Author Topic: Conventional Infantry 102: Alternate Formations III: US Civil War  (Read 10673 times)

Fireangel

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Conventional Infantry 102: Alternate Formations III: Converting Civil War Era Infantry and Cavalry formations

Conventional infantry 101

Conventional infantry 102 I: USMC
Conventional infantry 102 II: US Army Striker Company
Conventional infantry 102 IV: Soviet Motorized Rifle Division
Conventional infantry 102 V: FASA’s Renegade Legion


So far we have worked on some thoroughly modern formations, but now we shall look to the past; the infantry and cavalry formations in use in the North and South during the US Civil War (1861-1865). Note that this is not a treatise on the war or its historical formations; at the beginning of the war, the US/CAS military used some of the most modern formations and tactics in the world, evolved from centuries of shoulder-to-shoulder marches into enemy fire. By the time the war ended, equipment and tactics had changed into the beginnings of modern warfare, with repeating firearms, machine guns and trench warfare as glimpses of the yet-unimagined WWI. As such we will be looking at the formations as representative of their type for the era and looking at how they might be constructed according to the rules set down by Technical Manual and Tactical Operations.

It is important to note that often formations were actually "understrength" (we might call them "short" today), but we will be discussing "by the book" full-strength formations where possible.


Let's start;

The first thing we need to understand about the formations used during the Civil War is that the primary unit of tactical deployment was the company, nominally of 100 men. The company would be sub-divided into two platoons which break down in turn into two sections of two squads each thus:

1 company = 2 platoons = 4 sections = 8 squads.

This is called a "square" organization, as opposed to the "triangular" organization used by modern US formations and BT standard formations.

Observe that this 100-trooper company quite conspicuously compares to the Taurian Century ("platoon") of 100 troopers divided into 10 Maniples (squads) of 10 troopers each. While we could use the Century as a model (and certainly can, if we wish to simplify the matter) for BT/TM construction, we'll attempt to keep the organization as close to the prototype as possible; this means looking more closely at the historical formations.

Since we do not want 12.5 trooper squads because A) they are illegal under construction rules and B) the half-trooper might be a bit problematic to implement (in-game less problematic than in-universe), we must look closer at the historical formations and customs of the era.

Understand that each company had a captain, a first lieutenant and a second lieutenant. The company also had a First Sergeant which was not attached to any of the basic formations of the company. The company also had two musicians (usually drummers or rarely buglers) for signaling orders, as well as a standard-bearer for the company. Each section is commanded by a sergeant and each squad by a corporal. Interestingly enough, although the officers and First Sergeant are generally acknowledged to be external to the basic 100-trooper formation, it is unclear whether these others are part of the 100 or not; this will allow us some wiggle room, especially if we are adapting the historical formations to a modern setting.


Now we look how to divide a 104-trooper formation in a TM-legal way;

Two 54-trooper platoons
Four 27-trooper sections
Eight 13.5-trooper squads

Hm... no good. Let's put in the two musicians for a 106-trooper formation;

Two 56-trooper platoons
Four 28-trooper sections
Eight 14-trooper squads

Hm. Now we are getting somewhere.

We'll be using the 28-trooper section as the BT/MT-legal platoon. Since TM does not allow for 14-trooper squads, we will build the squads from two 7-trooper TM-legal squads. If squad deployment rules are used, these two TM-legal squads will always operate together as a single unit in the same hex. Let's build the company from the ground up, so to speak.

We'll start with a 7-trooper foot squad. The exact armament is not as relevant as the type of armament used; remember that each of the squads in a platoon must be identically armed, since we are using two MT-legal squads to form one USA/CSA squad, we have to be careful to account for the officers; most squads were armed with long arms of one sort or another (that's "rifles and muskets", historically speaking, though lever-action Winchester repeaters are certainly an option!), with the officers using pistols when not armed with the same weapons as their troops. This means each TM-legal squad has 6-7 primary long arms and 0-1 secondary personal weapons (pistols or shotguns).

Of course, we can get complicated and create one USA/CSA section (TM platoon) with one pistol (revolver, actually) per TM squad and the other all-rifle, then pair a squad from one with a squad from the other to create USA/CSA (two-part) squads with one revolver and 13 rifles...

