 523 33
Internal Armor
Structure Value
Front: 31 77
Front R/L Side: 31/31 77/77
Aft R/L Side: 31/31 76/76
Aft: 31 75
Turret T1: 31 65

Weapons and Ammo Location Slots Tonnage
4 Torpedo Tubes Front 4 0.80
1 Torpedo Tube Aft 1 0.20
Twin 20mm Mount F. Right(S) 1 0.26
Twin 20mm Mount F. Left(S) 1 0.26
8.8 cm Gun Turret 1 4
Ammo (8.8cm) 220 Body 1 5.5
Ammo (20mm) 1,000 Body 1 1
Torpedoes (14) Body 1 28

Crew: 52
Cargo: 51.5 tons

Notes: Features Armored and Submersible Chassis Modifications; Features the following Design Quirks: Obsolete/2001

Selected Torpedoes
Code: [Select]
Type: ADT Type 95 Mk. 14 Mk. VIII G7/T3 G7/T5
Total Mass: 250kg 1,670kg 1,400kg 1,500kg 1,500kg 1,600kg
Structure: 36kg 235kg 197kg 211kg 211kg 225kg
Engine: 58kg(5/8) 388kg(5/8) 325kg(5/8) 349kg(5/8) 156kg(3/5)* 103kg(2/3)*
Fuel: 1 kg(2km) 1 kg(12km) 1 kg(8.2km) 1 kg(6.4km) 1 kg(7.5km) 1 kg(7.5km)
Armor (BAR 3, 38kg/pt): 76kg(2) 152kg(4) 152kg(4) 152kg(4) 152kg(4) 152kg(4)
Warhead (Remainder): 79kg(1) 994kg(10) 675kg(7) 713kg(7) 980kg(10) 1,119kg(11)

Features: Submersible + Ultra-Light; Torpedoes always move at Flank speed. Unguided torps travel straight line; *Guided Torpedoes: These torpedoes can make a single, 1-hex-side facing change for every 3 MPs spent (type of guidance irrelevant).

Torpedoes work basically like modified submarines in the WWII context. In addition to their warhead detonation values (1 pt per 100kg of "remainder" tonnage, round normally), they inflict ramming damage equal to the torpedo's total weight (round normally) times the number of hexes it moved straight toward its target in the turn of impact. Like nuclear missiles in space, torpedoes can potentially deliver internal damage on impact even if they don't penetrate the armor (which, as noted in the example ships above, can be a LOT!). These are resolved as a number of "free critical hit checks" based on the damage done, with 1 check awarded per 10 points of total torpedo damage delivered in the attack (round normally). There's some other stuff I think I had for them, but I think those basics were something I described before in some other fan forum thread.


Anyway, that's a big bunch of what I had here. I might be able to entertain some requests for more specs, but that depends on how much time I have available and how complicated they are.

- Herb

Grand_dm

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Re: Experimental TRO: 1945
« Reply #19 on: 10 April 2023, 16:03:23 »
Herb,

These are great. Thank you very much for the additions!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

HABeas2

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Re: Experimental TRO: 1945
« Reply #20 on: 10 April 2023, 19:09:51 »
Cool!

Have fun storming the deserts!

- Herb

Daryk

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Re: Experimental TRO: 1945
« Reply #21 on: 10 April 2023, 19:10:34 »
Just one of the many reasons so many of us are so glad to see you still contributing!  :thumbsup:

RifleMech

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Re: Experimental TRO: 1945
« Reply #22 on: 14 April 2023, 03:33:45 »
Way cool! Thanks, Herb!  :thumbsup: :beer:

Giovanni Blasini

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Re: Experimental TRO: 1945
« Reply #23 on: 14 April 2023, 06:34:00 »
Is there a list anywhere of translations for the big guns?  From the looks of it, the closest to the 5"/38 is probably the medium rifled cannon, and the 380mm guns are probably Long Toms, but I wanted to see if that was correct.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

HABeas2

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Re: Experimental TRO: 1945
« Reply #24 on: 14 April 2023, 08:36:13 »
Is there a list anywhere of translations for the big guns?  From the looks of it, the closest to the 5"/38 is probably the medium rifled cannon, and the 380mm guns are probably Long Toms, but I wanted to see if that was correct.

I gave up on weapon equivalencies entirely after a few too many debates sprang up around them. For the most part, though, naval guns tend to function like artillery more than anything else.

- Herb

Grand_dm

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Re: Experimental TRO: 1945
« Reply #25 on: 14 April 2023, 12:27:20 »
I gave up on weapon equivalencies entirely after a few too many debates sprang up around them. For the most part, though, naval guns tend to function like artillery more than anything else.

- Herb

More than fair. That debate is an endless abyss.
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

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Re: Experimental TRO: 1945
« Reply #26 on: 14 April 2023, 17:32:14 »
To be truly fair, naval guns above 3" generally ARE artillery.

HABeas2

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Re: Experimental TRO: 1945
« Reply #27 on: 30 April 2023, 02:09:46 »
If we were to post rules/fluff based on your designs, would that get you in trouble?

Your own rules and fluff? I don't think so...

- Herb

Daryk

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Re: Experimental TRO: 1945
« Reply #28 on: 30 April 2023, 09:04:19 »
Great, thanks!  :thumbsup:

Grand_dm

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Re: Experimental TRO: 1945
« Reply #29 on: 04 June 2023, 12:43:40 »
Your own rules and fluff? I don't think so...

- Herb

Awesome!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.