Author Topic: Possible story tie-in; design a proto for the reconstituted Kappa Galaxy (CSR)  (Read 2499 times)

Cannonshop

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Yep, I'm violating Canon like a [insert crude joke here].

Period is 3116 to 3125.

Kappa as reconstituted runs with the following structure to their Clusters;

Trinaries are mixed, infantry/vehicle/Protomech.  Only the command binary even HAS a star of proper Battlemechs.  Kappa's area of responsibility is the "unincorporated region" of the Outworlds Alliance-aka "The Wastes" and in particular, worlds being brought back into the Alliance after having the bandit-kings and pirates purged.

Because of the irregular nature of the mission, Kappa works with what local militia already exist (or can be raised) and relies on jumpships flying under letter-of-marque from the President of the Parliament as often as they work with more 'proper' Clan Snow Raven assets.

This means they occupy a position that is somewhere between 'Solahama' and 'Police' and often must engage in civil affairs missions in addition to normal Combatant jobs..but when they DO face combat, it's likely against opponents with heavier weapons and equipment and far from the normal supply lines of the Clan, meaning they end up having to rely on the scratch locals for a lot of tasks and jobs.

at present, Kappa has garrisons on the following worlds (3115):

NorthSun: in cooperation with the outdated and underequipped Northsun Militia (which features some very competently designed Aerospace fighters, a few age of war relic 'mechs, and a lot of angry farmers with field guns and steel spines)

Devil's Breath: Kappa 'owns' this one, the planet's other inhabitant being a Bandit taken prisoner and put back into the top-secret Star League Prison that constitutes the only inhabitation on the planet...mostly because killing the bastard was found to be 'too good for him'.

Joan's Post: Kappa has replaced the Bandit force that WAS dominating the planet, and has a presence on the pre-reunification-war Fueling and repair dock in the outer system.  Supplementary units at Joan's Post includes a company of OMC Reserves from Alpheratz.

Tresspass: has a full Cluster of Kappa's finest, doing counterinsurgency against dispersed survivors of the 2nd Brigade of the Bandit force "The Sons of Plunder"-an exceptionally large and well organized force that has been quietly conquering the Outworlds Wastes and selling captives on the slave market (among other horrifying things.)

I'm looking for a broad-range 'generalist' Protomech that works well with second-line vehicles and infantry (and with air support) to provide a well-rounded force capable of holding long enough for reaction forces to mobilize from the Raven Alliance Proper in the event of a major attack, that can also serve in the counterinsurgency and civil affairs mission to persuade skittish, traumatized natives that they're finally safe in the hands of people who aren't completely blitz-raging-evil.

This WILL be a Snow-Raven specific design and new-build, it MAY (if it proves out over the next decade or so) enter into proper second line or even front-line Snow Raven service.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Maingunnery

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  • Pirates and C3 masters are on the hitlist

Interesting challenge. 

4J movement to keep up with the other units and be drop capable.
One IS Medium Laser for general combat and easy maintenance.
A pair of Light Machine Guns along with a deep ammo bin, so that it can choose between normal and rubber bullets.
And lastly it also has an Active Probe for finding bandits and their traps.

Code: [Select]
Cyclops Protomech (Basic)
Mass: 9 tons
Chassis:
Power Plant: 55 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 Medium Laser
     2 Light Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3116
Tech Rating/Availability: F/X-X-E-D
Cost: 1,054,030 C-bills

Type: Cyclops Protomech
Technology Base: Clan (Standard)
Tonnage: 9
Battle Value: 268

Equipment                                         Mass (kg)
Internal Structure                                  900
Engine                        55                  1,500
    Walking MP: 4
    Running MP: 6
    Jumping MP4                                     400
Heat Sinks:                   3                     750
Cockpit:                                            500
Armor Factor:                 42                  2,100

                          Internal   Armor   
                          Structure  Value   
     Head                    2         6     
     Torso                   9         18   
     R/L Arm                2/2       4/4   
     Legs                    5         10   
     Main Gun                -         -     

Weapons
and Ammo                      Location        Mass
Light Machine Gun Ammo (70)      BD            350
Active Probe                     T            1000
Medium Laser                     T            1000
Light Machine Gun                LA            250
Light Machine Gun                RA            250


That is the basic model, and the design has plenty of room for further upgrades.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Daryk

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You are the only person to EVER make me crack open the design rules for these things to actually make a design... I'll post again when I have something...  ::)

Daryk

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Ok, here goes the "Corvus Cornix".  It has an ER Medium for anti-armor support, and a Micro Pulse Laser for Anti-Infantry work.

