Author Topic: Total Chaos  (Read 24286 times)

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11644
  • Professor of Errata
Total Chaos
« on: 18 June 2012, 21:14:46 »
This thread is for all issues and problems with Total Chaos.

Product Link: http://bg.battletech.com/?wpsc-product=total-chaos

There is no compiled errata for this product at this time.

Please remember to follow the errata report template when reporting issues.  Thanks.
« Last Edit: 18 June 2012, 21:32:21 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Charlie Tango

  • Moderator Emeritus
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 6499
  • I'm feeling a little sketchy...
Re: Total Chaos
« Reply #1 on: 19 June 2012, 01:27:34 »

Errata found!

PDF
Page 102, second column, under "Journal Entry #1531", second paragraph:

"We’d been contracted by Zelazni tables to act as the core of an assault on the
International Zone while the Blakies were “improving” Montenegro."

Error:  Should be "Zelazni Stables"

"This is a war universe. War all the time. That is its nature.
There may be other universes based on all sorts of other principles, but ours seems to be based on war and games."
  
-- William S. Burroughs

Neufeld

  • Captain
  • *
  • Posts: 2539
  • Raven, Lyran, Horse, Capellan, Canopian, Bear
Re: Total Chaos
« Reply #2 on: 19 June 2012, 03:43:27 »
BattleTech: Total Chaos, page 49, first pdf version:

Payback, Next Track:
According to page 52, Gannon's Cannon took the 'The Skye is Falling!' track after Payback. However, said track is missing from the Next Track list.

Suggested Solution:
Add 'The Skye is Falling!' to the Next Track list for Payback.
 

"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

GhostBear

  • Minister of Assimilation, TOG Empire
  • Captain
  • *
  • Posts: 2793
  • And....out.
    • One world at a time...
Re: Total Chaos
« Reply #3 on: 19 June 2012, 04:05:40 »
BattleTech: Total Chaos, page 49, first pdf version:

Payback, Next Track:
According to page 52, Gannon's Cannon took the 'The Skye is Falling!' track after Payback. However, said track is missing from the Next Track list.

Suggested Solution:
Add 'The Skye is Falling!' to the Next Track list for Payback.

Technically not errata, since fluff doesn't always equate to game rules.
Eh.

joechummer

  • BattleTech Developer
  • Lieutenant
  • *
  • Posts: 1254
  • My blood runs the color of jade.
    • Philip Lee Writing
Re: Total Chaos
« Reply #4 on: 19 June 2012, 22:12:19 »
Pg. 77, "Denial of Service" Situation brief:

"Sixth months" should be "Six months"


Philip A. LeeManaging Editor of Shrapnel, the Official BattleTech Magazine. Author of BattleCorps stories A Wolf in the Eyrie, Half of a Warrior, Seeds of Loyalty, Whispering Death, Fragments of History, A Living Epitaph, Double Down, So Costly a Sacrifice, Rain Dance, Quail Hunting, A Show of Force, and A Keystone Arch, Seven Years' Bad Luck, High Value Target, The Face of the Enemy, Horn and Fang, and A Measure of Clarity
Twitter: @JoeChummer
Author Page
Official Website

Mendrugo

  • Freelance Writer
  • Major
  • *
  • Posts: 5908
  • Manei Tetatae
Re: Total Chaos
« Reply #5 on: 20 June 2012, 02:16:52 »
P. 33 - In Mission: Pursuit, there doesn't appear to be a way to get a result of 0 on the table.  If you did a Probe or Pushback mission immediately prior, you would get a -1 modifier.  However, it also says that if you did not do a Recon or Flank mission immediately prior, you get a +1 modifier.  So the +1 would cancel out the -1, making 0 unattainable.  The -1 modifier for Probe/Pushback could be changed to a -2 modifier to achieve the desired result on the table (as long as you remember to add the +1 for not having done a Recon/Flank immediately prior).  The same applies to Mission: Retreat on pp. 35 -36.  Mission: Strike on p. 37 has the correct modifiers.

