Author Topic: Critical hits  (Read 8757 times)

-Ice

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Critical hits
« on: 18 April 2014, 09:07:24 »
Just checking if I understand this correctly.

>  Each time the IS damaged by one weapon, there is a chance to crit, determined by rolling 2D6.  If 3 Small Lasers hit the IS, that's 3 2D6 rolls.  If 1 AC20 hits the IS, that's 1 2D6 roll.
>  One critical hit to a component is enough to damage it.  An AC 20 on the HBK-4G takes up slots 1-6, 1-4 on the right torso, a single hit on any of those slots renders the AC 20 useless.

1.  If a shot takes out an entire location, say the entire Left Torso of and ENF-4R Enforcer (contains 2x heat sink, 1 small laser) is stripped out by an AC 20 shot, is it still necessary to determine where the critical hit landed?  Or is this only necessary if it was the Right Torso (contains 2x heat sink, 1 AC 10 ammo)?

2.  If the Left Torso of the HBK-4G Hunchback (2x AC 20 ammo) takes a crit and the 1st ammo slot explodes, do I still need to check if the 2nd ammo slot explodes too?

3.  I hit the Left Torso of the  HBK-4G and he has no armor on that side.  I roll 2D6, get an 8 (1 critical hit location).... do I roll 2D6 or 1D6 as the Left Torso only contains 2 slots of AC20 ammo and everything else is "Roll Again"?  If I do only roll 1D6, and roll a 6, do I just keep rolling until I either get a 1 or 2?

4.  I hit the Left Torso of the ENF-4R (2x heat sink, 1 small laser) with 3 Small Lasers and he has no armor on that side.  I roll 3x 2D6 and get a total of 4 critical hit locations.  Does the 4th crit transfer to the Center Torso?

5.  If an AC20 shot hits the Left Torso of the ENF-4R and he only had 2 points of IS, 0 armor on that side, does the damage transfer to the IS of the Center Torso or to the armor of the Center Torso?

5a.  The above AC20 shot would have a chance of a critical hit on the Left Torso, be enough to strip the Center Torso armor (16 pts) and have 2 more points of damage to deal to the IS of the Center Torso.  Does this mean it would have a chance of a critical hit on the Center Torso as well?


 :D   Let the carnage ensue!

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Re: Critical hits
« Reply #1 on: 18 April 2014, 13:19:43 »
AFAIK, and I wait to be corrected,

1.  If a shot takes out an entire location, say the entire Left Torso of and ENF-4R Enforcer (contains 2x heat sink, 1 small laser) is stripped out by an AC 20 shot, is it still necessary to determine where the critical hit landed?  Or is this only necessary if it was the Right Torso (contains 2x heat sink, 1 AC 10 ammo)?

Technically yes it's necessary in both cases. While only crits causing further damage (like ammo explosions) are likely to matter in game play, it'd be important if you were running a campaign with repairs, and/or tracking salvage.

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2.  If the Left Torso of the HBK-4G Hunchback (2x AC 20 ammo) takes a crit and the 1st ammo slot explodes, do I still need to check if the 2nd ammo slot explodes too?

Yup. While the odds are an ammo explosion will mess up the 'Mech in the absence of CASE, you do need to track the possible additional damage for transfer to other parts of the 'Mech.

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3.  I hit the Left Torso of the  HBK-4G and he has no armor on that side.  I roll 2D6, get an 8 (1 critical hit location).... do I roll 2D6 or 1D6 as the Left Torso only contains 2 slots of AC20 ammo and everything else is "Roll Again"?  If I do only roll 1D6, and roll a 6, do I just keep rolling until I either get a 1 or 2?

Most folk will just roll the d6, and keep re-rolling until they 'hit' something. At a tournament, I suppose someone could demand you roll the two dice, but ...

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4.  I hit the Left Torso of the ENF-4R (2x heat sink, 1 small laser) with 3 Small Lasers and he has no armor on that side.  I roll 3x 2D6 and get a total of 4 critical hit locations.  Does the 4th crit transfer to the Center Torso?

I could be wrong here, but no. Crits don't transfer.

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5.  If an AC20 shot hits the Left Torso of the ENF-4R and he only had 2 points of IS, 0 armor on that side, does the damage transfer to the IS of the Center Torso or to the armor of the Center Torso?

In a case like this, damage transfers to the armour of the next location (if any), before the IS.

