But we are. Simulation requires consistency to a defined framework. Playability does not. Take weapon ranges. As there are 3 range bands in the basic game (short/long/medium), all long ranges were multiples of 3. It was convenient to distinguish the LRM (max range 21) from the PPC (18) and the LL (15). When the ERLL (IS version) came along, it's ranged didn't conform to the "rule of 3". That's not inconsistency with something that was basically happenstance; it was defining how a particular new weapon worked.
It IS inconsistency. It also shows that the only thing consistent about battletech is how arbitrary it is.
There are established trends in given categories of weaponry, when one or more does not follow that trend it's inconsistent.
Again with the LB-X autocannons for the IS. All models see an increase in range by one range band. For the actual weights, all are the same weight and all have more crits EXCEPT for the LB 10-X which weighs less and actually has less crits. That's not happenstance, that's just inconsistent. My guess is that whomever was in charge at the time figured the LB 10-X was too powerful so adjusted the subsequent ACs but didn't bother fixing the original cannon.
Why is that? Why cannot things be rewritten? Values can be tweaked without heavily altering the core rules. And yes you would need to fix a few designs but big deal, they've done it before (ie Rifleman IIC)
With the ER Lasers, the Large has a 33% increase in range with greater accuracy represented by a small long range. The ER SL followed this same trend but the ER ML did not. The problem here is not even the ER LL, it's the ER ML because it should have a medium range of 9 not 8.
In light of that, things like MRMs and Snub Noses are a non-factor. Because they're internally consistent. The MRMs do not have varying ranges. The rocket launchers, on the other hand, are odd. I don't know why 10 rockets of the same type would have more range than 20 rockets of the same type, but even in this case they're consistent because there's an obvious range band where smaller launchers have more range. It doesn't make sense, but it's consistently not making sense.
Incorrect - if the man holding the physical proofs that were used by the developers in the development of the book say there's nothing in there about it - there's nothing there. Like the Mark I omnis, there's never been any evidence for the supposed minimum range of 3.
Well then that's just one more thing that doesn't make much sense. Especially in light of the fact that ATMs have a big minimum range. The clans were apparently able to completely erase the minimum range on long range missiles, but not autocannons, and not home-grown missiles and not Gauss rifles either.
But the oddest one is of course still the pulse lasers. Which are internally consistent, but don't make sense alongside other weaponry. Of course the Clan ER LL itself doesn't make any sense either, with a weaker than normal medium range which lends itself to neither arguments of accuracy nor inaccuracy and ignores the established baseline of the other ER Models. Each of which themselves have standard 3x range bands (2/4/6 and 5/10/15) yet the ER LL is (8/15/25) increments of 8/7/10. The ER SL is the same range as the SPL btw and therefore not ER at all.
It's just odd, and needlessly so because most things in BT do follow established baselines. Even the HMG example you gave makes sense in the context of the idea that it's a MG with less range, and how do you make a 1/2/3 weapon have less range? You simply get rid of the long range and make it 1/2/-. This makes sense. It's fine. Because it goes with the LMG which is 2/4/6.
But a lot of other things do not.
If Mk. I Omni's don't exist, whats the Woodsmen then?
I dunno if this is a joke or you simply don't know. But the "Mark 1" omnis are versions of the original 16 clan omni mechs that are supposidely pre-print versions. For the most part they're more powerful than what was printed, and make some changes which better represent the base models. The Stormcrow for example has a pair of streak-6s. The Hellbringer has ferro and/or endo and has a lot more armour. Etcetera. In other words they're "version 1" of the original 16, as opposed to "version 1" of the omni mech in general.