Author Topic: HBS Battletech Discussion Thread (there may be spoilers)  (Read 169849 times)

mechnut450

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #900 on: 22 May 2018, 12:30:57 »
man i feel like i am way behind i think my heaviest mech is a thunderbolt at 65 tons. now my argo on the other hand is getting up there most structure and power maxed working on engines and the other hull as I upgrade my mech and medical teams sadly I lost like 3 members  and i am working on training replacements. but i dumped mostthe lights i have ( keep one of each  in storage)  and working to bigger mechs. I found on mission that have a destroy cargo and bonus enemy units I sent a single unit at sprint to go after the cargo and the rest hold the force off until cargo gone then i just start killing them by then the moral up enough to get a couple called shots off and i can cripple the heaviest unit and just punch the lights to death lol

Colt Ward

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #901 on: 22 May 2018, 13:26:37 »
I went back and started, I want to see how the story works out keeping to 2 meds, maybe light, maybe heavy, maybe Highlander.
Colt Ward
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Tyler Jorgensson

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #902 on: 22 May 2018, 15:39:01 »
The missions just seem to get insane the higher tonnage you are. The last story mission  I fought ten mediums and lights (with two heavies: T-Bolts), a dozen tanks (including a Shrek and Demolisher) and four annoying turrets including an LRM turret which I never knew existed (think LRM carrier in turret form).

The next mission is a three skull rating and I'm facing four Shadow Hawks, a pair of Vindicators, a Griffin, and two Orion's: all for a pirate raiding force!

The progression is silly sometimes: and while I like the game I just want to see Pirates in Locusts and lower end stuff... unless I'm killing off a full pirate base.

Hell just let me use a second lance!


On that note: finally got a Black Knight when Behemoth's King Crab took off its head with Twix AC/20's. Salvaged a +2 Energy Acc mod at the same time. Refitted as a baby Awesome ... but only because it's my fifth mech.


Colt Ward

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #903 on: 22 May 2018, 16:34:38 »
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Euphonium

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #904 on: 22 May 2018, 16:53:50 »
May favourite "vs lights" mission so far was a convoy escort job. I fielded three thunderbolts and a Black Knight. My opposition was:

Wave 1 - three locusts and a panther

Wave 2 - a locust, two commandos and a panther

Wave 3 - two locusts and two commandos

>>>>[You're only jealous because the voices don't talk to you]<<<<

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #905 on: 22 May 2018, 20:16:20 »
I think I've found the sweet spot... I'm now deploying with 199 tons: 3 Shadow Hawks with PPCs and 1 or 2 LRM-5s, plus a Firestarter murder machine with six (!) Small Lasers and one Medium for good measure (it's technically only 34 tons because it's short about 5-15 points of armor).  My last mission was 2 skulls, which meant facing 3 medium 'mechs (Enforcer, Centurion, and Wolverine) and four short range turrets.  It was awesome.  The Centurion got one physical attack in on the Firestarter, and the Wolverine actually RAN AWAY from me.  Of course, I had two pilots with Sensor Lock, so it wasn't really possible...  >:D

The turrets died without firing a shot.  Everybody got 1,600 XP, and I got a pretty penny, plus the last third of an Enforcer I was looking for.  And not even a head hit to show for it...  :)
« Last Edit: 22 May 2018, 20:46:43 by Daryk »

Bedwyr

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #906 on: 22 May 2018, 20:31:09 »
If that keeps happening, you might have found the upper bound of an opposition tier.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Tyler Jorgensson

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #907 on: 22 May 2018, 20:45:46 »
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.

I know I'm just venting lol. The story mission I took significant damage only because Lady Arano's Atlas runs dang hot and while an Atlas is awesome it would have been nicer to have my standard Lance.

The second mission I just was angry at because in the first playthru all three of my pilots died from pretty lucky computer hits. Dekker's Grasshopper took a back shot that blew thru his CT in one salvo. Medusa's Cataphract had an ammo explosion after getting two head hits and being knocked down twice in three turns (I honestly don't know how from such a lighter force). And Behemoth took a tumble in her King Crab and then the Griffin, one of the Shadow Hawks, and the remaining Vindicator all target the head... and blew it off.

The second time I tried the mission it went smoother.

It seems if I fail at a mission I fail big at a mission.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #908 on: 22 May 2018, 21:41:23 »
Learned two things on my second mission at 199 tons:

1) The Capellans are exactly as crafty as they're supposed to be: I had to defend against a three axis attack, and the game didn't even allow me the satisfaction of destroying the four Strikers on the third axis once I noticed them (because I "won").