P. 103 - In the 'Warehouses' section, 'BAP' should be 'probe'  (since the scanning bonus applies to all probes, not just the Beagle)

P. 104 - In the Free-Fire Zone section, the line 'Units from the player’s force that turn
traitor are no longer available to the player’s total force.' should be removed, since only the Lowbrau, Lyran Guards and Royal Guards are affected by traitor rolls.

P. 137 - Unless St. Katherinesburg is the nickname for Tikograd's industrial district (where the Earthwerks facilities are located, according to the NAIS Atlas of the 4th Succession War), it should be removed from the title bar.  Or it should be made clear that the unit is hitting Earthwerks facilities at both Tikograd and St. Katherinesburg, if that's a separate city.

P. 235 - 'Kallentown' should be 'Kallontown'

P. 237 - The text referring to 'APCs' should say 'Partisans'. 
« Last Edit: 20 June 2012, 04:42:21 by Mendrugo »
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #6 on: 20 June 2012, 02:18:32 »
p. 13, Example opposing forces:
Quote
the player determines their total force comprises 12 ’Mechs totaling 20,000 BV2 (not counting Gunnery/Piloting skills) and worth 10 million C-bills.
It's very hard to get a company for just 10 million. For reasons of consistency I'd suggest to increase this figure to 100 million.
Then the following sentence
Quote
If the group instead used C-bills as the standard, then the total value of the player’s deployed force cannot exceed 2.5 million C-bills
have to be adjusted to 25 million.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #7 on: 20 June 2012, 02:57:03 »
p. 17, SP Activity Cost Table 2

Table is missing the cost of puchasing a mechanized infantry platoon

Suggestion:
either expand table, e.g. 400 SP for mechanized infantry platoon or use the line of Jump platoon.
E.g. 'Hire new Mechanized/Jump infantry platoon --- 300'.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #8 on: 20 June 2012, 03:09:23 »
p. 17, Skill Advcancement Table

Table is missing the Anti-Mech Skill (Advcancement) for BA and infantry.

Suggested solution: either expand table or (as IMHO AM advancement is as important as gunnery) simply expand 'Gunnery Skill' with 'Gunnery/Anti-Mech Skill'.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #9 on: 21 June 2012, 14:07:14 »
p. 242, Track Wild Weasel, Objectives:
Quote
Scout out. The Attacker fails to scan (see Scanning, p. 14) all three buildings before the end of Turn 8. [800]
IMHO this makes no sense. Should more like
"The Attacker scans (see Scanning, p. 14)  all three building hexes before Turn 8. [800]".
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #10 on: 22 June 2012, 02:45:01 »
p. 23, Special Combat Abilities (of Cumberland's Missiliers):
Quote
When a Missilier Anti-Missile System fires, double the amount of missiles shot down.
This seems to be related to the old rule of AMS. As the AMS is a modifier on the cluster hit table, the sentence should me modified to something like this:
"When a Missilier Anti-Missile System fires, apply a –6 to the die roll result when rolling on the Cluster Hits Table instead of a -4."
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

97jedi

  • Guest
Re: Total Chaos
« Reply #11 on: 22 June 2012, 08:28:40 »
If someone fires an LRM-20, hits, and rolls a 12 for the number of missiles that hit, meaning that all 20 missiles would normally hit. However, an AMS reduces that to an 8 on the Cluster Hits Table, which gives 12 missiles hit, or 8 missiles shot down. Using your suggestion would change the roll result to a 6, which means 12 missiles still hit and the special ability is nullified. The method, as written, would instead double the number of missiles shot down to 16, meaning only 4 missiles hit.

Neufeld

  • Captain
  • *
  • Posts: 2539
  • Raven, Lyran, Horse, Capellan, Canopian, Bear
Re: Total Chaos
« Reply #12 on: 22 June 2012, 12:56:16 »

Battletech: Total Chaos, initial pdf release, pages 125-126:

The history of Sheratan on those pages clashes strongly with the history of Cumberland's Missilier's as detailed throughout the product.

Suggested solution:

Rewrite the Sheratan sidebar to the consistent with the Grim Death track on page 95.

