Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 158878 times)

StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1410 on: 08 August 2024, 00:56:28 »
I'd back a smaller scale KS for protos.  (I know CGL would like to offer their catalog out, but logistics are a bear)

I mean the upcoming Society/ Wars of Reaving pack has Proto’s so we’ll get to see how well they do.

There are not that many Protomechs. We have the original 8 from 3060, the handful from 3075 and Prototypes, and the ones from the Wars of Reaving. They could easily work most of them in  as extras in another Kickstarter, like "Twilight of the Clans/FedCom Civil War/Word of Blake Kerfuffle."
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Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1411 on: 08 August 2024, 11:31:46 »
I personally don’t think I’ll use them as I don’t play factions that do…. BUT I can probably trade with my Hell Horses local opponent who will use them.

Crimson Dynamo

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1412 on: 21 August 2024, 17:21:20 »
https://camospecs.com/factions/clan-burrock/

The stravags have paint schemes now! Know them that you might know your foe, fellow Spirits.

OOC, my God I hope this is a sign the Absorption War Historical is happening soon!
"Well, I do, Marcus, and rule number one of the MAC has always been that the man with the plan leads. If we get shot up, I'm the first one to get my ticket punched. There are no flags in the MAC."
"And there never will be," Barton said, nodding his head in agreement.

"You guys are facing a freaking Shadow Division! These guys have strict policies against playing fair!"

"I don’t care. Kill them. I planned the defense so I know it will work. If they claim otherwise, they’re cowards. Any step back is a betrayal of me, and saying they don’t have enough men is just an excuse for incompetence and disloyalty. Tell the Krypteia to do it if you’re too soft but get it done." -Emperor Stefan Ukris Amaris I

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1413 on: 21 August 2024, 18:43:15 »
They look amazing, however their strength appears to be a paper tiger! ... our Watch operatives have labeled several of their Galaxies as "404", we should move on them, NOW.
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Alan Grant

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1414 on: 22 August 2024, 13:16:45 »
The Burrock Alpha Galaxy acid green is a very cool touch. I never imagined that in the mix with the Burrocks. I want to see more of it now. Splash a little more on paint schemes, trim on uniforms or as the color of an award/decoration that is worn on their uniforms. Not on everything everywhere as a primary color. Accent/trim colors, to razzle things up a bit from pure earth tones that I've always suspected dominated.

Whoever thought of that acid green deserves an award or something.
« Last Edit: 22 August 2024, 13:26:23 by Alan Grant »

Crimson Dynamo

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1415 on: 22 August 2024, 17:24:13 »
Jal Phoenix IIRC. That's the same scheme as the one he invented for the CSO Operation Klondike Historical tutorials from years back.
"Well, I do, Marcus, and rule number one of the MAC has always been that the man with the plan leads. If we get shot up, I'm the first one to get my ticket punched. There are no flags in the MAC."
"And there never will be," Barton said, nodding his head in agreement.

"You guys are facing a freaking Shadow Division! These guys have strict policies against playing fair!"

"I don’t care. Kill them. I planned the defense so I know it will work. If they claim otherwise, they’re cowards. Any step back is a betrayal of me, and saying they don’t have enough men is just an excuse for incompetence and disloyalty. Tell the Krypteia to do it if you’re too soft but get it done." -Emperor Stefan Ukris Amaris I

Gaiiten

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1416 on: 23 August 2024, 11:46:55 »
https://camospecs.com/factions/clan-burrock/

The stravags have paint schemes now! Know them that you might know your foe, fellow Spirits.

OOC, my God I hope this is a sign the Absorption War Historical is happening soon!
This is good. Generally, Camospecs and TPTP have cooperated on many occasions.
Getting now the names and camoschemes of the Burrock galaxies thatmight mean that the progress of the development is going well.
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Shin_Fenris

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1417 on: 27 August 2024, 05:40:04 »
This is good. Generally, Camospecs and TPTP have cooperated on many occasions.
Getting now the names and camoschemes of the Burrock galaxies thatmight mean that the progress of the development is going well.

Looking forward to targeting those acid green highlights.
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Alan Grant

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1418 on: 27 August 2024, 14:51:42 »
Hey did we ever get information on where Blood Spirit tankers came from? I know what the Horses and Bears did with their secondary ToP and how in a lot of other Clans use solahma/test-down warriors. It occurred to me that I don't think I've seen anything on the Blood Spirit methodology of their vehicle crews though.

