Author Topic: coriolis force in planetary orbit  (Read 1662 times)

Thunderbolt

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coriolis force in planetary orbit
« on: 12 September 2019, 20:24:06 »
If your AT2 mapboard represents a rotating reference frame, orbiting around a planet, fixed say to some space station

Then all your units will experience Coriolis acceleration, at right angles to their velocity vectors, equal to one TP per 10 hexes moved, for a one hour orbital period.  Half hour orbital period would be per 5 hexes moved, hour and a half like earth would be per 15.

If your frame motion is prograde, Coriolis acceleration is always to your right, et vice versa.

Starting velocity, Modified by engine thrust = pre-final velocity
, modified by Coriolis thrust = final velocity

For motion through any hex edge, 1TP at 90 deg to the right equals 1TP in each of both right side hexes

The following which fits on the map would be for say a 35 minute orbit or something like that




Daryk

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Re: coriolis force in planetary orbit
« Reply #1 on: 13 September 2019, 15:46:53 »
This is really a fan rule... I recommend asking the mods to move it to that section of the forum.

Thunderbolt

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Re: coriolis force in planetary orbit
« Reply #2 on: 14 September 2019, 12:57:47 »
Thought fan rules were for rules inconsistent with canon?

In another thread in this sub-forum, it was asked how to include asteroids in AT2, with discussion covering official rules & personal suggestions

not aware of any rotating Coriolis reference frames in AT2, so just thought I'd offer the suggestion as an add-on for someone's next scenario (for use with canon AT2 rules)

numbers work out well, basically for every 10 minutes of orbital period, you have to travel one AT2 hex to incur +1TP "to your right"

e.g. earth LEO is about 90 minutes, 9 hexes / per turn (rounding up?) would be the threshold

ultimately i'm sure players could figure out a simple yet fair way of implementing +1 or a few hexes "to the right" of their crafts' directions of motion (in addition to but not instead of canon rules)?

Weirdo

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Re: coriolis force in planetary orbit
« Reply #3 on: 14 September 2019, 16:43:39 »
If it's not published in a rulebook or similar sourcebook, it's fan rules, and does not belong up here.
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Thunderbolt

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Re: coriolis force in planetary orbit
« Reply #4 on: 15 September 2019, 00:50:23 »
Not getting any discussion either

Please move this suggestion over to the appropriate Fan Designs & Rules > Aerospace board

Asteroids, Coriolis effects, lots of options out there to augment what I fear are perceived as "bland" AT2 maps, hope there's more discussion of space combat over yonder
« Last Edit: 15 September 2019, 00:53:46 by Thunderbolt »

Daryk

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Re: coriolis force in planetary orbit
« Reply #5 on: 15 September 2019, 04:52:44 »
That particular section is generally for designs, so don't be surprised if this ends up on the general Fan Rules board.

 

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