Why? All in one arm will have the mechwarrior retreating instead of trying to hang on when the weapons are lost. Besides, anything significant enough to take the arm off in one blow stands a good chance of endangering the side torso's engine.
There is something to be said for a clear indicator that your harassment and strike unit is in over its head, and the battlefield in question is too hot for a wee little Blade. I like to think that by design, the "Your arm is gone" warning light flashes ”GO HOME" to the pilot, thus contributing to the longevity and overall experience level of Republic light mech pilots.
Somewhat agree. However, there is something to be said about having a weapon or two to cover your retreat
Every once in a while things make sense.Don't let these moments alarm you. They pass.
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.