The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1419 on: 27 August 2024, 20:56:45 »
The color plate in FM:CC shows a freeborn MechWarrior, so we know they'll test freeborns for admittance to the touman.  I suspect that's where the majority of the tankers come from.  Since the Spirits have the most demanding sibko training of all the Clans, it's possible that they'll test trueborn washouts as well, but nothing about the post-Golden Century Blood Spirits suggests to me that they support second chances.  Call it head-canon, but I also always imagined that the "no graduates from a sibko" thing involved a lot of lethal training accidents and very few wash-outs.
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StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1420 on: 28 August 2024, 02:25:03 »
The color plate in FM:CC shows a freeborn MechWarrior, so we know they'll test freeborns for admittance to the touman.  I suspect that's where the majority of the tankers come from.  Since the Spirits have the most demanding sibko training of all the Clans, it's possible that they'll test trueborn washouts as well, but nothing about the post-Golden Century Blood Spirits suggests to me that they support second chances.  Call it head-canon, but I also always imagined that the "no graduates from a sibko" thing involved a lot of lethal training accidents and very few wash-outs.

I mean, when I read FM:CC, I was left with the impression that the Blood Spirits Trueborn training ended in 2 results: a successful Warrior, or a corpse, no in-between. My own head canon is that some of those killed, are done so intentionally by the instructor, because a laser pistol to the head is less wasteful than continuing to try and train that person(even though that is more likely something I would expect of the Vipers or Burrocks).
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tassa_kay

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1421 on: 28 August 2024, 02:37:29 »
The Spirits absolutely support second chances, as evidenced by the fact that they host a Grand Melee every year to give failed warriors a second chance at a Trial of Position... and the fact that they're able to do this because their technician caste is filled with warrior caste washouts. This is all per FM:CC.
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Shin_Fenris

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1422 on: 28 August 2024, 06:20:32 »
The Spirits absolutely support second chances, as evidenced by the fact that they host a Grand Melee every year to give failed warriors a second chance at a Trial of Position... and the fact that they're able to do this because their technician caste is filled with warrior caste washouts. This is all per FM:CC.

This.

Plus, I can't imagine the Clan that went to lengths training civvies & with one of the most extreme "waste not, want not" mentalities of all the Clans would just intentionally exterminate warriors who aren't peak Elite right out of the sibko. Lethal training accidents, sure. Lots of live fire going awry, okay. The expected bodies giving out after being pushed beyond the extreme, well, even with Clan medical science, okay, we'll say it's possible. But given that "failure" could be a 99% in a training program that settles for nothing less than 100%, probably a lot more test-downs out there.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1423 on: 28 August 2024, 10:07:51 »
It's a waste to throw all that training out the window.  The Blood Spirits absolutely find a place for washout particularly as there surrounded on all sides by enemy's. Plus they need bodies to fill tanks and Protomechs and washed out warriors definitely can be just that.
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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1424 on: 28 August 2024, 10:54:52 »
The Spirits absolutely support second chances, as evidenced by the fact that they host a Grand Melee every year to give failed warriors a second chance at a Trial of Position... and the fact that they're able to do this because their technician caste is filled with warrior caste washouts. This is all per FM:CC.

It's been a while since I cracked open FM:CC, so that will have slipped my memory.  Good call.
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StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1425 on: 29 August 2024, 00:24:01 »
It's been a while since I cracked open FM:CC, so that will have slipped my memory.  Good call.

Same here...and that was one of the things I particularly loved about the Spirits. It still doesn't keep me from thinking that there are a lot of "washouts" who washout of life, not just training.
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Alan Grant

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1426 on: 29 August 2024, 07:53:57 »
Striving to address my own question on where Spirit tankers come from. I'm starting to think it might be the back end version of how/why the Spirits have such strict training.

The stated reason for why training is so strict is because they are short on machines, so they want to put the very best warriors possible in those machines. On the front-end that meant making training very harsh, sometimes even lethal, and producing a fairly small number of new warriors.

On the back-end, I'm thinking you have some similar logic here. I'm thinking as warriors pass the point of being at their peak in their careers. As they age, test-down, etc. Only the best of those "aging" warriors get to retain a 'mech, BA suit or fighter. The rest get reassigned to vehicles. I don't necessarily mean they are all solahma though. Think a tier or a few tiers above solahma. In another Clan they might be relegated down to a lesser prestigious unit. Such as going from front-line to second-line. Or from a more prestigious second-line unit "Regulars" unit to a lesser Provisional Garrison Cluster.

In the Spirits that might include the option that they sent to vehicles. Because the Clan is short on equipment.

An added layer of complexity to this is the fact that the Spirits employ vehicles everywhere, even in front-line units. So even within the ranks of the Spirit tankers there might be some variations in quality.

alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1427 on: 29 August 2024, 23:43:47 »
Do Spirit Tankers have blood named warrior's

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1428 on: 30 August 2024, 05:51:10 »
Armor is easy to figure out. The Tank Commander is a warrior and the crew are Techs that serve as both maitnence but also as drivers and such. But firing the weapons falls to the Tank Commander as that's a warriors perogative.
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Alan Grant

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1429 on: 30 August 2024, 06:16:51 »
Armor is easy to figure out. The Tank Commander is a warrior and the crew are Techs that serve as both maitnence but also as drivers and such. But firing the weapons falls to the Tank Commander as that's a warriors perogative.

