Author Topic: (Answered) Underwater combat questions  (Read 2252 times)

Weirdo

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(Answered) Underwater combat questions
« on: 20 February 2016, 10:20:29 »
I've got a few questions regarding underwater combat, and since they're all one theme, I figured I'd just group them together.

1: Can LRTs (TW, page 229) fire indirectly, of course assuming that the firer, spotter, target, and obstruction are fully submerged, and there is at least some water above the obstruction for the torpedoes to move through?

2: How do woods hexes affect submersibles? Presumably these woods would consist of flooded forests, or marine plants such as kelp(or their alien equivalent).

3: Do submarines have a minimum height above the bottom they must maintain in order to move? For example, a surfaced sub in a Depth 1 hex that dives to Depth 1 is submerged. Can it move at that depth, or is it resting on the ocean floor, and incapable of movement until it rises at least one level(in this example, surfacing)?

4: Are infantry in water hexes considered to be in the open, or does the water count as cover?

5: Am I missing something, or is there very little point to marking damage on a submarine's internal structure? Aside from a surfaced vessel taking damage to the turret, I can't think of any situation where a non-huge submarine can lose a location's armor without being immediately destroyed via flooding.

Thanks for any help!
« Last Edit: 06 June 2016, 09:59:33 by Xotl »
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Xotl

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Re: (Research) Underwater combat questions
« Reply #1 on: 06 June 2016, 09:59:25 »
1. They may be fired indirectly.

2. Treat as tracked vehicles.

3. No, no minimum height.

4. The water counts as cover.

5. For repair and salvage purposes.  A flooded section is only "destroyed" for scenario purposes rather than actually destroyed; for campaign play this matters.
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Weirdo

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Re: (Answered) Underwater combat questions
« Reply #2 on: 06 June 2016, 10:14:00 »
Thanks!
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Weirdo

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Re: (Answered) Underwater combat questions
« Reply #3 on: 13 June 2018, 16:54:20 »
Sorry for the threadromancy, but something occurred to me while browsing through TW. The rules for location breaches (page 121) say that all the equipment in a flooded location is nonfunctional, but the location is not destroyed. Does this mean that a naval vessel that suffers a breach is not actually dead(though likely not far from it), it merely cannot use any equipment in that location?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Xotl

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Re: (Answered) Underwater combat questions
« Reply #4 on: 14 June 2018, 00:07:32 »
We can review it further if you think it warrants it, but I'd say yeah, that's exactly what it means.  We have no rules for what determines a sinking damage threshold for non-large vessels, so the scenario writer / GM would have to determine that on a ship by ship basis.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

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