2) My Firestarter is a MURDER MACHINE.  Out of the seven Locusts in the first two waves, the Firestarter killed four of them.   That part of the mission was VERY satisfying...

Tai Dai Cultist

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #909 on: 22 May 2018, 23:27:34 »
Oh my god.  The "Search Denial" mission.  You know, that post-campaign mission that is based on some lostech prospector saying something a little too loudly for everyone to hear, kicking off a major hunt.  It's difficulty caused me to quit my first campaign and start over.

I finally got this mission in my second campaign while knocking around the available fringes of the Successor States.  I decided it's time to try and tackle this beast... I'm in a much better place than I was in my first campaign: My lightest/scout mechs are Victors and I've got a roster 3 or 4 deep of Atlases/King Crabs, Stalkers converted for LoL-LRM fire, and about half a dozen Highlanders to serve as fill-in troopers for any given lance.  Unfortunately Yang hasn't been able to keep up with my ops tempo, and despite my impressive stable of mechs all I ever have on hand at any given time is 5 or if I'm lucky 6 mechs.  I ended up sending in the lone Highlander available for duty, the Atlas II, a BattleMaster, and a Victor as my LOS extender/CT crusher for knocked-down targets.

Unlike the first campaign, I don't have to face both lances right off the bat.  But this time it's a King Crab and 3 Victors right in my face on deployment.  I'm able to pick the King Crab apart, score a KD, then crush the CT before it gets 2 turns.  Unfortunately there's 5 AC/20s in this opposition, and by the time I have the 3 Victors down I have gaping and numerous holes across each mech but the Atlas.  Got them down in the nick of time, as I had 1 turn of having to face the oncoming 2nd lance as well as the surviving Victors.

The 2nd Lance is a Banshee that helpfully runs in to get slaughtered, but also 2 Zeuses and the LRM Awesome.  Which don't make it easy on me and hang back, happy to sandblast away at my ever-thinning armor.  Did I mention the biome sucks?  I get to where my heat sinks just can't keep the tempo up, and I have to do rolling cooldown turns.  One of the Zeuses does come down to reinforce the Banshee in its last moments, allowing me to use melee attacks to do some offense during a cool-off.  The other Zeus and Awesome remain on the lip of a canyon wall too high to jump up (and the ramp up was WAY too far away to go run up) and by the time my overheating, tattered mechs kill the Zeus the Awesome has run out of Lurms.  I long since ran out of LRMS and AC rounds myself, and am able to out-energy weapon snipe it to death.

My Victor got cored (but 10/10/10/10 pilot survived, thanks to Hospital upgrade on the Argo!) and my BattleMaster and Highlander were literal points away from being cored themselves (no more than 50 IS between the two in CT, and the Beemer only had 2 points of head IS left).  All 4 mechs got so tore up they're all 10+ days in repair, and 3 pilots won't be out of the infirmary for a while... but I finally succeeded on that damn mission.  And I had gone full salvage... got 7/28!  Ended up with 4 new mechs out of the deal... heh 3 of which just ended up going into storage anyway for liquidation at the store.
« Last Edit: 22 May 2018, 23:39:04 by Tai Dai Cultist »

Nav_Alpha

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #910 on: 23 May 2018, 00:42:48 »
Well, they are matching- or approximately- your forces.  You want to see pirates with lights?  be fielding mediums.

This doesn’t apply to the story missions though, right? I feel like they stay the same in terms of opfor?


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MoneyLovinOgre4Hire

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #911 on: 23 May 2018, 01:14:35 »
No, story missions use preset opfors.
Warning: this post may contain sarcasm.

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Nav_Alpha

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #912 on: 23 May 2018, 01:56:35 »
No, story missions use preset opfors.

Hell, you could of told me before I rolled in with the four Locusts!
 ;)


"Hold your position, conserve ammo... and wait for the Dragoons to go Feral"
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Phobos

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #913 on: 23 May 2018, 03:19:50 »
Oh my god.  The "Search Denial" mission.  You know, that post-campaign mission that is based on some lostech prospector saying something a little too loudly for everyone to hear, kicking off a major hunt.  It's difficulty caused me to quit my first campaign and start over.


Why does this or anything else that follows in your text cause you to restart the entire campaign, especially if you got 4 new mechs in the process? I'm not following.