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5a.  The above AC20 shot would have a chance of a critical hit on the Left Torso, be enough to strip the Center Torso armor (16 pts) and have 2 more points of damage to deal to the IS of the Center Torso.  Does this mean it would have a chance of a critical hit on the Center Torso as well?

Yuppers! AC-20s - when you care enough to send the very best :)

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-Ice

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Re: Critical hits
« Reply #2 on: 18 April 2014, 18:45:34 »
Thanks for the clarifications!!  And yes, we do like our salvage opportunities so I'll be sure to roll for crits every time to show the real condition of salvage.

megatrons2nd

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Re: Critical hits
« Reply #3 on: 18 April 2014, 20:08:14 »
I have to go look now, but I was under the impression that criticals transferred, if everything in the section that took the critical hit was empty or had taken a critical hit in a previous turn.
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Re: Critical hits
« Reply #4 on: 18 April 2014, 20:16:02 »
Correct. Crits do transfer, but only if there are no crittable slots at the beginning of the phase.
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JadeHellbringer

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Re: Critical hits
« Reply #5 on: 18 April 2014, 20:20:59 »
Correct. Crits do transfer, but only if there are no crittable slots at the beginning of the phase.

Which makes Mechs like the Grizzly, with only one glaring, terrifying item in a location, very nerve-wracking once the armor goes away...  ^-^
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Re: Critical hits
« Reply #6 on: 18 April 2014, 20:46:26 »
Which makes Mechs like the Grizzly, with only one glaring, terrifying item in a location, very nerve-wracking once the armor goes away...  ^-^

Nerve wracking? The Crossbow and Battle Cobra have this problem 100% of the time :P (except for some new variants which apparently decided the fluff no longer mattered)
« Last Edit: 18 April 2014, 21:48:00 by Akalabeth »

Cambo

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Re: Critical hits
« Reply #7 on: 18 April 2014, 21:01:41 »
I have to go look now, but I was under the impression that criticals transferred, if everything in the section that took the critical hit was empty or had taken a critical hit in a previous turn.

That's my understanding as well (which is why the otherwise superb Grizzly has such a glaring flaw - a completely crit empty torso which means all crit damage on the RT transfers to the CT).

The distinction is "a previous turn" though the rules say "a previous phase".  Crit 3 times on a location with only 2 items in 1 turn?  That crit gets wasted.  But crit a location that had all it's crits hit a previous turn? That crit transfers.  See TW p.125.

The exceptions on this are CT and H crits.  They never transfer.  This isn't a big deal on most mechs or CT hits, but for mechs with a torso mounted cockpit, a head hit is no longer fatal, and head damage doesn't transfer...

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Re: Critical hits
« Reply #8 on: 18 April 2014, 21:16:44 »
That's my understanding as well (which is why the otherwise superb Grizzly has such a glaring flaw - a completely crit empty torso which means all crit damage on the RT transfers to the CT).

The distinction is "a previous turn" though the rules say "a previous phase".  Crit 3 times on a location with only 2 items in 1 turn?  That crit gets wasted.  But crit a location that had all it's crits hit a previous turn? That crit transfers.  See TW p.125.

The exceptions on this are CT and H crits.  They never transfer.  This isn't a big deal on most mechs or CT hits, but for mechs with a torso mounted cockpit, a head hit is no longer fatal, and head damage doesn't transfer...

Which is why I love head-mounted ammo bins. Yeah, the pilot's day sucks if it gets hit, but the damage doesn't transfer, so the Mech ends up being pretty good salvage at least. ;)
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-Ice

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Re: Critical hits
« Reply #9 on: 19 April 2014, 17:29:56 »
Thanks for the clarifications!  That crit-transfer idea takes getting used to but I think I see the way it works now.

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Re: Critical hits
« Reply #10 on: 19 April 2014, 20:11:25 »
Which is why I love head-mounted ammo bins. Yeah, the pilot's day sucks if it gets hit, but the damage doesn't transfer, so the Mech ends up being pretty good salvage at least. ;)

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Re: Critical hits
« Reply #11 on: 19 April 2014, 22:18:06 »
I totally thought this was the comic.

