The MoC military began to take notice of the successful sales of the ultra light series. While they had purchased and used several of the commercially available mechs they desired to have a technological advantage for MoC used units. They began to further the combined arm approach and created Omni-mech versions for use with integrated battle armor units as well as quick repair.
The Wolverine is an attempt to modernize for domestic use the successful Hunter and Jagger model, adding newer technology while retaining the reliability of the original. Like its predecessor, it is able to contribute effectively in almost any situation thanks to its well-rounded design. Additionally, it is a omnimech and is typically paired with a battle armor squad.
The IIA variant enhances the capabilities of the original Hunter. Upgrades the medium laser to an ER version and adds a second rocket pod. It also adds CASE to help protect against ammunition explosions for the machine gun. To make room for these improvements a light engine, extra light gyro, and heavy ferro armor were used. A common sub-variant is replacing the machine gun in the arm with a flamer and ER small laser.
Wolverine IIA 1A
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 90 Light
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Heavy Ferro-Fibrous
Armament:
3.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,775,887 C-bills
Type: Wolverine IIA
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 416
Equipment Mass
Internal Structure 1.5
Engine 90 Light 2.5
Walking MP: 6
Running MP: 9
Jumping MP: 3
Heat Sink 10 0
XL Gyro 0.5
Cockpit 3
Armor Factor (Heavy Ferro) 49 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 6
Center Torso (rear) 2
R/L Torso 4 7
R/L Torso (rear) 1
R/L Arm 2 3
R/L Leg 3 5
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 6 Heavy Ferro-Fibrous 0
2 Light Engine
2 Heat Sink
2 Jump Jet
Left Torso 2 Heavy Ferro-Fibrous 3
2 Light Engine
Jump Jet
4 Heat Sink
Right Arm 7 Heavy Ferro-Fibrous 1
Left Arm 5 Heavy Ferro-Fibrous 3
Right Leg 2 Heat Sink 0
Left Leg 2 Heat Sink 0
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Half Machine Gun Ammo (100) LA 1 - 0.5
Machine Gun LA 1 0 0.5
CASE LT 1 - 0.5
2 Rocket Launcher 10s LT 2 3 1.0
ER Medium Laser RA 1 5 1.0
The Cheetah is a pared down version of the Wolverine, featuring less armor and weaponry and an XL engine. What it gains in return is a surprising amount of speed and maneuverability, making it an excellent scout and EW mech. It can't hold up to very many hits, but a skilled pilot can make getting even one a difficult proposition.
The IIA version caries either a Beagle Active Probe or Guardian ECM for EW. It also has a TAG for spotting. Weapons include a ER small laser and rocket 10 pod.
Cheetah IIA 1A
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 120 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Heavy Ferro-Fibrous
Armament:
4.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,855,450 C-bills
Type: Cheetah IIA
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 465
Equipment Mass
Internal Structure 1.5
Engine 120 XL 2
Walking MP: 8
Running MP: 12
Jumping MP: 3
Heat Sink 10 0
XL Gyro 1
Cockpit 3
Armor Factor (Heavy Ferro) 39 2
Internal Armor
Structure Value
Head 3 9
Center Torso 5 5
Center Torso (rear) 1
R/L Torso 4 6
R/L Torso (rear) 1
R/L Arm 2 2
R/L Leg 3 3
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 3 Heavy Ferro-Fibrous 2
2 Heat Sink
2 Jump Jet
3 XL Engine
Left Torso 3 Heavy Ferro-Fibrous 2
3 Heat Sink
Jump Jet
3 XL Engine
Right Arm 6 Heavy Ferro-Fibrous 2
Left Arm 8 Heavy Ferro-Fibrous 0
Right Leg Heat Sink 1
Left Leg Heat Sink 1
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
ECM Suite RT 2 - 1.5
TAG LT 1 0 1.0
Rocket Launcher 10 LT 1 3 0.5
ER Medium Laser RA 1 5 1.0
The IIIA is an experimental model. It mounts stealth armor tied into a Guardian ECM. It has a TAG for spotting and a single ER small laser.
Cheetah IIIA 1A
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 120 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Stealth
Armament:
4.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,844,309 C-bills
Type: Cheetah IIIA
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 366
Equipment Mass
Internal Structure 1.5
Engine 120 XL 2
Walking MP: 8
Running MP: 12
Jumping MP: 3
Heat Sink 11 1
XL Gyro 1
Cockpit 3
Armor Factor (Stealth) 39 2
Internal Armor
Structure Value
Head 3 9
Center Torso 5 5
Center Torso (rear) 1
R/L Torso 4 6
R/L Torso (rear) 1
R/L Arm 2 2
R/L Leg 3 3
Weight and Space Allocation
Location Fixed Space Remaining
Head None 1
Center Torso None 0
Right Torso 2 Stealth 2
3 Heat Sink
2 Jump Jet
3 XL Engine
Left Torso 2 Stealth 2
4 Heat Sink
Jump Jet
3 XL Engine
Right Arm 2 Stealth 6
Left Arm 2 Stealth 6
Right Leg 2 Stealth 0
Left Leg 2 Stealth 0
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
ECM Suite RT 2 - 1.5
TAG LT 1 0 1.0
ER Small Laser RA 1 2 0.5
Heat Sink RA 1 - 1.0
The Jaguar up-armored Cheetah that retains the original's high speed. It is used as a traditional scout and guerilla mech to support it's battle armor attachment. The Jaguar IIA has an ER medium laser and a rocket 10 pod as the primary weapon. It also has a flamer as a support weapon.
