Author Topic: New Development Snapshot 0.45.4 for Megamek, MegaMekLab, and MekHQ  (Read 23928 times)

Crl1981

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We would need to see the log files.

Not sure what log files there would be I am stuck on day 1.

Hammer

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Not sure what log files there would be I am stuck on day 1.
The log files will often write errors.  if you post MekHQlog.txt, and Megameklog.txt we can have a look.
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Crl1981

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Alright it looks like I got a corrupted .zip file.  I figured it out, thanks I can't wait to get into this new build!

Groggy1

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I'm encountering a rare and random error. Occasionally when the personnel market rolls a mechwarrior with a mech, I'm unable to click on the person to see their info. I can hire the person if I wish, but I can't get a look at their skills and such (other than the green/reg/vet/elite status in the info line).

This is only with mechwarriors WITH mechs, and does not seem to happen else.
Respect the Meatcannon!

Hammer

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I'm encountering a rare and random error. Occasionally when the personnel market rolls a mechwarrior with a mech, I'm unable to click on the person to see their info. I can hire the person if I wish, but I can't get a look at their skills and such (other than the green/reg/vet/elite status in the info line).

This is only with mechwarriors WITH mechs, and does not seem to happen else.
Known bug and will be fixed for the next release.
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BairdEC

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I just noticed a typo in the event script.  It doesn't occur when the mech is a total loss, however.

Ostsol OTL-4D has been recovered. 

8,515 C-Bill in bbattle loss compensation (parts) for Ostsol OTL-4D has been credited to your account. 

Zeus ZEU-6S has been recovered. 

10,113 C-Bill in bbattle loss compensation (parts) for Zeus ZEU-6S has been credited to your account. 

Dragon DRG-1N has been recovered. 

10,863 C-Bill in bbattle loss compensation (parts) for Dragon DRG-1N has been credited to your account. 

Warhammer WHM-6L has been recovered. 

11,690 C-Bill in bbattle loss compensation (parts) for Warhammer WHM-6L has been credited to your account. 

3,049,716 C-Bill in battle loss compensation for Scorpion SCP-1N has been credited to your account.

Scorpion SCP-1N has been removed from the unit roster.

Iceweb

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It looks like the limits on ordering stuff based on how many admins you have isn't working in this release.  It sure seems to let me order all the ammo and heat sinks I want in a single day without running out of how much I can order.  It might need to be looked at. 

Also still running into issues of trying to refit/customize stuff where it never starts to refit. 
Would a right click option on light blue units to see why refitting hasn't started be a reasonable feature in the future?

Groggy1

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Also still running into issues of trying to refit/customize stuff where it never starts to refit. 
Would a right click option on light blue units to see why refitting hasn't started be a reasonable feature in the future?

There's a hangup I've also noticed on refits. A work-around is to cancel the refit, then start it again (choosing the new model from the "choose refit kit" option). This seems to only happen to me when I refit a unit in the MMHQ little meklab tab.
Respect the Meatcannon!

Hammer

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There's a hangup I've also noticed on refits. A work-around is to cancel the refit, then start it again (choosing the new model from the "choose refit kit" option). This seems to only happen to me when I refit a unit in the MMHQ little meklab tab.
Best to open this on the bug tracker.
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Sartris

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this is a very niche scenario, but in MML if you have a clan base mixed-tech unit, you can't choose inner sphere FF armor. IS primitive armor is an option, but not FF.

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Hammer

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this is a very niche scenario, but in MML if you have a clan base mixed-tech unit, you can't choose inner sphere FF armor. IS primitive armor is an option, but not FF.
Best to Open a bug report on the MegamekLab tracker. Link in my sig.
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Sartris

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done

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MoleMan

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Anyone else having missile bins show up as needing to be ordered when repairing, then when you click order it orders some missiles, which doesn't remove the need for a missile bin?

ajac

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Megameklab buck can only seem to be able to add one dropship ring to a jumpship no matter the size of it.

Iceweb

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Not sure I am understanding how the bot's newfound love for artillery works

Code: [Select]

Weapons fire for Cyclops CP-11-C2 (Princess)
    C3 Computer [Master] at Phoenix Hawk PXH-IIX (Marc); needs 7, rolls 10 : hits, target tagged.


    C3 Computer [Master] at Phoenix Hawk PXH-IIX (Marc); needs 7, rolls 8 : hits, target tagged.


Weapons fire for Chaparral Missile Artillery Tank (Standard) (Princess)
    Arrow IV at Phoenix Hawk PXH-IIX (Marc); , but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Marksman Artillery Vehicle (Light PPC) (Princess)
    Sniper at Hex: 3233 (Artillery)needs 8, rolls 7 : misses and scatters to hex 3333.
        Hex 3333: terrain takes 40 damage.
        Hex 3332: terrain takes 20 damage.
        Hex 3432: terrain takes 20 damage.
        Hex 3433: terrain takes 20 damage.
        Hex 3334: terrain takes 20 damage.

Weapons fire for Marksman Artillery Vehicle (Light PPC) #2 (Princess)
    Sniper at Hex: 3233 (Artillery)needs 11, rolls 3 : misses and scatters to hex 2437.