Two TM-legal squads form one USA/CSA squad.

Two USA/CSA squads form one USA/CSA section, equivalent to a TM-legal platoon.

Two USA/CSA sections form one USA/CSA platoon. Note that since this is, in game terms, two TM-legal platoons, both can occupy the same hex in the battlefield; good for re-enacting close-formations that became obsolete as the war progressed and newer/better weapons were fielded.

Two USA/CSA sections form one USA/CSA company.



Now that we have established the basic foundation, we move to the next larger formation; the Battalion and the Regiment. Note that unlike standard BT formations, there is some overlap between battalions and regiments in the USA/CSA. Let me explain;

Before the war, Union Army Regular Regiments (commanded by a full bird Colonel) were composed of ten companies. State and Volunteer units that had 4-8 companies were called Battalions and were commanded by a Lieutenant Colonel or by a Major.

As the war progressed and new regiments were formed, a new organization scheme was used; eight companies formed a battalion and two battalions formed a regiment of 16 companies. Of course, since formations were often understrength, these new regiments would be closer to the "old" regiments in strength and would be fielded as battalions.

Regardless of overall strength, a staff of approximately 10 officers and senior NCO's was attached to the regiment, including the regimental surgeon, his assistant surgeon, quartermaster, and commissary officer. In BT this could be organized as a short paramedics platoon.


Brigades were formed from 3-6 regiments and were commanded by a Brigadier General. Artillery would be attached at the brigade level; at be start of the war it was a single battery of 4-6 guns, but as the war progressed, the single battery grew to a 3-4 battery Artillery Battalion (I'll get to artillery organization in a bit).


2-6 Brigades formed a Division in the Union Army; 4-6 in the Confederate Army. A Division was commanded by a Major General and had Artillery and (often, not always) Cavalry units attached (I'll get to cavalry organization shortly). Brigade command staff was attached separately from the brigade itself, including support assets.


A Corps was composed of 2-3 divisions in the North (commanded by a Major General) or 3-4 divisions in the South (commanded by a Lieutenant General), with a separate command staff. Corps were usually numbered in the North (II nd Corps) and named after their commander in the South (H.P. Lovecraft's Corps).


Above the corps level is the Army. Armies were geographically organized, so the number of corps varied widely, from a single corps up to eight. In the North, an army was commanded by a Major General and in the South by a full General. Armies commonly have Artillery and Cavalry assets attached, as well as a separate Army command staff. The North usually used the names of rivers in the geographic area to name the army (i.e. Army of the Potomac), while the South used the name of the area or state in which it operated (Army of Northern Virginia).


Cavalry:


Cavalry could be attached to the infantry formations described above or it could be organized into coherent full cavalry formations.

The general organization of a USA/CSA cavalry company mirrors that of infantry, so we should use the infantry company we made before, right?

No. Not quite. If we hyper-simplify and use "motorized" platoons to represent the cavalry, we could use the same organization, but this seems something of a cop out; if we want to remain true to the history and the flavor of the civil war cavalry, we need to use the Beast-Mounted Infantry rules in Tac Ops (pp. 294-6). The only problem with that is that the maximum size of a horse-mounted TM-legal infantry platoon (and by extension, a USA/CSA section) is 21 troopers, so we have to seek a slightly modified solution.

We have basically two choices; we can either create an extra two-(TM-legal) squad platoon, then add one squad to each section to bring each section to a full-strength 28 troopers OR instead of building each section from a four-squad TM-legal platoon, we build each USA/CSA squad as a TM-legal two-squad platoon thus:

One USA/CSA Cavalry squad = one TM-legal platoon (two 7-trooper squads)

Two USA/CSA squads form one USA/CSA section. Note that since this is in game terms, two TM-legal platoons, only two can occupy the same hex at the same time, meaning that the troop (that's a cavalry company, for y'all that don't speak horse) will occupy, at a minimum, twice the space (in hexes) of an infantry company.