Jaguar IIA 1A
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 120 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Heavy Ferro-Fibrous
Armament:
3.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,526,263 C-bills
Type: Jaguar IIA
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 427
Equipment Mass
Internal Structure 1.5
Engine 120 XL 2
Walking MP: 8
Running MP: 12
Jumping MP: 3
Heat Sink 11 1
XL Gyro 1
Cockpit 3
Armor Factor (Heavy Ferro) 49 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 6
Center Torso (rear) 2
R/L Torso 4 7
R/L Torso (rear) 1
R/L Arm 2 3
R/L Leg 3 5
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 7 Heavy Ferro-Fibrous 0
2 Jump Jet
3 XL Engine
Left Torso 3 Heavy Ferro-Fibrous 2
3 Heat Sink
Jump Jet
3 XL Engine
Right Arm 6 Heavy Ferro-Fibrous 2
Left Arm 4 Heavy Ferro-Fibrous 4
Right Leg 2 Heat Sink 0
Left Leg 2 Heat Sink 0
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Flamer LA 1 3 1.0
Rocket Launcher 10 LT 1 3 0.5
Heat Sink RA 1 - 1.0
ER Medium Laser RA 1 5 1.0
A relatively recent design, the Grizzly is above all else a weapons platform. Support from other units may be necessary, though, as it is quite slow on its feet at 85 kph and only has a single jump jet. A light engine helps the mech survive damage and saves weight for weaponry. The IIA version is a direct fire support mech with a light PPC tied to a targeting computer. Two rocket 10 pods and an ER small laser are back up weapons.
Grizzly IIA
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 75 Light
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 30 meters
Armor: Heavy Ferro-Fibrous
Armament:
6.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-X
Cost: 1,722,412 C-bills
Type: Grizzly IIA
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 480
Equipment Mass
Internal Structure 1.5
Engine 75 Light 1.5
Walking MP: 5
Running MP: 8
Jumping MP: 1
Heat Sink 10 0
XL Gyro 0.5
Cockpit 3
Armor Factor (Heavy Ferro) 49 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 6
Center Torso (rear) 2
R/L Torso 4 7
R/L Torso (rear) 1
R/L Arm 2 3
R/L Leg 3 5
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 5 Heavy Ferro-Fibrous 4
2 Light Engine
Heat Sink
Left Torso 2 Heavy Ferro-Fibrous 4
2 Light Engine
3 Heat Sink
Jump Jet
Right Arm 7 Heavy Ferro-Fibrous 3
Left Arm 6 Heavy Ferro-Fibrous 2
Right Leg 2 Heat Sink 0
Left Leg Heat Sink 1
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink RT 1 - 1.0
Targeting Computer RT 1 - 1.0
ER Small Laser LA 1 2 0.5
2 Rocket Launcher 10s LT 2 3 1.0
Light PPC RA 2 5 3.0
The Grizzly IIB version is a indirect fire support mech. It contains a two MML launcher 3s, typically armed with LRMs, with one ton of ammunition and CASE. A medium laser is a back up weapon
Grizzly IIB
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 75 Light
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 30 meters
Armor: Heavy Ferro-Fibrous
Armament:
6.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-X
Cost: 1,734,991 C-bills
Type: Grizzly IIB
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 392
Equipment Mass
Internal Structure 1.5
Engine 75 Light 1.5
Walking MP: 5
Running MP: 8
Jumping MP: 1
Heat Sink 10 0
XL Gyro 0.5
Cockpit 3
Armor Factor (Heavy Ferro) 49 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 6
Center Torso (rear) 2
R/L Torso 4 7
R/L Torso (rear) 1
R/L Arm 2 3
R/L Leg 3 5
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 6 Heavy Ferro-Fibrous 3
2 Light Engine
Heat Sink
Left Torso 2 Light Engine 6
3 Heat Sink
Jump Jet
Right Arm 7 Heavy Ferro-Fibrous 3
Left Arm 7 Heavy Ferro-Fibrous 1
Right Leg 2 Heat Sink 0
Left Leg Heat Sink 1
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink RT 1 - 1.0
2 MML 3s LT 4 2 3.0
MML 3 LRM Ammo (40) LT 1 - 1.0
CASE LT 1 - 0.5
Medium Laser RA 1 3 1.0
The IIC version is designed for urban warfare and has two additional jump jets. It mounts medium lasers in each arm, a small pulse laser, and has two single shot rocket 10s. It also is equipped with a anti-personnel pod.
Grizzly IIC
Mass: 15 tons
Chassis: Standard Biped
Power Plant: 75 Light
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Heavy Ferro-Fibrous
Armament:
6.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-X
Cost: 1,653,772 C-bills
Type: Grizzly IIC
Technology Base: Inner Sphere (Advanced)
Tonnage: 15
Battle Value: 461
Equipment Mass
Internal Structure 1.5
Engine 75 Light 1.5
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sink 10 0
XL Gyro 0.5
Cockpit 3
Armor Factor (Heavy Ferro) 49 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 6
Center Torso (rear) 2
R/L Torso 4 7
R/L Torso (rear) 1
R/L Arm 2 3
R/L Leg 3 5
Weight and Space Allocation
Location Fixed Space Remaining
Head Heavy Ferro-Fibrous 0
Center Torso None 0
Right Torso 6 Heavy Ferro-Fibrous 3
2 Light Engine
Heat Sink
Left Torso 2 Light Engine 6
3 Heat Sink
Jump Jet
Right Arm 7 Heavy Ferro-Fibrous 3
Left Arm 7 Heavy Ferro-Fibrous 1
Right Leg 2 Heat Sink 0
Left Leg Heat Sink 1
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Anti-Personnel Pods LL 1 - 0.5
Heat Sink RT 1 - 1.0
Medium Laser LA 1 3 1.0
2 Jump Jets LT 2 - 1.0
2 Rocket Launcher 10s LT 2 3 1.0
Medium Laser RA 1 3 1.0
Small Pulse Laser RA 1 2 1.0