Actually that runs truly contrary to everything I've ever read. So I'm intrigued.

Do you have any canon evidence of this? I've never seen it presented that way. We have descriptions of Hell's Horses tank crews for examples, and all members are warriors. Clan vehicles in TROs often provide some descriptions of their crews and talk about warriors with specific examples and references of how the warriors have to engage in a lot of teamwork in certain vehicle models.

The opening to Turning Points: Tokasha depicted a Horses' tank crew fighting a battle and talking to each other inside the vehicle. All warriors.

Mechwarrior's Guide to the Clans gives us a character template example for a Horses warrior tank crewman. Not a vehicle commander, a crew member, warrior caste.

We even got a depiction of a Clan Wolf tank crew in the fight for Terra in the book depicting that battle. The crew consisted of warriors.

I've never seen a tech, in a Clan tank, in combat, ever in canon. So, if there is an example of this, I'd love to find it.

I could imagine exceptions for something like an Anhur assigned to logistical units that isn't meant to be anywhere near combat. But at that point the vehicle is meant to be a support vehicle, away from combat, and just happens to be armed and capable of some self-defense. But the same make/model vehicle, an Anhur, assigned to a combat unit to fly combat duties and transport combat units into and out of cockpit, I'd imagine it would be flown by warriors.

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1430 on: 30 August 2024, 06:21:40 »
I'd think the whole vehicle crew would be warrior caste.  At most you'll have maybe 7 or so in a 100t tank?
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Shin_Fenris

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1431 on: 30 August 2024, 07:26:30 »
It's been a while since I cracked open FM:CC, so that will have slipped my memory.  Good call.

This thread is going to result in a lot of FM:CC re-reads if nothing else.
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1432 on: 30 August 2024, 19:13:00 »
This thread is going to result in a lot of FM:CC re-reads if nothing else.

I'm going to pull mine out and re-read too, so. . . yeah.
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Metallgewitter

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1433 on: 31 August 2024, 04:30:34 »
When you pinpoint this on the Horses then yes tank crews are consisting of warriors. For example if a Horse Mechwarrior fails his or her trial of position the cadet is not delegated to the lower castes but offered a new trial to a "lesser" combat arm. Of course tanks play a big role in the Hell's Horses so it might not  even be a demotion. I would surmise that other Clans either do the same to a lesser extent or populate their garrison units (which are often augmented by vehicle forces) with freeborn warriors. Pure tankbreeds weren't a thing until after the Jihad when Clan Hell's Horses began developing a new breed by mixing Elemental genes with either Mechwarrior or tanker genes. Keep in mind though that during Operation Klondike the Horses "true" warrior (those with a family name) were usually the commander of a vehicle and the rest were auxiliaries. The same was for their Infantry squads. But I doubt they put members of the technician caste into combat vehicles. If anything more likely trained warriors who specialize for a certain role. Just look at the Epona Omni vehicle: the lore states that crews assigned to a Epona have to train much more then  crews of non Omnis because the Omni module allows for more flexibility but this also forces the crew to be more flexible themselves
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1434 on: 31 August 2024, 15:29:57 »
Actually that runs truly contrary to everything I've ever read. So I'm intrigued.

Do you have any canon evidence of this? I've never seen it presented that way. We have descriptions of Hell's Horses tank crews for examples, and all members are warriors. Clan vehicles in TROs often provide some descriptions of their crews and talk about warriors with specific examples and references of how the warriors have to engage in a lot of teamwork in certain vehicle models.

The opening to Turning Points: Tokasha depicted a Horses' tank crew fighting a battle and talking to each other inside the vehicle. All warriors.

Mechwarrior's Guide to the Clans gives us a character template example for a Horses warrior tank crewman. Not a vehicle commander, a crew member, warrior caste.

We even got a depiction of a Clan Wolf tank crew in the fight for Terra in the book depicting that battle. The crew consisted of warriors.

I've never seen a tech, in a Clan tank, in combat, ever in canon. So, if there is an example of this, I'd love to find it.

I could imagine exceptions for something like an Anhur assigned to logistical units that isn't meant to be anywhere near combat. But at that point the vehicle is meant to be a support vehicle, away from combat, and just happens to be armed and capable of some self-defense. But the same make/model vehicle, an Anhur, assigned to a combat unit to fly combat duties and transport combat units into and out of cockpit, I'd imagine it would be flown by warriors.

Partly from a short story set during the Pentagon Campaign back from the Battlecorp days and how warships are run. There isn't a warrior in every position but Techs can fill out almost every role.
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1435 on: 22 September 2024, 20:07:44 »
new thought any bloodnaretmed Spirit  warrior that survived per order of the last Khan would reunite in the shadow of the clans to resurrect the even though the may be call dezgra i hink it can happen