Feenix74

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #914 on: 23 May 2018, 06:21:52 »
Hell, you could of told me before I rolled in with the four Locusts!
 ;)

Gomen nasai Tai-i Mercer Ravannion

^-^
Incoming fire has the right of way.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Always remember that your weapon was built by the lowest bidder.


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Tai Dai Cultist

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #915 on: 23 May 2018, 11:14:12 »
Why does this or anything else that follows in your text cause you to restart the entire campaign, especially if you got 4 new mechs in the process? I'm not following.

I was describing the second campaign.  It was cathartic to actually be successful, even if barely so, on this particular mission.  I tried and retried 4 or 5 times in the first campaign and just got utterly roflstomped by the AI.  I stumbled across the mission in the first campaign fairly early (IIRC it was my 3rd post-storyline mission).  Early enough that I worried this was the level of difficulty I'd see all the time.

In restarting, I didn't get Search Denial offered for a good long while (I'm guessing it may either be rare, or you have to be inside the Fed Suns to see it offered) and have a much better idea of what's "normal" for opposition.  Search Denial isn't "normal"... it offers what still appears to be unparalleled rewards for what's still been in my experience unparalleled difficulty.  (I've never seen 7/28 salvage possible on any other mission)  It's "only" two lances but the pilots are all elite and in my first campaign's case there was no opportunity to engage the opposition piecemeal.. in the second case I had opposition on me straight from deployment but at least I only had one lance on me for 3 or 4 turns.
« Last Edit: 23 May 2018, 11:17:09 by Tai Dai Cultist »

SD501st

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #916 on: 23 May 2018, 14:43:00 »
It's interesting to read how much trouble some of you have had with the story missions, while I seem to just breeze through them without much damage.  ???
I'll use the last one I did so far, the Smithon Defense where you have to protect the 3 dropships, as example. I have often read that it's really hard to almost impossible to defend all dropships, so I went for a mixture of heavy firepower/melee ability, armor and jumpjets to basically build a moving wall of guns and fists/feet.

I rolled in with the starting crew, like I tend to do on most story missions.

Player Character 10/7/6/9 with Multi-Target, Sensor Lock and Master Tactician
- Battlemaster with more armor, Morale++, 4JJ's, 4SHS swapped for 2 DHS, 1 PPC++(+4acc), 4 ML+/++(2x +5dmg 2x +1acc&50%crit), 1 Flamer and a Holly SRM6++
By the way, the Holly SRM6's(and only the 6 tube) not only do the shown +2/+4dmg for + and ++ versions per missile but also have a hidden +1/+5 accuracy bonus(+5 almost makes it a Streak SRM!!) which you can only see when you mouse over the weapon in battle... or look through the weapon files.  ;)

Behemoth 7/10/10/5 with Evasive Movement, Bulwark and Juggernaut
- LosTech Highlander with Morale+ and 2 DHS swapped out for more armor... I assume everyone knows the loadout of that one.  ::)

Glitch 10/10/6/8 with Multi-Target, Breaching Shot and Evasive Movement
- Thunderbolt 5SE with a bit more armor, Morale+, PPC++(+4acc), LRM10+++(+2stb dmg/+50%crit) and 3 ML's

And last but not least, everyone's favourite Dekker... 8/9/7/10 with Sensor Lock, Master Tactician and Evasive Movement
- Grasshopper with more armor, less heatsinks(yep, you read that right), LL++(+10dmg), 1 SRM4++(+4dmg), 4 ML(2x +50%crit) and 4 SL(2x +50%crit)... sure, it has just enough heatsinks to keep up a 4ML and SRM4 barrage without heat gain, but it doesn't need to fire every turn because of Sensor Lock and the great melee/DFA potential.

So, that's the lineup. Initially, all 4 moved up to get in the way(with weapons and fists) of the main push and focused on knocking down and killing one Mech at a time. Kamea Arano's lines said to put pressure on the enemy, heavily hinting that Mechs which take enough damage will fire back on the damage source instead of the dropships/fuel tanks, and that indeed seemed to be the case. Only a few Mechs did not turn to engage when fired at, and all of those had the "Pilot" tag... indicating that they had Evasive Movement and were probably meant to rush through the defense and rely on evasion stacks. So, those guys got either a fist or a foot put into them ASAP, to knock them down and prevent them from doing just that.

When the flanking Spider and Commando appeared, Dekker started jumping over there while taking potshots with the LL, and proceeded to tear the Spider in half with an almost Alpha Strike from point blank range, only leaving out the LL, and then put his foot firmly into what was once the Commando's head and torso via DFA... he also fired the small lasers at the wreck of the would be civilian killer for good measure.

