Author Topic: Protomech melee weapons damage?  (Read 766 times)

Greyfell

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Protomech melee weapons damage?
« on: 25 June 2024, 01:55:53 »
Edit:  sorry like I said it was late and the numbers seem quite.. extreme.  As people have mentioned, there are times where 'your game has too many scales when...' moments really hit full force.  When your 10-15 ton proto can tear the legs off light mech easily but laugh off the kicks from the light.... hehe


Sorry, it's late and I'm just making sure I'm understanding this right...

A 'heavy' Proto (10-15 tons) does a 3 point frenzy attack normally.

The quad melee weapon system adds 2 points for every 5 tons of weight or fraction thereof...  so a 15 ton quad proto can dish out NINE point frenzy attacks?

And with the TacOp's Proto melee weapon, a bipedal 15T Proto deals SIX per melee?
« Last Edit: 02 July 2024, 23:14:28 by Greyfell »
TR1 Wraith:  Because sometimes, you just need to jump around like a fool, spamming pulse lasers!

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AngryButler with a KNIFE!

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Re: Protomech melee weapons damage?
« Reply #1 on: 08 August 2024, 00:18:17 »
Don't forget about the special Tesla Coil coated spiky armor and its wonderfully annoying bonuses which further ramp up the numbers.
I love my Wiesel XII. Yes, yes I do.