Great, right? The first option (each section being composed of three 7-trooper squads from one TM-legal platoon and an extra 7-trooper squad from a two-squad extra platoon) also has merit! Back in the day, horse-mounted soldiers came in two basic varieties; cavalry and mounted infantry. Cavalry would (more often than not) fight from horseback, while mounted infantry would ride up to the battle, dismount, then fight on foot (cavalry could do this as well, but they preferred not to). When this would happen, the horse-mounted unit would leave one fourth their number behind to guard the horses. One-fourth their number; 3 squads = 1 platoon, 4th squad = 1/4 the numbers of a 4-squad platoon.

Now, since BT makes no distinction between MP generated by horses or MP generated by human legs, beast-mounted infantry in BT can go anywhere foot infantry can go (provided the CF can take their weight); meaning indoors, up and down stairs, heavy forest... the list goes on. But if campaign (or house rule) conditions require the infantry to dismount, the 3+1 solution seems like an adequate way to go.

So we have resolved the formation issue at the Troop level: both solutions work depending on conditions, for purposes of the rest of this document, I'll assume the two-(TM-legal)squad platoon USA/CSA "squad".

So the Cavalry Company is called a Troop.

Among Union Regular Cavalry units, two troops form a Squadron, two squadrons form a battalion and three battalions form a regiment.

Cavalry Regiment = 3 Cavalry Battalions = 6 Cavalry Squadrons = 12 Cavalry Troops

Union State/Volunteer Cavalry Regiments were made up of 12 troops, though sometimes these regiments were organized as infantry regiments, without squadrons or battalions.

Confederate Cavalry Regiments were made up of 10 troops.

Both sides used 4-8 troop volunteer battalion formations.


At the start of the war, each Union infantry division had a cavalry regiment assigned to it. The South formed their cavalry regiments into separate brigades, detaching components to other units as needed. The Union soon followed the practice. Eventually, both sides fielded all-cavalry divisions and by the end of the war, Cavalry Corps had been created.


Artillery:


Artillery assets were extremely important during the civil war, with recent innovations truly making it the "king of the battlefield".

The artillery analog to the infantry company is the Battery; typically 6 guns in the North and 4 guns in the South and commanded by a Captain. Two guns make up a section, with each individual gun manned by its crew of approximately 20 soldiers. Sections were commanded by lieutenants, gun crews by sergeants.

Converting artillery assets to BT is relatively easy; remember that these were mostly direct-fire field guns, so Field Gun rules for infantry (Tac Ops pp. 310-1) should be appropriate. Or should they? According to Tac Ops, only motorized and mechanized tracked/wheeled units can be equipped with field guns. This poses a problem, since there are no suitable vehicles available in the Victorian era. We could houserule that beast-mounted infantry could tow it, but since we are trying to remain as legal as possible, we must discard that idea.

Let's look at the kinds of artillery pieces fielded during that era; 6-pounder smoothbore guns, 12-pounder Napoleon Rifles, 3" Ordnance Rifles, 10 and 20 pound Parrott Rifles 12-pound howitzers 12-pound breech loading Whitworth rifles and even Gatling machine guns. BTW; the "pounds" refers to the weight of the shot, not the gun.

Let's see; the howitzers could be represented by the Thumper Cannon, the Gatlings by LMGs (foot infantry with two support LMGs per squad), the smoothbores by recoilless rifles and the rifles by Light Rifle (cannon), Light or by LAC/2's.

To stay within the letter of the rules, we could simply use motorized or mechanized (wheeled) statistics and fluff it as "horse-drawn gun, limber and caisson" instead of "motor vehicles"(my personal preference), or we could simply assign heavier support weapons to foot infantry.

Once decided (whatever the decision), the actual formation is simple: each gun is a TM squad, two TM squads make a two-gun TM platoon (section) commanded by a lieutenant, 2-3 sections make a battery commanded by a captain.

At the start of the war, artillery was allocated at one battery per infantry brigade, but as the war progressed, the artillery contingent grew to 3 or 4 batteries and was collectively called an Artillery Brigade in the North and an Artillery Battalion in the South. This brigade/battalion was commanded by a colonel, lieutenant colonel or major.

As the use of artillery increased, an artillery reserve was attached at the division level, made up of an artillery battalion/brigade. An additional artillery reserve was available at the Corps/Army level, comprising 2-5 artillery battalions/brigades, which could be massed to devastating effect.




