Aldan Ferrox and I have been chatting a lot about various designs and the like that we've seen serving the THN and SLDF. With them 'forgetting' that missiles and fighters are a thing and a lack of AMS and anti-fighter defences as well as some ships just being very poorly suited for what we see as their roles or intented purpose. This lead to many a discussion about how to change them and here's what we came up with. Aldan did all of these designs based on our nattering.
Vincent Mk 40.
The Vincent is more an OPV (Offshore Patrol Vessel) and light escort, yet for some reason she's packing an immense amount of cargo and was grossly undergunned for a ship of her size. She's outgunned by the smaller ships that she replaced. So this iteration has more NAC-10's for dropship popping and giving her a generally more respectable punch. Some naval lasers as well as some AR-10's for flexibility. Her fighter complement is doubled, and her protection is far greater, meaning she's far less vulnerable to DropShips. And, despite all these changes,she's still got over 70k tons of cargo, allowing you to use her as a priority transport if needed.
Vincent Corvette Mk 40
Mass: 420,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2720
Mass: 420,000
Battle Value: 43,044
Tech Rating/Availability: E/E-X-E-F
Cost: 8,230,254,000 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 10
Heat Sinks: 827 (1654)
Structural Integrity: 40
Armor
Nose: 60
Fore Sides: 60/60
Aft Sides: 60/60
Aft: 60
Cargo
Bay 1: Fighter (12) 4 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (70750.0 tons) 2 Doors
Ammunition:
400 rounds of NAC/10 ammunition (80 tons),
20 rounds of AR10 Killer Whale ammunition (1000 tons),
960 rounds of Anti-Missile System [IS] ammunition (80 tons),
20 rounds of AR10 Barracuda ammunition (600 tons),
20 rounds of AR10 White Shark ammunition (800 tons)
Dropship Capacity: 0
Grav Decks: 1 (60 m)
Escape Pods: 10
Life Boats: 10
Crew: 27 officers, 102 enlisted/non-rated, 30 gunners, 44 bay personnel, 20 passengers, 50 marines
Notes: Equipped with
lithium-fusion battery system
336 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (92 Heat)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (20 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (20 shots)
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
FRS/FLS (216 Heat)
2 Naval Autocannon (NAC/10) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/10 Ammo (100 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
RBS/LBS (216 Heat)
2 Naval Autocannon (NAC/10) 60 20(200) 20(200) 20(200) 0(0) Capital AC
NAC/10 Ammo (100 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
ARS/ALS (156 Heat)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
Aft (156 Heat)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
4 ER Large Laser 48 3(32) 3(32) 3(32) 0(0) Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
Essex II
In our minds the Essex is a general purpose destroyer. She's not overly fast, she's built to escort the fleet, stick with battleships, patrol systems and show the flag. Think a Spruance class Destroyer compared to the Lola III being the Arleigh Burke class in terms of roles. The Essex II block II is retrofitted to have more firepower as well as a truly formidable anti-fighter and DropShip punch as these smaller craft would be the biggest threat to convoys of DropShips or JumpShips. Not even a modern Clan fighter would want 100 LRMs per arc firing at them. Her big autocannons can still rip chunks out of hostile ships or flatten all but the most heavily protected DropShip.
Essex Destroyer (Block II)
Mass: 620,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2720
Mass: 620,000
Battle Value: 123,892
Tech Rating/Availability: E/E-X-E-F
Cost: 14,220,652,000 C-bills
Fuel: 3,000 tons (7,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 14
Heat Sinks: 2010 (4020)
Structural Integrity: 60
Armor
Nose: 130
Fore Sides: 130/130
Aft Sides: 130/130
Aft: 130
Cargo
Bay 1: Fighter (16) 4 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (95000.0 tons) 2 Doors
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (80 tons),
50 rounds of NAC/25 ammunition (30 tons),
290 rounds of NAC/20 ammunition (116 tons),
960 rounds of LRM 20 Artemis-capable ammunition (160 tons),
60 rounds of Barracuda ammunition (1800 tons)
Dropship Capacity: 2
Grav Decks: 1 (55 m)
Escape Pods: 10
Life Boats: 10
Crew: 39 officers, 130 enlisted/non-rated, 62 gunners, 52 bay personnel, 20 passengers, 25 marines
Notes: Equipped with
lithium-fusion battery system
744 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (524 Heat)
2 Naval Autocannon (NAC/25) 170 50(500) 50(500) 50(500) 0(0) Capital AC
NAC/25 Ammo (50 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Artemis-capable Ammo (120 shots)
FRS/FLS (414 Heat)
3 Naval Autocannon (NAC/20) 180 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/20 Ammo (45 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Artemis-capable Ammo (120 shots)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
RBS/LBS (524 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (50 shots)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (50 shots)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Artemis-capable Ammo (120 shots)
ARS/ALS (624 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Artemis-capable Ammo (120 shots)
Aft (364 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
4 Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Anti-Missile System 4 1(12) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
5 LRM 20+Artemis IV 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Artemis-capable Ammo (120 shots)
Lola III
Inspired by the Caspar version, this Lola III is the 'fleet destroyer' the one that accompanies the cruisers and Battleships to war, striking at hostile WarShips and screening the big guns of the fleet. With her traditional NAC's replaced by Heavy Naval PPC's and NL-55's the Lola's a threat at long range and outguns more than a few Member State cruisers. A dozen fighters add to her flexibility as well as having double the fuel tanks of the original design for longer missions.
