Just checking if I understand this correctly.
> Each time the IS damaged by one weapon, there is a chance to crit, determined by rolling 2D6. If 3 Small Lasers hit the IS, that's 3 2D6 rolls. If 1 AC20 hits the IS, that's 1 2D6 roll.
> One critical hit to a component is enough to damage it. An AC 20 on the HBK-4G takes up slots 1-6, 1-4 on the right torso, a single hit on any of those slots renders the AC 20 useless.
1. If a shot takes out an entire location, say the entire Left Torso of and ENF-4R Enforcer (contains 2x heat sink, 1 small laser) is stripped out by an AC 20 shot, is it still necessary to determine where the critical hit landed? Or is this only necessary if it was the Right Torso (contains 2x heat sink, 1 AC 10 ammo)?
2. If the Left Torso of the HBK-4G Hunchback (2x AC 20 ammo) takes a crit and the 1st ammo slot explodes, do I still need to check if the 2nd ammo slot explodes too?
3. I hit the Left Torso of the HBK-4G and he has no armor on that side. I roll 2D6, get an 8 (1 critical hit location).... do I roll 2D6 or 1D6 as the Left Torso only contains 2 slots of AC20 ammo and everything else is "Roll Again"? If I do only roll 1D6, and roll a 6, do I just keep rolling until I either get a 1 or 2?
4. I hit the Left Torso of the ENF-4R (2x heat sink, 1 small laser) with 3 Small Lasers and he has no armor on that side. I roll 3x 2D6 and get a total of 4 critical hit locations. Does the 4th crit transfer to the Center Torso?
5. If an AC20 shot hits the Left Torso of the ENF-4R and he only had 2 points of IS, 0 armor on that side, does the damage transfer to the IS of the Center Torso or to the armor of the Center Torso?
5a. The above AC20 shot would have a chance of a critical hit on the Left Torso, be enough to strip the Center Torso armor (16 pts) and have 2 more points of damage to deal to the IS of the Center Torso. Does this mean it would have a chance of a critical hit on the Center Torso as well?
:D Let the carnage ensue!