Well B-tech engines seem to be more than just engines, B-tech engines seem have have little to no problems going from worlds where the gravity is half that of earths, to roughly twice earths and worlds running from Hoth to Arrakis and everything in between, also worlds with thinner atmospheres to ones with thicker and or with different oxygen ratios...
From a book called the Technology of Tanks (Richard M Ogorkiewicz -1991) It brakes a tank down into various percentages a bit generically perhaps but a interesting approximation.
Armor: per the book it mentions tanks seem to spend 35 to 57% of it's mass on armor (current MBTs seem to be around 45 to 51%).
Tracks: around 8 to 10% (though from what I have seen it seems to very a bit more than that)
Suspension: 11 to 13%
Engine, Transmission and final drive: ~12% (from what I have seen engines and transmissions are in this range, though I can find little on Final Drives, though Turbines are notably lighter than other engine types.)
Weapons and their mountings: 3 to 10%, lighter tanks typically having higher numbers
Items not listed take up the remaining tonnage, though fuel seems to be around .7 to 1.5 tons and ammo around a ton.
What I'm getting at is that in b-tech it seems the armor mass has drooped and the weapons & ammo mass has increased (well we kinda know it did...), the engine ranges from drooped to increased... However the "engine" it seems has to account for the Engine, Fuel tank, Transmission, Final Drives, Tracks and Suspension, the "Internal Structure" might hold some of these but it can not account for them all.
From the above historically tanks supposedly had ~30 to 35% of it's mass taken up by it's motive systems, if we included much of the IS with the mass of the engine many a B-tech tank spends around historical levels in this area, though their are a number that go as high as 50%, though that's assuming we include the IS as part of the automotive...
So it seems B-tech engines are not as heavy as they seem to be, at lest from a certain view point.
With the Ranges from Tech manual 600km for ICE and 450km for Fuel cell, how do they work with the ranges given in Strat ops, which IIRC indicates a 2,500 km range for active combat units (or oddly 500km for units "idling")?