BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => Strategic Operations => Topic started by: gomiville on 02 March 2014, 16:27:44

Title: (Answered) NCSS and detection ranges
Post by: gomiville on 02 March 2014, 16:27:44
As per p118 of Strategic Ops, the small NCSS doubles detection ranges and the large model triples them. But what about detection penalties for distance?

For example, the detection roll for an emergence wave (same page) has a penalty of half the distance, in AU, from the arrival. So, 4 AU from arrival is +2 to the roll, right? So does the large NCSS have a +2 penalty at 12 AU?

Basically, while a large NCSS can theoretically detect an emergence wave within 45 AU (3x the 15 AU max for standard ships), is it equally hampered for distance? If so, even an elite crew tops out their detection range around 18AU (3 crew skill, +2 for wave, -2 for NCSS, +9 for 18 AU = 12 max for 2d6).

Thanks.
Title: Re: NCSS and detection ranges
Post by: gomiville on 03 April 2014, 10:14:41
Monthly bump
Title: Re: NCSS and detection ranges
Post by: gomiville on 09 May 2014, 09:12:34
Bumpity bump
Title: Re: (Research) NCSS and detection ranges
Post by: gomiville on 11 August 2014, 12:12:55
I know it's being researched.  Just wanted to give it a three month bump to keep it active in hopes of an answer.
Title: Re: (Research) NCSS and detection ranges
Post by: Xotl on 18 November 2018, 02:46:20
This was addressed in the most recent SO errata release.  Thanks.