When the left side flankers appeared, my PC proceeded to jump and run over there while firing the PPC and then doing the same thing to them that Dekker did to the other guys, only in reverse order... first smash, then fire the short range arsenal.

Meanwhile in the center, Behemoth did her by now usual thing and went for full overkill, Alpha Striking Heavies, Mediums and even Lights regardless of minimum range, because with her gut skill, she gives no two craps about heat, especially not in a Highlander with a cool running Gauss Rifle. And when the Highlander(nicknamed Goethes Faust :)) ) finally got a bit too hot, she started doing melee attacks on everything that came too close. It was almost funny how the enemy AI basically ignored her Mech and just tried to run away from it, forgoing even rear arc shots! Too bad for them that the Highlander is also a part time undertaker.  :D

The final enemy Mech, the left side Jenner, died just as the last dropship lifted off. Didn't lose a single tank, or had a single scratch on any of the dropships, we only lost 2-3 base turrets and some armor on my Mechs.

It also helped that I had a lot of morale to spend for the entire battle, and not only because of 3 morale boosting cockpit mods... the base morale of the crew is already at 50 thanks to some events and having prioritized the Argo's upgrades on crew morale, the Argo's speed(the faster you get to contracts, the more potential income you have), medical facilities(none of my Mechwarriors was in the medbay for longer than 22 days) and Mech repairs/refits, in that order. The main income bottleneck is still the repairs and refits... mostly refits actually, because ++ weapons, cockpit and gyro mods are just too good to not refit immediately. Despite the above battle report indicating a tendency towards melee combat, not one of my Mechs has any arm or leg mods... I feel that the boni they give aren't worth the weight. I'd much rather have another heatsink or ton of armor. The only tonnage eating mod I use is a targeting system on my Catapult C1 for increased missile accuracy, dropping 2 of the medium lasers for it and a ton of LRM ammo.

On other topics, my least seen Mechs so far are all of the Assault Mech's except for the Battlemaster and the Stalker(the only two I've seen outside of story missions so far), and for heavies, the Catapult C1 and Cataphract which I've only seen once each. The Catapult is the same one I mentioned above, I salvaged it entirely after it promptly took a Gauss round to the head. And lately the Jagermech is not appearing anymore... I saw quite a few of those earlier on, but they have become really rare. The complete opposite is the Quickdraw, which I only saw in the story mission early on, and then none of them appeared until after the I got the Highlander. Most heavies I meet are Orions(by far, I could have had almost two lances worth of them from salvage by now), Thunderbolts and, lately, Quickdraws. I also encountered a few Catapult K2's, enough to build one from 3 different wrecks. Also, so far I have met 3 or 4 Grasshoppers, which seems to be more than most other players have met.

Lastly, a question... how much rear armor do guys usually have put on? On my Mechs, I follow a rule of thumb... 20/25/20 for lights and some mediums, 30/35/30 for heavies and some mediums and 35-40/40-50/35-40 for Assaults, depending on their speed. I know that this seems really light, especially for the heavies, but so far I have only taken internal damage through the rear torso 2 times, a PPC went through the Battlemasters rear CT and a 6 ML salvo into the Grasshoppers rear where 3 of them hit the rear CT.
« Last Edit: 23 May 2018, 19:28:06 by SD501st »

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #917 on: 23 May 2018, 18:22:59 »
I routinely have issues with mis-clicks, so I try to max out even my rear armor.

Feenix74

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #918 on: 23 May 2018, 20:02:11 »
I usually run the your rear torso armour at one weight class down, to try to shield myself from the pesky PPC-armed Cicadas getting into my rear arc.

I did the Smithson Defence mission last night and while it was tense, I managed to save all three dropships. It seemed like it was more good luck than any tactical brilliance from myself. The OPFOR sprinted forward for the first couple of turns so they did not fire. The turrets did a good job of drawing the OPFOR fire and my PPC- and LRM-heavy A-team were consistently taking down two OPFOR mechs a round, coring the lights and knocking down the Thud and Beemer which meant that we could the called-shot on the ammo bomb torso locations to significantly weaken their firepower.
Incoming fire has the right of way.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Always remember that your weapon was built by the lowest bidder.


                                   - excepts from Murphy's Laws of Combat

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #919 on: 23 May 2018, 20:09:18 »
Damn it!  After a random mission, I gained the third part of a Shadow Hawk.  In the course of refitting it, the game crashed.  Reloading the post-mission save brings me to a 'mech bay with NO parts of said Shadow Hawk... Grrrr...  xp

Feenix74

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #920 on: 23 May 2018, 20:48:31 »
That sucks  :'(
Incoming fire has the right of way.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Always remember that your weapon was built by the lowest bidder.


