If your AT2 mapboard represents a rotating reference frame, orbiting around a planet, fixed say to some space station
Then all your units will experience Coriolis acceleration, at right angles to their velocity vectors, equal to one TP per 10 hexes moved, for a one hour orbital period. Half hour orbital period would be per 5 hexes moved, hour and a half like earth would be per 15.
If your frame motion is prograde, Coriolis acceleration is always to your right, et vice versa.
Starting velocity, Modified by engine thrust = pre-final velocity
, modified by Coriolis thrust = final velocity
For motion through any hex edge, 1TP at 90 deg to the right equals 1TP in each of both right side hexes
The following which fits on the map would be for say a 35 minute orbit or something like that