Author Topic: Stealth Armor - How to beat it?  (Read 21119 times)

Southern Coyote

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Stealth Armor - How to beat it?
« on: 06 May 2011, 21:34:35 »
Had my first encounter with Stealth armor today.  That was rough.

Any useful tactics on beating stealth armor besides engaging in close quarters combat? 

Durandal

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Re: Stealth Armor - How to beat it?
« Reply #1 on: 06 May 2011, 22:15:46 »
Hmm, you could try some of these:

C3 - Don't have my rules with my right now but C3 should be able to do a number on stealth units by negating their ability to make it hard to hit them at longer ranges.

Targeting Computer/Artemis IV FCS - Negates the medium range mod and can be utilized alongside long range weapons to stand back and pound some stealthy units into the ground.

Plasma Weapons - Depending on the design you are facing it may be a hot-running stealth design (perhaps utilizing TSM).  You can blow this back in their face by forcing them into a situation where they need to deactivate stealth or risk some heavy penalties for heat.

Skilled Pilots - Granted they can use this as well but if stealth armour is widespread on their side they are already paying a premium for it so you may be able to get some pilots with good gunnery TNs to even the score.

TSM-equipped CQB Designs (maybe with stealth of their own) - Sometimes simple solutions are the best and you just need to send a fast bugger their way to put a dent in them.

Pulse Lasers - Again, they give you a bonus to help negate the TN mods incurred by stealth weaponry.  Mix with targeting computers for more fun.

Again, don't have my book nearby so I can't give too many exact tricks (just vague possibilities :D) but basically any thing that adjusts your TN down in some way should help against stealth.  The other obvious suggestion is bringing some stealth of your own to make your opponent's life harder.
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Southern Coyote

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Re: Stealth Armor - How to beat it?
« Reply #2 on: 06 May 2011, 22:30:31 »
Well, I faced a primarily Stealth Armor force today and had never fought against it before.  Once the other player told me how it operated, I had to hammer and anvil him, forcing his mechs to engage my mechs on more favorable, closed quarters terrain and ganging up on the worst mechs. 

willydstyle

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Re: Stealth Armor - How to beat it?
« Reply #3 on: 06 May 2011, 22:50:36 »
Who won?

Prillotashekta

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Re: Stealth Armor - How to beat it?
« Reply #4 on: 06 May 2011, 23:07:17 »
Yeah, stealth armor can be... interesting... to play against.

Getting close is good, since the stealth unit doesn't get any bonus at short range.
Pulse lasers with that -2 to-hit help.

Heat does a number on stealthed units. Most units that use it tend to run a little warm. A blast of infernos will slow them right down.
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A. Lurker

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Re: Stealth Armor - How to beat it?
« Reply #5 on: 07 May 2011, 02:55:21 »
C3 - Don't have my rules with my right now but C3 should be able to do a number on stealth units by negating their ability to make it hard to hit them at longer ranges.

Targeting Computer/Artemis IV FCS - Negates the medium range mod and can be utilized alongside long range weapons to stand back and pound some stealthy units into the ground.

With stealth armor automatically incorporating an ECM suite, Artemis IV (or V for that matter, or Narc/iNarc) won't help and you'll want to be a bit careful with the C3 as well. After all, it wouldn't do to get your spotter caught in the ECM bubble or even just have it block LOS between them and the rest of the network...so the shortest effective range you're going to get under standard rules (i.e., not using TacOps ECCM) is 7 hexes.

The rest of the tips in this thread I agree with, especially the ones about getting close and messing with the stealth units' heat. ;)

Neufeld

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Re: Stealth Armor - How to beat it?
« Reply #6 on: 07 May 2011, 03:04:05 »
To add to what has been already said, weapons that attack the hex instead of the unit, like artillery, is one possible solution.

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Werewolf

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Re: Stealth Armor - How to beat it?
« Reply #7 on: 07 May 2011, 05:47:07 »
With stealth armor automatically incorporating an ECM suite, Artemis IV (or V for that matter, or Narc/iNarc) won't help and you'll want to be a bit careful with the C3 as well. After all, it wouldn't do to get your spotter caught in the ECM bubble or even just have it block LOS between them and the rest of the network...so the shortest effective range you're going to get under standard rules (i.e., not using TacOps ECCM) is 7 hexes.

The rest of the tips in this thread I agree with, especially the ones about getting close and messing with the stealth units' heat. ;)

...I don't quite get the point there as the Stealth-equipped unit itself is treated as being within range of an enemy ECM suite, too...
So, going in with C3 et al against a Stealth-equipped unit is a VERY viable tactic, at least if the rest of your C3 lance/company gives
inferno/plasma surpression fire. ;)

Edit: Actually, the only real advantage I see for Stealth-equipped units is that they cannot be targeted as a secondary target,
requiring concerted effort by you own units and recognition as a priority threat.
« Last Edit: 07 May 2011, 06:16:21 by Werewolf »
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phoenixalpha

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Re: Stealth Armor - How to beat it?
« Reply #8 on: 07 May 2011, 05:53:34 »
Thunder munitions work well as stealth units cant maneuver freely at range which gives stealth units all the advantages. Also utilising jump jets works well so you can close the distance as soon as possible. You might not be able to hit them but with high TMM they'll be just as hampered.