"Real men and women do not need Terra"
-- Grendel Roberts
"
We will be used to subdue the Capellan Confederation. We will be used to bring the Free Worlds League to heel. We will be used to
hunt bandits and support corrupt rulers and to reinforce the evils of the Inner Sphere that drove our ancestors from it so long ago."
-- Elias Crichell

GhostBear

  • Minister of Assimilation, TOG Empire
  • Captain
  • *
  • Posts: 2793
  • And....out.
    • One world at a time...
Re: Total Chaos
« Reply #13 on: 22 June 2012, 13:56:43 »
Battletech: Total Chaos, initial pdf release, pages 125-126:

The history of Sheratan on those pages clashes strongly with the history of Cumberland's Missilier's as detailed throughout the product.

Suggested solution:

Rewrite the Sheratan sidebar to the consistent with the Grim Death track on page 95.

Not really a conflict.

Sheratan was never a Protectorate world until after Latronis took over. He manipulated a FedSuns broker to bring in mercs to hit the world, trying to swing things to his own personal favor. His plan was to take the world over himself, in the name of the WOB but ultimately answering to him. The mercs were hired to hit the Fifth and the GD.

The Stalking Horse and the Wild Geese did engage the Fifth and GD, though they subcontracted the GD strike to the Missiliers. The ROTS textbook (p. 125-26) glosses over the follow-up strike by the Missiliers and subsequent absorption of the unit. Because the ROTS is predisposed against mercs, its no surprise they tend to not really pay much attention to details regarding their exploits. The fact that the GD were destroyed and replaced by Precentor Latronis' personal unit remains undisputed, and that's the crux of the textbook's material. That Latronis' personal bid for power outstripped his own loyalty to the Word, and that made him a target for not only the Opacus, but also the Coalition.
Eh.

SilverSword

  • Guest
Re: Total Chaos
« Reply #14 on: 24 June 2012, 22:21:53 »
Various Pages: Mini Campaigns - references are made to a "Supply Run" mission, should be "Supply" (see pg. 38)

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11644
  • Professor of Errata
Re: Total Chaos
« Reply #15 on: 25 June 2012, 01:00:49 »
PDF, p. 252

On both Vehicle RATs on this page the Galleon's record sheet reference is listed as "3058U-C".  This is incorrect; change the reference for all four Galleon instances to "3058U-I"



Mercenary/Protectorate Militia Vehicle RAT, Heavy column, #11
Change record sheet reference from "3058U-I" to "3039"



WoB Militia/Shadow Division Vehicle RAT, Heavy column, #9
Change record sheet reference from "3039" to "3058U-I"
« Last Edit: 25 June 2012, 02:07:15 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #16 on: 26 June 2012, 05:07:13 »
PDF, p. 139
GAME SETUP / Defender
Quote
The Defender is elements from the Dark Shadows; they are 75% of the Attacker’s deployed force, have Veteran skills, and use any Free Worlds League RAT. The Defender enters from their home edge. Designate one unit as Force Commander. This unit is considered Veteran when randomly rolling forces.
As the Defender have already a veteran force, the commander should be an elite unit.

Suggested change:
This unit is considered Elite when randomly rolling forces.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

SilverSword

  • Guest
Re: Total Chaos
« Reply #17 on: 29 June 2012, 20:25:33 »
pg. 112 No Man Left Behind - The setup references the "main barracks," but neither objectives nor fluff mention it at all...

Hussar2

  • Master Sergeant
  • *
  • Posts: 295
Re: Total Chaos
« Reply #18 on: 29 June 2012, 22:50:22 »
According to this reply in "ask the writers" by Oystein:
http://bg.battletech.com/forums/index.php/topic,20346.0.html
Add the following Divisions to the WoB division list in the sidebars:
6th to page 221 and 189
25th to page 225
According to this thread:
http://bg.battletech.com/forums/index.php/topic,20366.0.html
Add the 2nd Davion Guards and the 7th FW Legionnaires to the Allies list
on page 195.

John_Hawk

  • Sergeant
  • *
  • Posts: 163
Re: Total Chaos
« Reply #19 on: 30 June 2012, 16:53:34 »
I'm not sure this is really errata, but it is a bit confusing. This version of the Warchest System is a little different than what we've gotten before, and the SP costs are also a little different.