So how can such antiquated formations be used in the 31st century battlefield? Well, I can easily envision re-enactors arming themselves against an invasion force, or against an unpopular leader. It might also be that a militia with a historically-minded commander gets organized along these lines, but with more modern arms and battlefield tactics.

In the end, the primary purpose of this article is to show that real-world formations can be replicated within the BattleTech ruleset without breaking the infantry construction rules; it expands on the gaming possibilities and more importantly, on the fun factor.


Any questions?
« Last Edit: 29 July 2012, 16:01:02 by Fireangel »

iamfanboy

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #1 on: 15 August 2011, 19:52:11 »
Just one question: how did you know that I wanted to learn more about how Civil War military formations were organized after watching a History Channel special on Gettysburg last night?

Are you stalking me?

In all honesty, I misdoubt the practical use of this, but it is interesting to read nonetheless. And that's the most important part.

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #2 on: 15 August 2011, 19:58:14 »
Just one question: how did you know that I wanted to learn more about how Civil War military formations were organized after watching a History Channel special on Gettysburg last night?

I have great and mysteeeerious powers.  8)

greatsarcasmo

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #3 on: 15 August 2011, 21:40:04 »
Do you mean Taurian or Marian?
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Nebfer

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #4 on: 15 August 2011, 23:07:40 »
It should be noted that the majority of the Federal forces where not regular army units but Volunteer which had ten 101 man company's, some of the regulars (of which their was ~19 regiments during the war) had ten company's but nine of the regiments had 24 company's in 3 battalions (well in theory).

A Infantry company (of Volunteers) was authorized a maximum of 101 personnel or a minimum of 83. With three officers, a first sergeant, four sergeants, eight corporals, two Musicians, a wagoner and 64 to 82 Privates.

From what I can see is the company was organized as such
Company commander
First sergeant
Wagoner
Musicians x2
1st Platoon
2nd Platoon
-Lieutenant
-1st Section
-2nd Section
--Sergeant
--1st Squad
--2nd Squad
---Corporal
---8-10 Privates

I'm not sure where the last two privates would be in company's with 82 privates. The company commander may take charge of one of the platoons. Though the use of platoons was uncommon in any event.

Regimentaly it was ten company's with a 15 man staff. A Colonel, Lt. Colonel, a Major, an adjutant (lieutenant) and a quartermaster (lieutenant), enlisted wise 3x medical personnel, A hospital steward, a quartermaster (sergeant), a commissary sergeant, a sergeant major, chaplain and a pair of musicians. Total manpower was 1025

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #5 on: 15 August 2011, 23:46:58 »
Very cool stuff! I might steal this stuff sometime for a militia, maybe one that's forced to use human wave attacks or something. Given the 100-man base, it would also work pretty well for Marian planetary militia that's forced to use equipment worse than the troops in the regular Legions. Looking forward to more stuff like this!
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drakensis

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #6 on: 16 August 2011, 01:56:11 »
Hm... no good. Let's put in the two musicians for a 106-trooper formation;

Two 56-trooper platoons
Four 28-trooper sections
Eight 14-trooper squads

Hm. Now we are getting somewhere.
Your maths is faulty.

106-trooper company
Two 53-trooper platoons
Four 26.5-trooper sections
Eight 13.25-trooper squads

I would suggest instead:

96-trooper company
Two 48-trooper platoons + 7-trooper Command Squad (Captain, 2 Lieutenants, First Sergeant, 2 Musicians & Standardbearer)
Four 24-trooper sections
Eight 12-trooper squads
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Nebfer

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #7 on: 16 August 2011, 13:45:14 »
Very cool stuff! I might steal this stuff sometime for a militia, maybe one that's forced to use human wave attacks or something. Given the 100-man base, it would also work pretty well for Marian planetary militia that's forced to use equipment worse than the troops in the regular Legions. Looking forward to more stuff like this!

Well it should be noted from what I can find before the war their was the intent of having the platoons and sections being much more tactically used than they ended up used as. Or in other words more like they are used today. Rather than how they used it, which was basically the company acted as if it was a platoon.

The main difference between the Regular Armys company's was the lack of that wagoner.
With the nine regiments having 3 battalions of 8 company's being organized as such (though this was more or less a on paper organization, they rarely had more than 2 of the battalions filled).