A. Lurker

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Re: Stealth Armor - How to beat it?
« Reply #9 on: 07 May 2011, 06:22:37 »
...I don't quite get the point there as the Stealth-equipped unit itself is treated as being within range of an enemy ECM suite...
So, going in with C3 et al against a Stealth-equipped unit is a VERY viable tactic, at least if the rest of your C3 lance/company gives
inferno/plasma surpression fire. ;)

The point is simply that the shortest C3-assisted effective range on a stealth unit is 7 hexes; any closer and your spotter is in the ECM bubble and cut off from the network as usual. So unless you've explicitly brought a lot of weapons that still fire at short range over that kind of distance, it's easy to end up getting at best effective medium range out of your network for much of your firepower (or no benefit at all for the above-mentioned infernos, for which 7 hexes is already in the long-range bracket)...

(And yes, a unit with active stealth armor does still project an ECM bubble as normal. ECM isn't on the list of things shut down by hostile ECM itself.)

Southern Coyote

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Re: Stealth Armor - How to beat it?
« Reply #10 on: 07 May 2011, 09:43:08 »
Who won?
We called it a draw.  He had 2 more mechs than I did, giving him 4 heavies and 2 lights.  I had 4 assaults left that were well in cover and had plenty of ammo.  It could have gone either way, he said, but I didn't like where I was sitting.  I did manage to get my mediums manuevered behind his forces and got in several successful crit shots on the rear torso, but he won initiative, and there went that advantage...

Greyhind

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Re: Stealth Armor - How to beat it?
« Reply #11 on: 07 May 2011, 09:53:38 »
snip
On the other hand if your opponent brought in Stealthed 'mechs to deliberately spoil your C3 network then they have less BV to spend upon their pilots and both sides get fringe benefits from their systems.

Apples and oranges upon effectiveness at this point, IMHO.

A. Lurker

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Re: Stealth Armor - How to beat it?
« Reply #12 on: 07 May 2011, 10:55:36 »
On the other hand if your opponent brought in Stealthed 'mechs to deliberately spoil your C3 network then they have less BV to spend upon their pilots and both sides get fringe benefits from their systems.

Apples and oranges upon effectiveness at this point, IMHO.

And your C3 was perfectly free in terms of BV, of course. ;)

Besides, the original post I was replying to suggested C3 as a way to deal with stealth in the first place, not the other way around. And given how many people on these boards I've seen bemoan how ECM supposedly cheaply cripples C3 in particular, the notion of bringing in C3 on purpose to specifically deal with ECM-carrying enemy units (which is to say, stealth-armored ones) admittedly kind of struck me as a touch incongruous.

cray

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Re: Stealth Armor - How to beat it?
« Reply #13 on: 07 May 2011, 11:18:19 »
...I don't quite get the point there as the Stealth-equipped unit itself is treated as being within range of an enemy ECM suite, too...

Because it has to strictly regulate its emissions. A stealthed unit can't use a blaring targeting radar, broadband C3 communications link, or Artemis microwave communication link without ruining its stealth.

Quote
Edit: Actually, the only real advantage I see for Stealth-equipped units is that they cannot be targeted as a secondary target,
requiring concerted effort by you own units and recognition as a priority threat.

+1 to hit at medium range and +2 at long range make sharp differences on a 2d6 probability system. For example, a 12 is six times less likely to be rolled on 2d6 than a 10. In that case, stealth armor means the unit will take 1/6th the damage as a non-stealth unit.
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Re: Stealth Armor - How to beat it?
« Reply #14 on: 07 May 2011, 11:38:40 »
And your C3 was perfectly free in terms of BV, of course. ;)
That was kinda my point. Perhaps I phrased that badly but I see C3 and Stealth as mutually incompatible force multipliers that both hike up a units given BV. Using one to fight the other may not give you an advantage but it will keep things even-ish.

And at this point we need to take a good look at individual units and the tactics and strategies that they can use in order to see which side would have a clear winner.

As, in my view, C3 can level the playing field with stealth. It must be a valid step (although not the only option) towards defeating a force which includes stealth. After all you can't achieve supremacy if you can't manage parity.


Baring nukes. Nukes are also a good option against stealthed 'mechs.

willydstyle

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Re: Stealth Armor - How to beat it?
« Reply #15 on: 07 May 2011, 11:55:40 »
I guess that the evidence of your one game (which you admit was a close one) is counter to my personal experience that stealth-equipped mechs cost *way* too much BV, and many canon stealth mechs simply aren't designed for the task very well.

For example, the MAD-6L has all heat-intensive weapons, really limiting what it can fire with stealth turned on, and costs a whopping 2300 BV.  That's more than many clan mechs of the same weight!

