Some self-reflection from a terrible classic BT player:
If I was going to make the Charger the scariest thing in the formation on Turn 2, I might as well have used the boosted 9 MP I had and run around the downed Rifleman IIC for the extra movement mod.
Better yet, I could have made the Charger more inconspicous (like the MRM Catapult) until the formation could present more targets to spread the withering assault Star's damage around on.
I'm also wondering if the DCMS could have mostly defeated the the assault Star by Turn 3 if at least 3 Lances were thrown directly at them, instead of just passing by and/or offering piecemeal samurai movie last stands. The best chance was during Turn 2 while the Star was still split between the building, before the rest of the Trinary had fully caught up. The Kuritans re-evaluating the pre-game placement before Turn 1 could have facilitated this.
ALWAYS CHECK ENEMY RECORD SHEETS BETWEEN WEAPONS AND PHYSICAL PHASES IF STACKPOLE IS IN PLAY