Weapons fire for Chaparral Missile Artillery Tank (Standard) #2 (Princess)
    Arrow IV at Phoenix Hawk PXH-IIX (Marc); , but the shot is impossible (no tag in 8 hex radius of target hex) 
 

Obviously the Phoenix Hawk is tagged but somehow the Arrows that are fired at it think that the shot is impossible because there isn't a tag close enough? 
This doesn't make sense.  Is this a bug or expected behavior?

Stormforge

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Not sure I am understanding how the bot's newfound love for artillery works

Code: [Select]

Weapons fire for Cyclops CP-11-C2 (Princess)
    C3 Computer [Master] at Phoenix Hawk PXH-IIX (Marc); needs 7, rolls 10 : hits, target tagged.


    C3 Computer [Master] at Phoenix Hawk PXH-IIX (Marc); needs 7, rolls 8 : hits, target tagged.


Weapons fire for Chaparral Missile Artillery Tank (Standard) (Princess)
    Arrow IV at Phoenix Hawk PXH-IIX (Marc); , but the shot is impossible (no tag in 8 hex radius of target hex)

Weapons fire for Marksman Artillery Vehicle (Light PPC) (Princess)
    Sniper at Hex: 3233 (Artillery)needs 8, rolls 7 : misses and scatters to hex 3333.
        Hex 3333: terrain takes 40 damage.
        Hex 3332: terrain takes 20 damage.
        Hex 3432: terrain takes 20 damage.
        Hex 3433: terrain takes 20 damage.
        Hex 3334: terrain takes 20 damage.

Weapons fire for Marksman Artillery Vehicle (Light PPC) #2 (Princess)
    Sniper at Hex: 3233 (Artillery)needs 11, rolls 3 : misses and scatters to hex 2437.

Weapons fire for Chaparral Missile Artillery Tank (Standard) #2 (Princess)
    Arrow IV at Phoenix Hawk PXH-IIX (Marc); , but the shot is impossible (no tag in 8 hex radius of target hex) 
 

Obviously the Phoenix Hawk is tagged but somehow the Arrows that are fired at it think that the shot is impossible because there isn't a tag close enough? 
This doesn't make sense.  Is this a bug or expected behavior?

Not so much the TAG, but where the artillery piece aimed the Arrow IV Homing Missile to hit. If it aims the Arrow IV Homing Missile at your occupied hex directly, then you move 9 hexes, you will get that message. If it takes 1 turn for a round to land, you get 2 movement phases before it lands. Artillery is fired before the movement phase, but lands after all units have moved.
« Last Edit: 09 May 2019, 22:18:35 by Stormforge »
If the enemy is in range most likely so are you.

Rince Wind

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I have the option that vees only count for half their weight turned on, but on the TO&E they are still shown with their full weight when I add them to a lance. Does the game still count my 210t lance as medium though?

HerrFlex

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It'll count it as a light, even, provided it's made up of vehicles only(is what i quickly threw in to check) so i'm guessing it works fine.

You can see this in the Briefing Room tab.

Scotty

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Question from a user relatively familiar with MegaMek but completely unfamiliar with art assets: is there any way to get a 'Mech sprite .png with camo applied to it already instead of white from the files?  Or a way to apply camo to one of the white bases?  The sprites would be exceptionally useful for a project I'm working on but having to actually use them in MegaMek would cause a lot of problems.
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Rince Wind

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It'll count it as a light, even, provided it's made up of vehicles only(is what i quickly threw in to check) so i'm guessing it works fine.

You can see this in the Briefing Room tab.

Thanks, I forgot about the briefing room weight display!

Maingunnery

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GreekFire

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It's been a while since I've taken a look at Megamek, but I noticed in the last release that Princess was enabled to unjam RACs.
That said...how do I get Princess to fire RACs at a higher rate of fire in the first place?
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NickAragua

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Heh, now that you mention it, she probably doesn't have that capability.

Rince Wind

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The Hercules Mech seems to have the picture of the dropship.

Schugger

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I do have some hazzles opening some dialogues in MHQ with rightklick. It took me a while to find out that I have to enlarge the windows like the maintainance reports, etc. Unfortunatly, I can't open the Dialogue to edit financial transactions when selling equipment to the various markets (I play AtB).
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Padraig Tseng

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Probably user error, but I cant seem to export any files using the export function in MHQ...the windows explorer pops up asking where to save the file but it doesn't seem to actually generate a file that I can find.
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SteveRestless

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In older versions, ASF could see pretty much everything in a double-blind game. now, they're blind as bats. Is this intentional, or a bug?
Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

Hammer

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Question from a user relatively familiar with MegaMek but completely unfamiliar with art assets: is there any way to get a 'Mech sprite .png with camo applied to it already instead of white from the files?  Or a way to apply camo to one of the white bases?  The sprites would be exceptionally useful for a project I'm working on but having to actually use them in MegaMek would cause a lot of problems.

Hi,  The only way I've seen it done was in GIMP.  We had an artist a few years back set the sprite as a base layer in GIMP then dropped the camo layer over it.  Sorry can't be more help.
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Konig-Wolf

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Hello,

A question for MegaMekLab 0.45.4; is Improved C3 (c3i) available as a piece of Other Equipment for BattleMechs and Combat Vehicles? All the other variations of C3 are in MegaMekLab, but C3i is not. Am I looking in the wrong spot or doing something wrong? Please let me know. Thank you.
-Jeff "König-Wolf" James

Sartris

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I think it’s listed as improved c3 rather than c3i

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