                                   - excepts from Murphy's Laws of Combat

MoneyLovinOgre4Hire

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #921 on: 23 May 2018, 21:40:23 »
Damn it!  After a random mission, I gained the third part of a Shadow Hawk.  In the course of refitting it, the game crashed.  Reloading the post-mission save brings me to a 'mech bay with NO parts of said Shadow Hawk... Grrrr...  xp

Did you check to see if you had an intact Shadow Hawk in storage?
Warning: this post may contain sarcasm.

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Sandslice

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #922 on: 24 May 2018, 00:18:53 »
Has anyone else noticed a problem when trying to call headshots sometimes?   I was going to "attack the weak point for massive damage" on the Giant Enemy Crab, but the head location was blotted out and not selectable.  Seems to happen whenever Kamea is around...

That said, the climactic double-header was awesome.  I'll just list out what I brought to the table, without spoiling the how unless y'all want that story regaled.

Lots of Turrets Fight:

- Royal Highlander 
- Highlander P 
- Jager A (modded with SRM6+4 in each arm, up-armoured with jump jets; pretending to be a SplatCat) 
- Grasshopper (Warcrime variant: 7 ML, 6 SL)

Ended with completing another Thunderbolt, Orion, and Catapult for salvage.

Your Ions vs. Mine:

- Kamea's Fatlas
- Royal Highlander
- Battlemaster 
- Grasshopper

No useful salvage - everything got cored out, and too much for significant weapon salvage.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #923 on: 24 May 2018, 03:32:28 »
Did you check to see if you had an intact Shadow Hawk in storage?
I did, and there's not even the 2/3s of a Shadow Hawk I had before the mission.  It's MIA completely.  I think I'm going to re-run that mission.  It's not save scumming in my mind, since I actually won that one...  Of course, I'll no longer be surprised by the SRM Carrier they bring in as reinforcements.  That was a tense turn or two the first time...

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #924 on: 24 May 2018, 18:05:29 »
Double damn!  I reloaded the scenario, and the SHD-2D I faced last time has been replaced by a Kintaro, and the Centurion by a Trebuchet...  So even replaying the scenario, I've lost that Shadow Hawk for good.  I think I'll just reload the post-mission version and go from there, cursing the 'mech rustlers all the way...

Feenix74

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #925 on: 24 May 2018, 18:31:47 »
I feel your pain, I had a similar situation with a Trenchbucket that I managed to salvage, there was a lot of colourful language from me.
Incoming fire has the right of way.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Always remember that your weapon was built by the lowest bidder.


                                   - excepts from Murphy's Laws of Combat

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #926 on: 24 May 2018, 18:40:51 »
Bummer!  I can't even say I'm glad to know it's not just me...  :-\

Feenix74

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #927 on: 24 May 2018, 18:55:39 »
Well the good news was that in the end I managed to salvage another Trenchbucket (got in 3 separate parts across a few missions, instead of the entire mech in the one mission).

Hopefully, you will have the same success with the Shad, luckily they are common as OPFOR. It is a great chassis to customise, I can highly recommend a Longbow Hawk (LRM-boat) or a Griffin Hawk (give it a PPC and an LRM-10 like a Griffin-1N).
Incoming fire has the right of way.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Always remember that your weapon was built by the lowest bidder.


                                   - excepts from Murphy's Laws of Combat

Charlie 6

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #928 on: 24 May 2018, 20:14:59 »
So first mission following the end of the campaign.  I head to Capellen space to seek out my fortunes.  Was told to take a out a heavy lance only to find the reinforcements were a Quickdraw and three Highlanders.  No Bueno...reload.

Daryk

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Re: HBS Battletech Discussion Thread (there may be spoilers)
« Reply #929 on: 24 May 2018, 20:51:51 »
I think I've taken my last mission from the Capellans... Two skulls, right?  Yeah, sure.  The first lance I faced was two Strikers plus an ORION and a SCHRECK.  Fortunately, I was able to take the Schreck from cover, so it never got a shot at me.  The reinforcements, though: Wolverine, Griffin, Centurion, and a Vindicator.  That got Knife Edge killed, but at least she took the Centurion with her.  This was against my 199 ton build.  No pieces of the Orion were offered as salvage either.  Screw those guys...