Dread Moores

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Re: Stealth Armor - How to beat it?
« Reply #16 on: 07 May 2011, 12:13:20 »
I've often found that just straight BV games against stealth units end up with the stealth units getting overwhelmed. The BV increases allow for the OpFor to often get a lot more bang for their buck, particularly if the OpFor doesn't go for anything fancy. It's the same issue I often find with c3 and c3i.

A. Lurker

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Re: Stealth Armor - How to beat it?
« Reply #17 on: 07 May 2011, 12:22:35 »
I guess that the evidence of your one game (which you admit was a close one) is counter to my personal experience that stealth-equipped mechs cost *way* too much BV, and many canon stealth mechs simply aren't designed for the task very well.

For example, the MAD-6L has all heat-intensive weapons, really limiting what it can fire with stealth turned on, and costs a whopping 2300 BV.  That's more than many clan mechs of the same weight!

Well, that's because stealth armor (and similar systems like null-sig) figure into BV with their full defensive benefits when on, but are then effectively treated as off for heat efficiency purposes (the extra heat built up when they're active is never figured in). Which is horribly messed up as far as I'm concerned, but that's the way the canon BV system rolls these days...it's still a rather arbitrary way to distill everything about a unit into a single point value at heart, it's just that its precursors were worse.

willydstyle

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Re: Stealth Armor - How to beat it?
« Reply #18 on: 07 May 2011, 12:36:08 »
Most of the time it works pretty well, I think.  For example, a Timber Wolf Prime is significantly more expensive than a Summoner Prime, BV-wise, but only weighs 5 more tons.  Since the Timberwolf is the obviously superior mech, having a greater in-game cost simply makes sense, and gives people a good reason to use the Summoner outside of faction preference.

Stockus13

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Re: Stealth Armor - How to beat it?
« Reply #19 on: 07 May 2011, 22:49:05 »
Stealth Armor is decent.

I'd bring a Warhawk C to the party and see how the stealth mech did then ;)

Clan Pulse lasers in themselves reduce the long range bonus.

So an Ice Ferret D would come in handy if it were chasing a lower BV stealth mech.

Cybra

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Re: Stealth Armor - How to beat it?
« Reply #20 on: 07 May 2011, 23:02:27 »
Another option is to load up with SNPPCs. 9-hex short range? Let's go hunting }:)

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Re: Stealth Armor - How to beat it?
« Reply #21 on: 07 May 2011, 23:19:23 »
I like to use volume of firepower.  Usually, stealth equipted mechs can only use a few main guns due to the heat generated by the system.  If I can get two guns on them for each one of theirs, then it usually balances out.  They're roughly twice as hard to hit as I am, but I shoot twice per round to their once.
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Re: Stealth Armor - How to beat it?
« Reply #22 on: 08 May 2011, 00:22:27 »
Another option is to load up with SNPPCs. 9-hex short range? Let's go hunting }:)

You and I think alike }:)
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Re: Stealth Armor - How to beat it?
« Reply #23 on: 08 May 2011, 12:51:03 »
You and I think alike }:)

Of all the possible (and perceived-to-be-possible) ways of defeating Stealth Armor, this is really the best one.

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Re: Stealth Armor - How to beat it?
« Reply #24 on: 08 May 2011, 16:32:32 »
Fast jumpers with pulses..  Get in right in his back!
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Re: Stealth Armor - How to beat it?
« Reply #25 on: 08 May 2011, 17:30:36 »
Fast jumpers with pulses..  Get in right in his back!

Until the Stealth unit is also a fast jumper with reach weapons too...

MoneyLovinOgre4Hire

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Re: Stealth Armor - How to beat it?
« Reply #26 on: 08 May 2011, 17:53:54 »
Given their inherent range problems, pulse lasers aren't really that great against Stealth Armor.  Weapons that have really good reach often outperform them.
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Re: Stealth Armor - How to beat it?
« Reply #27 on: 08 May 2011, 17:58:29 »
Well, I faced a primarily Stealth Armor force today and had never fought against it before.  Once the other player told me how it operated, I had to hammer and anvil him, forcing his mechs to engage my mechs on more favorable, closed quarters terrain and ganging up on the worst mechs.

that is pretty much the defining trick in rngaging stealth armor equipped mechs.

there is no clever way to bat em, as most SA mechs are already well armored and thier ECMs are well protected.  it comes down to focusing fire on the best TNs and bringing them down one at a time on your terms not his
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Jellico

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Re: Stealth Armor - How to beat it?
« Reply #28 on: 09 May 2011, 01:15:34 »
Which has its own set of problems these days. People have figured out how to combine stealth, IJJs and heavy mech amour. While you can't build a force around super Wraiths, you can't ignore them either.

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Re: Stealth Armor - How to beat it?
« Reply #29 on: 09 May 2011, 18:16:25 »
Until the Stealth unit is also a fast jumper with reach weapons too...

How many stealth units are also jumpers?
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