From Original Post
The plan so far...
Searching Sarna I found that Operation Damocles occurred from 28 April to 6 May 3060
Obviously there is not going to be the level or refit and repair that the MW3 has. So I am thinking run each Operation in the span of a day or 2 with a day in between if possible. This leaves me concerned that I might not have enough techs or man hours to complete that many repairs. The difficulty is ratcheted up from the game from this alone wondering if I will even have whole mechs by the end. How many crew can the MFBs hold?
The MFBs, any thoughts on these would be welcome. My first thought, and attempt, at building these was to add a bunch of cool toys they may or may not have had. What I do know is that they were tracked, had repair facilities, could carry 300 tons each, and I am guessing where most of your briefings were held. Tracked support vehicles only go up to 200 tons, though there are mobile structure rules in TacOps. Tried using 2 vehicles that have tractor or trailer chassis mods in MM, and could not get them to work. Take it that is not implemented yet?
Not building maps, so I will need to do a bit of perusing and see if I can fit some together to make them work. Plenty of maps to chose from.
I did find videos of salvage lists for most missions. Not that I think they really be worth much in the scheme of things. Ammo and armor are going to be the big 2 needed. Since each lance supposedly had 3 MFBs I am going to include some armor, ammo, and basic mech components like actuators and replacement weapons to start with for the original lance. Original lance being a Bushwacker X1, Shadow Cat Prime, Catapult C3, and an unknown model Crusader. Being 3060 Eridani Light Horse 4D maybe?
Thinking exporting the MUL from MekHQ, then reinforce with MUL into a Custom scenario to run the missions.
We have some MFB equipped units in MM. The Savior intro 3059, and the Wayland intro 2541. The Savior was specifically based on the Mechwarrior 3 unit.
What I would do is make a support company. Say 4 Saviors and 8 cargo carrying trucks. Build up a tech platoon or company for personnel. When you do the repairs you could set the repair location as Field Repair or the modifiers.
Good call on the Savior and I especially like the fact that 3 of them give me room for the 3 platoons filled with techs, astechs, a doc, and medics. Using localclient_mechset to change the image to the Galaport Trailer to better match the Mechwarrior 3 MFB model.
Still kind of iffy on cargo trucks or even if I should include them. First few rounds so far have been keeping the MFBs hidden and adding more units will make this job much tougher. If I do I am looking at the Heavy BattleMech Recovery Vehicle with 30 tons of cargo, but wheeled. Another I was looking at was the UTR-588 Recovery Vehicle with 40 tons and tracked like the Savior, but probably extinct. Haven't really decided yet. Leaning more towards not bothering with cargo.
It's possible, and half fun of the scenario you're proposing. Get in, meet the objective and take minimal damage. If you go in with a stand up fight you might not succeed the overall mission.
I am following the game's missions as much as possible. So they are pretty much kill everything with a couple objectives that can be handled after the fighting. This is mainly because you are also escorting your MFBs and need to clear a path for them. I am using forced withdrawal rules, but will leave that up to player preference.
I have finished all of missions in the first Operation in the game and the first mission of the 2nd Operation. Decided to create my own maps, while they do follow the game's terrain they are not by any means exact or super detailed.
Trying to get a flow to the missions so you do not face everything at once. Have been somewhat successful in this using Double Blind and turning off Teams Share Vision. Also helps in the beginning of missions to hide the MFBs. Was wondering if there was a way to delay deployment in the scenario files? This would help somewhat in trying to keep that flow.
New pilots showing up during the missions will be a separate force when they first show up. This is to help in importing the pilot and mech into MekHQ after the mission.
First release is the first 5 missions, Operation 1 Missions 1-4 and Op2 M1. Any special instructions are listed in the Mission description and in individual Scenario descriptions. Video links provided for more in-depth mission briefs. Drop the zip in your MekHQ folder then extract there. Everything will go to its own folder in campaigns, scenarios, and boards/unofficial. Overwrite localclient_mechset.txt when prompted for Saviors to use the Galaport Trailer image.
Edit: 0.20 initial release. 0.21 is a couple of notes added to op1 mission 4. Dealing with Paine who can either be bot or human controlled, and to import the Paine .mul into MekHQ after the mission.