I guess that the pre-REVIVAL Wolves were just worse at protecting their Bloodnames then anyone else. At least the Coyotes had an excuse for their small bloodname count.
Aaaaaanyway...
There are a number of reasons for the lower active bloodcount among the Council of 6 Clans. The first and foremost is the damage done by the Wars of Reaving; bloodlines being 'tainted', Bloodnames being targeted by genetic diseases, sheer staggering losses on a scale that the Clans had never experienced before and so on. The result is that there's a massive drop off in the number of warriors that are active in the Clans, and with many Bloodnames being all but extinct. There's not much value in having twenty-five active Bloodrights when there's only half a dozen warriors to hold them.
Added to that is the post-war environment that results in everyone - Clans included - having smaller millitaries. Keeping the number of active Bloodrights up would result in far greater numbers of bloodnamed warriors. The result would be a dilution of that Bloodname's political power and standing as there's going to be a greater proportional number of warriors walking around with that name. (And let's be honest here, Bloodnames are as much about politics as everything else). Reducing the active bloodcount is a way of keeping a bloodname 'strong' by stopping legacies begin handed out to every Tom, Dick and Harry that comes along.
There's definitely a strong case for increasing the number of bloodrights, yes. not going to argue that. Get more of them up to their full 25 (If possible; the implication seemed to be to me that there was something 'wrong' with Kerensky) to deal with a larger warrior population, but at the same time, there's still no pressing need to reactivate dead ones. And yeah, I can see a good case for 'rewarding' Freeborns/Adoptees with the formation of their own bloodname, but again, that's far more practical then reactivating a dead bloodname. After all, if it's dead, it's probably dead for a reason.
Finally, there's definitely no need for Bloodnamed officers among the Wolves right now. Again, they have Galaxies full of freeborn warriors who can never earn bloodnames. Theta has one bloodnamed officer at the rank of Star Colonel or above, and that's the Galaxy commander. Yet at the same time, by all reports, Theta has been very successful. If the Wolves were getting all whiney about a lack of bloodnamed officers, then it's the sort of thing that would have been mentioned.
I don't understand the "more bloodlines = more/better officers" part. Having a Bloodname doesn't make you a good officer, being a good officer increases your chances of getting a Bloodname. ??? If you're activating bloodlines that don't perform as well due to the ceaseless march of progress and time, you're going to experience a net decrease in the quality of your officer corps, not an increase.
Pretty much this. More does not mean better.
Well, the Empire may or may not have a full set, but the Wolves in Exile do. Ulric sent a copy of everything they had with Phelan and the Exiles. Could always trial them for copies, or wrest them from the Falcons when Arc Royal falls.
Hey guys, we're surrounded on all sides by hostile enemies. We're busy prepping for the biggest and most important campaign of our history; taking Sacred Terra. And to do that we need to cross the invisible wall in space that eats Warships and fight an enemy that we have no intel on at all. So you know what we should do?
Send a chunk of our forces halfway across hostile space to fight our enemies for access to genetic legacies that nobody's used for a century or more?
Exactly!
Brilliant!