Author Topic: Part 2 Alpha Strike Bat-Rep, the beginning of the end  (Read 5353 times)

clansittingducks

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Part 2 Alpha Strike Bat-Rep, the beginning of the end
« on: 13 August 2013, 19:31:35 »
After a week we picked up where we left off, and wow talk about a brutal face fisting.



So we begin with maneuvering our forces, Klats luck with the dice on init did not bode well for him for the rest of this game.

I run my bulldogs and remaining Tokegawa's through the city into the mesa maze forcing Klats lance to deal with the tanks, or get shot up while focusing on my mechs, he went for the tanks and ... well it was bloody.



Our first turn of shooting left a lasting impression as the damaged mechs began to fall like flies. Two of my bulldogs were destroyed with the remaining two left to cause enough of a headache.



The grand scrum in the mesa maze began in earnest and holy crap this turned into a scrap yard within two turns of shooting.





My poor marauder got knocked out on the first turn of shooting and died standing. Klats mechs in the mesa converged upon the Flankers while his commander in his Marauder II jumped into the thick of the fighting



The Tokegawa's began their breakthrough and ended up with a single Thunderbolt 10-M to impede their progress, the Bulldogs however were unable to shake off Klats forces and resigned themselves to at least slow down the lance to allow the rest of the tanks to get to the mesa. My scout lance ran to support the Tanks after his Heliopolis (AKA Grappa) was killed by my Raven in his rear arc. The Grappa missed with its direct artillery fire but it drifted into my commando and Cicada, nearly destroying them both.



The grand scrum in the mesa began to take its toll, Klats commander was flanked by my commander in his AS7-D (yes I flanked somebody with an Atlas) yet lost my Longbow to the 10-behind it, one of my Bulldogs was killed with the other surviving yet again to harass another turn.



Klat fought on despite the loss of his commander and a majority of his mechs by the third turn of shooting and kicked the last Bulldog killing it, my scout lance approached with the rest of my forces turning towards the final two mechs on the board. The locust killed the Defiance, but in turn got blasted to scrap by the same mech, the penny was wiped out by focused fire from the three remaining Tokegawa's.



All in all that was a rather brutal 4 turns of shooting. Within the first two turns we gave it as good as we could, and so did Klat. But he was still out numbered, those Tokegawa's and Bulldogs were the star players of this game as they managed to tie up everything they encountered, preventing Klat from sweeping in from behind my mechs. His Marauder II really held its own for the entire game, but attrition brought it down, all in all it was a blast and I cant wait for our next game.

The big thing tho is if you want solid mechs 3025 is the way to go. at Skill 4 your not going to hit often, but you will out number the Op-For if they run newer generation stuff. Take a few cavalry lances as they will serve you well if you use them properly, and the big thing is tanks are not there just to die. They can hold a line fairly well and dish it out in return. At 6 points each the Bulldogs were more than able to survive a few turns of shooting, but the Tokegawa's are twice as armored and do a little more damage at 7 points each. Those numbers are not to be laughed at and I plan on taking these guys whenever I can get a chance to.
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

Klat

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #1 on: 13 August 2013, 20:45:18 »
My perspective:

Having come back to the game my initiative rolls were miserable. Faced with an overheated BLR-4S that couldn't hit the broadside of a barn and what was turning into a dog pile nearby I elected to have the BattleMaster melee with the Hatchetman while my Marauder II maintained the high ground. Most units went for a badly weakened Marauder in the hopes of lessening the OpFor's numbers once the unavoidable scrum started.


This poor BattleMaster failed to do any worthwhile damage before dying to a Hatchetman

The next turn an entire Lance of 'Mechs got hung-up on a group of Bulldog tanks that they simply could not kill fast enough. A Penthesilea, Defiance, Black Knight and Rifleman all tried and failed to wipeout the Lance of Bulldogs while getting themselves hit from behind by a collection of light 'Mechs. The Helepolis managed to do some damage to the light 'Mechs but found itself outmaneuvered...

Even a Raven can be dangerous in your back arc...

Thanks to its TAG the Raven called fire in from multiple 'Mechs sporting semi-guided munitions and the Helepolis died an ignoble death to counterbattery fire.

The scrum in the mesa went poorly for me; a Verfolger died in melee with a Banshee after taking fire and the Hatchetman hacked my BattleMaster to pieces.


