You're taking it too seriously. The original numbers were pulled out of the game designer's places where the sun shines not. We've already had an ex forumite go off the deep end trying to rationalise game stats to physical constants, and it would give me no pleasure to see this happen again. Please feel free to play with ideas, within reason, but there can be no physical validity to anything you pull from game stats, except by random chance.
It's like the 90m max range for machine guns. It can be fun for a while to invent rationalisations for why this should be, but at the end of the day, it's "because", and always will be. To presume there's a coherent rationale behind any of it verges on paradoelia.
W.
1: Examining a thing in detail does not equate to taking that thing seriously.
2: You give the devs too little credit. When you're practiced and have good reflexes, even the numbers you pull from your *** tend to be coherent enough for scrutiny.
3: A lot of early numbers hold together with surprising exactness. Not all and not perfectly, by any means, but certainly more and better than you'd have us believe.
4: Many things in BattleTech don't stand up to scrutiny (especially materials science), true, but there is a danger of going off the
opposite deep end trying to convince people that
none of it is coherent or rational.
5: It's reasonable to caution people against burning out, but it's probably best not to mention that the topic is futile. That's true of virtually all topics, and self-evident to boot; in this it's no different from painting minis or pushing chits across a sand table.
6: Your point *is* a good one to keep in mind, and you've put it well. But this was the
third time it was raised in that thread and it doesn't actually contribute to the discussion. Is there perhaps a better, less disruptive place to make it? :-\