In the SP Activity Cost Table 1 on Page 17, it lists the costs to repair armor on a mech or aerospace fighter as the tonnage of the unit, and the cost to repair internal structure on a mech or aerospace fighter as tonnage x2.

I have three questions that could probably be clarified:

1st, is my assumption that if you just have armor damage you use tonnage x1 figure, but that if there is any internal damage you use the tonnage x2 figure?

Second, Does the tonnage x2 figure include repairs to equipment in the 'mech?  Engine, weapons, sensors, etc.  I am assuming that this is the reason or the tonnage x2 costs.

Third, if you pay the tonnage x2 figure, does that fix the armor as well, or is the actual total cost to repair a unit with internal damage effectively tonnage x3?

Hopefully we can answer this here, and add an explanation to future printing.

Or do you guys think I should put it in "ask the writers?"

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11644
  • Professor of Errata
Re: Total Chaos
« Reply #20 on: 30 June 2012, 17:44:29 »
I have a little section explaining this in the Errata Rules post.  Basically, if it's a rules question rather than "this is a contradiction / typo / math error", then it should go in Rules Questions or Ask The Writers.  As such, please repost your question in Ask The Writers.  Thanks.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Demos

  • Captain
  • *
  • Posts: 1602
Re: Total Chaos
« Reply #21 on: 10 July 2012, 02:28:23 »
PDF, p. 30-38

In the Missions, GAME SETUP, there is often a reference to Probes (besides Recon-in-Force), e.g. p. 30 (Beachhead), 31 (Defend), p. 32 (Flank), 33 (Pursuit), p. 35 (Retreat).

But, there is no Probe mission. Only Recon and Recon-in-Force.

Suggested solution:
Rename Mission: Recon to Mission: Probe.
Change in the Game set-up all Recon (whenever mentioned alongside Probe) with Recon-in-Force.
"WoB - Seekers of Serenity, Protectors of Human Purity, Enforcers of Blake's Will!"

GhostBear

  • Minister of Assimilation, TOG Empire
  • Captain
  • *
  • Posts: 2793
  • And....out.
    • One world at a time...
Re: Total Chaos
« Reply #22 on: 10 July 2012, 18:52:43 »
PDF, p. 30-38

In the Missions, GAME SETUP, there is often a reference to Probes (besides Recon-in-Force), e.g. p. 30 (Beachhead), 31 (Defend), p. 32 (Flank), 33 (Pursuit), p. 35 (Retreat).

But, there is no Probe mission. Only Recon and Recon-in-Force.

Suggested solution:
Rename Mission: Recon to Mission: Probe.
Change in the Game set-up all Recon (whenever mentioned alongside Probe) with Recon-in-Force.

Not errata.

While Probe isn't a Mission in the book (ultimately got pulled), it can be considered to reference the Starterbook Mission, in which case the reference fits.
Eh.

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11644
  • Professor of Errata
Re: Total Chaos
« Reply #23 on: 13 July 2012, 23:26:55 »
PDF, <page number to come when I'm back with my books>

"The Cannons favor a tiger-style paint scheme, using black striping over a reddish background."
This is incorrect.  The correct description:
"The Cannons favor a bright red paint scheme with gold highlights, and individualized black 'camo' stripes."
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 11644
  • Professor of Errata
Re: Total Chaos
« Reply #24 on: 30 August 2012, 13:59:39 »
PDF, p. 16, first paragraph:

Replace all but the last sentence with the following:

To calculate a force’s TR, determine the percentage of the force’s total number of combat units (excluding conventional infantry) that use advanced technologies. Units that use Clan technology are worth double their TR percentage value, so after computing the percentage of units that carry Clan-made advanced technologies, double that result, and add it to the percentage of non-Clan advanced technologies units to find the force’s overall Technology Rating.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

krazzyharry

  • Master Sergeant
  • *
  • Posts: 280
Re: Total Chaos
« Reply #25 on: 01 September 2012, 00:56:28 »
(PDF version)
In the The Skye is Falling (starting on page 52) there are 3 objectives listed, Salt in the Wound, "Frugal is the Word of the Day, and Just Plain Mean. Under Special Rules Gift-says you must meet 4 objectives and salvage states that you must meet three objectives. 