Company wise it was organized the same as the Volunteer formations sans the wagoner
The Regiment was comprised of three battalions which had a seven man staff and eight 100 man company's
The Staff was comprised of a Major, two first Lieutenants (one functioning as the Quartermaster and Commissary officer, and one as the Adjutant), a Sergeant Major, a Quartermaster Sergent, a Commissary Sergent, and a Hospital Steward.
Regimentally their was a four man staff, the Colonel, a Lt. Colonel, and two Lieutenants (per the battalion org). In addition their was a 27 man band.

For all regiments the Color Guard was selected from the company's, and was comprised of a Sergent and a number of Corporals (typically one and eight respectively).

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #8 on: 17 August 2011, 17:19:32 »
Do you mean Taurian or Marian?

Marian. My powers come at the cost of the occasional brain gas. :-[

Your maths is faulty.


Case in point.  ::)
« Last Edit: 17 August 2011, 17:21:18 by Fireangel »

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #9 on: 17 August 2011, 17:26:20 »
I would suggest instead:

96-trooper company
Two 48-trooper platoons + 7-trooper Command Squad (Captain, 2 Lieutenants, First Sergeant, 2 Musicians & Standardbearer)
Four 24-trooper sections
Eight 12-trooper squads

I like this.

While working on the article I came up with a few alternative distributions, but went with the one above in order to keep the actual number of troops at 100 per company (barring officers), but this version works just fine, with each USA/CSA "squad" being either a two-squad platoon of 6 troopers per squad or the entire section being a single four-squad platoon (my BT TM rules).

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #10 on: 20 August 2011, 22:52:16 »
You know, I've always liked the variant Infantry formations but this one just never made much sense to me.  I guess it's because I was raised to view the triangle formations as the proper way of doing things, but what kind of military is going to use this formation given that it's obsolete even by today's standards?  I realize that you provided a few examples, but those examples basically boiled down to units organized according to the whims of an eccentric commander and not according to sound military doctrine.

Are there any real benefits to using this formation, other than massed light infantry tactics?  I admit that I like the point that you're making about how robust the new Infantry Rules are, but can we actually utilize this formation?

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #11 on: 21 August 2011, 19:37:25 »
Are there any real benefits to using this formation, other than massed light infantry tactics?  I admit that I like the point that you're making about how robust the new Infantry Rules are, but can we actually utilize this formation?

The benefits are generally transparent to the boardgame; simplified command tree for relatively primitive battlefield communications capabilities.

As far as the boardgame is concerned, the structure is useful for increasing the damage potential of infantry units armed with low-damage weapons.

Although the actual tactics that spawned the formations eventually vanished from the battlefield, the formations themselves are still adaptable (though not ideal) fore more modern small-unit tactics.

Jellico

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #12 on: 21 August 2011, 19:50:14 »
As far as the boardgame is concerned, the structure is useful for increasing the damage potential of infantry units armed with low-damage weapons.

Or we could just use non-standard formations for this. See Marians or Republic Special Forces. Any fool can adjust squad size for maximum effect.

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #13 on: 21 August 2011, 20:40:26 »
Or we could just use non-standard formations for this. See Marians or Republic Special Forces. Any fool can adjust squad size for maximum effect.

Like I said: "The benefits are generally transparent to the boardgame; simplified command tree for relatively primitive battlefield communications capabilities."

Main issue with the Marians is the unwieldy nature of their formations; each centurion (platoon commander) directly supervises 10 subordinates. In a more modern organizations (and for these purposes, the civil war formations qualify), each leader has just 2-4 people under their direct supervision (fireteam leader, 3 fireteam members; squad leader 2-3 fireteam leaders; platoon leader 2-4 squads; company commander 3-4 platoons...); this allows for a more streamlined and adaptive command structure.

In civil war "square" formations, each leader directly supervises two subordinates, down to the squad level, but at this bottom level, the squad is a single unit; maneuvering and firing as one, so its relative size is not a significant issue for command purposes.