...and this wasn't even a Rickroll!!!  #P
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Re: Critical hits
« Reply #12 on: 31 July 2021, 15:12:13 »
Even with a CASE location, any explosion {ammo guass}  gets a 2nd crit chance roll. A 2nd explosion hit in a CASE location still Deals the pilot 2 head hits
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Re: Critical hits
« Reply #13 on: 01 August 2021, 19:37:28 »
Even with a CASE location, any explosion {ammo guass}  gets a 2nd crit chance roll. A 2nd explosion hit in a CASE location still Deals the pilot 2 head hits
When you consider the Crossbow with 8 AP gauss rifles in each arm...anyone want some pilot popcorn?
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Re: Critical hits
« Reply #14 on: 01 August 2021, 20:34:32 »

3.  I hit the Left Torso of the  HBK-4G and he has no armor on that side.  I roll 2D6, get an 8 (1 critical hit location).... do I roll 2D6 or 1D6 as the Left Torso only contains 2 slots of AC20 ammo and everything else is "Roll Again"?  If I do only roll 1D6, and roll a 6, do I just keep rolling until I either get a 1 or 2?

We pretty routinely substitute alternate die rolls in this situation, for example rolling a 'd2' (high/low on a d6) in your example. As long as all slots have an equal chance of being hit you are keeping the spirit of the rules, if not the strictest letter.

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Re: Critical hits
« Reply #15 on: 01 August 2021, 21:50:30 »
When you consider the Crossbow with 8 AP gauss rifles in each arm...anyone want some pilot popcorn?

That's a very easy mech to capture mostly intact.

Though the cockpit is likely to need some serious cleaning.
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garhkal

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Re: Critical hits
« Reply #16 on: 02 August 2021, 04:51:58 »
Just checking if I understand this correctly.

>  Each time the IS damaged by one weapon, there is a chance to crit, determined by rolling 2D6.  If 3 Small Lasers hit the IS, that's 3 2D6 rolls.  If 1 AC20 hits the IS, that's 1 2D6 roll.
>  One critical hit to a component is enough to damage it.  An AC 20 on the HBK-4G takes up slots 1-6, 1-4 on the right torso, a single hit on any of those slots renders the AC 20 useless.

YOu got that correct.Hence why you try to do damage from heaviest to smallest, so hoping the BIG GUN opens up the hole, and the smaller ones do the crit seeking.. 

1.  If a shot takes out an entire location, say the entire Left Torso of and ENF-4R Enforcer (contains 2x heat sink, 1 small laser) is stripped out by an AC 20 shot, is it still necessary to determine where the critical hit landed?  Or is this only necessary if it was the Right Torso (contains 2x heat sink, 1 AC 10 ammo)?

If the torso side was taken out, you still need to do a crit check, because it follows to the center torso.

2.  If the Left Torso of the HBK-4G Hunchback (2x AC 20 ammo) takes a crit and the 1st ammo slot explodes, do I still need to check if the 2nd ammo slot explodes too?

If there's no case, YES!

3.  I hit the Left Torso of the  HBK-4G and he has no armor on that side.  I roll 2D6, get an 8 (1 critical hit location).... do I roll 2D6 or 1D6 as the Left Torso only contains 2 slots of AC20 ammo and everything else is "Roll Again"?  If I do only roll 1D6, and roll a 6, do I just keep rolling until I either get a 1 or 2?

IN situations like that, i just go ODDS slot 1, Evens slot 2.

4.  I hit the Left Torso of the ENF-4R (2x heat sink, 1 small laser) with 3 Small Lasers and he has no armor on that side.  I roll 3x 2D6 and get a total of 4 critical hit locations.  Does the 4th crit transfer to the Center Torso?

Yes.

5.  If an AC20 shot hits the Left Torso of the ENF-4R and he only had 2 points of IS, 0 armor on that side, does the damage transfer to the IS of the Center Torso or to the armor of the Center Torso?

Outer armor first..

5a.  The above AC20 shot would have a chance of a critical hit on the Left Torso, be enough to strip the Center Torso armor (16 pts) and have 2 more points of damage to deal to the IS of the Center Torso.  Does this mean it would have a chance of a critical hit on the Center Torso as well?

Yes...

Which is why I love head-mounted ammo bins. Yeah, the pilot's day sucks if it gets hit, but the damage doesn't transfer, so the Mech ends up being pretty good salvage at least. ;)

I do the same.  ITS not like the ammo hit, is going to be any LESS killing to the pilot than getting the cockpit smacked!
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Re: Critical hits
« Reply #17 on: 02 August 2021, 07:58:26 »
If the torso side was taken out, you still need to do a crit check, because it follows to the center torso.
This is incorrect. Crits never transfer if there is even a single crittable spot in that location at the beginning of the phase.
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If there's no case, YES!
Even if there is CASE, you still need to check, due to the chance for more pilot hits.
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Yes.
No. In the above situation, the 4th crit never transfers, it is simply lost.
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