It was almost as fun as when you inferno'd one of your own allies TSM equipped Mechs to 'help' them on the heat scale when they wouldn't engage. :)
Heh. Not strictly cricket by the book (you're not allowed to target friendlies, period), but of course there's no good
in-universe reason why you couldn't do exactly that. ;)
I find my own relationship with TSM running a bit hot and cold (ouch), but lately I've been warming up to it again a bit (okay, okay, I'll stop now...). The main problem is purely in my head anyway -- for some reason I've got the idea stuck in there that TSM is something you either put onto a finely-tuned specialist flashbulb or don't bother with at all. Which is obviously silly since as long as you can afford the six critical slots TSM is
always at worst a weight-free way to mitigate the worst movement effects from overheating...
And on reflection, that whole "Cult of the Magic 9" movement? Seems to owe much of its existence to the purely meta-reason that
Battle Value also exists and prices TSM as though it was always on (without then accounting for the to-hit penalties you'd get if it really was, of course) -- thus
creating the situation in which players feel they have to justify their "investment" in the first place.
I mean, 9 heat would still be a perfectly fine breakpoint for TSM 'Mechs even
without BV -- but would people really feel quite as driven to always get and stay there purely on TSM's own merits?