Lola III Destroyer (Block II)
Mass: 680,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2760
Mass: 680,000
Battle Value: 100,237
Tech Rating/Availability: E/E-X-E-F
Cost: 14,743,532,000 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 15
Heat Sinks: 2521 (5042)
Structural Integrity: 50
Armor
Nose: 115
Fore Sides: 120/120
Aft Sides: 120/120
Aft: 115
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Fighter (12) 6 Doors
Bay 3: Cargo (60000.0 tons) 2 Doors
Ammunition:
960 rounds of Anti-Missile System [IS] ammunition (80 tons),
40 rounds of Killer Whale ammunition (2000 tons),
40 rounds of White Shark ammunition (1600 tons),
80 rounds of Barracuda ammunition (2400 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 15
Life Boats: 15
Crew: 42 officers, 139 enlisted/non-rated, 67 gunners, 44 bay personnel, 20 passengers, 25 marines
Notes: Equipped with
lithium-fusion battery system
680 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (910 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
5 ER PPC 75 5(50) 5(50) 5(50) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
FRS/FLS (440 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
5 ER PPC 75 5(50) 5(50) 5(50) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
RBS/LBS (1,910 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Capital Missile Launcher (White Shark) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
White Shark Ammo (20 shots)
5 ER PPC 75 5(50) 5(50) 5(50) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
ARS/ALS (440 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
5 ER PPC 75 5(50) 5(50) 5(50) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
Aft (910 Heat)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
5 ER PPC 75 5(50) 5(50) 5(50) 0(0) PPC
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (120 shots)
Congress Class Frigate
To us, the Congress is as her heart, a patrol ship, Convoy leader and Pirate hunter. Meant for long endurance missions often operating alone in the 'wilds'. Yet for so large a ship, she was grossly undergunned and had strange weapon placement and choices. Lots of ballistic weapons for a ship thats away from port for a long time. So she recived more energy weapons as well as a potent broadside with NAC-30's letting her flaten anything in short order, whilst having other weapons to engage at range until she can bring the AC's to bare. Fighters are doubled to 12, and she has a bigger fuel tank, as well as a detachment of Marines for shipboard security or boarding actions.
Congress Frigate (Block II)
Mass: 760,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 760,000
Battle Value: 123,729
Tech Rating/Availability: E/E-X-E-F
Cost: 15,034,138,000 C-bills
Fuel: 2,000 tons (5,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3282 (6564)
Structural Integrity: 75
Armor
Nose: 150
Fore Sides: 150/150
Aft Sides: 150/150
Aft: 150
Cargo
Bay 1: Fighter (12) 6 Doors
Bay 2: Small Craft (6) 4 Doors
Bay 3: Cargo (80000.0 tons) 2 Doors
Ammunition:
1,248 rounds of Anti-Missile System [IS] ammunition (104 tons),
30 rounds of Killer Whale ammunition (1500 tons),
960 rounds of LRM 20 ammunition (160 tons),
300 rounds of NAC/30 ammunition (240 tons)
Dropship Capacity: 2
Grav Decks: 1 (90 m)
Escape Pods: 10
Life Boats: 10
Crew: 41 officers, 156 enlisted/non-rated, 48 gunners, 54 bay personnel, 20 passengers, 50 marines
Notes: Equipped with
lithium-fusion battery system
852 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (125 Heat)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (30 shots)
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
5 LRM 20 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Ammo (720 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (156 shots)
FRS/FLS (625 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
5 LRM 20 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Ammo (720 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (156 shots)
RBS/LBS (925 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
1 Naval Autocannon (NAC/30) 100 30(300) 30(300) 30(300) 0(0) Capital AC
NAC/30 Ammo (50 shots)
1 Naval Autocannon (NAC/30) 100 30(300) 30(300) 30(300) 0(0) Capital AC
NAC/30 Ammo (50 shots)
1 Naval Autocannon (NAC/30) 100 30(300) 30(300) 30(300) 0(0) Capital AC
NAC/30 Ammo (50 shots)
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
5 LRM 20 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Ammo (720 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (156 shots)
ARS/ALS (625 Heat)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
5 LRM 20 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Ammo (720 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (156 shots)
Aft (355 Heat)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
5 Large Pulse Laser 50 5(45) 5(45) 0(0) 0(0) Pulse Laser
5 LRM 20 30 6(60) 6(60) 6(60) 0(0) LRM
LRM 20 Ammo (720 shots)
5 Anti-Missile System 5 2(15) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [IS] (156 shots)