Recommended Change: Adjust Gift to 3 and Salvage to 2

Wrangler

  • Colonel
  • *
  • Posts: 25042
  • Dang it!
    • Battletech Fanon Wiki
Re: Total Chaos
« Reply #26 on: 15 December 2012, 22:01:14 »
Total Chaos -  PG. 68 (Printed & PDF) - Under Heel

Problem with Decision Heel after succeeding the mission.  Only Flash Point is available, which is set in year 3078, while Under Heel is 3068.

Confirmed with Ask the Writers Thread.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Kommando

  • Catalyst Demo Team
  • Master Sergeant
  • *
  • Posts: 210
  • Sweet justice!
Re: Total Chaos
« Reply #27 on: 06 February 2013, 07:45:01 »
(PDF version)
In the The Skye is Falling (starting on page 52) there are 3 objectives listed, Salt in the Wound, "Frugal is the Word of the Day, and Just Plain Mean. Under Special Rules Gift-says you must meet 4 objectives and salvage states that you must meet three objectives. 

Recommended Change: Adjust Gift to 3 and Salvage to 2
In Blake Ascending where this track was sourced from the fouth objective is Destroy all base buildings.
This makes more sense

Reccomended Change: Re-add fourth objective.
What avarice!

Field Agent #522
Battletech in Brisbane, Australia.

Kommando

  • Catalyst Demo Team
  • Master Sergeant
  • *
  • Posts: 210
  • Sweet justice!
Re: Total Chaos
« Reply #28 on: 22 February 2013, 03:21:43 »
First Printing: pg 17, SP Activity Cost Table 2

The table references Commander Hit and Crew Stunned results under Heal Vehicle Crew for 500SP

Considering a Crew Stunned result is temporary for one turn, it is unlikely to have a lingering effect that would cost 500SP to fix. The table does not address 'Driver hit' criticals however.
500SP is a huge amount considering hiring a whole new vehicle crew costs 60SP, 120SP for veteran and 180SP for Elite.

Suggested Change
Change "Heal vehicle crew (commander hit, Crew Stunned critical hits only)" TO "Heal Vehicle Crew (Commander hit or Driver hit results)"
Reduce costs of healing Mechwarriors, pilots, and crews to below hiring cost.
Increase hiring cost of Mechwarriors, pilots and crews to above healing cost.

    Hire new MechWarrior:  100SP
    Hire new Aerospace pilot: 50SP
    Hire new Vehicle crew: 200SP
    Acquire new ProtoMech pilot (Clan force only): 500SP
    Hire new Battle Armor squad/Point: 25SP
        Cost doubled for Regular, tripled for Veteran.
        Clan pilots are no different, you can hire green clan sibko dropouts.

    Heal MechWarrior: 30SP per wound box. 1 per month.
    Heal Vehicle crew: 60SP. (fixes Commander hit and Driver hit criticals, Crew stunned shake it off in the rec room after the fight.)
    Heal Aerospace pilot: 30SP per wound box. 1 per month.
« Last Edit: 22 February 2013, 23:33:23 by Kommando »
What avarice!

Field Agent #522
Battletech in Brisbane, Australia.

Kojak

  • Major
  • *
  • Posts: 4612
  • Melancon Lives!
Re: Total Chaos
« Reply #29 on: 18 June 2013, 09:22:27 »
Per page 35 of Dawn of the Jihad, and pages 90 and 93 of the Blake Documents, Sixth Division (True Believers IV-theta) and Tenth Division (Shooting Stars IV-beta) led the Blakist counterattack on Outreach in the wake of the AMC assault on Mars. However, per pages 39 and 41 of Total Chaos, that counterattack was led by First Division (True Devotion IV-beta) and Fourth Division (Blake's Boldest IV-iota), and page 41 specifically mentions 1st Division's CO, Precentor Shin-Ichi Yoshizumi.