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #14 on: 23 August 2011, 05:14:57 »
Man...you really see the size difference there.  And as each individual soldier became more powerful, they would definitely reduce the sizes of those platoons and squads and such.  Instead of needing ten men to keep someone's head down with single-shot Trapdoor Springfields (or god help you black powder muskets), one single guy can keep an entire squad pinned with modern weapons.

Great article.  Can I request Soviet infantry formations next? :D
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Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #15 on: 23 August 2011, 09:48:01 »
Man...you really see the size difference there.  And as each individual soldier became more powerful, they would definitely reduce the sizes of those platoons and squads and such.  Instead of needing ten men to keep someone's head down with single-shot Trapdoor Springfields (or god help you black powder muskets), one single guy can keep an entire squad pinned with modern weapons.

Not just that; as newer weapons were introduced, the idea of "support weapons" developed, eventually evolving into the modern fireteam during WWI. The mere introduction of more modern weapons (such as repeating lever-action Henrys and Winchesters) did not impact the battlefield* as much simply because tactics had simply not caught up with technology and numbers had simply not reached the point where they could truly affect a large-unit engagement in a decisive manner.

*Note that for indifidual fights and single-unit engagements the new rifles were absolutely decisive in their superiority; my statement relates to the deployment doctrine across the larger formations.

Quote
Great article.  Can I request Soviet infantry formations next? :D

Sounds like an interesting idea! I'll put it in queue!

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #16 on: 26 August 2011, 08:03:10 »
I can't wait till you do!  Thank you for this!
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Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #17 on: 26 August 2011, 10:01:07 »
I can't wait till you do!  Thank you for this!

Question:

Pre-WWII, WWII or Cold War?

ANS Kamas P81

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #18 on: 26 August 2011, 14:28:55 »
Eh, 1960s cold war.
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Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #19 on: 26 August 2011, 14:33:30 »
Good... I was afraid of  trying to figure out how to do the whole "one gets the rifle, the other gets the ammo; when the one with the rifle falls..."  #P

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #20 on: 26 August 2011, 16:30:07 »
Use clubs for primary weapons and rifles for secondary weapons.  You don't lose your SW until you drop below minimum crew, so having a minimum crew of one means that the last man standing dies with the rifle.
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Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #21 on: 26 August 2011, 17:47:18 »
Use clubs for primary weapons and rifles for secondary weapons.  You don't lose your SW until you drop below minimum crew, so having a minimum crew of one means that the last man standing dies with the rifle.

That could work; given the utter lack of training, an ad-hoc 4-trooper squad with improvised clubs as primaries and two bolt-action rifles as secondaries.

Khymerion

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #22 on: 26 August 2011, 17:48:58 »
I hope those are only for the most basic of conscript troops during the earliest parts of the conflict.   I am sure that the later troops did not have this problem.
"Any sufficiently rigorously defined magic is indistinguishable from technology."  - Larry Niven... far too appropriate at times here.

...but sometimes making sure you turn their ace into red paste is more important than friends.

Do not offend the chair leg of truth.  It is wise and terrible.

The GM is only right for as long as the facts back him up.

ANS Kamas P81

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #23 on: 26 August 2011, 18:21:09 »
It's a fair representation of the penal battalions at least.
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Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #24 on: 26 August 2011, 18:51:52 »
I hope those are only for the most basic of conscript troops during the earliest parts of the conflict.   I am sure that the later troops did not have this problem.

You are correct. Well, sort of. They did continue to baptize conscripts in blood that way well into the war, until production caught up with demand.

I remember an interview with Mikhail Kalashnikov, where he said that he saw one in five get a rifle; the rest had ammo.  :o

As units survived, they formed up into cohesive cohorts of "blood brothers"; well armed and completely fearless in battle. That, or the survivors were used to fill in casualties in other established units.

Nebfer

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #25 on: 26 August 2011, 22:15:06 »
Well that was not as common as it is lead to believed. Though I do know that by 1945 some units where issuing TOEs that authorized battalions with just four ~28 man platoons in two companys (and two battalions per regiment...). And still other units where omitting an entire company out of the battalion.

Fireangel

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Re: Conventional Infantry 102: Alternate Formations III: US Civil War
« Reply #26 on: 09 September 2011, 07:22:41 »
Great article.  Can I request Soviet infantry formations next? :D

Done.  O0