With the forces in the mesa area taking a severe beating I decided that it was time for my MAD-4S to jump in and assist. Without realizing it I jumped in behind the Banshee and exposed my back arc to the AS7-D


My forces fell quickly to the close range onslaught brought forth by the OpFor's ancient machines. The die cast I found myself with only a Lance left to fight an increasingly bold enemy. My decision to fight on served only to delay the inevitable


The older 'Mechs are, simple put a better buy in AS. The AS7-D costs 19 points and demonstrated itself aptly against the 26 point MAD-4S. While my force went for quality units the OpFor demonstrated that quantity does indeed have a quality all it's own.
« Last Edit: 13 August 2013, 20:49:38 by Klat »
Light Assault Group - An Orwellian appelation applied by the Draconis Combine to troops haphazardly equipped with whatever expendable equipment was lying around the maintenance yard, for the purpose of throwing their lives away for the greater glory of the Dragon, see also Human Bombs.

clansittingducks

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #2 on: 13 August 2013, 21:29:41 »
I felt bad that I out numbered you that much, next game we will try to balance it more
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

Klat

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #3 on: 13 August 2013, 22:59:14 »
I felt bad that I out numbered you that much, next game we will try to balance it more

Part of the game. I'm seriously looking into a light horse/cav unit. Just don't know what era yet.
Light Assault Group - An Orwellian appelation applied by the Draconis Combine to troops haphazardly equipped with whatever expendable equipment was lying around the maintenance yard, for the purpose of throwing their lives away for the greater glory of the Dragon, see also Human Bombs.

clansittingducks

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #4 on: 17 August 2013, 03:18:52 »
next bat rep of alpha strike will include more optional rules, objectives offboard arty and aerospace assets, I am slowly trying to get all 40+ units for my army on the board as I want to see how it plays when the gang is all there
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

TheMaster1955

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #5 on: 17 August 2013, 07:44:40 »
Well played great terrain O0 O0 O0
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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #6 on: 18 August 2013, 08:00:14 »
Would you guys mind if I post this on my blog with a couple of the pics?  I'll give credit and link them back here. I've been focusing my blog on alpha strike and would like to get a battle report up there.  This will hopefully encourage any newbs to get involved in the forums.

Klat

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #7 on: 18 August 2013, 12:43:11 »
Would you guys mind if I post this on my blog with a couple of the pics?  I'll give credit and link them back here. I've been focusing my blog on alpha strike and would like to get a battle report up there.  This will hopefully encourage any newbs to get involved in the forums.

Feel free. I've actually been reading your blog so seeing this bat-rep there would be cool.
Light Assault Group - An Orwellian appelation applied by the Draconis Combine to troops haphazardly equipped with whatever expendable equipment was lying around the maintenance yard, for the purpose of throwing their lives away for the greater glory of the Dragon, see also Human Bombs.

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #8 on: 18 August 2013, 19:36:06 »
Awesome, thanks.

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #9 on: 18 August 2013, 19:52:41 »
So what are your (and the other players) general impressions of how AS plays?

Is one side screwed if they start to get out numbered?

Klat

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #10 on: 18 August 2013, 21:18:45 »
So what are your (and the other players) general impressions of how AS plays?

Is one side screwed if they start to get out numbered?

Numbers are a very big deal in AS. As an example my MAD-4S had a heck of a time dealing with an AS7-D despite costing significantly more points; which in turn meant I got flanked easily as my opponent could field more units. Being outnumbered means you don't get many back shots but almost always have something behind you. That, combined with the AS7-D stats meant that the only real advantage my MAD-4S has was higher defense. As long range shots don't hit often anyway I was not in a good position when Atlas and friends came after me.

That being said my rolls were garbage the whole game; I loaded TC in everything with an SRM special and got nowhere with it, my Helepolis shot like he was drunk and my BattleMaster could not even score a hit at close range. Whenfielding a quality over quantity army every shot has to count, quantity armies have the advantage of multiple rolls if not the best damage.
Light Assault Group - An Orwellian appelation applied by the Draconis Combine to troops haphazardly equipped with whatever expendable equipment was lying around the maintenance yard, for the purpose of throwing their lives away for the greater glory of the Dragon, see also Human Bombs.

clansittingducks

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One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

clansittingducks

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #12 on: 22 August 2013, 23:41:40 »
we just fought another AS game at the flgs nearby to Klats place, taught their mini wargaming guy how to play and I lost even after outnumbering them by one lance, however it was a manuever based fight for me, and had real life not interfered it would have been a phyrric victory for Klats team.

All hail the AS7-D with a skill 0 pilot
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #13 on: 25 August 2013, 14:14:32 »
Blog post is going up Monday, I'll post the link when it goes live.


clansittingducks

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Re: Part 2 Alpha Strike Bat-Rep, the beginning of the end
« Reply #15 on: 27 August 2013, 13:45:47 »
Very nice,next game we will try for pictures
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll