Author Topic: Idea - "Focus" Mechs  (Read 1088 times)

CloaknDagger

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Idea - "Focus" Mechs
« on: 05 February 2013, 23:51:03 »
Here's the idea.

Take an armless mech. Not the Stalker or Catapult, but the old kind people made, back when the rules said that if you lost an arm, any hit there would miss, so people made mechs without arms and piled the armor and weapons into the torso. Take the armless mech and...

Remove the side torsos.

Integrate the cockpit into the CT.

Increase the weight of the CT to 30% of total struture weight, from 25%.

Increase weight of legs to 22.5% total structure weight, from 10%.

Increase CT armor maximum by 9 and Internal Structure by 3.

Add 6 slots + the 6 Head Slots(w/Equipment, cockpit, sensors, ect...)

And now you have a "focus" mech.

Rules for "focus" mechs:

Shots that hit the arms are an automatic miss. But...

Shots that hit the LT or RT are a REROLL. Same with the rears.

Shots that hit head hit CT.

+1 to movement speed due to more of the mech being legs.



Here's a demonstration model.

Code: [Select]
Focus Prototype

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 9,064,125 C-Bills
Battle Value: 1,353

Chassis: Unknown Reinforced
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    1  Autocannon/10
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                   114 points               15.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Compact                                                4.50
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 119                  7.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           0         
                                    L/R Torso (rear)                  0         
                                             L/R Arm     12           0         
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/10                                CT        3         7        12.00
ER PPC                                       CT        15        3         7.00
ER Medium Laser                              CT        10         2         2.00
@AC/10 (AP) (10)                             RL        -         2         2.00
@AC/10 (AP) (5)                              LL        -         1         1.00
@AC/10 (Precision) (5)                       LL        -         1         1.00
                                            Free Critical Slots: 38

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
4          2       2       1       0      3     0   Structure: 12
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0

Mech has massive space issues and doesn't work well with armor types, so I think it's balanced overall. Should be at least as good as quads.
« Last Edit: 05 February 2013, 23:57:47 by CloaknDagger »