Suggested Change: Herb has confirmed that Total Chaos is in error. The references to the First and Fourth Divisions on pages 39 and 41 should be scrubbed and replaced with the Sixth and Tenth Divisions, respectively. The reference to Precentor Shin-Ichi Yoshizumi should probably be replaced with Precentor Lane Brandenburg-Curi, CO of the Sixth Division and the senior Precentor of the two Division commanders.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Azakael

  • Warrant Officer
  • *
  • Posts: 733
  • Brotherhood of Outreach - Until the Sword Breaks
Re: Total Chaos
« Reply #30 on: 25 October 2014, 21:47:33 »
Page 166 Print Version First Printing

Chara Mini-Campaign requires Wolves to the Slaughter, Charred Victory, and Bridge to Oblivion.

Wolves leads to *either* Charred Victory *or* Bridge to Oblivion. Neither Charred Victory nor Bridge to Oblivion connect to each other.

Suggested Change: Add Bridge to Oblivion as a possibility for a next track to Charred Victory.
Alternate Change: Remove Bridge to Oblivion from the campaign as a required track, as it does not follow Charred Victory well - it requires switching sides.

(I do note, that they state that if you take a Mission versus a track, you can continue to any track after the last one, but recommends the one that actually follows.)
« Last Edit: 25 October 2014, 21:50:42 by Azakael »

Azakael

  • Warrant Officer
  • *
  • Posts: 733
  • Brotherhood of Outreach - Until the Sword Breaks
Re: Total Chaos
« Reply #31 on: 28 October 2014, 19:08:36 »
Page 109 Print Version, First Printing.

Reaching The Limits

Game Setup calls for the Defender to designate D6+6 objective buildings, but doesn't call for their use at all. The original scenario from Jihad Hot Spots 3070/ Blake Ascending had their survival as one of the objectives, with total victory being worth 1000 WP.

Suggested Change: Either remove the reference to the objective buildings or add the objective back in with a 100 WP reward (Possibly reducing the rewards for Stand and Deliver by 100 to make the objective reward 200 WP.)

pensiveswetness

  • Lieutenant
  • *
  • Posts: 1039
  • Delete this account, please?
Re: Total Chaos
« Reply #32 on: 20 July 2015, 14:44:58 »
Print Version, First Printing.

Donegal Mini Campaign Side Bar, pg. 110

Combatants include the 6Th Lyran Guards (The Saucy Six) being part of any forces used for this Mini Campaign but there's a wee problem. According the Field Manuel: Updates (2003), pg. 178,  the 6Th LG are located Tomans (where the FCCW-sundered command is destroyed by unspecified Clan Wolf forces in 3070).

Suggested Change: Either remove the 6Th Lyran Guards RCT as a playable force for the mini campaign, replace the 6Th Lyran Guards RCT with a nameless Mercenary/Lyran command (or just do what I'm gonna do for my campaign: fake it with one lance that got stuck on Donegal when the Jihad Blockaide of the system began. I already printed sheets, why waste good RP material?).

pensiveswetness

  • Lieutenant
  • *
  • Posts: 1039
  • Delete this account, please?
Re: Total Chaos
« Reply #33 on: 18 March 2016, 18:59:10 »
Print Version, First Printing.

Touch Point: Ghost Tiger, pg. 160-161

Typos: All three aftermath personal notes are dated 20 June 3077

Suggested Change: correct the texts to say 20 January 3077

plutonick

  • Sergeant
  • *
  • Posts: 126
Re: Total Chaos
« Reply #34 on: 14 October 2016, 16:57:44 »
You need to change the example's calculations too. (1.5 and 2 multipliers are still in there. This erroneous example carries over in Era Report 3145 and Campaign Operations)

PDF, p. 16, first paragraph:

Replace all but the last sentence with the following:

To calculate a force’s TR, determine the percentage of the force’s total number of combat units (excluding conventional infantry) that use advanced technologies. Units that use Clan technology are worth double their TR percentage value, so after computing the percentage of units that carry Clan-made advanced technologies, double that result, and add it to the percentage of non-Clan advanced technologies units to find the force’s overall Technology Rating.
Need a newbie guide for Against the Bot (AtB / MekHQ)? Click here (v3 updated August '19)

Alfaryn

  • Master Sergeant
  • *
  • Posts: 331
Re: Total Chaos
« Reply #35 on: 15 December 2016, 09:24:32 »
2012 print edition, pp.30-36.