Code: [Select]
9 tons
0.900 tons for IS
2.000 ton engine (75 rating) for 5/8
0.500 ton for 5 jump jets (5/8/5 movement)
0.500 ton for the cockpit
1.500 tons for 6 Heat Sinks
2.100 tons for all the armor (42 points; no "Main Gun")
1.000 ton for an ER Medium Laser in the Torso
0.500 ton for a Micro Pulse Laser also in the Torso
Costs
500,000 Cockpit
 75,000 Life Support
 18,000 Sensors
 18,000 Musculature
  3,600 Internal Structure
  8,100 Actuators (2 arms, 2 legs)
 45,000 Engine (75)
  1,000 Jump Jets (5)
 12,000 Heat Sinks (6)
 26,250 Armor (42)
 80,000 ER Medium Laser
 12,500 Micro Pulse Laser
799,450 Sub-Total
   1.09 Final Multiplier
871,400.5 Final Cost

wantec

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Oooo, I love a custom protos challenge. Here's one I came up with as sort of a super-sized Elemental, kind of what the Harpy was supposed to do. With near max armor, an ERML, and 15 reloads of SRMs this should be able to last long in the field. With the MagClamps a Linebacker or a Phantom can carry one along at 6/9 speed and a Fire Moth or Phantom can carry a pair at 5/8 speed.

Code: [Select]
Bufonidae Protomech
Mass: 9 tons
Chassis:
Power Plant: 45 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets:
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER Medium Laser
     1 SRM 2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: Unknown

Type: Bufonidae Protomech
Technology Base: Clan
Tonnage: 9
Battle Value:

Equipment                                         Mass (kg)
Internal Structure                                  900
Engine                        45                  1,000
    Walking MP: 3
    Running MP: 5
    Jumping MP: 5                                 1,000
Heat Sinks:                   5                   1,250
Cockpit:                                            500
Armor Factor:                 41                  2,050

                          Internal   Armor   
                          Structure  Value   
     Head                    2         5     
     Torso                   9         18   
     R/L Arm                2/2       4/4   
     Legs                    5         10   
     Main Gun                -         -     

Weapons
and Ammo                      Location        Mass
SRM Ammo (15)                    BD            300
Magnetic Clamp System            T             500
ER Medium Laser                  RA          1,000
SRM 2                            T             500
BEN ROME YOU MAGNIFICENT BASTARD, I READ YOUR BOOK!


Giovanni Blasini

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If not bird, then why bird shape?

Stuck with the Roc, taking the Roc 2, which is on the Raven's list all the way through to the ilClan era, dropped the heavy medium laser, and replaced it with a standard IS medium laser, a Clan light active probe, and a Clan MG with 20 rounds/bursts of ammo.  That left me 150 kg I could use to tack a point of armor back on to the head, torso and legs.

Code: [Select]
Roc 2b
Mass: 7 tons
Chassis:
Power Plant: 60 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets:
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3080
Tech Rating/Availability: F/X-X-E-D
Cost: 886,200.75 C-bills

Type: Roc
Technology Base: Clan (Standard)
Tonnage: 7
Battle Value: 311

Equipment                                         Mass (kg)
Internal Structure                                  700
Engine                        60                  1,500
    Walking MP: 5
    Running MP: 8
    Jumping MP5                                     500
Heat Sinks:                   5                   1,250
Cockpit:                                            500
Armor Factor:                 21                  1,050

                          Internal   Armor   
                          Structure  Value   
     Head                    2         2     
     Torso                   7         6     
     R/L Arm                2/2       3/3   
     Legs                    4         4     
     Main Gun                1         3     

Weapons
and Ammo              Location        Mass
Light Active Probe       T             500
ER Medium Laser          MG           1000



Alternatively, I also came up with this, which I see as being an oversized flying "Roc II", as it's a Glider ProtoMech twice the mass of the Roc:

Code: [Select]
Badhbh Glider ProtoMech (Standard)
Mass: 14 tons
Power Plant: 85 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     1 ER Medium Laser
     2 Machine Gun
     1 LRM 5
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3080
Tech Rating/Availability: F/X-X-E-E
Cost: 1,478,247.5 C-bills

Type: Badhbh Glider ProtoMech (Glider)
Technology Base: Clan (Advanced)
Tonnage: 14
Battle Value: 600

Equipment                                         Mass (kg)
Internal Structure                                1,400
Engine                        85                  2,500
    Walking MP: 1
    Running MP: 1
    WiGE Cruise MP: 5
    WiGE Flank MP: 8
Heat Sinks:                   5                   1,250
Cockpit:                                            750
Armor Factor:                 71                  3,550

                          Internal   Armor   
                          Structure  Value   
     Head                    4         9     
     Torso                   14        28   
     R/L Arm                4/4       6/6   
     Legs                    8         16   
     Main Gun                2         6     

Weapons
and Ammo                 Location        Mass
LRM 5 Ammo (12)             BD            500
Machine Gun Ammo (110)      BD            550
Recon Camera                T             500
LRM 5                       T            1000
Light Active Probe          T             500
Machine Gun                 LA            250
ER Medium Laser             MG           1000
Machine Gun                 RA            250
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glitterboy2098

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how about two?

the first is the Satyr (Privateer). it starts as a standard, then has its laser downgraded to an ER Micro, in order to fit 7 jump jets and 25% more armor.
Code: [Select]
Satyr (Privateer)
Mass: 4 tons
Chassis:
Power Plant: 44 Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets:
     Jump Capacity: 210 meters
Armor: Standard
Armament:
     1 ER Micro Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3125
Tech Rating/Availability: F/X-X-E-D
Cost: 747,248.667 C-bills

Type: Satyr
Technology Base: Clan (Standard)
Tonnage: 4
Battle Value: 105

Equipment                                         Mass (kg)
Internal Structure                                  400
Engine                        44                  1,000
    Walking MP: 7
    Running MP: 11
    Jumping MP7                                     350
Heat Sinks:                   1                     250
Cockpit:                                            500
Armor Factor:                 15                    750

                          Internal   Armor   
                          Structure  Value   
     Head                    1         3     
     Torso                   4         6     
     R/L Arm                1/1       1/1   
     Legs                    3         4     
     Main Gun                -         -     

Weapons
and Ammo              Location        Mass
ER Micro Laser           T             250
Light Active Probe       T             500




and the Gorgon (Privateer), which downgrades the LRM10 off the standard to an LRM7, in order to fit 4 jump jets. it does however carry 20 reloads for its missile rack (140 LRms total vs the 120 of the standard) so it nominally has greater total damage capacity, even though the individual salvo damage is reduced. it also has been fitted with a light portable searchlight, allowing it to support search and recovery ops conducted by its supporting infantry.

Code: [Select]
Gorgon (privateer)
Mass: 8 tons
Chassis:
Power Plant: 48 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets:
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 ER Micro Laser
     1 LRM 7
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3125
Tech Rating/Availability: F/X-X-E-D
Cost: 758,538 C-bills

Type: Gorgon
Technology Base: Clan (Standard)
Tonnage: 8
Battle Value: 383

Equipment                                         Mass (kg)
Internal Structure                                  800
Engine                        48                  1,500
    Walking MP: 4
    Running MP: 6
    Jumping MP4                                     400
Heat Sinks:                   1                     250
Cockpit:                                            500
Armor Factor:                 34                  1,700

                          Internal   Armor   
                          Structure  Value   
     Head                    2         4     
     Torso                   8         12   
     R/L Arm                2/2       4/4   
     Legs                    5         7     
     Main Gun                1         3     

Weapons
and Ammo              Location        Mass
LRM 7 Ammo (20)          BD           1166
ER Micro Laser           T             250
LRM 7                    MG           1400
Searchlight              RA              5


these two would be paired with the Roc (Standard), creating a mix that performs their intended roles (Satyr's for recon, Roc's as troopers, Gorgon's as fire support) as an all jump capable force. allowing them to be deployed via airdrops (or even via orbital drops) as well as operations on low gravity asteroids and moons, as well as limited microgravity deployments.