There are several problems with the Missions.

BEACHHEAD

Both the Breakthrough Objective, and (to a lesser extent) the die roll modifier to determine opposition forces for not completing Recon-in-Force or Probe missions make sense only if the player is the Attacker.

Either make the player the Attacker, or change Game Setup rules and Objectives so that it makes sense for the player’s forces to be on the either side.

FLANK

Specify from which side(s) the Defender’s forces enter the battlefield at the start of the track (probably Defender’s home edge).

Both the Cut off retreat Objective and the die roll modifier during setup for not completing a Probe or Pursuit Mission make more sense only if the Player is the flanking party (and not the one being flanked), which is probably meant to be the Attacker. Either make the Player the Attacker or modify the objectives and Game Setup rules to fit both sides.

(FORCED) WITHDRAWAL

The rules for this mission work if the player is on the either side, but the name of the first objective (Gauntlet) coupled with the fact, that only part of the defender’s force enters the field at the beginning of the scenario (which should result in defese-in-depth situation), seem to suggest that the player is meant to be the Attacker.

Consider making the player the Attacker in this scenario, or renaming the first objective to something that makes more sense if the player is the defender. Alternatively mark the first objective as applying only to the Attacker and provide an extra objective for the player if he plays as the Defender.

PURSUIT

Problem 1

Objectives as written make sense if the player is the pursuer, and not the one being pursued. Since it makes no sense for the pursuing force to enter the battlefield two turns before the force being pursued the pursuer must be the Attacker.

Either change the objectives to make sense for both sides or make the player the Attacker. Making the player the Attacker seems to make more sense than changing objectives, since the Retreat scenario (p. 35) seems to be meant the counterpart of this scenario only with the Player as the pursued party.

Problem 2

Game Setup rules say, that both players enter the battlefield through Defender’s home edge, and Prevention objective requires the player to stop the opponent from exiting through his home edge. Since combination of Game Setup rules and Objectives suggest, that the player should be the Attacker (see Problem 1 above), the Defender can exit the battlefield through his home edge (the same edge he enters from!) on turn one, and prevent the player from archiving either objective two turns before the Player enters the battlefield.

If the Objectives remain unchanged, and the Player is forced to be the Attacker (as suggested as a possible solution to problem one), change the edge of the battlefield through which both sides enter to the Attaker’s home edge.

Problem 3 (already reported by Mendrugo, provided here only to list all problems with this mission in one place)

Since player can’t successfully complete two different missions immediately before this one he can not get the negative modifier (-1) in the OpFor strength and composition table, without also getting the positive one (+1). This means, that it is never possible to get a modified 0 while rolling in the table.

Change -1 modifier in the Game Setup section to -2.

RECON

The fact, that part of the Defender’s force starts anywhere on the board, and has some hidden units suggests, that the Attacker is the side preforming recon. Identify the opposition objective is both thematically inappropriate, and mechanically broken (due to hidden units) if the player is the Defender.

Either make player the Attacker, or rewrite the objectives to make sense for either side.

RECON-IN-FORCE

Exactly the same problem and suggested solution as in RECON above.

RETREAT

This scenario seems to be meant as a counterpart of the PURSUT scenario (p. 33, also mentioned above) but with the Player’s force being pursued instead of pursuing. Both scenarios seem to have analogous problems.

Make player the Defender, change the -1 modifier in the Game Setup section to -2.
Under Game Setup – Attacker change “The Attacker enters […] from the Defender’s starting edge [...]” to “The Attacker enters […] from the Defender’s home edge [...]” (the scenario defines only home edges, not starting edges of the battlefield). Alternatively, just to have the home edges named the way they were named in the PURSUIT scenario, you can make both sides enter from the Attacker's home edge and change the Gauntlet objective to require the player to exit through his own (Defender's) home edge (since there is no forced withdrawal in this mission, it makes no change gameplay wise, but thematically it seems to make more sense, for the retreating side to try to get to their own home edge, instead of their opponent's).

STALWART

This scenario is playable as is with the Player on either side, but both the naming convention of all missions and the name of the last objective (Hold the line) suggest, that the Player is meant to be the Defender.
« Last Edit: 15 December 2016, 11:12:06 by Alfaryn »

ThePW

  • Lieutenant
  • *
  • Posts: 1210
  • One post down, a thousand to g... Oh we're here?
Re: Total Chaos
« Reply #36 on: 19 May 2021, 10:00:25 »
2012 print edition, pp.32-33.

(FORCED) WITHDRAWAL

The rules for this mission work if the player is on the either side, but the name of the first objective (Gauntlet) coupled with the fact, that only part of the defender’s force enters the field at the beginning of the scenario (which should result in defense-in-depth situation), seem to suggest that the player is meant to be the Attacker.

Consider making the player the Attacker in this scenario, or renaming the first objective to something that makes more sense if the player is the defender. Alternatively mark the first objective as applying only to the Attacker and provide an extra objective for the player if he plays as the Defender.

The suggested correction I recommend is looking at other Mission Tracks (example, Mission: Pursuit, Pg. 121, Era Report 3052) and change the starting location of the Defenders entering the game at round 1 to the Defender's Starting Edge. The remainder of the Defender's forces enter from the Attacker's Home Edge edge at turn 3.

Am i looking at this the wrong way? Is (Forced) Withdrawal supposed to be the opposite mission track/roll of Pursuit (in the vain of how Attack and Defend works)?

« Last Edit: 19 May 2021, 10:31:57 by ThePW »
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

Alfaryn

  • Master Sergeant
  • *
  • Posts: 331
Re: Total Chaos
« Reply #37 on: 19 May 2021, 17:34:25 »
Is (Forced) Withdrawal supposed to be the opposite mission track/roll of Pursuit (in the vain of how Attack and Defend works)?
IIRC this is how I interpreted it when I wrote my recommendations for (Forced) Withdrawal and Pursuit missions, but I admit that even then I wasn't entirely sure if this was the authors' intent, which is why I provided more than one way to fix the problems I saw in these scenarios for players (and possibly errata maintainers in case this product ever gets an official errata) to choose from.
« Last Edit: 19 May 2021, 20:28:50 by Alfaryn »

ShroudedSciuridae

  • Warrant Officer
  • *
  • Posts: 476
Re: Total Chaos
« Reply #38 on: 30 October 2021, 20:32:57 »
P. 229, PDF (no edition listed)

New Earth sidebar lists "Chaos Tracks: Under Heel; Liberty or Death"

Issue: Liberty or Death is not an available Track.

Resolution: Delete reference or create Track
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

ShroudedSciuridae

  • Warrant Officer
  • *
  • Posts: 476
Re: Total Chaos
« Reply #39 on: 23 November 2022, 15:25:15 »
p. 184, sidebar continued from p. 183

"The worst was the death of all twelve thousand residents of the Pullo Aerodrome on 13 December after Jade Falcon’s Alpha Galaxy sealed the dome, flushed out most of the purified air, and then breached the dome itself."
Issue: Totally a Jade Falcon thing to do, but they were on Luna, and absent from the list of forces in the proceeding page's sidebar.  This action is also mentioned in Jihad: Final Reckoning p. 60.
Correction:  Unsure how to correct, no other Clan units there were likely to be so aggressive. Perhaps the Hell's Horses 11th MechCav?
"Assassinating" the Clan commander's goldfish is hardly the stuff of legend.

Alfaryn

  • Master Sergeant
  • *
  • Posts: 331
Re: Total Chaos
« Reply #40 on: 02 September 2023, 13:21:48 »
Re. error on p. 229 reported by ShroudedSciuridae two posts above.

Under Heel track leads to Flashpoint track that also takes place on New Earth. Therefore maybe instead of just removing Liberty or Death track from sidebar 229, change it to Flashpoint? Though it would require the player's force to switch sides between tracks...
« Last Edit: 02 September 2023, 16:43:35 by Alfaryn »

 

Register